Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Fuck me. Is it black fragility when they wail about being enslaved as soon as they lay their eyes on a caravel or clipper?
I'm pretty sure the vast majority of black people don't give a fuck about flying monkeys in game for nerds and don't give a shit about boats. The people complaining are trooned out white people because they're miserable fucks. I feel like I need to apologize on behalf of white people for the platforms we've given these assholes.
 
I'm pretty sure the vast majority of black people don't give a fuck about flying monkeys in game for nerds and don't give a shit about boats. The people complaining are trooned out white people because they're miserable fucks. I feel like I need to apologize on behalf of white people for the platforms we've given these assholes.
This is implicit in the fact that most of this garbage arises out of the cesspool that is twitter where trooned out polyarmourous nogs with zero positive contributions to society are given disproportionate attention thanks to your aforementioned guilt-ridden whites. It's pathetic. Instead of ignoring (or better yet saying fuck off) these people like the majority of actual players do, you get some scared and out-of-touch executives concerned about Schwab degrading their ESG score because Hotep Paladin threw a few darts at the weekly outrage board.
 
Can you elaborate on this more? I am interested, do you just run more punishing encounters or do you just have a table that is more open to no-win scenarios?
I find today's players have forgotten about the meat grinder.

I don't like the idea of no-win scenarios. I prefer fuck around-and-find-out scenarios. Make it fun to fuck around and fun to find out if they choose to. Don't speak about their character deaths with a voice that says "your elf man is dead and that's a bad thing, you shit player" but rather "your knife-ear got his head ripped off that's metal as fuck high five, you shit player". They can make new characters. Honestly have them make alternative characters in advance and be sure to put them back into the game as soon as you resolve whatever is going on. Tell them outright you aren't going to read their backstory unless it's just a few simple sentences.

I think a lot of players are coming into tabletop games after years of video games hammering the sentiment that their character dying is the worst outcome and the story cannot continue. That's not the case in tabletop. There are way way worse things than death. Don't be afraid to show them those things either.
 
I think a lot of players are coming into tabletop games after years of video games hammering the sentiment that their character dying is the worst outcome and the story cannot continue.
Specifically it's shit like Critical Role where the characters are the story and dying means you don't get your own special arc where you get to be the star for a little while.

The concept of playing a game where your character can croak and you shouldn't be too attached is alien to many new people now.
 
I'm about to make a whole lot of grown men cry with this...
1662185087538.png
 
Not shocking. They bent over and cucked to a single moron tard-screaming over the word phylactery. Anything to avoid being violently shredded apart for their cynical and brutal treatment of their staff, burning them out and throwing their broken bodies out of the studio when they can't do anymore.
 
I just filled out the D&D One survey. I’m feeling optimistic that Wizards will listen to its fans for once instead of terminally online twitter users. They might finally bring back racial ability scores and kick the drow, tiefling, ardling, and dragonborn out of the core rulebook.

Then again, maybe I’m wrong and they’ll ignore anyone to the right of Chomsky.
 
I just filled out the D&D One survey. I’m feeling optimistic that Wizards will listen to its fans for once instead of terminally online twitter users. They might finally bring back racial ability scores and kick the drow, tiefling, ardling, and dragonborn out of the core rulebook.


Then again, maybe I’m wrong and they’ll ignore anyone to the right of Chomsky.
I'm Sorry but Drizzle do the dew stays on during 6E
 
I didn't know where to post this, but I was lurking on a LARPing forum and found a couple post by this edgelord who reads like a time traveling 14 year old from 2005 (and unironically uses the word "boi" and "thicc"). Keep in mind, this is for a LARP, as in, he wanted to do this IRL.

filius dei.png


Oh yeah, and he wants his own super special anime sword too.
filius dei 2.png
 
I'm pretty sure the vast majority of black people don't give a fuck about flying monkeys in game for nerds and don't give a shit about boats. The people complaining are trooned out white people because they're miserable fucks. I feel like I need to apologize on behalf of white people for the platforms we've given these assholes.

Fair point. However, considering some blacks are apparently triggered by wypipo enjoying the rain, getting pissed at boats is sounding more and more believable, especially when you consider just how fucking weird the SJW RPG community can be

on an unrelated note, back home we had people getting triggered by a fucking alphabet 🤷‍♂️
 
I just filled out the D&D One survey. I’m feeling optimistic that Wizards will listen to its fans for once instead of terminally online twitter users. They might finally bring back racial ability scores and kick the drow, tiefling, ardling, and dragonborn out of the core rulebook.


Then again, maybe I’m wrong and they’ll ignore anyone to the right of Chomsky.
Hopfeully you put that you were a starting edition player of 5e, aged 18-34 African American Woman. I have a feeling there will be a weighted system for feedback where certain opinions will count for more, as WoTC seem to be courting a very specific demographic as of late.
 
Can you elaborate on this more? I am interested, do you just run more punishing encounters or do you just have a table that is more open to no-win scenarios?
I find today's players have forgotten about the meat grinder.


The design philosophy of early D&D is to create plausible scenarios and let players figure out what to do, having the world around them react realistically to their actions. Modules are full of rooms where if an appropriately leveled party ends with swords drawn and starts slaughtering mooks, they're just all going to die, full stop. There's an area with something like 30 orcs in Keep on the Borderlands, which is a module for levels 1-3. Even discounting the bullshit* that nobody misses, the reason people died all the time is that being stupid was supposed to get you killed, not loss of 2d6 hp.

For example, in Keep on the Borderlands, you're supposed to do a lot of scouting and investigating before figuring out how to weaken the various factions in the Caves of Chaos before going in. This isn't spelled out for you. There's no ability check you make to cause it to happen. What you're supposed to is figure out, using your actual brain, that you can't possibly kill dozens upon dozens of monsters with you THAC0 of 19, and start devising ways to achieve your goal without relying on lucky attack rolls. All the old classics are like that...Against the Giants, Temple of Elemental Evil, Against the Slave Lords, etc. There are things that will turn players into paste if they aren't smart, doesn't matter what their stats are.

5e, contrast, has explicit guidelines to make "encounters" that gradually whittle down player resources, but no one of which is any particular danger. Everything is an ability check, and failed ability checks result in harm, not death. All officially published material follows this philosophy, which is why I largely don't bother with it.

If you write an AD&D adventure according to 5e philosophy, modulo bullshit*, it won't be any more deadly than a 5e adventure is. If you design a 5e adventure according to AD&D philosophy, you will put lots of 1st through 5th level characters in graves; getting to 8th level is a sign that you finally figured the adventure out. Mainly, death should feel fair. Players should blame themselves or each other, not the DM, and not rules bullshit, for dying. Ironically, not only do I not find it difficult to do this in 5e, but thanks to how spellcasting has been nerfed into the ground, it's much easier to challenge high-level players than it used to be.

*AD&D's deadliness is half because of its bullshit. Dying because the encounter table put a giant scorpion in your way that won its initiative isn't fun. Having a level 4 character who dies in 1 hit because you rolled 1 hp at every level isn't fun, either. Take out all this unfun bullshit, and how deadly the game is comes entirely down to how you design and run adventures, and how smart the players are, which IMO is how it should be.

I don't like the idea of no-win scenarios. I prefer fuck around-and-find-out scenarios. Make it fun to fuck around and fun to find out if they choose to. Don't speak about their character deaths with a voice that says "your elf man is dead and that's a bad thing, you shit player" but rather "your knife-ear got his head ripped off that's metal as fuck high five, you shit player". They can make new characters. Honestly have them make alternative characters in advance and be sure to put them back into the game as soon as you resolve whatever is going on. Tell them outright you aren't going to read their backstory unless it's just a few simple sentences.

I think a lot of players are coming into tabletop games after years of video games hammering the sentiment that their character dying is the worst outcome and the story cannot continue. That's not the case in tabletop. There are way way worse things than death. Don't be afraid to show them those things either.

The worst thing in tabletop is everyone getting bored. Hey, even if they fuck up and let Demogorgon destroy the world, you can still have adventures with new characters in the blasted hellscape that was the Known World.


1st print run versions of this book are going to be worth a fortune, aren't they?
 
I'm not even American and 'flying monkeys forced to serve a wizard' make me think Wizard of Oz, not black people.
That was my first thought when I read what all the fuss was about. It's a pretty cool starting point for a story, and showing that they were created to be an army against their will was the entire plot of Wicked.

I'm only familiar with 5e, so I can't compare it to anything mechanically, but the strength of D&D should be making each race and background feel like it's own thing with limitations at least in how you roleplay the character, and a lot of players are basically just after reskins. My DM is pretty chill with making changes to lore if it's cool, but it's always good to force players to make tradeoffs as they're coming up with characters to make things interesting.
 
Goddamit can't we get it straight already? Goblins and Orcs are the Germans of WWI, now the Uruk's who were spawned in shit pools to be creatures of pure hate with no concept of humanity those are what they think we think greenskins are a metaphor for.
 
Every fucking time I see this thread, I'm reminded it's not worth it finding a new group, and just sigh and go back to DMing my own pack of retards.
 
King Kong is racist because a black coded giant gorilla kidnaps a white woman.

Zoos are racist too because the chimps are black coded.
 
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