- Joined
- Dec 18, 2019
If you want something more "complex" I would personally recommend GURPS, it takes some work on the DMs part to setup (choosing what rules to use, what mechanics to simplify or tweak) but once you got everything setup it is a nice system where you can build any sort of character.If anyone can suggest any of these (other than advance 5e) worth looking into, I'd appreciate it.
The group I'm a player in (the one with HEMA guy) is currently on hiatus for the summer, and some of the players are asking if we can switch to PathFinder 1e because 5e is too simple. One guy is even suggesting his own homebrew system.
Ironclaw has a nice combat system where defense tends to be more active than passive, but plenty of people are put off by the furshit so you might want to replace the funny animal people by humans or fantasy races.
I would recommend savage worlds but I came to hate that system, it is a generic system where you "can build any character you want!" but found builds to be rather restrictive if you want to say, make a hybrid caster who uses melee weapons or guns. That aside , the combat can get swingy due exploding dice.
Lastly, there was a fanmade fallout ttrpg which adapted SPECIAL rather nicely, think my DM kept a spreadsheet open to help with calculations but that's it.
I agree 100% with this, but maybe it is just my big distaste for 3e/PF 1e and their design philosophyI since 2015 have never known PathFinder 1e to be suggested by anyone who wasn't a powergaming munchkin (before 2015 that would merely be 'rarely'). And never in the history of ever have I heard PathFinder 1e suggested by someone who actually liked roleplaying.