Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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People want to have shiny cyborg legs and stab bad guys with katanas.
I'd be fine playing a street Sam with just the one cyberarm, no need for fancy legs.
When the players start destroying the city you can challenge them by having the councils and organizations, in their desperation, unshackle an ancient champion from a bygone era.

I don't think you could quite make that work. What are the odds said champion makes common cause with the players before fucking off with them? Not like there'd be an age-old grudge between him and the PC's to exploit.
 
I don't think you could quite make that work. What are the odds said champion makes common cause with the players before fucking off with them? Not like there'd be an age-old grudge between him and the PC's to exploit.
That just makes the players Dennis Leary instead. Then you can just reveal Simon Phoenix as the real bad guy last minute and see who the party sides with. The point is my Demolition Man campaign is practically written now and it's all thinks to WotC being retarded.
 
I see less "praying the gay away" and more Ludovico technique in that punishment.

Also, removing someone's free will and then exiling them. Now that's something Good Guys™ always do, right? Fuck taking responsibility for the worst criminals your civilization birthed and raised, just dump them onto the rest of the world like the trash they are. All that because the writers can't admit that some people just can't be out in the streets and that incarceration is a necessary evil.
Behavioral conditioning strikes me as a hilariously evil way to 'fix' things.

Shadowrun discussed the use of this. I don't know if it's any better in the current meta/edition, but back when it was first kicked around, there was commentary about how being 'wired' to not do antisocial things could have unforeseen side effects. Like, an aversion to violence might cause you to suffer a seizure if you see two bums get into a fistfight.

Honestly, this setting would be much better as a dark utopia -- looks good on the surface, and then the PCs dig and all the rottenness comes out.
 
Just popping in to say that Mutant Chronicles PDF:s are fuckoff cheap right now. If you fancy old swedish postapocalyptic RPG's, or just want to steal ideas or read lore, it's worth a shot.

Glory to Algeroth!
 
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Another session, another complaint from the history nerd. This time his complaint was that two handed weapons are actually fast and agile when used with the right HEMA technique, not the slow, unwieldy, choppy things they are in games and films. He quickly dropped it though. Maybe he's finally figured out no one is putting up with his shit.
God I fucking hate these people. I had the privilege of getting my ass handed to me by an olympic level Israeli saberist. I've also had my ass handed to me by some HEMA faggot. (Never say "prove it" when they are carrying gear). There's speed and then there is saber speed. You literally don't see it move and then your helmet is ringing. Hema is like getting wrestled from 3 feet away.

Wait till he learns you hold clubs by the front or the middle and jab with them rather than swing them like a stick. He'll be demanding goblins that fight like the WWII video on club and knife fighting he saw last week.
 
Behavioral conditioning strikes me as a hilariously evil way to 'fix' things.

Shadowrun discussed the use of this. I don't know if it's any better in the current meta/edition, but back when it was first kicked around, there was commentary about how being 'wired' to not do antisocial things could have unforeseen side effects. Like, an aversion to violence might cause you to suffer a seizure if you see two bums get into a fistfight.

Honestly, this setting would be much better as a dark utopia -- looks good on the surface, and then the PCs dig and all the rottenness comes out.
Shadowrun had some REALLY good shit in the sourcebooks.

There was a discussion about how one runner's boyfriend couldn't get it up unless they had a neon sign of a corp after they got slightly burnt slicing a database.

Another one where just the sound of a door slamming would lock up a former runner who got 'adjusted' to never touch firearms again.

The thing about this new setting, is they don't think through their shit at all. They just go "This will protect my fantasy kingdom... hee hee hee."

That bit about no city guard? The PC's are going to rawfulstomp the fucking place.

"Oh, there's these guards..." and you know the statblocks will be trash that any halfway competent player could tank the whole squad by themselves.

It's like when you bought a module in 2E and you saw the primary temple guards wore chainmail and were 2nd level fighters. Apparently the church can't afford platemail and they don't have any head stompers left over from the last crusade.
 
Shadowrun had some REALLY good shit in the sourcebooks.

There was a discussion about how one runner's boyfriend couldn't get it up unless they had a neon sign of a corp after they got slightly burnt slicing a database.

Another one where just the sound of a door slamming would lock up a former runner who got 'adjusted' to never touch firearms again.

The thing about this new setting, is they don't think through their shit at all. They just go "This will protect my fantasy kingdom... hee hee hee."

That bit about no city guard? The PC's are going to rawfulstomp the fucking place.

"Oh, there's these guards..." and you know the statblocks will be trash that any halfway competent player could tank the whole squad by themselves.

It's like when you bought a module in 2E and you saw the primary temple guards wore chainmail and were 2nd level fighters. Apparently the church can't afford platemail and they don't have any head stompers left over from the last crusade.
The head stompers may have been promoted, retired, or moved on. Levels beyond 3-4 weren't super common even in the old systems.

Here's a good check on that: pull up the old 2E PHB, and check to see what fighters get as followers at 9th level.

The main leader (henchman?) could range from level 5-7, with a small assortment of magical gear (example: 5th level fighter, platemail, shield, and battle axe +2, or a 6th level fighter with platemail, a shield +1, spear +1, and dagger =1).

Troops could be infantry and/or cavalry, but were always 0th-level (example: 20 cavalry with ring mail, shield, 3 javelins, long sword, and handaxe; plus 100 infantry with scale mail, a polearm, and a club).

Elite troops were usually 1st-2nd level, but ranged from mounted knights (1st level fighters on heavy war horses with all the toys) to berserkers, to elven fighter/mages. But you weren't getting more than 10-20 of these depending on option.

The deterrence posed by a town guard is via sheer numbers, plus whatever elite units or NPCs might show up to discourage bullshit. It should be noted that other adventurers who act to stifle bad actors might get 'favored treatment' at a minimum -- and those that put their asses on the line might wind up with titles.

The whole concept in general is basically a shitty knockoff of Sigil, and Planescape's designers should feel personally insulted at this crap.
 
Just popping in to say that Mutant Chronicles PDF:s are fuckoff cheap right now. If you fancy old swedish postapocalyptic RPG's, or just want to steal ideas or read lore, it's worth a shot.

Glory to Algeroth!
this reminds me, did the STL 3d-print files from the humblebundle ever show up to purchase again? remember trying to buy some of them but humblebundle outright sucks giving source or further links, especially when the bundle is over.

I’ve had a lot of trouble with 5e, and I think it just comes down to simply growing out of tabletop. I’m not very interested in the roleplay aspects anymore. Clever ideas usually aren’t rewarded by the DMs, so we get into combat anyway. Combat goes very slowly, and people seem more interested in doing their own things than cooperating (which further lengthens the combat).

I’ve played in enough groups with enough people to realize it all pretty much ends up like this. It also seems to be a bit of a dead end. SJWs are on the rise. The scene is shrinking. Local game stores are non-existant. Nobody wants to even try other systems. The hobby does not look in good shape, IMO.

I’ve started to get more into cooperative and team vs. team board games. There are a lot of shitty board games, and they’re expensive, but being able to finish a game in less than three hours is very refreshing, and requires people to actually work together.
boardgames aren't the solution tho, I know several AP prone players or games where downtime balloons so hard with higher numbers it simply becomes a drag (I've played agricola with 5 players and I wanted to neck myself after 3 hours). these days if the game isn't fun or interesting in itself even when it's not my turn I don't rally play it, and I'm at a point where shit like talisman with 3 people bores me to tears. meanwhile you got games like game of thrones (before it became the meme tv series) or twilight imperium where you want to pay attention and you don't really feel the downtime.

just like boardgames you need the right people for the right game. if your DM just runs a more freeform dungeoncrawl might as well go all in and pick a game with an easy enough combat so everyone can pay attention. as much as I'm not a fan of CMON and zombicide is a bit too simple for my taste, it's popular for a reason. same as 5e.
 
as much as I'm not a fan of CMON and zombicide is a bit too simple for my taste, it's popular for a reason
The minis have really good sculpts, don't require assembly, and are a lot more affordable than GW.

Though is there a similar game with meatier rules you'd dig? I like Zombicide (especially a slightly home brewed variant on their Night of the Living Dead set) quite a bit, but always open to give something more complex a go.
 
Wait till he learns you hold clubs by the front or the middle and jab with them rather than swing them like a stick. He'll be demanding goblins that fight like the WWII video on club and knife fighting he saw last week.
Have the hobgoblins do that and the goblins be just retards with sticks
 
Behavioral conditioning strikes me as a hilariously evil way to 'fix' things.

Shadowrun discussed the use of this. I don't know if it's any better in the current meta/edition, but back when it was first kicked around, there was commentary about how being 'wired' to not do antisocial things could have unforeseen side effects. Like, an aversion to violence might cause you to suffer a seizure if you see two bums get into a fistfight.

Honestly, this setting would be much better as a dark utopia -- looks good on the surface, and then the PCs dig and all the rottenness comes out.
I still remember running a turbo-dystopian campaign something like 20+ years ago that had its core theme based in taking social and biological engineering to the extremes, using the Shatterzone system/setting as a basis and an awakening/maturing planet-eating organism as the McGuffin. Watching the players respond to the absolute hellscape that I'd dropped them into week after week was one of the high points of my gamemastering days, particularly since they ultimately decided to let the planet-eater mature and destroy the planet while spawning spores in every direction.
 
this reminds me, did the STL 3d-print files from the humblebundle ever show up to purchase again? remember trying to buy some of them but humblebundle outright sucks giving source or further links, especially when the bundle is over.

No idea to be honest, i never really kept up with the miniatures side of it. I actually saw my first Warzone minis a few months ago at a convention and considered getting them to run along my 40k Imperial Guard, but i thought they looked a bit shit 😅
 
Mutant Chronicles/Warzone was Target Games attempt to engineer a "40K killer". A lot of the fluff was written by ex-GW writer Bill King.
 
I think Dungeons and Dragons 6th edition is coming out. The new monster manual is a bunch of reprinted material that they fiddled with the math. It is not anywhere near to the extent of 4th edition to essentials, but just enough to be annoying and suspicious. I figure it'll be 2024 or 2025..

t really makes me laugh how 4e was bashed as the padded sumo, wet noodle fight, long, boring combat slog and you had to be a munchkin and go to CharOps boards to do anything edition and that is exactly what 5e became. At least WOTC gave out official errata to earlier monster manuals and tried to overtly rectify the situation with Monster Vault within 3 years.
 
Have the hobgoblins do that and the goblins be just retards with sticks
Huh, that's actually a good idea now that I think about it. Add some other effects and you can make the stick retards a lot more dangerous while not just giving them damage bonuses or throwing out bullshit.

I'm always a fan of making nonstandard weapons side grades. Always bothered me when "why do you want a rapier" was answered with "1d8".
 
I'm always a fan of making nonstandard weapons side grades. Always bothered me when "why do you want a rapier" was answered with "1d8".
That's a problem with the big three physical damage types being completely ignored in monster design.

There is a criminally small amount of monsters with damage vulnerability, and off the top of my head only the Skeletons are vulnerable to physical damage (bludgeoning), while nearly everything else is just vulnerable to fire. By comparison, there are Imperial craptons of monsters that are resistant to all non-elemental, non-magical physical damage.

If different damage types gave different bonuses to different monster archetypes (bludgeoning vs. armored enemies and undead, slashing vs. unarmored enemies and plants, piercing against large monsters in general, etc) you'd definitely see more variation in weapon usage. Even if it's just a 2-point damage bonus, it's enough to push people into researching their enemies and bringing the right weapons for the task.
 
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