- Joined
- Apr 1, 2017
Who gives a shit what the same faggots who screamed I could raise demons are saying now.Bad news folks. Playing these games makes us Communists.
So what do we do, folks?
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Who gives a shit what the same faggots who screamed I could raise demons are saying now.Bad news folks. Playing these games makes us Communists.
So what do we do, folks?
The Baltimore Catechism of the Catholic Church teaches us that we can avoid sin by distracting ourselves with work or play. My sect has no prohibition against my hobbies and isn't trying to revive the Satanic Panic, so I suppose I will follow your advice.Go on with your sectarian self.
If you're going for something that just keeps going and going and going you might as well refluff the Zombie's Undead Fortitude. Something like this:So here's a thought of mine on some monster traits since we're bringing them up:
I'm of the belief that things like Fast Heal and Regeneration are still a wee bit too minimal to really be played as it is. It will not remotely keep up with even a standard party in my experience and will just result in them getting chumped at about the same speed. A troll in DnD literally gains like 5 HP back, when it almost certainly got smacked for like 14 or more easily... woo.
A more bastard method that my other group members have done before is to have the number represent the number of heal dice based on it gets per round. It's actually somewhat similar to why trolls are fucking scary in WHFRP; they just won't stop unless you have their weakness.
If you're going for something that just keeps going and going and going you might as well refluff the Zombie's Undead Fortitude. Something like this:
Regeneration. If damage reduces the troll to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is fire or from a critical hit. On a success, the troll drops to 1 hit point instead. Unless killed by fire or set on fire, the troll regains consciousness if unconscious and returns to full HP after one minute out of combat.
Less bookkeeping from turn to turn, and it gives you a good "holy shit, why won't this thing just die?!" reaction from people. Unless the attackers are using fire or get lucky with a crit, nothing below 6 damage can kill a troll like this, and even a 15-damage hit only has a 50-50 chance of actually bringing it down.
Well they actually sounds sensible, so good on ye.The Baltimore Catechism of the Catholic Church teaches us that we can avoid sin by distracting ourselves with work or play. My sect has no prohibition against my hobbies and isn't trying to revive the Satanic Panic, so I suppose I will follow your advice.
Unfortunately, quite a few people do.Who gives a shit what the same faggots who screamed I could raise demons are saying now.
This is personal preference, of course. Our group handles effects better when they're all lumped into a single action. It works better for us because we can do a bunch of rolls quickly and move on to the next guy's turn and keep combat pretty snappy.View attachment 3553287
Posted for comparison (this is a screencap from the 5E MM).
Although honestly, I've never had trouble keeping up with this (but then, I'm an autistic fuck who runs an Excel spreadsheet to track players and monsters).
Bad news folks. Playing these games makes us Communists.
So what do we do, folks?
I think Dungeons and Dragons 6th edition is coming out. The new monster manual is a bunch of reprinted material that they fiddled with the math. It is not anywhere near to the extent of 4th edition to essentials, but just enough to be annoying and suspicious. I figure it'll be 2024 or 2025..
t really makes me laugh how 4e was bashed as the padded sumo, wet noodle fight, long, boring combat slog and you had to be a munchkin and go to CharOps boards to do anything edition and that is exactly what 5e became. At least WOTC gave out official errata to earlier monster manuals and tried to overtly rectify the situation with Monster Vault within 3 years.
So what do we do, folks?
Apparently they want 6th to be even easier to "onboard" new players. There's so little content in this game compared to 3rd edition after 8 years it is unreal so I'm having a hard time imagining an even more dumbed down version of this.
I was going to joke about Wizards announcing the next edition of D&D would be Powered by the Apocalypse, but considering how things have been going I fear that would cause the monkey paw to curl.I made a parody of the 6e announcement, but one thing I honestly believe we're going to see out of 6e is some sort of "cinematic" rules for streams/public play.
playtesting 6e in 2024 would just about line up. 8-10 years is about how long an edition lasts.
Something I've wondered about 2e is the high amount of settings and expansions it had. Along with fan favourites like Dark Sun, Planescape, and Ravenloft. You also have lots of smaller books and adventures for each of the settings and the core game.There's so little content in this game compared to 3rd edition after 8 years it is unreal so I'm having a hard time imagining an even more dumbed down version of this.
Yep, TSR played very fast and loose with its product lines and released a ton of settings and adventure books without much regard for market research. They damn near went bankrupt and Wizards of the Coast snapped them up. By comparison, even with the Magic the Gathering crossover settings Wizards is extremely conservative with its releases. It took them 3+ years to release Forgotten Realms for 3e, and that was by a long shot the most popular setting in AD&D.Were whoever owned DnD back then was just spamming books like crazy?
Were whoever owned DnD back then was just spamming books like crazy?
WotC had made the same mistake as TSR during 4e. Between 2008 and 2012 they put out a book almost every 5 weeks like clockwork. And then were surprised when only the "core" of PHB 1-3, DMG 1+2 and MM 1-3 were selling decently while all the setting, world building, power source and adventure books were selling like garbage.-snip-
I think two years, maybe a bit longer. Depends on how well the movie does and if Matt Mercer is cancelled for something between now and then.
Something I've wondered about 2e is the high amount of settings and expansions it had. Along with fan favourites like Dark Sun, Planescape, and Ravenloft. You also have lots of smaller books and adventures for each of the settings and the core game.
Were whoever owned DnD back then was just spamming books like crazy?