Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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And it creates crap like 5e Ravenloft. I still can't get over how they turned the Vistani into a Mary-Sue rainbow coalition.
Did anyone do a deep dive on 5e Ravenloft yet and really get into the nuts and bolts with regard to mechanical and story changes? I feel like that release has come and gone without too much fuss, which makes me think it was another so-so release from Wizards.
 
Did anyone do a deep dive on 5e Ravenloft yet and really get into the nuts and bolts with regard to mechanical and story changes? I feel like that release has come and gone without too much fuss, which makes me think it was another so-so release from Wizards.
One of the Kiwis did a surface-level look, but I think for the sake of their sanity they refused to get deeper.
 
Did anyone do a deep dive on 5e Ravenloft yet and really get into the nuts and bolts with regard to mechanical and story changes? I feel like that release has come and gone without too much fuss, which makes me think it was another so-so release from Wizards.

I heard there's not a single statblock in the entire book and it fits my worldview too much to try checking if that info is true.
 
Did anyone do a deep dive on 5e Ravenloft yet and really get into the nuts and bolts with regard to mechanical and story changes? I feel like that release has come and gone without too much fuss, which makes me think it was another so-so release from Wizards.
They made the minstrel dark lord black which I found hilarious.
 
The workers at Paizo are unionizing.

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The workers at Paizo are unionizing.

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And I'm sure it'll go over really well.
I'm not infuriated. I honestly don't give a shit. The only people who care are the tourists who you faggots are tripping over yourselves to cater to. Your job is not that important, as your company produces luxuries. Not to mention any real nigga who plays RPGs has taken a crack at designing a campaign so...I could literally do your job.

On the last point: yes, the bosses have all the power because the workers don't own the fucking company. You assholes get paid unless the company totally goes under. Honestly, I'd like to see all you tourists lose your fucking jobs just so the actual Original Geeks can game in peace.
Ah, the commie claptrap. Remind me, you work for 16 hours literally breaking your back to supply energy to the people of the world, right? Oh wait, my mistake, I confused you with someone who has value to society. Hell, you don't even have value to the CULTURE you claim to love because you want to keep pushing people like me, people who BUILT THE FUCKING HOUSE YOU'RE TRYING TO TEAR DOWN out. Stop pretending a few edgy jokes and an asshole boss are anyway near to what the unskilled workers in the Gilded Age dealt with.
I don't. Because you haven't put out any products worth buying. Now PF 1E on the other hand...that was shit I spent a ton of money on. And since you know the execs are just drudges too I'm sure you'll be oh so understanding if the owner tells you to kiss off. Or, say you do get what you want, and you get a union that micromanages everything you can do in the workplace while taking the lion's share of any raises you get and doing absolutely nothing else. There's a great song by the Who about this exact subject. These faggots are just like game journalists, not realizing that they are replaceable by literally any Joe Schmoe in the fanbase. Hell, Joe Schmoe will do a better job because he has some actual passion for the products.

Sorry for the spergout, but this shit is making me so MATI it's not even funny.
 
I heard there's not a single statblock in the entire book and it fits my worldview too much to try checking if that info is true.
You're right, there isn't a single stat block for any of the characters (even the darklords). Ok, there's some monsters and the two new races that get stats. It felt like a lot of the darklords were just bootleg versions of the originals, especially the ones that got race/gender changes. I also don't like that they got rid of anything that could offend the players like dark powers checks, the fact that some of the domains (when they used to be together) were warring with each other, or that you can be a bit of an outcast due to superficial reasons.

If there is one good thing that came out of 5e is that they vastly improved I'Cath and its darklord (Tsen Chiang) which was considered by a number of fans to be one of the crappiest of domains and darklords.
 
You're right, there isn't a single stat block for any of the characters (even the darklords). Ok, there's some monsters and the two new races that get stats. It felt like a lot of the darklords were just bootleg versions of the originals, especially the ones that got race/gender changes. I also don't like that they got rid of anything that could offend the players like dark powers checks, the fact that some of the domains (when they used to be together) were warring with each other, or that you can be a bit of an outcast due to superficial reasons.

If there is one good thing that came out of 5e is that they vastly improved I'Cath and its darklord (Tsen Chiang) which was considered by a number of fans to be one of the crappiest of domains and darklords.
It sounds like when it came to the darklords the writers made the classic mistake that comes when writing RPGs: thinking their character is a protagonist. No stats means they're trying to avoid the Lord British Postulate and make sure their characters they spent so much time into making powerful snowflakes (uwu, of course) could NOT be killed by the REAL protagonists. Sure, they have motivations and backstory and all sorts of cool powers to give the PCs a good fight to look forward to eventually, but at the end, they're supposed to fall if the PCs have the ability and they so choose for them to fall. But no, I'm a writer! I can't have that! That taxes my intellectual and emotional labor too much to imagine my bad guy who's death would be the perfect end to any given campaign gets killed over and over and over by...by...by...FAT SWEATY CHEETO FINGERED WOMEN HATING NECKBEARDS! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
 
It sounds like when it came to the darklords the writers made the classic mistake that comes when writing RPGs: thinking their character is a protagonist. No stats means they're trying to avoid the Lord British Postulate and make sure their characters they spent so much time into making powerful snowflakes (uwu, of course) could NOT be killed by the REAL protagonists. Sure, they have motivations and backstory and all sorts of cool powers to give the PCs a good fight to look forward to eventually, but at the end, they're supposed to fall if the PCs have the ability and they so choose for them to fall. But no, I'm a writer! I can't have that! That taxes my intellectual and emotional labor too much to imagine my bad guy who's death would be the perfect end to any given campaign gets killed over and over and over by...by...by...FAT SWEATY CHEETO FINGERED WOMEN HATING NECKBEARDS! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
The real tragedy is that they didn't need to do it. They could have released stat blocks for the Dark Lords just fine, because Ravenloft is possibly the most GM-centric setting in D&D. In Ravenloft, player characters don't get to combo off unless the GM explicitly allows it. They don't get to fight the Dark Lord in their own terms unless the GM lets them. It's not fair, and it's not meant to be. It's a setting where the world is actively against the party, and it's also a setting where the narrative dictates where things go a lot of the time.

You could legitimately make a Dark Lord with 1HP. But the catch is that said Dark Lord cannot be found/fought/injured until the party retrieves a specific item, performs the right ritual, solves a difficult puzzle, and/or convinces the right person to help them. The Dark Lord only dies when the GM says so.
 
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