Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Going off of what other people have said, Freakshit for me is using DnD races as a output for your degenerate fetishes. When I first started playing DnD I was deep into 3.5. I thought Tieflings were cool. But the GMs I had lectured me in pretty much all their settings, Tieflings were the rare offspring of a demon and a mortal. Thus whilst I could play them they would get a lot of penalties and I'd have to play as an outcast because no medieval peasant wants to see the 6'5 jacked up Fighter with horns and way too many teeth. I was fine with this and it was a cool challenge to role play. Every other person isn't a Tiefling. They weren't just an outlet for some middle class teenage girl's white guilt. But when I started letting people play Tieflings in my games it always was some weirdo who'd fuck around doing either weird furry shit or weird tranny shit. And depending on the more exotic race they picked the more fucked up the RP and the person in question would be. So that's why I started outright banning freakshit in my games. Maybe I denied people some cool roleplay and gameplay opportunities but it was worth it to not get freakshit.
 
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Going off of what other people have said, Freakshit for me is using DnD races as a output for your degenerate fetishes. When I first started playing DnD I was deep into 3.5. I thought Tieflings were cool. But the GMs I had lectured me in pretty much all their settings, Tieflings were the rare offspring of a demon and a mortal. Thus whilst I could play them they would get a lot of penalties and I'd have to play as an outcast because no medieval peasant wants to see the 6'5 jacked up Fighter with horns and way too many teeth. I was fine with this and it was a cool challenge to role play. Every other person isn't a Tiefling. They weren't just an outlet for some middle class teenage girl's white guilt. But when I started letting people play Tieflings in my games it always was some weirdo who'd fuck around doing either weird furry shit or weird tranny shit. And depending on the more exotic race they picked the more fucked up the RP and the person in question would be. So that's why I started outright banning freakshit in my games. Maybe I denied people some cool roleplay and gameplay opportunities but it was worth it to not get freakshit.

Agreed; I will let players I know and trust get away with stuff I'll otherwise say no way.

Also in my games I have tweaked Tiefling origins to say Tieflings are descendants of humans (specifically humans*) who made contracts with devils, no boning required. Sins of the parents, etc. But now they are their own race, two tieflings getting it on always results in a tiefling. Same with any other Half-* whatevers.

This also ties into my go-to history for Bael Turath, where the the Turathi were originally human, and got tricked into becoming dependent on devils. (get them hooked with low introductory prices on infernal favors, and then when they start relying on that power, suddenly raise the cost of their bargains.)
So other races usually treat them with sort of a cold courtesy. They'll trade with them, but won't invite them over for dinner. And if any infernal shenanigans start, they're the first one every looks at.

*I don't do Asmodeus/He-Who-was, but I skirt it usually for compatibility reasons. Devils only make soul-deals with Humans.
In my campaigns, Asmodeus is more like the voodoo concept of Satan. He's so dedicated to making sure no one unworthy crosses the astral sea into the domains of the other gods, he's willing to endlessly tempt mortals and lend power to the wicked so it can be discovered just how wicked and cruel they are in their hearts, and they can be punished accordingly
 
Last time I ran d&d I made tieflings a race within their own right rather than just demon descended. The demon descent was their creation origin myth rather than a literal truth.

Edit-to elaborate further dragonborn had the same thing going on with dragons.
 
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Last time I ran d&d I made tieflings a race within their own right rather than just demon descended. The demon descent was their creation origin myth rather than a literal truth.

Edit-to elaborate further dragonborn had the same thing going on with dragons.
I just sent my group a list of acceptable races to play for my campaign and banned critical role-related content. It's not even that I particularly care about weird shit like elephant men or 31 flavors of tiefling, but they just don't fit into that particular setting.
 
I just sent my group a list of acceptable races to play for my campaign and banned critical role-related content. It's not even that I particularly care about weird shit like elephant men or 31 flavors of tiefling, but they just don't fit into that particular setting.

I had an occasional players who drifted through a few of my campaigns, and anything outside of the PHB I would turn down because he was a Min-Max Power Player and if he wanted to play a Astral Earth Pixie, he didn't want to play a pixie he wanted to build a completely broken character and just steam roll any encounters. If he wanted to play an Elephant man I'd tell him no and then ban all Elephant man related feats, spells, and items for good measure.

I had another player who was also a Min-Maxer, but he was fun. He would usually build broken characters that either supported the party or required their support, on occasion intentionally nerfing his build so the rest of the party would be useful. If he wanted to play an elephant man, if it didn't work with the setting I'd probably work with him to reskin them to an Half-orc or something.
 
I just sent my group a list of acceptable races to play for my campaign and banned critical role-related content. It's not even that I particularly care about weird shit like elephant men or 31 flavors of tiefling, but they just don't fit into that particular setting.
Both my GMs have banned any and all furry races in their D&D games. They'll use them as NPCs just fine, and they might open exceptions for veterans of previous campaigns, but in their experience most players will play those races as one-dimensionally as possible. Also, if you let furries into your group you're bound to find it overrun by the damn things in just a few months.
 
I just sent my group a list of acceptable races to play for my campaign and banned critical role-related content. It's not even that I particularly care about weird shit like elephant men or 31 flavors of tiefling, but they just don't fit into that particular setting.

Fun little trick I did was to de-furry the races on the setting. Dragonkin in that game looked like a bigger humans with some low key random draconic traits. Tieflings looked more like warhammer dark elves or elric. That way you're shitty critical role knock off can't rely on their blue skin to be unique.
 
I really have no problem with people playing unconventional races, I have done so myself. I mostly only play D&D 3.5, and humans in that game are one of the most powerful races in the game. The free feat and extra skill points are much more powerful than what any of the other core 3.5 races get, and most non-core ones too. However, some of the more absurd races have many fun mechanics involved in them, like Diopsids and Thri-kreen being big bug people with extra arms, allowing them to weild two two-handed weapons(or two Large-sized one-handed weapons, or one Large sized 2-handed weapon) or wield 4 weapons at once, respectively, and the Dvati are a race of Twins that share a soul, and there are many martial-based builds that work great with them(Casting still only allows one spell per turn, so there's no point in being a caster if you are a Dvati, especially since both twins would have less HP than a single-bodied squishy caster already gets, which is pretty bad).
 
It is amazing that people don't play Aasimar as much as Tieflings in most groups, who are their counterparts that descend from angels. You'd think they would all play them as blonde haired, blue eyed, pretty boys or something. I have seen Aasimar myself being played quite a bit though, not for any fluff reasons but because in 3.5 they have that nice Wisdom boost that is rare for 3.5 races.
 
If you want more than 18 Wisdom at level 1 Aasimar(or Lesser Aasimar if your game doesn't allow LA +1 stuff) is one of the few ways in 3.5 to do so. Every other stat has numerous races to choose from, but Aasimar is the one of the only options without some sort of major trade-off, and is the only one that isn't super obscure or bizarre.
 
I find myself appreciating Starfinder more and more because of the sheer glut of alien alien species. Not just rubber-foreheaded ones. And the fantasy ones thrown in to make it D&D (Golarion) meets Guardians of the Galaxy. While yes, there are rules for tieflings, but why bother with them when you've got some really bizarre insectoid races all over the place?
 
I usually go basic book only for PF1 (God, 2 is a fucking dumpster fire) for new players.

I opened up all the options for PF1's Advanced books for my 2 veteran players.

They took two elves, just modded them a little, said it was good. The reasoning? "Well, if we add this race, he's going to have to come up with a background for the race to be here and I'd rather have him spend the same time on making a cool dungeon or camel chase scene." The only thing they took was a gunslinger from Ultimate Combat.

Our new player rolled an Elf so I've got 3 sisters. A bard, a gunslinger, a Dex based fighter. Since we're playing in Osiria, it works out great.
 
I just thought of something since some people mentioned a lot of races are furry fodder. One of my favorite races is Tibbit. A race that has a halfling form and a cat form, but the cat form is a literal cat, not an anthropomorphic cat, just a regular cat to the dismay of most furries. I will say Dragon Compendium has some of the most interesting races in 3.5, except Diabolus, not a big fan of that one, but it is good the races make up for the mostly mediocre classes and prestige classes with a few exceptions like Death Master. Jester also had a lot of potential and I personally have a soft spot for it, but it really needed splatbook support like what bard got which was too little too late for it.
 
Going off of what other people have said, Freakshit for me is using DnD races as a output for your degenerate fetishes. When I first started playing DnD I was deep into 3.5. I thought Tieflings were cool. But the GMs I had lectured me in pretty much all their settings, Tieflings were the rare offspring of a demon and a mortal. Thus whilst I could play them they would get a lot of penalties and I'd have to play as an outcast because no medieval peasant wants to see the 6'5 jacked up Fighter with horns and way too many teeth. I was fine with this and it was a cool challenge to role play. Every other person isn't a Tiefling. They weren't just an outlet for some middle class teenage girl's white guilt. But when I started letting people play Tieflings in my games it always was some weirdo who'd fuck around doing either weird furry shit or weird tranny shit. And depending on the more exotic race they picked the more fucked up the RP and the person in question would be. So that's why I started outright banning freakshit in my games. Maybe I denied people some cool roleplay and gameplay opportunities but it was worth it to not get freakshit.
You forgot the fucking consequence of tieflings being that prevalent.
Imagine yourself as a demon/devil/idfkatthispoint.
You can rape a woman, and it will produce an agent able to freely go inbetween realms.
Now, considering the prevalence of tieflings, that plan is probably fucking succeeding. Sure the outlier "hero" angy tiefling could resist your shit, but who cares - for every success there's a couple thousand that won't be able to.

Conversely, Baldur's Gate plotline, but instead of bhaal it's the denizens of murderrape hell.
 
You forgot the fucking consequence of tieflings being that prevalent.
Imagine yourself as a demon/devil/idfkatthispoint.
You can rape a woman, and it will produce an agent able to freely go inbetween realms.
Now, considering the prevalence of tieflings, that plan is probably fucking succeeding. Sure the outlier "hero" angy tiefling could resist your shit, but who cares - for every success there's a couple thousand that won't be able to.

Conversely, Baldur's Gate plotline, but instead of bhaal it's the denizens of murderrape hell.
Wouldn't the offspring of devil rape be cambions? I thought tieflings are a distinct race of people who are descended from devils, but not in an immediate sense.
 
Wouldn't the offspring of devil rape be cambions? I thought tieflings are a distinct race of people who are descended from devils, but not in an immediate sense.

That's definitely how they've been in lore since 4e at least. Someone in the family tree did some deals with the devil, and now you've got horns and fire resistance. No devil rape required.
 
That's definitely how they've been in lore since 4e at least. Someone in the family tree did some deals with the devil, and now you've got horns and fire resistance. No devil rape required.
Even then, the social implications of belonging to a rare race with a very obvious and uncontroversial Evil ancestry should be a lot more serious than "occasionally gets sideways glances".

Ah, who am I kidding? We all know there's no intolerance or racism in D&D settings. Except when it comes to Orcs. Those are clearly black people.
 
Wouldn't the offspring of devil rape be cambions? I thought tieflings are a distinct race of people who are descended from devils, but not in an immediate sense.
I figured cambions were exactly half-fiend and half-mortal, while tieflings were just touched by the lower planes in some way (a fiendish ancestor, an ancestor hero who ventured into the lower planes, an ancestor’s deal with the devil, etc)
 
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