Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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You, my dude, are a hero for reading through that mess. (I got a hold of the PDF myself, albeit the version with less art, and my god, just wait until you get to the glossary of woke terms in the back. Possibly the worst part is that the author can't properly define "lesbian" as a woman who likes to get freaky with other women, despite it supposedly being the entire premise of this game, even in the title.)

Some women have penises you fucking bigot.
 
Went through more of Thirsty Sword Lesbians yesterday:
https://youtube.com/watch?v=MHkc4GR44ZA
It actually turns out there is a single nugget of gold in this one; the Dangerous Violets setting is shockingly competent. It's actually a good setting idea, and the writer for it had little things like competent adventure hooks, ways to play for or against the upper crust in their fancy sky cities, it takes place in what used to be the Netherlands and is what I'd arguably call a somewhat unique take on aesthetics, since it threads the line between Steam and Dieselpunk. Calling it Decopunk, since I can't think of a term for something more based on the 1910s to 1930s like this setting is made from.

It's still pozzed, but I could see playing this setting with a better gaming system. I would actually pay a small amount of cash for a copy of it alone.
I quite enjoyed that section because it does a fantastic job at making you actually want to play in a strange early jazz age fantasy world with electro swing and pulp novel antics.
 
So apparently in 2024 for the 50th anniversary they're gonna release a 5.5 or 6e. They weren't too forthcoming in the stream except that it would be new core rules.

Between the stream having everyone's pronouns listed next to their name like its the most important thing in the world, and the direction they've started going in with Tasha's, as well as firing Mike Merles who was basically responsible for 5e, I'm expecting a super wokewashed shitty new edition, with no racial differences or anything interesting, and a whole character sheet page devoted to listing sex, gender identity, sexuality, kinks, etc.
 
So apparently in 2024 for the 50th anniversary they're gonna release a 5.5 or 6e. They weren't too forthcoming in the stream except that it would be new core rules.

Between the stream having everyone's pronouns listed next to their name like its the most important thing in the world, and the direction they've started going in with Tasha's, as well as firing Mike Merles who was basically responsible for 5e, I'm expecting a super wokewashed shitty new edition, with no racial differences or anything interesting, and a whole character sheet page devoted to listing sex, gender identity, sexuality, kinks, etc.
Can't wait to play in my gay polyamorous feeder rainbow tiefling build. I can really maximize my bug catching score with that one.
 
So apparently in 2024 for the 50th anniversary they're gonna release a 5.5 or 6e. They weren't too forthcoming in the stream except that it would be new core rules.

Between the stream having everyone's pronouns listed next to their name like its the most important thing in the world, and the direction they've started going in with Tasha's, as well as firing Mike Merles who was basically responsible for 5e, I'm expecting a super wokewashed shitty new edition, with no racial differences or anything interesting, and a whole character sheet page devoted to listing sex, gender identity, sexuality, kinks, etc.
That sounds like such a retarded business decision that I'm certain Wizards will do it.
 
Leak of bullet Points from the 6e announcment:

-New "Cinematic" rules for streams/public play.
-Removal of skills as Ablist.
-Alignment replaced by Orientation.
-DM/GM has been removed as a term enabling slavery and oppression.
-The default setting will be shifted to an Afro-centric theme, where you are fighting colonizing mind flayers.
-Dice have been removed as numbers are a sign of Cis-male oppression.
-D&D hence forth will be a narrative collaborative game with no arbitrator. Players will use "story points" awarded to players based on their position in the progressive stack. White straight cis males, regardless of what character they play, will get no story points and will be expected to sit and listen.
-The Drow and their martriarchy are now paragons of virtue. If there was any virtue. Virtue is also banned term.
-The word "Dragons" will be deprecated and reduced in size in all future products with an eye towards removing the term from the title in respect to Scaly Americans.
 
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Leak of bullet Points from the 6e announcment:

-New "Cinematic" rules for streams/public play.
-Removal of skills as Ablist.
-Alignment replaced by Orientation.
-DM/GM has been removed as a term enabling slavery and oppression.
-The default setting will be shifted to an Afro-centric theme, where you are fighting colonizing mind flayers.
-Dice have been removed as numbers are a sign of Cis-male oppression.
-D&D hence forth will be a narrative collaborative game with no arbitrator. Players will use "story points" awarded to players based on their position in the progressive stack. White straight cis males, regardless of what character they play, will get no story points and will be expected to sit and listen.
-The Drow and their martriarchy are now paragons of virtue. If there was any virtue. Virtue is also banned term.
-The "Dragons" will be deprecated and reduced in size in all future products with an eye towards removing the term in respect to Scaly Americans.
You joke, but I would not be surprised if they tried to push a "narrative-driven" GM-less "optional" ruleset for 6e.
 
You joke, but I would not be surprised if they tried to push a "narrative-driven" GM-less "optional" ruleset for 6e.

I don't think they will if only for the reason then they had the "D&D Adventure System" games (which are actually pretty fun for 3 to 5 people THREE exactly three and definitely no more than four, its only five if all five hate themselves and each other people for board game night, especially if you want to jumpstart a miniatures collection) and while they sold ok, they weren't setting any sales records.

I really wouldn't be surprised to see 'streamlined' (ha!) rules for Critical Role style streams.
 
Leak of bullet Points from the 6e announcment:

-New "Cinematic" rules for streams/public play.
-Removal of skills as Ablist.
-Alignment replaced by Orientation.
-DM/GM has been removed as a term enabling slavery and oppression.
-The default setting will be shifted to an Afro-centric theme, where you are fighting colonizing mind flayers.
-Dice have been removed as numbers are a sign of Cis-male oppression.
-D&D hence forth will be a narrative collaborative game with no arbitrator. Players will use "story points" awarded to players based on their position in the progressive stack. White straight cis males, regardless of what character they play, will get no story points and will be expected to sit and listen.
-The Drow and their martriarchy are now paragons of virtue. If there was any virtue. Virtue is also banned term.
-The word "Dragons" will be deprecated and reduced in size in all future products with an eye towards removing the term from the title in respect to Scaly Americans.
I almost thought this was legit. How long before wokeshit drives them to the ground and forces them to go back to their roots (ha ha I will take those optimistic ratings I know)? Now that Paizo shot themselves in the foot with PF 2e, when will we see a viable contender to D&D?
 
I almost thought this was legit. How long before wokeshit drives them to the ground and forces them to go back to their roots (ha ha I will take those optimistic ratings I know)? Now that Paizo shot themselves in the foot with PF 2e, when will we see a viable contender to D&D?

I wanted to make it a game; how many bullet points did it take to realize I wasn't summarizing WotC's actual presentation?

Honestly I think the most viable D&D contender will be Older D&D Content. I've been rediscovering a lot of the B/X & 1e/1eA/2eA stuff and as you look at the earlier editions you can see where a lot of the oddities in 3/3.5 came from. And where a lot of the odder bumps in 4e were trying to maintain some level of backwards compatibility,and why they went back to Vancian magic in 5e.
Because as much as Wizards wants to slap a "Zomg this was all made by super racist/sexist Cis-White Male Nazis, please don't be mad with us" warning label on things in current year, as much as they try to woke-reboot classic modules like Ravenloft, that nearly 50 years of content you can pull from and convert without over-much effort is D&D's real secret sauce to market domination, that's what Woke on the Coast has that no one else does. D&D has done a good job of keeping common, consistent language in later editions even when it'd make sense to use other words. Anything that wants to unseat D&D would need to come out hard with its own 50,000 module catalog.

You also have people taking what's effectively the SRD for those earlier editions and making layout improvement, clarifying confusing text, and implementing quality of life improvements that are possible with post-microprocessor statistics. (I mean, like the idea of what DCC tries to do... but my nigga, its not 1974 anymore. Printing technology has evolved. You are allowed to use advances in layout and formatting. Its ok, Gygax won't curse you from his grave if you deviate from double-column newspaper style)

There is also what I like to term the "Horse Problem". Which goes something like this:
In 1980, in the US there were something like 5 times more horses owned by people than 1880, and I think it was double the number of horse owners. Basically both owned horses and people who owned horses increased, but horse transportation is very much done as something that influences the world around it instead of vice versa.

So I think that in 2034 there will be something that will unseat D&D. It might be a new WotC offering, I'm not sure. But I think the number of 'serious' D&D players in the future will increase, but will be a much smaller force in the market place & culture.

It is my honest belief that D&D doesn't appeal to where the wider culture is going. We all bemoan Matt Mercer and how Critical Role has a bunch of ex-theater kids showing up to play games they don't really want to play, but I think that's more a symptom. People want to feel tension and suspense, but don't want to risk the negative outcomes that come along with it. "I want to have this battle come down to Rangar the Xir's strike with Diversity Axe and feel the tension that this Axe blow determines if Hitler Trump IIIX conquers Gendertopia or not...but I don't want me failing to be an actual possibility."
I think this going to get more and more pronounced and eventually someone will come up with a system, even if its just digitial scan of Matt Mercer's brain as an DM AI, that will give it to them.

Anyway, thank you for coming to my TED talk, and I appreciate your help finding the missing pieces of my jigsaw puzzle.

tl;dr: The slide to woke in table top games became inevitable when they got rid of THAC0
 
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I heard the new edition out in 2024 will be called the insomnia edition because everything about it will be woke.
 
I wanted to make it a game; how many bullet points did it take to realize?

Honestly I think the most viable D&D contender will be Older D&D Content. I've been rediscovering a lot of the B/X & 1e/1eA/2eA stuff and as you look at the earlier editions you can see where a lot of the oddities in 3/3.5 came from. And where a lot of the odder bumps in 4e were trying to maintain some level of backwards compatibility,and why they went back to Vancian magic in 5e.
Because as much as Wizards wants to slap a "Zomg this was all made by super racist/sexist Cis-White Male Nazis, please don't be mad with us" warning label on things in current year, as much as they try to woke-reboot classic modules like Ravenloft, that nearly 50 years of content you can pull from and convert without over-much effort is D&D's real secret sauce to market domination, that's what Woke on the Coast has that no one else does. D&D has done a good job of keeping common, consistent language in later editions even when it'd make sense to use other words. Anything that wants to unseat D&D would need to come out hard with its own 50,000 module catalog.

You also have people taking what's effectively the SRD for those earlier editions and making layout improvement, clarifying confusing text, and implementing quality of life improvements that are possible with post-microprocessor statistics. (I mean, like the idea of what DCC tries to do... but my nigga, its not 1974 anymore. Printing technology has evolved. You are allowed to use advances in layout and formatting. Its ok, Gygax won't curse you from his grave if you deviate from double-column newspaper style)

There is also what I like to term the "Horse Problem". Which goes something like this:
In 1980, in the US there were something like 5 times more horses owned by people than 1880, and I think it was double the number of horse owners. Basically both owned horses and people who owned horses increased, but horse transportation is very much done as something that influences the world around it instead of vice versa.

So I think that in 2034 there will be something that will unseat D&D. It might be a new WotC offering, I'm not sure. But I think the number of 'serious' D&D players in the future will increase, but will be a much smaller force in the market place & culture.

It is my honest belief that D&D doesn't appeal to where the wider culture is going. We all bemoan Matt Mercer and how Critical Role has a bunch of ex-theater kids showing up to play games they don't really want to play, but I think that's more a symptom. People want to feel tension and suspense, but don't want to risk the negative outcomes that come along with it. "I want to have this battle come down to Rangar the Xir's strike with Diversity Axe and feel the tension that this Axe blow determines if Hitler Trump IIIX conquers Gendertopia or not...but I don't want me failing to be an actual possibility."
I think this going to get more and more pronounced and eventually someone will come up with a system, even if its just digitial scan of Matt Mercer's brain, that will give it to them.

Anyway, thank you for coming to my TED talk, and I appreciate your help finding the missing pieces of my jigsaw puzzle.

tl;dr: The slide to woke in table top games became inevitable when they got rid of THAC0
I too have been getting into b/x and other OSR stuff. The OSR is full of autistic spergs that deserve a page here. But there's actually so much innovation from most of the books I'm reading. I really like a lot of the non woke splatbooks for Lamantations of the Flame Princess. Veins of the Earth is bar none the best interpretation of the Underdark I've seen. And because all these books use b/x as a base you can liberally add what you want from anything. Take that WW2 b/x game and add spells and races from OSE for a Fantasy themed WW2 game with little homebrew required. It's actually changed how I play DnD.

Also new happenings, Trannies acting like trannies.
 
I too have been getting into b/x and other OSR stuff. The OSR is full of autistic spergs that deserve a page here. But there's actually so much innovation from most of the books I'm reading. I really like a lot of the non woke splatbooks for Lamantations of the Flame Princess. Veins of the Earth is bar none the best interpretation of the Underdark I've seen. And because all these books use b/x as a base you can liberally add what you want from anything. Take that WW2 b/x game and add spells and races from OSE for a Fantasy themed WW2 game with little homebrew required. It's actually changed how I play DnD.

Also new happenings, Trannies acting like trannies.
https://youtube.com/watch?v=wbSwUZoABE8

I do dislike a fair bit the OSR stuff, especially the stuff that touts its '70's heavy metal aesthetic'; which is not to say I dislike the 70s Heavy Metal aesthetic, but odds are good I'm going to hate anything that bills itself as 'heavy metal aesthetic' (for parallel reasons to why I'm probably going to hate anything that touts its 'diversity' as a selling point).
And yeah, on both sides of the political spectrum (though OSR leans rightish) the 'movement' is full of spergs are usually a very short-bus special breed.

Even doing the OSR stuff has really opened my eyes to the evolution of systems in D&D, and I can see the flow from B/X to 1eA to 2e to 3e and beyond. On one hand its nice that combat and positioning are abstracted. On the other, not having skills has made me appreciate skills more, and combat is almost too abstracted. You can home brew a lot of that way, but then the more you try to tinker, the more the result looks like 1e AD&D or 2e AD&D. And as you start trying to fix those problems, 3e starts to creep in.

One of the big things I've come to respect from 2e is the full-minute round, and the fact that with a full minute, if you're melee you aren't just making one thrust, you're making multiple thrusts; parrying and thrusting with your opponent to try to get your one blow in. Which initially I didn't get, but now seeing how everything with the exploration turns and resource tracking works, it now clicks - spell length, resource consumption, etc.
 
I do dislike a fair bit the OSR stuff, especially the stuff that touts its '70's heavy metal aesthetic'; which is not to say I dislike the 70s Heavy Metal aesthetic, but odds are good I'm going to hate anything that bills itself as 'heavy metal aesthetic' (for parallel reasons to why I'm probably going to hate anything that touts its 'diversity' as a selling point).
And yeah, on both sides of the political spectrum (though OSR leans rightish) the 'movement' is full of spergs are usually a very short-bus special breed.

Even doing the OSR stuff has really opened my eyes to the evolution of systems in D&D, and I can see the flow from B/X to 1eA to 2e to 3e and beyond. On one hand its nice that combat and positioning are abstracted. On the other, not having skills has made me appreciate skills more, and combat is almost too abstracted. You can home brew a lot of that way, but then the more you try to tinker, the more the result looks like 1e AD&D or 2e AD&D. And as you start trying to fix those problems, 3e starts to creep in.

One of the big things I've come to respect from 2e is the full-minute round, and the fact that with a full minute, if you're melee you aren't just making one thrust, you're making multiple thrusts; parrying and thrusting with your opponent to try to get your one blow in. Which initially I didn't get, but now seeing how everything with the exploration turns and resource tracking works, it now clicks - spell length, resource consumption, etc.
I think everyone who whines about the current state of D&D should reserve their bitching until they go back and learn about the history of the game. I think it's a basic requirement for having an informed opinion about the game. As pozzed as he is, Matt Colville has a really good series of videos he did called "The History of D&D, One Fighter at a Time" that I would recommend to anyone who wants to learn about how D&D has evolved over time.

To follow up on your point about the OSR spergs, I think the problem there is that a lot of the people who identify with the OSR see it as part of a broader "anti-SJW" movement, like Gamergate, Comicsgate, etc. Any "anti-" movement is going to attract useless and annoying people because they are motivated by spite ("we gotta own the libs!") rather than a genuine love for the thing they are fighting over. The bullshit that the woke segment of the D&D audience pumps out is pathetic and cringe because it's obvious to everyone else that it's intended to either virtue signal or spite the non-woke segment, which means it didn't come from any kind of enjoyment of the game. I think it's equally pathetic and cringe to make things just because you are attempting to signal that you are based or spite the woke segment because that also doesn't come from any enjoyment of the game.

It seems clear to me that anything good which has come out of the OSR has been made out of genuine love for tabletop gaming, and I think that's what people should be focusing on rather than turning the hobby into another battleground. Credit to Matt Colville again, he has a really good take about this kind of thing: Wizards of the Coast may own the IP, but Wizards doesn't own D&D because D&D (and the tabletop hobby as a whole) isn't an IP, it's a tradition we all participate in. Again, his politics are pozzed, but he's fucking right. If you don't like the current direction that Wizards is going, you are free to play non-woke D&D or other tabletop games in private with your friends, and blue checks on the internet can't do anything about it. The woke fags can publish as many useless supplements and broken new editions as they want, but no one is really going to play with these and enjoy them. The things that people will play and enjoy are going to be made by people who actually enjoy the game and wanted other people to enjoy it too. The woke nonsense has no power to detract from your own enjoyment of the game unless you allow that to happen.
 
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I do dislike a fair bit the OSR stuff, especially the stuff that touts its '70's heavy metal aesthetic'; which is not to say I dislike the 70s Heavy Metal aesthetic, but odds are good I'm going to hate anything that bills itself as 'heavy metal aesthetic' (for parallel reasons to why I'm probably going to hate anything that touts its 'diversity' as a selling point).
It's similar to how everything that boasts itself as an 80s throwback feels more like a parody of the aesthetic than anything.
 
And because all these books use b/x as a base you can liberally add what you want from anything. Take that WW2 b/x game and add spells and races from OSE for a Fantasy themed WW2 game with little homebrew required. It's actually changed how I play DnD.
Two questions.
1. You’re talking about The Front World War II RPG by Mike Hunt, right?
2. Before I actually buy it, how well does it work with World War I?
 
To follow up on your point about the OSR spergs, I think the problem there is that a lot of the people who identify with the OSR see it as part of a broader "anti-SJW" movement, like Gamergate, Comicsgate, etc. Any "anti-" movement is going to attract useless and annoying people because they are motivated by spite ("we gotta own the libs!") rather than a genuine love for the thing they are fighting over. The bullshit that the woke segment of the D&D audience pumps out is pathetic and cringe because it's obvious to everyone else that it's intended to either virtue signal or spite the non-woke segment, which means it didn't come from any kind of enjoyment of the game. I think it's equally pathetic and cringe to make things just because you are attempting to signal that you are based or spite the woke segment because that also doesn't come from any enjoyment of the game.
Well it doesn't help that there are scam artists like Darrick Dishaw, who mostly uses it as a piggybank from anti-woke paypigs so he can then put that money back into Disney's pockets since he's criminally addicted to Disney World. He recently fleeced 700 paypigs out of 11k money for just this:
1632766604275.png


Yes. He held a big kickstarter just for this shitty little chart for advancing crit tables.

At some point I really need to show off how big a bad idea Chaalt was. That's like his big book he tried in besides AlphaBlue arguably, and it fun fact for the original book did not specify what system you were supposed to use. He just assumes you instantly understand everything or read his blog when he inevitably has to explain things.
It seems clear to me that anything good which has come out of the OSR has been made out of genuine love for tabletop gaming, and I think that's what people should be focusing on rather than turning the hobby into another battleground. Credit to Matt Colville again, he has a really good take about this kind of thing: Wizards of the Coast may own the IP, but Wizards doesn't own D&D because D&D (and the tabletop hobby as a whole) isn't an IP, it's a tradition we all participate in. Again, his politics are pozzed, but he's fucking right. If you don't like the current direction that Wizards is going, you are free to play non-woke D&D or other tabletop games in private with your friends, and blue checks on the internet can't do anything about it. The woke fags can publish as many useless supplements and broken new editions as they want, but no one is really going to play with these and enjoy them. The things that people will play and enjoy are going to be made by people who actually enjoy the game and wanted other people to enjoy it too. The woke nonsense has no power to detract from your own enjoyment of the game unless you allow that to happen.
One of these days I'd like to make this Napoleonic and then Pulp Adventure series its own game using the OGL too. It's a good deal out though.
 
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