Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Has anyone ever had any experience with Twilight 2000? A friend of mine is finally ready to run the game he's been planning forever. All I know is that it's a pretty math heavy game set it post ww3 Europe. I'm pretty excited tbh.

Funnily enough, I was thinking of getting into Twilight 2000 a few months ago. Couldn't find a group for it though, and getting a copy of the 2E book was off the table, so I eventually lost interest.
 
So I got a rough draft set up of what the scouts will go through when I do the merit badge. I'll add in the rough draft with a spoiler if anyone is interested but I'm likely just going to wait until I have a fully detailed plan set up just so I don't spam this thread

(just to clarify, I am the counselor for this event in case anyone is curious. Suggestions on the lesson plan are not expected but welcome)

1st day: discuss what is planned for the adventure with the scouts and design characters together along with strengthening their characters. Go over at least four types of games each of the scouts have played and identify medium, player format, objectives, rules, resources and theme along with discussing the experience, what they enjoyed and disliked, then discuss the play value and how they could fit into the adventure. Discuss the 17 game design terms and how they can be used in the adventure. For homework, have scouts develop their characters and their motivations more along with researching other games and media they are not familiar with and develop ideas for how they could fit into the adventure


2nd day: discuss intellectual property and pick a game where the rules can be changed and play through it with the rules changed by going over requirement four. Homework is developing a short adventure that serves as an origin story for their characters and picking people to experience it


3rd day: go over the game prototype with the counselor and correct any mistakes for the scouts to play through. Homework: meeting with the counselor to discuss bad game design and giving examples through a adventure the counselor runs to provide examples of bad game design


4th day: have your playtesters run through your game as part of requirement 7. Homework: meeting with people from within or outside the merit badge/troop and developing characters with them for fun and brainstorming ideas together


5th day: merit badge sign off. Final activity is running through a level 1 through 5 adventure to show the players a detailed lesson on game design and what their suggestions added to it
 
Last edited:
Compiled information about Pathfinder 2nd Edition is being hosted on EN World forums

http://www.enworld.org/forum/showth...d-Edition-Compiled-Info&p=7361394#post7361394

Some things I like others not so much.

Thing is, I have zero faith in Paizo being able to put out a decent product. Starfinder came out as broken shit that was clearly not playtested worth a damn. Anyone who bought a physical copy of it should be pissed, since there's been so much errata that they may as well have dropped $60 on a playtest book. Pathfinder was just a ripped off 3.5 with tweaks, the blanket theft is the only reason it was even remotely playable. When they try to do things on their own, you get Ultimate Wilderness and Starfinder.
 
Thing is, I have zero faith in Paizo being able to put out a decent product. Starfinder came out as broken shit that was clearly not playtested worth a damn. Anyone who bought a physical copy of it should be pissed, since there's been so much errata that they may as well have dropped $60 on a playtest book. Pathfinder was just a ripped off 3.5 with tweaks, the blanket theft is the only reason it was even remotely playable. When they try to do things on their own, you get Ultimate Wilderness and Starfinder.

I didn't find that all with Starfinder and was actually better than Ultimate Wilderness. Also, complaining about Pathfinder "ripping off 3.5" is like saying Swords and Wizardry ripped off Advanced Dungeons and Dragons and N.E.W/ O.L.D ripped off West End Games d6 system.

Should I remind you that Dungeons and Dragons 3.0 was so bad it had to be remade into 3.5 and even then had more power creep in it than Paizo put into their books.
 
Last edited:
I didn't find that all with Starfinder and was actually better than Ultimate Wilderness. Also, complaining about Pathfinder "ripping off 3.5" is like saying Swords and Wizardry ripped off Advanced Dungeons and Dragons and N.E.W/ O.L.D ripped off West End Games d6 system.

Should I remind you that Dungeons and Dragons 3.0 was so bad it had to be remade into 3.5 and even then had more power creep in it than Paizo put into their books.
And 4.0 was even worse
 
And 4.0 was even worse

I'm still trying to figure why D&D 4th Edition was the main game to play in my city for around four years. 3.5 games always needed a player to come in and play a class they didn't want to play, but needed it to fill in a role so the best game to play was Pathfinder, unless you had a GM who had stupid houserules like roll to defend. (AC roll vs attack roll).

D&D 3.5 were also pretty rare in terms of finding games. One game a year to be exact. Least Star Wars Saga was a good game to play and the GM I had was simply great due to the company he worked for and information he gave people.
 
4.0 was my first system aswell.
it turned me off of roleplaying for a while
 
4.0 was my first system aswell.
it turned me off of roleplaying for a while

Okay. I first got introduced to tabletop rpg's by a 3.5 bestiary book in my local library as a kid and started my first rpg game with a pathfinder adventure with a group of fellow scouts several years ago. We never actually completed a campaign but we did have fun throughout our time together
 
Okay. I first got introduced to tabletop rpg's by a 3.5 bestiary book in my local library as a kid and started my first rpg game with a pathfinder adventure with a group of fellow scouts several years ago. We never actually completed a campaign but we did have fun throughout our time together

My libraries here only ever carried Advanced Dungeons and Dragons Players Guide and Dungeon Masters Guide (first edition books) lol. Helped to get me in 3rd edition when I moved as people were making the switch over and I needed to get interested in tabletop games again after moving and going on a gaming hiatus for a year, then I was in a 3.0 game until WotC made the errated 3.5 (no one at the table liked having to go out and get many of the books we had and our splat books were now useless as the information inside was now either obsolete, not as powerful as they were or overpowered in 3.5 such as some of the new spells and feats) then we played that until 4th Edition came out. I had copies of all three books of the game that were leaked to the public that weren't even print ready (boarders weren't even put on the sheets yet) and not one person in the group liked what we saw and made the switch to Pathfinder to continue our games until people had to move away for work.

Now days I can't find a group that can last a month let alone a weekend. Groups that have been going a long time with some rich history in their games only ever want temporary players too to fill in a void while a person is gone for awhile and once that persons back you get kicked since you're not an original part of their gaming "kliq". You're just a interactive NPC the DM/ GM doesn't have to control.
 
Stephen Radney-MacFarland is the senior developer behind Pathfinder 2nd Edition. He worked at WotC as the guy helping with organized play and worked on 4th Edition as a developer. I don't think Pathfinder is going to be 5th Edition like, but 4th Edition instead. This explains all the talk about actions and why "feats" in this are stuck on only certain classes being able to take them such as Nimble Moves and Mobility for the Rogue.
 
My libraries here only ever carried Advanced Dungeons and Dragons Players Guide and Dungeon Masters Guide (first edition books) lol. Helped to get me in 3rd edition when I moved as people were making the switch over and I needed to get interested in tabletop games again after moving and going on a gaming hiatus for a year, then I was in a 3.0 game until WotC made the errated 3.5 (no one at the table liked having to go out and get many of the books we had and our splat books were now useless as the information inside was now either obsolete, not as powerful as they were or overpowered in 3.5 such as some of the new spells and feats) then we played that until 4th Edition came out. I had copies of all three books of the game that were leaked to the public that weren't even print ready (boarders weren't even put on the sheets yet) and not one person in the group liked what we saw and made the switch to Pathfinder to continue our games until people had to move away for work.

Now days I can't find a group that can last a month let alone a weekend. Groups that have been going a long time with some rich history in their games only ever want temporary players too to fill in a void while a person is gone for awhile and once that persons back you get kicked since you're not an original part of their gaming "kliq". You're just a interactive NPC the DM/ GM doesn't have to control.

Yeah, I'm not a big fan of the cliquish nature myself. It sort of puts up another barrier for a person to get into the hobby
 
Yeah, I'm not a big fan of the cliquish nature myself. It sort of puts up another barrier for a person to get into the hobby

Old groups (that is those you would call the "old guard" in the hobby) tend to be the ones who set up their own cliqs. Sadly, those tend to be what my groups consist of, old gamers who are set in our ways.
 
Is that an unpopular opinion? From what I heard 3.5 is better for roleplay
3.5 is thought as mostly flawed from what i hear, and pathfinder, what i play out of the two, while insanely popular, just isnt though of very well.
 
Old groups (that is those you would call the "old guard" in the hobby) tend to be the ones who set up their own cliqs. Sadly, those tend to be what my groups consist of, old gamers who are set in our ways.

Yeah, guess that's why I first thought of doing the adventure for the boyscouts so as to introduce totally fresh players to dungeons and dragons and other tabletop rpgs. Going to get back to getting stuff ready for them so don't expect much from me for the next few days
 
Back
Top Bottom