Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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A question I always wondered, how do people do romance in Tabletop? Like if it's another player than it's gay/creepy, if it's the GM then it's still gay.

Its either a non-issue, or is very heavily abstracted (you go on a luncheon date with the princess, a good time is had by all)/fade to black.
 
It’s either a non-issue, or is very heavily abstracted (you go on a luncheon date with the princess, a good time is had by all)/fade to black.
The problem I was having with the side story was that the GM was just introducing her as a traveling caravaner so she always had an excuse to be in any tavern. Too bad for everyone involved Billy Lumberfoot gets all the bitches. The best part was the GM was so tired of me doing flirtation in a retard voice he just killed the barmaid using the final boss and I just decided to use her corpse as a weapon.
 
A GM tried to make this little side story with our fighter and a bar maiden but I absolutely ruined it with a natural 20 and I put on a retard voice for my 3 int barbarian and I just yelled out “You want make fuck yes?” And I pissed him off. I’m very bad at turning serious campaigns into just nonsense.

The problem I was having with the side story was that the GM was just introducing her as a traveling caravaner so she always had an excuse to be in any tavern. Too bad for everyone involved Billy Lumberfoot gets all the bitches. The best part was the GM was so tired of me doing flirtation in a retard voice he just killed the barmaid using the final boss and I just decided to use her corpse as a weapon.
I feel that this has never been more relevant.
 
I'd need to check available archetypes but some sort of Monk might work for a guy who got bored beating the crap out of people in his home city and decided to go journey the world and pick fights with everyone else there, like some sort of itinerant Australian.

"Oh yeah, bitches, got your peasant asses beat raw by this stunning exemplar of true-bred nobility. Not a single drop of blood on these bare knuckles that isn't yours." Plenty of room for character development there, too, for obvious reasons.

Drunken Master would also fit especially well, since Australians love to blow off the steam that comes from living on a island filled with murderous abominations by getting pissed up at the pub then glassing a cunt in the face.

Bonus points if "Australian" is just the dialect of the nobility where he comes from and he plays the whole thing entirely straight, like its too good for everyone else to learn or even understand.

Enemy draws a greatsword.
"Oi, what kinda cunt are ya, bringing a buttah knoife like dat to an 'onest affaih?"

Shit, Barbarian would also fucking work hilariously with that idea.

We'll keep these ideas in mind; the idea of a drunken Australian Berserker - or Monk - is too hilarious to forget. Thanks!

A GM tried to make this little side story with our fighter and a bar maiden but I absolutely ruined it with a natural 20 and I put on a retard voice for my 3 int barbarian and I just yelled out “You want make fuck yes?” And I pissed him off. I’m very bad at turning serious campaigns into just nonsense.

It was bad for me to be taking a drink while reading this. I now need to clean my computer and get a new drink. Thanks.

@East_Clintwood Kinda surprised they didn't do anything with the Indians; you figure that the wokies would have started ranting how the Indians causing the Great Ghost Dance was justified, and how there shouldn't have been any consequences for the shit they did. Kinda also wondering why they didn't do anything with the elves or especially the orks. At the risk of sounding autistic; maybe they'll do something in a later book...

Also, got another question: for D&D, what do you guys think of doubling-up on classes? Like, if you have two Fighters, albeit one being an Eldritch Knight and the other a Samurai, in the same party; you think it's best if everyone has a different main class, or at least have different subclasses, or what?
 
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Also, got another question: for D&D, what do you guys think of doubling-up on classes? Like, if you have two Fighters, albeit one being an Eldritch Knight and the other a Samurai, in the same party; you think it's best if everyone has a different main class, or at least have different subclasses, or what?
I think it's fine as long as both players are ok with it/aren't stepping on each others toes too much.
Fighters can be pretty different and fill different niches so that seems like a non-issue.
Even if the entire party chooses the same class/subclass/build it's fine as long as that sounds fun to them and they are ok with probably dying.
I kind of like the idea of a group of copy/paste barbarians just ungaing their way through a bunch of encounters that are supposed to be difficult or tense.

Usually I tend to let the rest of my party roll characters first and then choose a class and build to both be fun with that party but also fill in the gaps of what we don't have and have even done this while doubling up and it didn't really feel like an issue because the builds were pretty different.
 
A question I always wondered, how do people do romance in Tabletop? Like if it's another player than it's gay/creepy, if it's the GM then it's still gay.
The only time we've ever had a proper romance in one of our games was the time we were playing an AP and there was an actual mechanical story benefit to romancing one of the NPCs.

In Book 2 of Hell's Vengeance, the party goes undercover in a town occupied by the forces of the Glorious Reclamation and has to undermine the paladin military government in the name of Evil. Your contact in the town is a Nidalese expat named Loredonna who owes your superior a favor. The reason she isn't under suspicion despite being from Nidal (a very evil and spoopy place, and Cheliax's Greatest Ally) is that the military governor Oppian, an Iomedaean cleric, simps for her. No, seriously. Chick has the half-dissolved undead remains of her father in the boarded-up cellar, and nobody's even noticed. Anyway, your goal is to demoralize the town by doing things like assassinating prominent townspeople, freeing interned loyalists, and waylaying convoys. The funniest way you can score points on that scale, however, is for one of the party members to sleep with Loredonna and then let Oppian find out about it, which makes him go all blackpilled. Our antipaladin actually achieved this very early on, but we were never able to contrive a way for him to discover it. We actually got exposed by the Inquisition before that, so after we'd been chased out of town my character snuck back in and chucked a brick with a note wrapped around it through his window updating him on recent romantic developments.
 
Any have an overpowered character you felt shouldn't have graced your tabletop? It's foggy but I had this dual wielding barbarian with two enchanted on handed axes named "Good" and "Evil" which one had holy and one had shadow magic. I also had another ability where I could sacrifice a portion of my health so plate armor could be classed as light armor because the DM assumed I wouldn't live long. THE BLACK GOAT MASSACURED EVERY FOE IN HIS PATH. Being a half-orc warmachine was so satisfying.
 
Also, got another question: for D&D, what do you guys think of doubling-up on classes? Like, if you have two Fighters, albeit one being an Eldritch Knight and the other a Samurai, in the same party; you think it's best if everyone has a different main class, or at least have different subclasses, or what?
I don't know how the heck the Samurai works compared to the Eldritch Knight, but something tells me there's not a whole lot of toe-stepping there. Mostly because Fighter is a class that can be played a lot of different ways. You can be a discount ranger like Aragorn or wade in like a stereotypical knight.
 
I don't know how the heck the Samurai works compared to the Eldritch Knight, but something tells me there's not a whole lot of toe-stepping there. Mostly because Fighter is a class that can be played a lot of different ways. You can be a discount ranger like Aragorn or wade in like a stereotypical knight.

Not necessarily just referring to Fighters; I was talking about doubling up on ANY main class, like having more than one Wizard, more than one Rogue, more than one Bard, etc. Do any of you guys freely allow that at your tables, or do you put restrictions?
 
Any have an overpowered character you felt shouldn't have graced your tabletop? It's foggy but I had this dual wielding barbarian with two enchanted on handed axes named "Good" and "Evil" which one had holy and one had shadow magic. I also had another ability where I could sacrifice a portion of my health so plate armor could be classed as light armor because the DM assumed I wouldn't live long. THE BLACK GOAT MASSACURED EVERY FOE IN HIS PATH. Being a half-orc warmachine was so satisfying.

I managed to get to 41 Sword skill in Pendragon. (Mostly by spending all my Glory on it, but also by getting extremely lucky a few times). Pendragon is 1d20, roll under. If you skill is above 20, you subtract 20 from it and add what's left to your roll. If you roll exactly your skill or if your result is 20 or more and your skill is above 20, you crit. So I was rolling 1d20+21 which gave me 100% chance of critting with a sword. It's almost unbeatable in 1 on 1 combat because if both sides crit, they both take 1d3 damage that cannot be resisted unless by armor bonus from being Chivalrous (which is exactly 3 armor). Since I was Chivalrous (I pretty much needed to be to have enough Glory), in 1 on 1 combat I'd either hit the enemy for (6d6)*2 damage from critting or we'd both crit and I'd take no damage while the enemy would take 1d3.

Since it is Pendragon which is a high lethality game, even this had weaknesses: multiple enemies mean you have to split your skill between them. So if I fought two people, I'd probably be rolling with 20 skill against both.

What ultimately killed me though was the berserk maneuver. If you berserk, you add +10 to your skill, but the enemy gets to hit you first and if you're heavily wounded (taking more than your CON in damage after armor), killed, or knocked down (taking more than your Size in damage before armor and failing a DEX or Horsemanship roll or taking more than twice your Size in damage before armor), you don't get to attack. Anyway, I had to fight giants in battle of Camlann and I didn't manage to roll over 50 damage to knock one down automatically and he got lucky with its DEX roll.

It is beatable, but I consider it overpowered, since among the canonical knights, Sir Lamorak, who is the best at swordfighting (just like Lancelot is the best with lance), has only 39 sword skill.
 
One of my favorite exploitable characters was the gnome illusionist/thief combo. To the point I limited it to NPCs.

I once played this as a PC and when the GM figured out what I'd done he was like you are not under any circumstances allowed to play this fucking thing again.
What edition was this on? I tried looking it up but I did not find anything useful.
 
Any have an overpowered character you felt shouldn't have graced your tabletop? It's foggy but I had this dual wielding barbarian with two enchanted on handed axes named "Good" and "Evil" which one had holy and one had shadow magic. I also had another ability where I could sacrifice a portion of my health so plate armor could be classed as light armor because the DM assumed I wouldn't live long. THE BLACK GOAT MASSACURED EVERY FOE IN HIS PATH. Being a half-orc warmachine was so satisfying.
We have a crit-fishing barbarian-turned-bloodrager who's had to be nerfed at least three separate times. He was so good that nobody could keep up, which presented something of a balance problem for our GM. The most recent nerf (which he agreed to readily) was to reduce the effect of his Scabbard of Keenness (doubles the crit range of a sword placed in it) down from 50 minutes three times a day to 8 rounds a day total, so he can only go full crit-fishing in limited circumstances.
 
What edition was this on? I tried looking it up but I did not find anything useful.
Original AD&D. The one with this cover:
PlayersHandbook8Cover.png
Basically you'd get a character who could combine thief skills with illusion magic for stealth, trickery, or nearly anything else, while also having at least mediocre fighting skills (MUs were hopeless glass cannons at low levels and could be killed by a stray cat).
 
On Romance: It's happened occasionally in the games I run with in groups. Sometimes it was a quick fling, but often times they actually lasted a while. Two examples come to mind.

One was in DnD 3.5. It involved our beguiler managing to woo a fucking silver dragon of all things due to critically succeeding several times on being the femme fatale they played as. It got funnier because they (the character, not the player) accidentally fell in love with them since that dragon was the opposite of regal and aloof; he was a complete and absolute dork, who was so damn earnest and honest it actually short circuited their cynicism. We were going to con and then murder the fucker, but things changed, and they stayed in touch, being represented by events every few sessions. The campaign eventually ended with their marriage, where the Barbarian crashed it by summoning killer ice duplicates of most of the party out of his desire to get revenge on one of our sorcerers.

The other was in Warhammer Fantasy Roleplay, which included a trio of courtships, since we became nobles under a Border prince we helped establish. The most romantic of which was our Halfling archer; he managed to woo the daughter of a goldsmith and she found him the right mix of dashing and funny. Our Norscan battle bitch grabbed the first guy who could stand with her and asked her as her second hubby for a remarriage. The religious and humble knight had genuine panic over not being good enough to any prospect match due to his poor starts as a Sylvanian peasant.

An honorable mention goes to Derrick the Cleric. He was a happily married family man and devotee of Pelor. He made a point to spend time outside of dungeon delving to watch over his kids and bond with the wife.

On busted characters: Our all-evil party was all broken in their own fascinating ways. The most egregious was our Deathmaster, who basically is aiming to complete going full Acerak and was already at the Lich stage when we finished off. The Barbarian in the romance story did a fuckload of damage due to his rages and refused to die again. My Disciple of Dispater was probably the most infuriating to deal with; her blade had a prismatic property that proc'ed when she crit. She fucking critted so long as she got a 9 or better. She also hit hard with maneuvers or stacking on damage.
 
I do like 3.5 Greyhawk the most because that's what my dad and brother used to play all the time. I might play 4 but if someone asks me to play 5 I'm just going to flat out say no, not even an insult can express my disdain for that cluster of a game.
 
Both 3E and PF were notorious for what I call 'autism builds'. I've run across some real winners.

There was a gunslinger PC -- I think he was some kind of weird gunslinger/ranger multiclass -- in a game I was in, where he did absolutely ridiculous damage. I think what irked me (and my fellow players) more, though, was that he had all the characterization of a wet noodle. If he'd leaned into -- or even straight up lifted wholesale -- stuff from the classic spaghetti Westerns with Eastwood, it would've been great fun. But no, he was numbers on a character sheet, while the rest of us were playing mischievous rogue, cook-the-monsters fighter, and floofy elf noble.
 
This is absolutely unrelated to our game, but it was said in the post-game bullshit session and my GM literally demanded that it be entered into the quotes file.

I am a rectal Luddite!
 
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