Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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For starters, Barbarian seems like it would be right up his alley, but the new guy admitted that he was thinking his noble would be more of a "city" person, not a countryman. Still on the table, but he's looking at other classes first.
I second Sorcerer, but a city-dwelling Barbarian noble, while contradictory at first glance, isn't too out there, depending on the circumstances.
>Outlander spends years in the wilds
>Ends up discovering a cache of loot/rescuing someone very wealthy or important
>Blows his money on a totally-legitimate title of nobility and a life of luxury in a city
>Later realizing it fucking sucks, joins up with the party to return to his true state of being

I think it'd be a pretty interesting character, because depending on how you set him up, you've got a man who's lived two wildly different lives and could use that to play him in some different ways, with different motivations.
 
Fly is a commonly accessible spell in Shadowrun and the mooks don't have crossbows they have Ares Arms sidearms and automatic rifles. Possibly a poor choice of analogy given that the context is Shadowrun and every mage character in it picks Fly.
I believe he was talking about a general fantasy setting.

In general about power trip vs logic:
In my company, the door locks communicate encrypted-with-authentication to the control systems. Accessing said system for updates requires access to a secure jumphost with two-factor auth. Reauth is required every hour. Said control system is blocked by external firewall from talking inbound or outbound except to jumphost, door locks, and LDAP. Said software also checks not only that the RFID is on the list to open but cross references with employee ID and if a lock that says "open for all employees" logs an ID that isn't assigned to that site, security is alerted and travel plans cross-referenced. Jumphost is layer-7 limited to specific network protocols and users jumphost sessions are IP limited to only systems they are authorized to access.
Only the user's local terminal would have internet access and the ability to run javascript.
Additionally, alot of the 'running arbitrary code' injections require secondary attacks/info to work. Either files injected to the target or other account credentials to escalate with. Not letting users run as administrator neuters nearly all of them.
That's today for a company that isn't too worried about Ethan Hunt.

To bypass this, you'd need to break into the datacenter and physically access the secure server - as the man said "Physical access is total access" - but it'll spin up a lot of alerts if the server goes down.

The one poster who was talking about everything being in a public/semi-public cloud is the only scenario that makes any sort of sense, because it means filtering access into your cloud is much, much harder and "zero trust" (aka zero budget for employee laptops) initiatives means they aren't secured, verified corp devices.

But I don't play Shadowrun, so that's all academic anyway.

If anyone wants to offer advice, feel free.
Only unhelpful advice I have is 7 people is at least 2-3 too many for a 5e group.
 
The funniest bit is, in the change to 2e Pozzo made the Elixir of Gender Fluid insanely cheaper (60 gold pieces instead of 2250, a savings of over 97%!). So the pooner here could have had the perfect male body she wanted, but decided to just get the chop instead. Which is somehow cheaper, I guess. My current theory is that she transitioned during 1e when she couldn't afford the magical solution.
Even better, there's already a cheap version of the sex change potion in 1e. Anderos salve and Mulibrous tincture, ie magic HRT that'll have you looking like the uwu femboy or pooner porn always said you could be in just 6 months and ~100 gold, no surgery needed. At minimum you could just ask a wizard to cast Polymorph Any Object on you which as a human > human transformation would be permanent, even if it happened to include a designer body.
It's not like Paizo are unaware of this either since they've a bunch of trans NPCs who've taken advantage of them - A Paladin in Wrath of the Righteous, a Noble in War for the Crown, and even in one case a guy who used them to infiltrate the all-female Grey Maidens to investigate his abducted sister.
It's just genderspecial writers all over though, more interested in signalling the state of being trans than actually thinking about how it would motivate people to act in world with the resources available to them.
This led to a discussion about what constitutes reasonable, using the example given in the spell of a knight giving his horse to the first beggar he sees. By his interpretation, that was no less unreasonable than giving over the ring because nobody would willingly give up their horse to a random person without magic involved. Thus, if the spell description said you could do something like that, then it was fair for him to do the same; to him, all that matters is the course is reasonable, no extenuating circumstances involved. I said that you could potentially word it in a way that giving up the horse would make sense to the knight (playing on his sense of honor, for instance), but in no way would it ever make sense for the NPC to give up his most prized possession; he countered by saying that if the horse was the knight's most prized possession then it would fail by my interpretation, and then you could never use suggestion at all.
The example I've always relied on was Obi-Wan's "These aren't the droids you're looking for" mind trick as what Suggestion should look like. A subtle direction towards something mundane and routine, something the guard is already expecting and even wants to hear, that they wouldn't think to question after the fact. I probably wouldn't go for handing over items unless they were something so trivial you really wouldn't think of giving them away just because someone said so.
Fuck anyone who defends 5th edition and what it did.
Speaking of Star Wars, it's been funny watching discourse around Shadowrun 5e change, because it seems to exist in the same sort of space as the prequels do now. Where just because we have an example of an even worse system (6e) you have people talking like 5e was actually good in retrospect. It wasn't. The exact same problems you see in 6e are there in 5e just to a lesser extent, when it released it damaged the Shadowrun community and perception and it's only due to time and familiarity that people have sanded off those rough edges to create something playable. People don't play 5e, they play their own homebrew system based on 5e.
 
Sorcerer is immediately what I think of when I think "hedonistic noble." He doesn't have to work for his powers or even believe in anything, he got them by sheer accident of birth. Sorcerers have access to a bunch of support spells that become even more useful with metamagic. Maybe multiclass him with fighter for a proper noble that knows how to fight.
Also, he could take Catapult and flick sacks of pennies at commoners for 3d8 bludgeoning damage.

This does sound like a VERY fun idea; I'll try and talk with the new guy about his class a bit more. I think the main reason he was hesitating on Sorcerer is because we've already got a Wizard, a Warlock, and a Bard; just not wanting the party to be too over-specialized. Still, I'll try and convince him.

I second Sorcerer, but a city-dwelling Barbarian noble, while contradictory at first glance, isn't too out there, depending on the circumstances.
>Outlander spends years in the wilds
>Ends up discovering a cache of loot/rescuing someone very wealthy or important
>Blows his money on a totally-legitimate title of nobility and a life of luxury in a city
>Later realizing it fucking sucks, joins up with the party to return to his true state of being

I think it'd be a pretty interesting character, because depending on how you set him up, you've got a man who's lived two wildly different lives and could use that to play him in some different ways, with different motivations.

We'll need to keep this one in mind, as well; we've read a few stories like that before, so I think the new guy might be interested in this one as well.

Anyone have any other suggestions? It looks like Sorcerer and Barbarian are the two best choices so far, and we're still tossing Paladin around just in case.

Those people are retarded, Humanis was never a big threat. The biggest thing Humanis ever pulled off (The Night of Rage), was less about them and more about the mass hysteria/panic that gripped the world. The biggest individual thing they've ever managed was the Sears Tower bombing which was ~40years ago as of the current timeline. Other than that the only even attempt at a major operation was their alleged involvement in a couple of coups aimed at trying to restore the old USA, but again those were ~20 years ago.


Surprisingly there's a few, as CGL haven't been shy about shaking the world up (even if it's not always good). I can make that into my next post. It's just a shame that we'll now likely never get to see the real threat that Shadowrun deserves, the Horrors.

As I've said before; it's the woke, the honestly think that "racism" is the biggest threat in the universe, and that literal horrors beyond mankind's comprehension are somehow the allies of the woke... which, admittedly, does fit with Lovecraft's original works. I mean, there's a mod for Shadowrun Returns that has an Orc talking about how baseline humanity - or the "Breeders" as they call them - are all going to die off in a few years and that they should just accept it and die off for "everyone else" or some shit; it's stupid as hell.

Looking forward to seeing what the wokeshit runners think is the biggest evil in-universe!

EDIT: Was wanting to ask; what's the current designated evil in the world of D&D these days? With how WOTC and their typical fanbase having gone woke these days, I do think that D&D has probably had to deal with some of the wokeshit stuff these days; any villains or anything that got shoved into D&D that cater to the woke?
 
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I second Sorcerer, but a city-dwelling Barbarian noble, while contradictory at first glance, isn't too out there, depending on the circumstances.
>Outlander spends years in the wilds
>Ends up discovering a cache of loot/rescuing someone very wealthy or important
>Blows his money on a totally-legitimate title of nobility and a life of luxury in a city
>Later realizing it fucking sucks, joins up with the party to return to his true state of being

I think it'd be a pretty interesting character, because depending on how you set him up, you've got a man who's lived two wildly different lives and could use that to play him in some different ways, with different motivations.
Many nobles adventured at some point in time or were commoners who leveraged their experiences to get a foot in the door. Think of crusaders coming home with loot and tales of Jerusalem, Constantinople, or Alexandria, fidalgos who had a 50/50 chance of coming back from the Spice Islands alive, the Europeans who explored Africa, and individuals like Christopher Columbus. European history is rich with them.
 
I've been running Pokemon Tabletop Adventures 2 for a couple of Kiwis for a while now. Since we only have 2 players if someone can't make it we have to skip that week so we've been thinking of getting a 3rd. Would anyone here be interested? No experience required, the other two players are pretty new too.

We play after 8pm EST on any of Tuesday, Wednesday or Thursday nights depending on if everyone is available. Discord for VC and Roll20 for VTT. Its in a homebrew region and is limited to Gen 7 and earlier Pokemon due to PTA 2 being discontinued and none of us cared enough to port over later Gen mons. We also have some houserules different from book as written.
 
EDIT: Was wanting to ask; what's the current designated evil in the world of D&D these days? With how WOTC and their typical fanbase having gone woke these days, I do think that D&D has probably had to deal with some of the wokeshit stuff these days; any villains or anything that got shoved into D&D that cater to the woke?
The biggest example I can think of would probably be Journeys through the Radiant Citadel, which was explicitly marketed as being written by minorities and based on the "racial experience" or whatever. I haven't really bothered to read any of the adventures, but it's probably all white bad guys hurting the perfect harmonious minority city. There's also the rewrite of the hadozee in Spelljammer because their old lore was apparently white savior shit. There are probably other examples, but none that come to mind right now. As far as I'm aware, they haven't gone and made a big bad explicitly for the woke crowd or major sweeping changes to existing settings to cater to them. It's a lot of lip service.
 
Many nobles adventured at some point in time or were commoners who leveraged their experiences to get a foot in the door. Think of crusaders coming home with loot and tales of Jerusalem, Constantinople, or Alexandria, fidalgos who had a 50/50 chance of coming back from the Spice Islands alive, the Europeans who explored Africa, and individuals like Christopher Columbus. European history is rich with them.
You also have guys like Timothy Demonbreun who were so sick of life in the French Court he renounced all his titles and disappeared into the forests around the Mississippi.

The biggest example I can think of would probably be Journeys through the Radiant Citadel, which was explicitly marketed as being written by minorities and based on the "racial experience" or whatever. I haven't really bothered to read any of the adventures, but it's probably all white bad guys hurting the perfect harmonious minority city.
Well, there's that one guy who had the Non-Ancient Rome really involved world/setting and he made his world the enemies of Radiant Citadel.

it seems to exist in the same sort of space as the prequels do now.

I think for a lot of people, myself included, the prequels are good movies with flawed execution. Even before JJ took his massive dump, I'd mellowed on them. The Phantom Menace is no longer the affront to the senses that it was after 2-3 years of wall-to-wall hype - its a decent movie with a very flawed execution. It also used to be the cool thing to do to join in the prequel hate and once they weren't the thing to get angry about if you were a geek, you could take a more balanced approach.
 
Well, there's that one guy who had the Non-Ancient Rome really involved world/setting and he made his world the enemies of Radiant Citadel.
Is he that Youtuber that did a whole lot of videos going over the lore of his setting and he had a video explaining how the Radiant Citadel got completely freaking wrecked? Or am I thinking of somebody else?
 
I think for a lot of people, myself included, the prequels are good movies with flawed execution. Even before JJ took his massive dump, I'd mellowed on them. The Phantom Menace is no longer the affront to the senses that it was after 2-3 years of wall-to-wall hype - its a decent movie with a very flawed execution. It also used to be the cool thing to do to join in the prequel hate and once they weren't the thing to get angry about if you were a geek, you could take a more balanced approach.
I argue with a friend about this somewhat regularly but I totally agree
The prequel hate is really engrained in a lot of people, especially with the prequel apologists who started popping up a few years ago.
But my argument is always that the prequels were executed terribly but had ideas and at the very least created a lot of very iconic imagery which puts them miles ahead of the sequels which created nothing, had no ideas and executed on their nothing poorly.
He just can't bring himself to say that the prequels are better and I personally find that very funny.

Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?
My friends and I have been between systems for a while an d just haven't really gotten to play, we were thinking of trying Pathfinder 2e but I don't know what the consensus is on it. Is it fine if you modify the setting and just ignore all the woke shit they include or is the system itself lacking?
 
if you had to pick a system to be your daily driver what would it be?
WFRP 4E. Hands down the best d100 system I've ever seen (once you use the updated group Advantage rules from the soldier supplement). It took all of the lessons from WFRP 2E and the subsequent duct-tape nightmare of rules in Dark Heresy and the other FFG 40k games and made them work in an elegant system that gives great support to both combat and noncombat characters. Currently in a game where everyone is some variety of grungy peasant with little to no combat ability and having a great time.

However, the art is fucking hideous and the early books have a weirdly high number of black people because Andy Law was obsessed with diversity, but they eventually fired him for caring more about DEI shit than the game itself. If you can look past that, you're golden.
 
Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?
My friends and I have been between systems for a while an d just haven't really gotten to play, we were thinking of trying Pathfinder 2e but I don't know what the consensus is on it. Is it fine if you modify the setting and just ignore all the woke shit they include or is the system itself lacking?
you probably should mention in what genre and what your group likes. I can recommend pf2e cause the rules are mostly solid all the way through, but it might be too crunchy for some (although on paper and play are two different things) and to make everything work can be a bit too rigid depending how much your GM wants to homebrew. the pozz can be ignored since the rules are freely available.

like every other system I'd recommend a oneshot, if it doesn't click no harm done and with the right group can still be fun. maybe split it in lvl1 and lvl6 since that's where everybody gets more tools and especially casters play worse different on lower level.

Speaking of Star Wars, it's been funny watching discourse around Shadowrun 5e change, because it seems to exist in the same sort of space as the prequels do now. Where just because we have an example of an even worse system (6e) you have people talking like 5e was actually good in retrospect. It wasn't. The exact same problems you see in 6e are there in 5e just to a lesser extent, when it released it damaged the Shadowrun community and perception and it's only due to time and familiarity that people have sanded off those rough edges to create something playable. People don't play 5e, they play their own homebrew system based on 5e.
they might be talking about 5kraut tho. germans love shadowrun, and pegasus did a lot of fixing. not sure how much of that made it's way back into the english version.
however rumor has it they have to follow much stricter rules when it comes to 6e, so there most likely won't ever be a "fixed" or at least salvaged 6e till CGL goes under and someone else picks up the IP (at which point it might not be worth much anymore).

First off, I hate the American cultural export of highschool clichés, especially when carried into adulthood. As if Jocks and Nerds were some real life character class that you pick have to pick.
jocks and nerds are what the archetypes are, I didn't even think of highschool tropes, besides I watch enough anime where it's opposite. for gameplay reasons the street samurai isn't the decker, while also being a shaman and whatever.

ZMOT doesn't really understand 4th Hacking. It adds to what is possible, not takes away. But in doing so moves you away from the Matrix Dungeon approach. Subscriptions, wireless, clearer distinction of user levels. The hacking in 4th makes more sense, not less.
I understand it just fine, I just don't like it. this also doesn't mean 1-3rd ed was "better".

the point I'm trying to make is 1-3 was an abstraction into gameplay which was crap to play for most groups (tbf only an issue if you have someone who really really wants to play a dodger OC), but "made sense" in terms of source. 4th plays better, by making the source worse. shadowrun for me is blade runner with orks and elves, not the total recall reboot or I, robot. even today you have people buy business notebooks instead of doing everything by phone via push of a button in an "app" like in watch_dogs (there's a reason no one writes on a virtual keyboard besides social media shit). same way there's a reason companies still put cable down instead of plopping a wireless router in the middle of the room and be done with it.
basically when I think of shadowrun, I don't think of this:

as for the IT argument, it's assuming no on else has a similar background. the USB example literally happened where a parliament got "hacked", I'm fully aware there's a constant struggle between security and convenience. however governments aren't private companies (or even glowies) there's a reason companies hate WFH (besides the "drop in productivity") because it opens your internal network to a degree that a direct link to the japan office would never have. and that's before going into how that super secure data your team of runners is supposed to grab obviously isn't available otherwise it obviously wouldn't be super secure in the first place.
that's where the flying example comes from, which yes was made in terms of dnd - a world needs a consistent internal logic to work. or another example is the necromancer one from a while back, any society which has people running around raising dead would take steps to prevent that making an issue. shadowrun and it's IT is the same, even with the technobabble like the matrix dungeon crawl. or how no exec would fuck with security for convenience in a setting where this would get him a bullet instead of getting fired...

in the end it's moot anyway, because either you have the decker sit somewhere and grab that data/access security remotely, or you have to drag him on site so he can access the closed loop behind the physical security. could you have the decker bluff/fight his way through on his own? absolutely, but it obviously wouldn't be much fun for the rest of team.
 
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I don't even play Shadowrun, but I've been listening to random videos for a possible campaign and I can identify the culprit for the dinosaurs and (probably) the troons stuff: Clifton Wright, aka Clifton Lambert (??), aka Mr. Johnson, aka the guy who runs the Arcology Podcast, aka one of the guys who (used to?) run the Shadowcasters Network.
Senior freelancer (lmao the absurdity of this definition), author and editor, he has written quite a bit for Shadowrun 6e.
I remember some of his videos and podcast when 6e dropped, he seemed a normal guy.


Now: in his podcast twitter (https://twitter.com/ArcologyPodcast ) there's less and less SR and more pro-troons and anti-conservative derangement. Also [They/He] apparently.

In a recent episode (https://youtu.be/4FaoED7qCwQ?t=2684 ) he says his mental health is drek and is seriously depressed, which I believe because he looks like shit.

In the GenCon video (https://youtu.be/nG2A2rEjEB0?t=9553 ) he looks so bad I thought he just attempted suicide... no, he just collapsed, fell face first, and broke his nose, teeth and the last bit of his self esteem. Anyway it's in this video he thanks Jason Hardy for letting him put dinosaurs in SR, somewhere between 2:39 - 3:32.

(The guy sitting next to him is in charge of the 6e metaplot if I remember correctly; he sounds autistic but better than the alternative I guess.)
 
Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?

My most common thing I'd need to 'commute' with one shots, so my "daily driver" is really... whatever is popular which is right now WMPRPG 5e. But that's because I don't want to waste 3/4 of the evening unlearning them from 5e.

If I'm running pre-written modules, that's WMPRPG 4e, no contest.
If I'm running a regular open campaign, 1e/BX

in the end it's moot anyway, because either you have the decker sit somewhere and grab that data/access security remotely, or you have to drag him on site so he can access the closed loop behind the physical security. could you have the decker bluff/fight his way through on his own? absolutely, but it obviously wouldn't be much fun for the rest of team.
I don't do ShadowRun (science fantasy just isn't my jam, and ranged combat with dice just never works for me).
But if I was doing such a thing, my preferred blend of power fantasy and reality would be that your team could do something like attach a wireless keyboard to the system, and the meta-balance being "range vs effectiveness" - the hacker could just stay in the van, but you need expensive, interference sensitive dongles. You can get your hacker into the building with the team and they can do a lot more with direct access, but now the team has to protect their nerd (or the nerd can protect themselves but has to be slightly less nerdy because they hit the gym). And have things inbetween (maybe you have you hacker in the next room, etc)
 
Shadowrun 4E hackers can stay in the van if they feel like it, they just need sufficient signal to be able to reach the target system or some kind of wired connection to tap into, or a link to enter from the Matrix itself. The difficulty is that stuff for jamming wireless signals is not uncommon in the world, so trying to get their wifi beamed into the middle of the corporate facility would be fraught with difficulties. It's generally more foolproof for them to come inside with the team and hide behind the troll. Ditto for the riggers, they can just issue commands to their drones and send them in under autopilot, but their pilot programs tend to be on the dense side, so not as effective as when the rigger is directing them personally. And if someone starts trying to hack the drones, the rigger can't do anything about it if he's parked outside.
 
Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?
My personal choice would be something like the original universal Chaosium system where instead of rigid classes you had a collection of skills and levels of ability at them, and instead of just rolling some d20 for everything, you used percentile dice, and attacks and defenses had physical attributes to them, and effects, like getting hit in the arm to the point it was destroyed had a different effect than just being a formless blob of hit points where you're totally functional at 1hp and then just die.

It forced a different playstyle. For instance, in typical D&D if you encountered a bear trap and tried to disarm it, maybe you'd lose a couple hit points if you failed. In the latter, you risked losing your hand permanently (or as permanently as you could in a game with regeneration spells).
 
Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?
My friends and I have been between systems for a while an d just haven't really gotten to play, we were thinking of trying Pathfinder 2e but I don't know what the consensus is on it. Is it fine if you modify the setting and just ignore all the woke shit they include or is the system itself lacking?
PF2e's decent. A very solid next step from 5e for those looking for a more mechanically complex experience, but it stays in the same sort of door-kicker/dungeon crawling lane vs the more social and investigative games I've come to prefer. There were some specific nitpicks like how combat centralises around the fighter that meant I didn't stick with it beyond my preferences, though I can see why others might. Though I will say that I don't think Paizo's current project to remaster the system this soon into its lifetime speaks to confidence in what they've designed & what they intend to.

As for the game I could live with forever...probably Warhammer Fantasy Roleplay. 4e as the most mechanically tight and recent, but you can do a lot with it as there's heavy overlap in systems between 2e and Dark Heresy that allows for easy conversions. Hits the sweet spot for me with support for social interaction, intrigue, investigation, and problem solving where combat is just one potential solution due to how dangerous it can be, without hitting the entirely freeform storyteller style games. I like the distinction between your character and their career (class), the feeling of consequences for your actions from social to build choices, and the feeling of progression you get for playing well and surviving.
I also really like the late renaissance/pike and shot alt-History setting. Both because I just happen to be a nerd about that period and because I think it allows a much greater variety in characters and roleplay without feeling setting breaking compared to your typical medieval stasis/High Fantasy rpg.
 
I've been playing a PF2 game, and I do not like it. They locked down the classes hard, character options are close to nonexistent in that at a given level you'll be presented with a few feat options for your class, but one will be the clear best one. Most magic got heavily gimped because of the way they set up levels for encounters and bosses; your average spell may have about a 50-50 chance of being resisted by an average monster of your level, but against a boss that drops to more like 20-80, so you'll throw something out and watch it promptly bounce right off the target. It's the same treadmill effect as Starfinder, where you gain a level, your scores go up by 1, but the target numbers all go up by 1-2, so you either barely keep pace with difficulty or you fall slightly behind. That is fucking stupid math to have in a game where building progress in a character is part of the goal.
 
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