Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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There are limits, of course. Remember that the Corporate Court authorized a Thor shot (an orbital kill-strike) on that one lunatic who wreaked so much havoc on Novatech.

It's all about the bottom line, and if you start causing too much instability the corporations will shrug, say 'Fuck it' and try to smoke you.
 
Fairly Random Question:
Does anyone know where I can get some 25-28mm bulk Minotaurs (medium)? I'll need at least 7. Brayherd Gors are sort of close but a little more goat-like (Fixable lore wise by calling the first player who mentions it a racist) but I'd like to not direct money into GW if there's a reasonable other place to send it.
Frostgrave had some good Gnolls, but I can't find anyone doing a minotaur army, and no 3-D printer.

Also, anyone have a good line on some farm animals or good proxies? I've got need for a bull and I'm having a devil of a time tracking one down.
 
You pay a Shadowrunner to GO AWAY!

If you try to kill him, he NEVER goes away.

It's just not good common sense.

Unless you work for Aztechnology, and if so, well, just get your evil on, my Aztec brother. Fuck over that shadowrunner, your bosses will celebrate when he kills 50 office drones and your boss can use their blood to fuel arcane rituals and blame the murders on SnakeButtz278.
 
Frostgrave had some good Gnolls, but I can't find anyone doing a minotaur army, and no 3-D printer.

Also, anyone have a good line on some farm animals or good proxies? I've got need for a bull and I'm having a devil of a time tracking one down.
know anyone else with a printer? because there are some nice minotaur STLs around someone might be willing to print (they even show up on etsy etc, but usually not worth the price). there are also some smaller shop or private guys that offer print services, but they usually don't do much advertising so harder to find (and most of the time just offer a small selection of stuff they have a merchant's license for), but at the same time there might be someone local around willing to do it when you can deal with them directly.

otherwise you could check reaper or wizkids, but imo outside bones where you can get it cheap in bulk not really worth it - to the point if you buy enough might as well just buy a printer, which would also would fix the problem of "I need X amount of Y" long term, and then would give you the ability to sell stuff yourself.

https://www.thingiverse.com/search?q=minotaur&type=things&sort=relevant (free)
https://www.myminifactory.com/search/?query=minotaur
https://cults3d.com/en/search?only_safe=false&q=minotaur
 
Fairly Random Question:
Does anyone know where I can get some 25-28mm bulk Minotaurs (medium)? I'll need at least 7. Brayherd Gors are sort of close but a little more goat-like (Fixable lore wise by calling the first player who mentions it a racist) but I'd like to not direct money into GW if there's a reasonable other place to send it.
Frostgrave had some good Gnolls, but I can't find anyone doing a minotaur army, and no 3-D printer.

Also, anyone have a good line on some farm animals or good proxies? I've got need for a bull and I'm having a devil of a time tracking one down.
I've always kept my eyes open for a fabled giant lot someone is offloading on ebay or marketplace or whatever but have poor luck. Minis can be so hit and miss with wildly varying prices that it's fairly frustrating trying to find some that don't break the bank while also don't look like shit or feel like they're made of plastic that will melt in your hands. Reminds me of the old "pick two" triangle gag.

I just want a shitload of orcs, skeletons, goblins, and human mooks, why is this too much to ask for?
 
I've always kept my eyes open for a fabled giant lot someone is offloading on ebay or marketplace or whatever but have poor luck. Minis can be so hit and miss with wildly varying prices that it's fairly frustrating trying to find some that don't break the bank while also don't look like shit or feel like they're made of plastic that will melt in your hands. Reminds me of the old "pick two" triangle gag.

I just want a shitload of orcs, skeletons, goblins, and human mooks, why is this too much to ask for?
you could try to find someone getting rid of these for cheap:
https://www.kickstarter.com/projects/blacklistgames/blacklist-miniatures-fantasy-series-1
https://www.kickstarter.com/projects/blacklistgames/lasting-tales-a-fantasy-miniatures-game

I think you can also still late pledge, but the price for series 1 is almost double (or at least 1.5x) if you pick it up via addon/pledge (really should've picked up another copy back then)

no idea about reaper bones, never backed it.
 
There are limits, of course. Remember that the Corporate Court authorized a Thor shot (an orbital kill-strike) on that one lunatic who wreaked so much havoc on Novatech.

It's all about the bottom line, and if you start causing too much instability the corporations will shrug, say 'Fuck it' and try to smoke you.
That's kind of what I was getting at. A Johnson that plays ball with a team of reliable runners and gets results gets promotions, money, and corner offices with windows overlooking the bay. A Johnson that keeps hiring bad runners that he has to keep killing is a liability that'll soon be in the unemployment agency. Of course, as a runner there are a few things you can do that'll get a corp on your ass no matter what. I heard of a group that managed to steal the Coin of Luck from Wuxing's CEO. They got pissy when the kung-fu wizards Wuxing hires for their kill squads wouldn't stop coming after them until they returned the Coin. Then there was my group and the Red Samurai Debacle...
You pay a Shadowrunner to GO AWAY!

If you try to kill him, he NEVER goes away.

It's just not good common sense.

Unless you work for Aztechnology, and if so, well, just get your evil on, my Aztec brother. Fuck over that shadowrunner, your bosses will celebrate when he kills 50 office drones and your boss can use their blood to fuel arcane rituals and blame the murders on SnakeButtz278.
Even Aztechnology has their limits. Sure, you can super charge that ritual finally but when the Stuffer Shack runs out of Mega Cheezi Sopuffs and Chocbomb Bars because those fifty drones were part of Logistics and Shipping and the trolls riot from not getting their Ogre Gulp-size root beers...well, building new Stuffer Shacks cost money.

And if the Shack runs out of cigarettes it's basically out of business at that point. My players always wonder why the cigarette trucks have armed escorts, but those are always the first thing to go when a supply truck gets hit IRL.
 
Where are my minions, you ask? Well, half of them are going to burn down this orphanage and kill all the children and nuns.

You have the BBEG actually be the person running the orphanage. A great pillar of the community. With the main lair under the orphanage and the only way the player characters can get to the BBEG and find the evidence they need is to destroy the orphanage themselves.
 
And even then if the job was completed to their satisfaction they won't go out of their way to kill the runners. It's easier and simpler to pay them, remind them their pay includes their hazard pay and price of discretion, and fill out a report to his boss saying everything was handled appropriately and we might want to hang on to their contact info. Good help is hard to find after all.

Hell, even if they fuck up Shadowrunners are deniable assets. Johnson doesn't have much reason to off them unless doing so will guarantee whatever government/corporation they pissed off won't be able to trace their failure to him specifically.


I like that idea. But then, the fixer who screwed you wasn't a fixer, so my rule 1 doesn't really apply.
There’s times that Fixers might attempt to fuck you over and that’s if you’re becoming a problem and geeking their other runner teams, or fucking with their contacts. A fixer without contacts isn’t a good fixer.
 
There’s times that Fixers might attempt to fuck you over and that’s if you’re becoming a problem and geeking their other runner teams, or fucking with their contacts. A fixer without contacts isn’t a good fixer.
Yes, that's absolutely true but my autistic manifesto was replying to someone who seemed to be complaining that his GM was having his fixer mess with the crew for no reason. If a runner team is stupid enough to be the problem to the fixer's rep then by the laws of the sprawl (such as they are) dealing with the problem won't blow back on the fixer. For a bunch of criminals, sprawl politics are surprisingly very "honor among thieves."
 
There’s times that Fixers might attempt to fuck you over and that’s if you’re becoming a problem and geeking their other runner teams, or fucking with their contacts. A fixer without contacts isn’t a good fixer.
A fixer, both in Shadowrun and Cyberpunk, who consistently screws clientele isn't just a bad fixer; he's gone and possibly integrated into the next batch of cheap kibble. Any Edgerunner/Shadowrunner team worth the cost of their gear would be enacting street justice on these shitbirds.
 
People bitching about fixers when there's an equal chance the GM didn't check everyone's character sheets to make sure their power levels are up to par with the campaign he's running and/or how much care the runners are supposed to put into not being caught by the surveillance states.
 
People bitching about fixers when there's an equal chance the GM didn't check everyone's character sheets to make sure their power levels are up to par with the campaign he's running and/or how much care the runners are supposed to put into not being caught by the surveillance states.
One thing GMs have to deal with when it comes to surveillance in Shadowrun is that there's so much surveillance that it's impossible for any human (or elf, ork, toll, or dwarf) to keep track of everything at once. Having worked in the security field in corporate buildings, I can tell you there's not that great of a chance of your average security wagie autistically viewing the cameras constantly, and even if they were the human mind can only process so much information at once. Even beyond that, in a small corporate building there are approximately 120-150 cameras recording at any given time, so the Security Wall (you know, the wall covered in monitors that shows the CCTV camera footage) will be showing you only a handful of the most important areas. A Spider in VR can help a lot, but generally if you're not in an important area doing crime and you don't trip alarms you have a good chance of getting off scot-free. Unless you have elites on site, then they WILL be autistically watching the monitors their whole shift, but likely only the Security Wall.

Incidentally, Paranoia has a great mechanic for dealing with this called Tension. The GM rolls every time you do something hinky and if the roll is high enough for the area, someone noticed you. even if it's not necessarily Friend Computer.
 
One thing GMs have to deal with when it comes to surveillance in Shadowrun is that there's so much surveillance that it's impossible for any human (or elf, ork, toll, or dwarf) to keep track of everything at once. Having worked in the security field in corporate buildings, I can tell you there's not that great of a chance of your average security wagie autistically viewing the cameras constantly, and even if they were the human mind can only process so much information at once. Even beyond that, in a small corporate building there are approximately 120-150 cameras recording at any given time, so the Security Wall (you know, the wall covered in monitors that shows the CCTV camera footage) will be showing you only a handful of the most important areas. A Spider in VR can help a lot, but generally if you're not in an important area doing crime and you don't trip alarms you have a good chance of getting off scot-free. Unless you have elites on site, then they WILL be autistically watching the monitors their whole shift, but likely only the Security Wall.

Incidentally, Paranoia has a great mechanic for dealing with this called Tension. The GM rolls every time you do something hinky and if the roll is high enough for the area, someone noticed you. even if it's not necessarily Friend Computer.
Or TL;DR: the easiest way to sneak into a place is to act like you belong there. Grab some uniforms, keep your head down and look like a wageslave, and nobody will notice you. Remember, at the end of the day even KE employees just want to punch the clock and go home. They won't be paying attention to the cameras any more than they have to.
 
Or TL;DR: the easiest way to sneak into a place is to act like you belong there. Grab some uniforms, keep your head down and look like a wageslave, and nobody will notice you. Remember, at the end of the day even KE employees just want to punch the clock and go home. They won't be paying attention to the cameras any more than they have to.
Exactly. "Hey, I'm really sorry, but I lost my badge and can't get in the building, can you let me in?" works wonders. At worst, the guard's going to say "No badge, no entry. Take it up with your supervisor." At best? "Sure. whatever." *Pushes a button and goes back to watching the Urban Brawl game on his commlink* A half-decent face is worth his weight in gold for this exact reason. Most of the heists I've had pulled where it was an option people don't realize a freaking clipboard and a cheap suit is almost as good as a skeleton key.

When I mention elites, I don't mean KE or Star beat cops and detectives. I'm talking Red Samurai, Firewatch, the Dawkins Institute, Jaguar Warriors, Green Berets...you know, the absolute cream of the crop as far as security, military, and law enforcement goes who are handpicked due to superior training and unbending loyalty to the organization. And even then those guys can't keep an eye on all 300+ cameras at once or be everywhere at once.
 
This was one of the reasons they de-emphasized AI in Shadowrun. I think there was some concern from a meta perspective that security AI would be autistic enough to monitor all those feeds. Hence the repeated problems with AIs going destroy-all-humans.
 
Exactly. "Hey, I'm really sorry, but I lost my badge and can't get in the building, can you let me in?" works wonders. At worst, the guard's going to say "No badge, no entry. Take it up with your supervisor." At best? "Sure. whatever." *Pushes a button and goes back to watching the Urban Brawl game on his commlink* A half-decent face is worth his weight in gold for this exact reason. Most of the heists I've had pulled where it was an option people don't realize a freaking clipboard and a cheap suit is almost as good as a skeleton key.

When I mention elites, I don't mean KE or Star beat cops and detectives. I'm talking Red Samurai, Firewatch, the Dawkins Institute, Jaguar Warriors, Green Berets...you know, the absolute cream of the crop as far as security, military, and law enforcement goes who are handpicked due to superior training and unbending loyalty to the organization. And even then those guys can't keep an eye on all 300+ cameras at once or be everywhere at once.

The Bardic Knock Spell. Knock on the door, ask who ever answers to open up. Say its important.

Flip side to this, if the place looks like its run well, you need to do your research to social engineer your way in. My current group has some members who don't get that you might need to interrogate some insiders to figure out their codewords and names to drop.

And if you're all lined up outside the gate, in assault formatation, with the map and battle already to go and the NPCs dying in battle to ensue you are facing a skeleton crew inside...that is NOT the moment to for the first time in 6 months to decide "Hey, what if we try to pretend to one of them?".
 
The Bardic Knock Spell. Knock on the door, ask who ever answers to open up. Say its important.

Flip side to this, if the place looks like its run well, you need to do your research to social engineer your way in. My current group has some members who don't get that you might need to interrogate some insiders to figure out their codewords and names to drop.
That's a good point. Obviously for low level stuff where most of your players are newbies you can get by with a minimum of legwork but if you're extracting a hotshot engineer that the company treats well and puts his office on floor 52 of a high rise (or for fantasy the Lord Commander of the Elven Army who lives in a huge castle in the capital city), you're not getting in unless you have a solid plan of attack.
And if you're all lined up outside the gate, in assault formatation, with the map and battle already to go and the NPCs dying in battle to ensue you are facing a skeleton crew inside...that is NOT the moment to for the first time in 6 months to decide "Hey, what if we try to pretend to one of them?".
I sense a story behind this one. I never had that issue, luckily, unless the rogue decided to do a small scout ahead and sabotage op. My players usually tried that first.
 
When I mention elites, I don't mean KE or Star beat cops and detectives. I'm talking Red Samurai, Firewatch, the Dawkins Institute, Jaguar Warriors, Green Berets...you know, the absolute cream of the crop as far as security, military, and law enforcement goes who are handpicked due to superior training and unbending loyalty to the organization. And even then those guys can't keep an eye on all 300+ cameras at once or be everywhere at once.
Ah. Yeah, I thought you were referring to VIP's being present for whatever reason, which would make the wage slave just punching the clock keep an autistic eye on things.
 
That's a good point. Obviously for low level stuff where most of your players are newbies you can get by with a minimum of legwork but if you're extracting a hotshot engineer that the company treats well and puts his office on floor 52 of a high rise (or for fantasy the Lord Commander of the Elven Army who lives in a huge castle in the capital city), you're not getting in unless you have a solid plan of attack.

I sense a story behind this one. I never had that issue, luckily, unless the rogue decided to do a small scout ahead and sabotage op. My players usually tried that first.

Just the usual story: "I had an idea 5 seconds ago, what do you mean I need to put in work to implement it, and you aren't going to throw away session prep for something I'm certainly going to lack the patience to follow through on?"
Party is fighing a mercenary unit trying to topple a neighboring realm. The party runs into trouble at the new border check points, Rebels offer to pay the Party to help them topple the region, but the unit is flavored to be an actually competent Lawful-Evil military force with uniforms and everything. To give the party a narrative weakness to exploit, the unit is a core of elites & veterans supplemented by mostly greenies, convicts, and local recruits (who are just bandits). There was a small theme of the convicts and locals being used as cannon fodder by the elites, and growing resentment about that. I some notes to be fleshed out if the party did any looking at that what so ever, they'd quickly see the locals and criminal brigades (or at least section) could be convinced to sit out the fighting or even change sides. Party of course gives zero shits about the people they are killing - which is fine, and why it was just notes.

Anyway, the individual elements had unit names & mottos, individual uniforms, officers & NCOs auto-generated. I had exact numbers of soldiers just incase they wanted to wage a war attrition. Everything in place just in case the party doesn't want to solve the problem with murder, because one of the players before the campaign starts has been going on about how great it is that D&D lets you think outside the box to solve problems and you don't always have to fight everything. So I make sure they have low-combat (well, low party involved combat) path to success. I later learn what meant by this was they just start combat by telling the enemies to surrender.

Anyway, they are players so naturally they only use violence to solve their problems, which is the expected path. After cutting a bloody swath through the ranks of the invading force, they finally get to attacking their HQ. They did almost perfect in the approaching assault. Cut off their fortified base from reinforcements. They knew about the secret passage through the walls. Sliiiightly fuck up using it, but not in anyway that brings immediate negative consequences. Basically every tool for success they could get (without talking to or observing their opponents), they had so its not like they are in a desperate situation. Then after they burst in to the first room, murder everyone, and while still covered in blood from those guys... only then does one of the party members say "Hey! What if we try to blend in and tell them we're part of the garrison?". This is the final chapter - I'm not fleshing out those notes and everyone and everything is ready for the assault. There is no reasonable way for the party have any useful social knowledge and its already been narratively conveyed that everyone has dogtags and names recorded in a roster. I suggest to them "You don't know anyone's names, you talked to one prisoner, and everyone is on edge because they are beseiged, and you think you can bluff your way in?". They still want to do it, so I let them try, and naturally they fail at the first "What unit are you with?" because they never so much as bothered watching a check point to see how they interact with each other. Rather than let them continue to flounder and fail, I have the NPCs start combat because they have zero chance of success and they're just dragging things out.

Half the party gets pissy about being "Railroaded" when the response of soldiers in a besieged fortification to strangers in torn and blooded uniforms who don't answer to challenges as expected is to draw steel.

For my part I was cutting them more slack than they should have gotten when making their initial breech (noisy entry, noisy battle, but it was on a different floor and was trying to give them rewards for thinking because they sent the non-clanking mage in to make the first kills) and so apparently they felt they had been given expectations of being able to metal gear solid the whole area. So I should have been consistent in rulings and had the guards in the next area attack them in the breech room. And I also made the NPCs a little more trigger happy than they might have been, starting combat instead of sending a runner to a commanding officer, because that was just going to drag things out for the same conclusion.

They also got pissy because I guess I was supposed to have read their minds and didn't give them quest markers about how to let them do the ground work to be able to implement this idea before they had come up with it.

tl;dr: They were mad they came up with a clever idea but didn't want to put in any effort besides a single skill roll to make that idea happen.
 
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