More than 11 years and different characters are played completely differently too. Yoshi almost took a major recently and Pikachu could easily do it if Axe was a little more skilled, he's probably a better overall character than Falcon. What is it with this board? Is the reason everyone thinks the same thing because they're worried about downvotes? Seems silly to me.
It largely doesn't matter if some characters are played differently, the Top 8 is heavily dominated by the same few people playing the same few characters. I've singled out EVO but this is the same for all "smash majors".
Example
Evo 2018.
Leffen, Fox (1st), Armada, Fox (2nd), Plup, Shiek (3rd), Hungrybox, Jigglypuff (4th).
Evo 2017.
Armada, Peach/Fox (1st), Mango, Fox (2nd), Hungrybox, Jigglypuff (3rd), Mew2King, Shiek/Fox/Marth (4th)
Evo 2016.
Hungrybox, Jigglypuff (1st), Armada, Fox/Peach (2nd), Plup, Shiek/Fox (3rd), Mango, Fox/Falco (4th).
Evo 2015.
Armada, Fox/Peach (1st), Hungrybox, Jigglypuff (2nd), PPMD, Falco/Marth (3rd), Plup, Shiek/Samus (4th)
Evo 2014.
Mango, Fox (1st), Hungrybox, Jigglypuff (2nd), Armada, Peach (3rd), PPMD, Falco (4th).
Evo 2013.
Mango, Fox/Falco (1st), Wobbles, Ice Climbers (2nd), Hungrybox, Jigglypuff (3rd), Armada, Peach (4th).
That's top 4 for every recent Evo, just look how many fucking times you see the words "Fox", "Armada", "Hungrybox, Jigglypuff", "Plup", and "Mango". The biggest upset this game has had in a huge number of years was someone showing up to a tournament with some Ice Climbers bullshit in 2013 and they still couldn't beat Fox. The top 4 in
SIX YEARS is occupied by
EIGHT PEOPLE (and one of them, Wobbles, is a fluke). Fucking "Armada" is in the top 4 for ALL SIX YEARS STRAIGHT.
Comparing to 3S.
Evo 2003.
1st - KO
2nd - Daigo
3rd - KSK
4th - Ino
Evo 2004.
1st - KO
2nd - Diago
3rd - jwong
4th - Raoh
Evo 2005.
1st - Nuki
2nd - Jwong
3rd - Nitto
4th - Mester
Evo 2006.
1st - Nitto
2nd - Issei
3rd - Nuki
4th - Mester
Evo 2007.
1st - Nuki
2nd - Tokido
3rd - Calipower (Alex Valle)
4th - Makoto Mike
Evo 2008.
1st - Nuki
2nd - Jwong
3rd - Amir (Amirsaleh)
4th - Tokido
You don't have anything resembling the shenanigans in Melee here. Even though you have some repeats you have nearly
100% more diversity in the top 4 (15 top 4 in 3s vs Melee's 8 top 4s). This only gets worse as you go into Top 8, but I only have so much time.
Many SFV players say they wish they were playing other games really. Adapting to other games doesn't mean enjoying it and remember that Mew2King was once the best player in both Brawl and Melee too. Lots of Melee players can play Ultimate and have proven they do alright, it's just a matter of personal enjoyment and isn't that what you're saying people should play games for? I've never did it for money and quit when things weren't fun to me so why does everyone have a stick up their ass, lol
Third Strike has features that should probably be in SF6 but these are very simple things to add. SF's current problem is the game is too offensively balanced (as in, Offensive/Rushdown has little risk and large reward) and that you don't have many (or any) defensive options when being attacked. This can easily be mitigated by adding in defensive options (parries are great, but you can also add moves with "armor", push blocks, or something entirely new). There's also the issue of input lag which is also very easy to fix (SF5 literally adds "online" lag to "offline" matches, so just turning this off would go a long way). These changes would add depth to the game and make it more offensive/defense balanced like 3S was.
Melee's features aren't "balance" oriented, they're re-inserting glitches into the game. Wavedashing is nonsense that is unfun to do or play against. It negates tons of penalties and gives already mobile characters even huger mobility.
Want to dash throw and not be vulnerable if you miss? Wavedash.
Want to attack and not be vulnerable to follow up? Wavedash.
Want to instant edge grab? Wavedash.
Want to move forward while still having access to standing normals and smashes? Wavedash.
Want to jump onto platforms without losing any mobility? Wavedash.
Want to land from a jump and negate all landing lag? Wavedash.
These are all specific situations that are
supposed to generate an opening for your opponent if you do them incorrectly (missing a throw, whiffing an attack, trying to ledge position, changing position via jumping) or to be a trade off (your moves change while moving) that are all negated by wavedashing. This does not increase the depth of the game at all and makes wavedashing the most absurd, mega useful tool that you could ever have in Melee and is a pretty core skill to have.
A great solution that actually added depth to smash is putting Parry/PerfectShield into Ultimate. It's a very good risk/reward option at a high level of play, compared to Wavedashing that is very little risk and super huge reward.