Subnautica - Undah Dah Sea (you die)

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Early access but full price
Missing like 65% of the planned content
Deleted entire concept of combat from the game for retarded ideological reasons
EULA practically declares ownership of your soul

Goyconsoomer sloppers are eaten good.
And again, in a game about exploration, it sure would be weird if there were something like a giant billboard that popped up in your path completely killing any immersion you might have had. Oh wait...
subn.png
 
See it's funny you say that.... because that's the entire theme of S2, but turned on its head. The awoken survivors by NoA pretty much all accepted that this new planet was theirs to settle and they wanted to do it peacefully by the books. Only this one bitch who is going world tree crazy is like, "don't you get it? It's RULES OF NATURE retards!" Except she extrapolated that logic into "humanity is inferior because it's eat or be eaten, and we REFUSE TO EAT! So we would die out." So she does some heken terrorism and sabotaged their colonization efforts.
Wind blows, rain falls, the strong prey on the weak. All is as it should be.
 
This sanctimonious retardation from the studio is nearly embarrassing enough to make me wonder how Outer Worlds 2 turned out.
 
The devs posted a response on the Subreddit. Archive
Hello Subnauts,

First, thank you for taking the time to share your feedback with us since launch. We have been reading your reviews and comments carefully, and we understand that there are several concerns we need to address more clearly.

We also understand that some recent comments from our team made players feel ignored or dismissed. We are sorry for that. Early Access should be a conversation with our players, not a one-way explanation from the development team. Your feedback matters, and we do not want any part of our communication to make the community feel otherwise.

There are three areas we want to speak to directly.

First, we understand that creature balance needs work. Right now, some predator encounters feel more frustrating than tense or exciting. Mitigation tools are not always clear, reliable, or satisfying, and players do not always have enough confidence in how to respond when a creature attacks. This is not the experience we want.

We are actively working on improvements to creature behavior and player mitigation tools. Upcoming changes will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. These changes will be delivered over a series of upcoming patches.

Second, we have heard the strong request for more direct ways to deal with hostile creatures, including the ability to kill them. We understand where that request is coming from. When avoidance and mitigation tools do not feel effective, it is natural for players to want a more decisive solution.

Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.

Third, we want to be clear about how we view Early Access. Early Access is not only about collecting bug reports. It is a collaboration with the community. We will not always be able to make every requested change, but we do have a responsibility to listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.

In the coming weeks, we will be delivering a series of improvements aimed at addressing the concerns we are hearing from this community. We hope those changes will demonstrate that we are listening and that we are committed to working with you to make Subnautica 2 the best game it can be.

Thank you again for your honesty, patience, and passion for the game.
 
The game is enjoyable in itself, especially with a friend and so far the retardation from Below Zero is not there in great quantities, thank God.

I noticed that after the Dev sperging on guns they are in damage control with the patchlog just released, whilst I don't mind there being no guns, I hate that there just had to be someone acting smug and snarky about it because the enemy mobs can genuinely be really annoying while basebuilding and having to pop flares all the time is a chore while some sort of repellent would be nice, like in the form of a base modification that sends pulses/sonar to deter enemies.

It's undeniably a successful launch, I think to some degree there has been some tard wrangling from higher up in Krafton to exclude more egregious cases of libtard/wokeslop Gameplay and Story choices, whether that holds for future updates, ... Time will tell.

What does bother me is how a game in active development for at least 4 years can still be this barren in terms of content and progress, it's not like they didn't already have 2 previous games with ideas, assets and experience to work with.
 
The devs posted a response on the Subreddit. Archive
That's funny that they made a copy paste Reddit post of their Official community post from their own website(it's an archive that's readable).The entire post is barley contained seething with some half assed promises but a couple of funny parts to point out.
We also understand that some recent comments from our team made players feel ignored or dismissed.
>Sworry one of R smol bean devs had a melty :'/
>Xey forgot xey weren't on bluesky
>We're not actually going to apologize though
>Smol Indy studio pls understand :3

Disingenuous fags
Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong.
>We didn't say you're wrong
Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat.
>But you're wrong lol
We believe that this is part of what makes the game unique.
>Ignore that the previous games had lethal measures
>Those were unintentional anyways
>You were always supposed to be defenceless
>Again we're not saying your wrong (x2)
>But you are and we're doubling down (x2)

However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.
Annnnd they lost the plot. Niggers, I can see the marrowbreach swimming at me, it's perfectly readable and fair. Same with the parasites and the leviathan, That's not the issue. The issue is I have no measure of response outside of *boop* it with the resource cannon, Which doesn't to actually do anything to some creatures short of making them stop and stare at me like I just called it's mother a whore. Which doesn't feel like a natural reaction, if they at least recoiled and immediately swam away I would go.
>Oh! Force gun hurts bad fish and makes them leave
>I now have a multifunctional tool
>I'll remember this for later

But they won't even commit to making that change. They want you to waggle flares at things like a retard because despite saying they want community feedback, they don't actually want input on the game. They just want asspats and to be affirmed as the goodest xoys and xirls. Just for a spergy comparison. light-year frontier, a almost entirely passive farming sim and a earth day partner, let's you actually kill things.

Edit:
I noticed that after the Dev sperging on guns they are in damage control with the patchlog just released, whilst I don't mind there being no guns, I hate that there just had to be someone acting smug and snarky about it
Its not even about guns, maybe some new tourists are asking for that but I and others want what we had.
>Let the basic tool damage and deter creatures
>Emp and stun traps/charges
>Lure and stun torpedos
>Repulsion gun

All of this was in the previous games and made sense as we didn't get conventional weapons but these were a good stand in that fit the narrative. These people are so pretentious they have forgotten that deterrent doesn't have to me GUN.
 
I wish enemy damage was something other than 2% of your hp or literal cutscene. I do not give a single shit about common enemies outside of the infected parasites because they don't hurt me and it's frustrating. I want to be nervous about exploring a derelict or venturing through new waters and it's hard to get immersed when I know the new big bad fish is going to gently lick my ass while I scan some new tech.
 
Are these the most cucked devs around? Even tranny devs like violence and let you kill shit in their games usually, this is next level faggotry.

I repeat: They added a vegan menu to the previous game in which you're routinely eaten alive by apex predators who probably voted for Trump. Unknown Worlds simply has to find new ways to double down on their sanctimony with each release. Subnautica 3 will surely be promoted by an interview in which a developer intends to fix their biggest regret of having not made the protagonist of each game a trans person.
 
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