OutInTheRain
kiwifarms.net
- Joined
- May 6, 2022
I understand the strategy behind it. Go put out a game and drip feed content to keep it in the news cycle for the next two years. Every time you put out a patch, streamers play it and you gain more sales. However, it does not work in an iterative sequel. People know what to expect. An iterative sequel should have all the things at launch, as the previous entry had at end of life.Early access is crazy. No one can convince me buying a game before full release is worth it anymore, especially when the meme of developing the game alongside community input is so blatantly disregarded.
If you don't then you're using EA to pad development time and generate revenue before being able to ship a completed product. Since you're using EA to pad development time, you can't exactly pivot to player demands and feedback. On top of that, I imagine adding something like being able to stab wildlife would require reams and reams of new code and animations, which would slow down dev time. So it's a fundamental flaw in the game design itself. Let people kill underwater horrors!