Stop Killing Games (EU edition) - Moldman vs. Publishers

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
It's probably been asked a lot before, but why do publishers want the ability to kill games so bad? It just seems to fuck them over like Concord and that other one Highguard. Instead of making a few people happy they don't have a game anymore.
People gave some wild reasoning, but it mainly comes down to the fact that once games dip low enough it is just not worth it financially to keep the servers running. It's not just the hardware, but keeping people to moderate it (else it will be colonized by degenerates) and someone who knows how it works to patch the occasional security fix. With new laws publishers fear that it will be bundled with things that make them liable to lawsuits or waste their money. Plus leaving code out for someone else to use can become an IP nightmare, like when the Yakuza devs didn't want people to mod the game since it can hurt the name of the celebrities in the game.

The only games I see doing it as a "strategy" are the various yearly Nigger ball games that are limited to a single publisher.
 
People gave some wild reasoning, but it mainly comes down to the fact that once games dip low enough it is just not worth it financially to keep the servers running. It's not just the hardware, but keeping people to moderate it (else it will be colonized by degenerates) and someone who knows how it works to patch the occasional security fix.
Those are all fake reasons the gaming industry likes to give.
Nobody is asking devs or publishers to moderate private servers, pay for them, or fix security issues.
No sane person believes that the people calling someone "Nigger" in a Quake 2 lobby represent or damage id Software.
With new laws publishers fear that it will be bundled with things that make them liable to lawsuits or waste their money.
Again this is an obvious lie on the part of the gaming industry.
I can't even conceive of a case where a dev is getting fined by the government for a game they haven't sold for years and no longer support in any way. Laws are usually not retroactive.
Plus leaving code out for someone else to use can become an IP nightmare, like when the Yakuza devs didn't want people to mod the game since it can hurt the name of the celebrities in the game.
Regarding celebrities in video games, those models will get ripped and used for everything degenerate imaginable. Any celebrity who allows a video game to use a model with their likeness shouldn’t have some special expectation that the model will be super protected.
A public figure does not own the exclusive right to their likeness.

How is this an IP nightmare?

I don't see how a private server is an IP nightmare.


You named some reasons the lobbying groups claimed publishers really care about, but you’d have to be a complete fool not to realize they’re all lies.
They spent enormous amounts of money and time to transform games into products with a kill switch. That wasn’t some natural accident or a side effect of some other feature.
 
Last edited:
No, anime companies in Japan really do not like you having access to their stuff without paying, very much unlike the porn industry. Anime is available "for free" thanks to the efforts of dedicated fans.
Yea thats pretty delusional, emulators which are far more work to create and have far more reason to be preserved regularly get stomped on by IP law but somehow like 50 different pirated anime streaming sites are up at any given time
 
Yea thats pretty delusional, emulators which are far more work to create and have far more reason to be preserved regularly get stomped on by IP law but somehow like 50 different pirated anime streaming sites are up at any given time
Nintendo has a functional branch based the US that does all of its buisness there, and they take orders from Japan HQ. Most animation studios do not, and work through US based distributors, who typically understand that fighting piracy is a losing game and not worth the money it costs. Now that you have your answer, go back to playing your gay spaghetti code roleplay game instead of insinuating that shitty seasonal light novel isekai is a conspiracy to make people gay, have interracial relationships or whatever.
 
Nintendo has a functional branch based the US that does all of its buisness there, and they take orders from Japan HQ. Most animation studios do not, and work through US based distributors, who typically understand that fighting piracy is a losing game and not worth the money it costs. Now that you have your answer, go back to playing your gay spaghetti code roleplay game instead of insinuating that shitty seasonal light novel isekai is a conspiracy to make people gay, have interracial relationships or whatever.
You're only seething because you know as well as I do that content is profoundly bad for you, and is free for a reason.
 
No, anime companies in Japan really do not like you having access to their stuff without paying, very much unlike the porn industry. Anime is available "for free" thanks to the efforts of dedicated fans.
Their entire industry revolves around internalism first and fourthmost, so their revenue is never factored around global releases. They hate fanslations and shit mostly because they're afraid of their own population catching on than extra revenue not coming in. Licenced export of animanga literally only benefits the greedy fucks pushing it in their external regions because looking particularly at Crunchy - none of their supposed core employees are paid shit which is quite contrary you'd think would happen.
 
Their entire industry revolves around internalism first and fourthmost, so their revenue is never factored around global releases. They hate fanslations and shit mostly because they're afraid of their own population catching on than extra revenue not coming in. Licenced export of animanga literally only benefits the greedy fucks pushing it in their external regions because looking particularly at Crunchy - none of their supposed core employees are paid shit which is quite contrary you'd think would happen.
Yeah, more or less, basically only ones that actually get money in western markets are long running mainstays, as consumption habits are very different between Japan and the West. There are plenty of really popular manga and to a lesser extent anime releases that just aren't making the jump. The fact that the real money in Japan is in the manga side, also makes it harder, and I don't think the west could support the magazine releases.
 
Yeah, more or less, basically only ones that actually get money in western markets are long running mainstays, as consumption habits are very different between Japan and the West. There are plenty of really popular manga and to a lesser extent anime releases that just aren't making the jump. The fact that the real money in Japan is in the manga side, also makes it harder, and I don't think the west could support the magazine releases.
Just isn't the market for it, since for the past 60ish years OUR side of the ocean never bothered with comic book magazines due to the concept being too short-sighted to the Nuka-Cola brains prior to the golden era & profiteering.

There JP makes up for their toy advertisements is by now, offering official localization of figure exports using what I call the local-equivalent of MSRP that ignores the actual current exchange rates. Why bother trying to sell a $5 comic when you can effectively upsell a $40 action figure for $100? And the shit absolutely sells out.
 
There JP makes up for their toy advertisements is by now, offering official localization of figure exports using what I call the local-equivalent of MSRP that ignores the actual current exchange rates. Why bother trying to sell a $5 comic when you can effectively upsell a $40 action figure for $100? And the shit absolutely sells out.
Absolutely, it's why you'll never fail to see whatever Gundam gets released in English, because while you'll not make that much money from the movie/show/etc. but selling Gunpla, absolutely, it's the gift that keeps on giving.
 
Absolutely, it's why you'll never fail to see whatever Gundam gets released in English, because while you'll not make that much money from the movie/show/etc. but selling Gunpla, absolutely, it's the gift that keeps on giving.
And JPY 2000 vs USD20 at Target are entirely opposite beasts. And We're NOT even gonna go into Hobby Lobby where the same thing is USD40.......
 
It's probably been asked a lot before, but why do publishers want the ability to kill games so bad? It just seems to fuck them over like Concord and that other one Highguard. Instead of making a few people happy they don't have a game anymore.

In the case of bombs that flop super hard, i.e. Concord, it's probably to ensure that they can secure tax write offs for them. Does attempts of pirate servers of dead games invalidates an attempt at such tax write offs, which was why Sony was super quick to DMCA people that make Concord private servers?
 
Back
Top Bottom