SsethTzeentach - Hey hey people

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It sounds like a better game since the resource management is per day so you can't fuck yourself for an entire run by letting someone die, though he does add that sanity consumables are limited so maybe it can still happen?
After a day of playing, doesn't really seem like an issue. You're constantly managing it but there's interactables for this in the world everywhere, so you can pretty much always just kick a dumpster to get your anger up or whatever. The drugs mainly come into play for e.g. chilling out after a conversation where you picked all the stressful answers. And items (with the exception of ammo in your gun/gas thingy) seem to be bound to the day you collect them on--meaning you can't bring them with you anyway--so by the time you're done with conversations you'll also be done with the day, and new stuff will spawn on the next one.
 
I torrented Pathologic 3 to try it out and I can't say it is all that impressive. My issue mostly lies with the apathy/mania mechanic, since it's obnoxious to manage due to dialogue options ALSO affecting it. Which would've been fine, if the game wasn't written by Russian theater kids and seemingly normal dialogue options give you mania. There were few times when actually answering the question instead of acting confused would punish you. There was also a time when I continued someone's line of thought in a way that wasn't at all rude or impatient, but it still punished me with mania and made my HP slowly drop because of it. Showing ANY kind of motivation or enthusiasm gives you mania.

Every part of the town being separated by a loading screen was also extremely disappointing. Plagued areas also can turn into a lame monster chase. The game also pretty much immediately throws you into all the weird shit immediately, so there is no real build up or anything. MC is a fun character, but it's an entry where you're actively punished for choosing entertaining dialogue options. Not even punished by consequences, since more often than not NPCs just ignore what you said and you just get punished by the sanity mechanic.

These are my first impressions so far, but I honestly don't know if I'll continue playing this.
 
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I torrented Pathologic 3 to try it out and I can't say it is all that impressive. My issue mostly lies with the apathy/mania mechanic, since it's obnoxious to manage due to dialogue options ALSO affecting it. Which would've been fine, if the game wasn't written by Russian theater kids and seemingly normal dialogue options give you mania. There were few times when actually answering the question instead of acting confused would punish you. There was also a time when I continued someone's line of thought in a way that wasn't at all rude or impatient, but it still punished me with mania and made my HP slowly drop because of it. Showing ANY kind of motivation or enthusiasm gives you mania.

Every part of the town being separated by a loading screen was also extremely disappointing. Plagued areas also can turn into a lame monster chase. The game also pretty much immediately throws you into all the weird shit immediately, so there is no real build up or anything. MC is a fun character, but it's an entry where you're actively punished for choosing entertaining dialogue options. Not even punished by consequences, since more often than not NPCs just ignore what you said and you just get punished by the sanity mechanic.

These are my first impressions so far, but I honestly don't know if I'll continue playing this.
I think I got quite a bit further than you did but I basically agree. It is in fairness a really hard concept to pull off and I felt they did sincerely try, they just failed.

For me the time travel and to a lesser extent buggy quests is what really flopped. I had assumed, generally, that if you re-do a day its a complete clean slate, that you need to plan out your actions to get a perfrect storm of things done, and if you fail to reproduce the appropriate outcomes at the end of the day it would invalidate future days (but that you could possibly re-try that day until you got it right).

This isn't the case at all. What happens is when 'threads' (quests) are completed, they stay completed unless you manually un-complete them upon restarting a day. So instead, if you accomplish something in a day it simply stays completed. There is no time management aspect whatsoever, you just need to break some more mirrors to recharge your time juice and not die or saveload excessively, and you can simply keep re-doing a day until you complete all the quests, as if there are 5 or 6 of you running around simultaneously doing things.

This is really lame and killed the game for me because they have the framework in place to have possibly done what they said they did, which would have been really cool, but they simply falsely advertised and I guess hoped they would garner positive reviews from dumb people who didn't actually finish the game but wanted to pretend to be part of the current thing

Honestly the seth video is kindof just an advertisement disguised as content, I doubt he really played it either

edit: Yea so the achievement for reaching (not completing) the 6th day (out of 12 days) is at 10%, thats the first day where you actually need to slow down the plague at all to unlock it, 90% of these niggers leaving positive reviews probably basically didn't play the game at all
 
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Well, I'm really enjoying it.
Major changes do automatically invalidate some future events, but this applies mainly to certain major thoughts that get their own external thought outside the day circle. This is of course buggy and weird because it's a Pathologic game, though. Young Vlad is currently both alive and dead in my run and I've spoken to him in a meeting while he was standing next to a small child who was very happy about having drank his blood.
The time... management? aspect mainly comes to a head in the last couple of days where you start needing to jump around a lot more. Up until then yeah you basically have infinite amalgam and I think it basically serves as a slight pressure to encourage you not to overwhelm yourself by jumping around too much at the start.

Mania from dialogues isn't really a punishment since mania is nearly purely positive and something you almost always want to be running around with at like 50%. Sometimes you may want to cool your shit a little if you notice a conversation is really firing him up so you're likely to come out approaching a heart attack, but I think that's fun.
Plus it's something you're likely to get a feel for since you'll often go through a given conversation a couple times so you have a chance to play with your responses. Especially stuff that happens near the start of the day; you might wanna pump the heat a little on purpose so you can zoom outta there afterwards.

Major apathy from conversations on the other hand is a big deal, but that's pretty rare and usually something you get by deserving it, like repeatedly lying to a couple about their child being alive. And those situations are also just about the only reason you're carrying a couple big bottles of emergency mania juice around, which you always get for free every day in the Stillwater.
 
pyro having to explain that the french girl isn't real
pyro when sseth calls in the french girl as a surprise witness
Pyro when he discovers sseth submitted all the image sets of pyro cosplaying as girls as evidence just to make them show it all in court
 
I torrented Pathologic 3 to try it out and I can't say it is all that impressive. My issue mostly lies with the apathy/mania mechanic, since it's obnoxious to manage due to dialogue options ALSO affecting it. Which would've been fine, if the game wasn't written by Russian theater kids and seemingly normal dialogue options give you mania. There were few times when actually answering the question instead of acting confused would punish you. There was also a time when I continued someone's line of thought in a way that wasn't at all rude or impatient, but it still punished me with mania and made my HP slowly drop because of it. Showing ANY kind of motivation or enthusiasm gives you mania.

Every part of the town being separated by a loading screen was also extremely disappointing. Plagued areas also can turn into a lame monster chase. The game also pretty much immediately throws you into all the weird shit immediately, so there is no real build up or anything. MC is a fun character, but it's an entry where you're actively punished for choosing entertaining dialogue options. Not even punished by consequences, since more often than not NPCs just ignore what you said and you just get punished by the sanity mechanic.

These are my first impressions so far, but I honestly don't know if I'll continue playing this.
OG Pathologic will always be the best Pathologic, for several key reasons:

1.) All three campaigns are playable in one game, no need to pay for separate games just so you can play as all the characters.

2.) Dankovsky is a fucking BADASS 1900's Terminator who wipes out an entire death squad of rogue soldats and has cool thermal vision.

3.) Gameplay loop is the definitive urban Gopnik hunting sim, you get to exterminate hordes of raging AIDS-ridden retards with extreme prejudice.

4.) Glorious early 2000's Russian jank, will always beat gay Unity engine in terms of pure aesthetics.

5.) You shoot your sawed-off shotgun with one hand, like a real man.

6.) Artemiy cures the plague with based alternative medicine, beats out Big Pharma's faggotry.

7.) You can play as Klara and wipe out all heretics with your magic jazzhands of death.
 
Is he actually being sued by Pyrocynical
This is one of the few instances in recent years when I raised my eyebrows at something I read on the webs. Used to watch Pyro a lot back in my younger years and stopped around the time when his streaming/slop era started. Looked it up and Ive found some clips of Pyro reacting to Sseth and it... it just feels really wrong to react to such a clip, I dont know how to properly put it in the words. Watching Pyro turn a 10 minute clip into a 20-30 minute one felt like a brief glimpse into our degeneration as a species on a more primal level
 
First a pre release pathalogic video and now the mandy lore drops, he's certainly changed meds because some wires are definitely getting crossed.
Also kino meme
Hey hey Newsom .jpg
 
Wonder what he's hooked on nowadays. Still, it's a nice return to form. Being reminded of Synthetik 1&2 rustles my jimmies, but it's still a decent review.

I am still not over how the devs, especially that fag, Shrike, handled the 1st game, and his famous "You're playing the game wrong" attitude whenever anyone called him out on this shit. That game didn't even have PvP in any capacity, yet they proceeded to nerf anything that stood out as remotely fun to use. And what of Synthetik 2? The balance treadmill continues. The Commando got his blade nerfed because he was "a one-trick," as if having a devastatingly effective build identity in a PvE roguelite is somehow a problem that needs solving. Summon builds overperformed, so those got the treatment too, with the devs openly stating they'd go for "lighter nerfs first before heavier nerfs if required," like they're managing some kind of competitive esports meta rather than a game where the only person getting stomped is a bunch of robots.

And it's not even just the patching this time. With S2, the philosophy got baked into the architecture itself. Fewer items, more "balanced" loot pools, attachment slots locked to weapon types because that's more logical or whatever. Everything is tidier. Everything is more intentional. Everything is more boring. You can't accidentally stumble into a broken synergy anymore because the possibility space was quietly fenced off before you even got there. They fixed the junk tier items, sure, but in doing so they also quietly murdered the ceiling. Nothing carries a run on its own. Nothing makes you slam your desk and go "what the hell, this is insane." The highs flatlined to kill the lows, and what's left is something you can play for two hours and feel absolutely nothing about.

Four and a half years in Early Access. Engine changed at least once. Systems gutted and rebuilt so many times that the people who bought in early basically beta tested four different games without signing up for any of them. The full release estimate of 2025 came and went and the store page apparently never got the memo. We're into 2026 now.

The really gutting part is that S1 was special in a way that almost certainly couldn't have been planned. It was a first project from a tiny team and the constraints they were working under forced this chaotic, unpredictable item ecosystem that nobody would have deliberately designed. The jank was load-bearing. The broken synergies were the point. And instead of recognising that lightning in a bottle quality and protecting it, they spent years patching it into submission and then built a sequel that solved all the "problems" and lost the soul completely in the process.

Nobody remembers any of the five Mag47s they picked up. They remember the run where everything clicked in a way it probably shouldn't have, and they felt unstoppable for twenty minutes. That's what they keep chasing. That's what Shrike has been systematically removing from his own game, in both instalments, for years. And he'd probably tell you you're playing it wrong for wanting it back.
 
I can't wait for Sseth's dickriders to absolutely pump up mindless reviews and glaze praising an inferior sequel.

Sseth's vid is good, but it's giving the game more credit than it should. S2 is very bland compared to its predecessor.
He opens by admitting he's been arguing with a dev since early beta, then uses that as proof he's qualified to praise it. That's the whole thing right there. Years of access, personal contact with the people making it, a weapon named after him in both games as a thank you, and he wants "as good, if not better, than one" taken at face value. The relationship he calls proof of his harshness is exactly what makes the conclusion worthless. You don't get to be the insider and the impartial observer. There's got to be some heavy in-group bias skewing him away from any genuine feedback or criticism he would otherwise have.

It just sounds disingenuous as a reviewer, which I guess isn't new to him since he's in this for the clout. Not that I want to give him flack for it now of all times, since I haven't all the previous times when this became apparent. He's still cool in my book.
 
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