I torrented Pathologic 3 to try it out and I can't say it is all that impressive. My issue mostly lies with the apathy/mania mechanic, since it's obnoxious to manage due to dialogue options ALSO affecting it. Which would've been fine, if the game wasn't written by Russian theater kids and seemingly normal dialogue options give you mania. There were few times when actually answering the question instead of acting confused would punish you. There was also a time when I continued someone's line of thought in a way that wasn't at all rude or impatient, but it still punished me with mania and made my HP slowly drop because of it. Showing ANY kind of motivation or enthusiasm gives you mania.
Every part of the town being separated by a loading screen was also extremely disappointing. Plagued areas also can turn into a lame monster chase. The game also pretty much immediately throws you into all the weird shit immediately, so there is no real build up or anything. MC is a fun character, but it's an entry where you're actively punished for choosing entertaining dialogue options. Not even punished by consequences, since more often than not NPCs just ignore what you said and you just get punished by the sanity mechanic.
These are my first impressions so far, but I honestly don't know if I'll continue playing this.
I think I got quite a bit further than you did but I basically agree. It is in fairness a really hard concept to pull off and I felt they did sincerely try, they just failed.
For me the time travel and to a lesser extent buggy quests is what really flopped. I had assumed, generally, that if you re-do a day its a complete clean slate, that you need to plan out your actions to get a perfrect storm of things done, and if you fail to reproduce the appropriate outcomes at the end of the day it would invalidate future days (but that you could possibly re-try that day until you got it right).
This isn't the case at all. What happens is when 'threads' (quests) are completed, they stay completed unless you manually un-complete them upon restarting a day. So instead, if you accomplish something in a day it simply stays completed. There is no time management aspect whatsoever, you just need to break some more mirrors to recharge your time juice and not die or saveload excessively, and you can simply keep re-doing a day until you complete all the quests, as if there are 5 or 6 of you running around simultaneously doing things.
This is really lame and killed the game for me because they have the framework in place to have possibly done what they said they did, which would have been really cool, but they simply falsely advertised and I guess hoped they would garner positive reviews from dumb people who didn't actually finish the game but wanted to pretend to be part of the current thing
Honestly the seth video is kindof just an advertisement disguised as content, I doubt he really played it either
edit: Yea so the achievement for reaching (not completing) the 6th day (out of 12 days) is at 10%, thats the first day where you actually need to slow down the plague at all to unlock it, 90% of these niggers leaving positive reviews probably basically didn't play the game at all