Sony hate thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
SIE is being run out of California and are calling the shots for Playstation. The Crunchyroll deal and capital infusion into Kadokawa have nothing to do with them and are being handled by Sony themselves and other subsidiaries.
The thing is ,is that the other branches of sony, playstation included have less autonomy from the parent company compared to before. The parent company has been calling more shots. When the CEO came in to power in 2018 he stated that it was his goal. He also was known to be one who always cut excess at the company as a whole, so he demanded closures of underperforming studios and older services.
yoshidabio.png




The crunchy roll deal does have a direct effect over playstation because they've been wanting to partner games and anime together for quite awhile. It's heavily rumored that anime series are going to be now tied to a new tier of PS+ because of what's going on in other regions. They ended regular movies and film being sold on the Playstation Store, but then started new test programs in other markets.

 
The thing is ,is that the other branches of sony, playstation included have less autonomy from the parent company compared to before. The parent company has been calling more shots. When the CEO came in to power in 2018 he stated that it was his goal. He also was known to be one who always cut excess at the company as a whole, so he demanded closures of underperforming studios and older services.
View attachment 2536999



The crunchy roll deal does have a direct effect over playstation because they've been wanting to partner games and anime together for quite awhile. It's heavily rumored that anime series are going to be now tied to a new tier of PS+ because of what's going on in other regions. They ended regular movies and film being sold on the Playstation Store, but then started new test programs in other markets.

Yes, Yoshida has been making cost cutting necessary to keep Sony afloat. That his little to do with how each individual subsidiary is actually run. SIE doesn't call the shots at Sony Music of Japan and Vice Versa. They may both benefit from the deal in the long run, but each subsidiary still has its own priorities and leadership. All this being said, one fear surrounding the acquisition of Crunchyroll is Sony imposing ever more censorship on Japanese anime, either during the localization process or even during production, leading to more bullshit like what Funimation (also owned by Sony) and Crunchyroll themselves pull on a regular basis, so its not like they are immune to this shit.
 
Yes, Yoshida has been making cost cutting necessary to keep Sony afloat. That his little to do with how each individual subsidiary is actually run. SIE doesn't call the shots at Sony Music of Japan and Vice Versa. They may both benefit from the deal in the long run, but each subsidiary still has its own priorities and leadership. All this being said, one fear surrounding the acquisition of Crunchyroll is Sony imposing ever more censorship on Japanese anime, either during the localization process or even during production, leading to more bullshit like what Funimation (also owned by Sony) and Crunchyroll themselves pull on a regular basis, so its not like they are immune to this shit.
Yes they have their own leadership to an extent, but everything in house is now a pretty major project. They want their own studios to make movie tie-ins for games and they have a whole bunch of brand unification stuff to keep everything consistent. You also have properties like Spiderman and others that now are more heavily involved with Disney because they've cut deals with them and other companies for shows. So the games themselves have to be reflective of the other co-developed media. Because it needs to properly reflect the work that other branches of the company are doing. The games have to advertise the movies and the movies have to advertise the games. It's certainly more restrictive than they were before.

In which they opted to not update the security? I don't think it would not that expensive as well. Either way, judging from this thread it's clear @Marissa Moira is a fanboys and that's pretty fake and gay
Actually the PS3's security was always fucked from the getgo, so there's probably something network related that could not be resolved with a firmware update. It's a much older system that not used by even 5% of it's userbase on average when it comes to online. The PSNow servers use the same game servers for their PS3 equivalents, but they're on the modern network. The LBP community levels from the PS3 and Vita were brought forward to the PS4 version it seems.
 
Last edited:
so there's probably something network related that could not be resolved with a firmware update.
I highly doubt these servers aren't actually PS3s, And they probably aren't P2P as well. It strikes me as them not investing resources into as you stated correctly: lesss users using these systems. It's still ass either way though as that isn't proper preservation
The LBP community levels from the PS3 and Vita were brought forward to the PS4 version it seems.
So I need to pay for playstation plus to access those levels? That's kinda ass ngl
 
I highly doubt these servers aren't actually PS3s, And they probably aren't P2P as well. It strikes me as them not investing resources into as you stated correctly: lesss users using these systems. It's still ass either way though as that isn't proper preservation

So I need to pay for playstation plus to access those levels? That's kinda ass ngl
There's a night and day difference in how the PS3 did online games and how the PS4 does them. The PS3 was still apparently using hardware that's over a decade old for it's online server functions, while the PS4 and PS5 are using much more newer stuff. There's also the fact that the PS3 itself was a much more limtied system with it's own internal hardware that capped out certain online games.

Basically it's looking like they'd have to rip out hardware to try and fix it and there's no guarantee that newer hardware would be compatible with the other aspects of the older PS3 network.

The PS4 version got a massive new update in the wake of this, and being that the games were actively being hacked, they really tried to mitigate this so it wouldn't spread.
 
There's a night and day difference in how the PS3 did online games and how the PS4 does them. The PS3 was still apparently using hardware that's over a decade old for it's online functions, while the PS4 and PS5 are using much more newer stuff. There's also the fact that the PS3 itself was a much more limtied system with it's own internal hardware that capped out certain online games.
Not really...? As someone that works in networking and has done work with Sony in the past, they don't have their own custom networking hardware for online shenanigan's, at least when I was doing contract work for them. Trust me, there are older equipment that are older than the PS3 and are still operational, running background services for even big companies. Fuck I bet even Sony hasn't updated their equipment for at least 3 years, and that's probably running the PS store backend for the PS4/5. Point being, if it's doing local resources, then yes. But connect it to the Sony network? It's on newer stuff, even the PS3. The question is: how much server space do they want to give to PS3 still before it cuts too deep into their profit margins?
 
Not really...? As someone that works in networking and has done work with Sony in the past, they don't have their own custom networking hardware for online shenanigan's, at least when I was doing contract work for them. Trust me, there are older equipment that are older than the PS3 and are still operational, running background services for even big companies. Fuck I bet even Sony hasn't updated their equipment for at least 3 years, and that's probably running the PS store backend for the PS4/5. Point being, if it's doing local resources, then yes. But connect it to the Sony network? It's on newer stuff, even the PS3. The question is: how much server space do they want to give to PS3 still before it cuts too deep into their profit margins?
The hack which forced them to shut the servers off was coming from a single individual. He himself had access to their own servers because what he was changing was server messages and other stuff that wasn't localized data, but stuff that was entirely on the company's end. So they treated it very severely because of that. Normally if the servers would go down forever they would have given a 30-90 day's notice. But this was something like an emergency situation.

People are not sure if he was using a PS3 with custom firmware or the like, but considering he was able to DDos stuff it was more than just a PS3 he had going.
 
The hack which forced them to shut the servers off was coming from a single individual. He himself had access to their own servers because what he was changing was server messages and other stuff that wasn't localized data, but stuff that was entirely on the company's end. So they treated it very severely because of that. Normally if the servers would go down forever they would have given a 30-90 day's notice. But this was something like an emergency situation.
If they had backups with proper security in place, that wouldn't have been an issue. Also the attack itself could have been done internally, as I recall Sony does not treat their employees well so I wouldn't be surprised if there was a disgruntled worker who had access to the internal network. Which is pretty easy to avoid as well. I highly doubt this was an outside attack the more I read into this.
 
Yes they have their own leadership to an extent, but everything in house is now a pretty major project. They want their own studios to make movie tie-ins for games and they have a whole bunch of brand unification stuff to keep everything consistent. You also have properties like Spiderman and others that now are more heavily involved with Disney because they've cut deals with them and other companies for shows. So the games themselves have to be reflective of the other co-developed media. Because it needs to properly reflect the work that other branches of the company are doing. The games have to advertise the movies and the movies have to advertise the games. It's certainly more restrictive than they were before.
I don't know if you realize this but that is literally shit that most companies do, especially media conglomerates. The fact that Sony wasn't doing that kind of cross-media promotion before only highlights how poorly the company has been run. Once again, that has nothing to do with the leadership of individual subsidiaries. That's just the basic cross-brand promotion that companies like Disney have long perfected.
 
I don't know if you realize this but that is literally shit that most companies do, especially media conglomerates. The fact that Sony wasn't doing that kind of cross-media promotion before only highlights how poorly the company has been run. Once again, that has nothing to do with the leadership of individual subsidiaries. That's just the basic cross-brand promotion that companies like Disney have long perfected.
Here's the thing though, prior to the PS4 none of their own internal first party game IPs sold as much as the modern games did. So they needed to essentially play catch-up. They are mirroring Disney to an extent. But while Disney had software development it was never the primary forefront of everything and that existed as a definite secondary space for their IPs. Here they're trying to push both games and movies as equal fronts which Disney never really did.

If they had backups with proper security in place, that wouldn't have been an issue. Also the attack itself could have been done internally, as I recall Sony does not treat their employees well so I wouldn't be surprised if there was a disgruntled worker who had access to the internal network. Which is pretty easy to avoid as well. I highly doubt this was an outside attack the more I read into this.
Well most of the messages he put online were about transexuals, if he was angry about the company itself why wouldn't he have used that space to further leak more sensitive stuff?

Like the messages came across more troll like than someone who was generally angry. There's a bunch of documenttation that existed online on how to do stuff with PS3's servers. Places like Gonespy and The Archstones are all custom server networks that piggyback off of the PS3 and don't need PSN itself.

Like an internal attack would have also been something way more severe than just LBP, like collecting CC info and other things like that. This was more inline to what happened with titanfall with one dude taking over.
 
Well most of the messages he put online were about transexuals, if he was angry about the company itself why wouldn't he have used that space to further leak more sensitive stuff?
Lack of credentials, that's the obvious one. Typically leaks like that are from those who were top dog but they were fired or demoted, but security oversight allowed them to keep their credentials to such works unencrypted. See the TLOU2 leaks for an example.
Like the messages came across more troll like than someone who was generally angry. There's a bunch of documenttation that existed online on how to do stuff with PS3's servers. Places like Gonespy and The Archstones are all custom server networks that piggyback off of the PS3 and don't need PSN itself.
Most software guys are shitposters and don't really kowtow to corporate influence as much as people like to think. Yes documentation exist, but you can't hijack a dedicated corporate server to shitpost unless you know what you are doing. It's one thing to piggyback off of a server and it's another to take control of a server and know how to send messages from it.
Like an internal attack would have also been something way more severe than just LBP, like collecting CC info and other things like that. This was more inline to what happened with titanfall with one dude taking over.
There isn't one dedicated server for anything, unless you are a small company. I doubt the server that stores CC info is not the same server that stores LBP levels, even sony isn't that retarded.
 
Here's the thing though, prior to the PS4 none of their own internal first party game IPs sold as much as the modern games did. So they needed to essentially play catch-up. They are mirroring Disney to an extent. But while Disney had software development it was never the primary forefront of everything and that existed as a definite secondary space for their IPs. Here they're trying to push both games and movies as equal fronts which Disney never really did.
They had several first party games that sold well, such as God of War, and of course Grand Turismo, which were always among the best selling games of any console they were on. But Sony's strength has always been the level of third party support they garnered so it hardly mattered. And Sony increasing its first party output isn't even a new thing; they basically started doing that back on the PS3, when they really began to invest in new first party IP. Video games were never a major industry for Disney and they had no idea how to operate in the sector. Its why they ended up closing Disney Interactive. Sony heavily investing in movies and video games, on the other hand, isn't a new thing. The only thing that's changed is that they are doing more tie ins across the brand and across their services. But nothing has fundamentally changed in operation for most of the subsidiaries, aside from what is going on in SIE since they moved to California.
 
They had several first party games that sold well, such as God of War, and of course Grand Turismo, which were always among the best selling games of any console they were on. But Sony's strength has always been the level of third party support they garnered so it hardly mattered. And Sony increasing its first party output isn't even a new thing; they basically started doing that back on the PS3, when they really began to invest in new first party IP. Video games were never a major industry for Disney and they had no idea how to operate in the sector. Its why they ended up closing Disney Interactive. Sony heavily investing in movies and video games, on the other hand, isn't a new thing. The only thing that's changed is that they are doing more tie ins across the brand and across their services. But nothing has fundamentally changed in operation for most of the subsidiaries, aside from what is going on in SIE since they moved to California.
SIE was always in California though, the god of war developers were there since the 90's. Not only that the american division took the helm of the PS3 and designed all major hardware and revisions after the PS3 launch disaster so they had been having dominant influence for quite some time. The cross branch collaborations for projects are new though, they didn't exactly have a pipeline for those in the past. But now that's been established because you're getting announcements like the TLOU TV show and remaster are being targeted for the same release date or the news with twisted metal getting both a new game and show.

Previously you had stuff like Ratchet and Clank but that never really attained any major status as the movie flopped and the Sly movie was canceled.


Lack of credentials, that's the obvious one. Typically leaks like that are from those who were top dog but they were fired or demoted, but security oversight allowed them to keep their credentials to such works unencrypted. See the TLOU2 leaks for an example.

Most software guys are shitposters and don't really kowtow to corporate influence as much as people like to think. Yes documentation exist, but you can't hijack a dedicated corporate server to shitpost unless you know what you are doing. It's one thing to piggyback off of a server and it's another to take control of a server and know how to send messages from it.

There isn't one dedicated server for anything, unless you are a small company. I doubt the server that stores CC info is not the same server that stores LBP levels, even sony isn't that retarded.
I dunno I personally think it could be either way at this point, I mean you make a good argument for it having the chance at being an internal employee. But I think more info needs to be found, I mean LBP didn't really have an active playerbase and if he wanted to upset the most people he could have gone for something a bit more prominent. I mean he got some attention for his actions, but not something that's like the videogame equivalent of the Max Headroom Incident.
 
SIE was always in California though, the god of war developers were there since the 90's.
SIE has long had a presence in California, but the headquarters were in Tokyo for most of its existence, not California. The move to California is very recent. Its why these massive changes have been especially hard on Japanese developers, because they were used to dealing with SIE officials in Japan. Now, everything runs through California.
 
SIE has long had a presence in California, but the headquarters were in Tokyo for most of its existence, not California. The move to California is very recent. Its why these massive changes have been especially hard on Japanese developers, because they were used to dealing with SIE officials in Japan. Now, everything runs through California.
I think the difficulties have been greatly overstated due to the fact that the PS5 has had more japanese games coming out for it than the PS3 or PS4 did at the same point in time and not only that but the quality is higher too.

Final Fantasy 7 Intergrade and Tales of Arise both came out within the same year for the system, it took more than a year to even have their previous systems get major RPGs on there let alone ones that were decent.

Like the PS5 launched with the DES remake too and that was pretty well received. It usually took a bit until playstations usually got going with major releases, but this has been the most consistent launch year they've had.
 
The hack which forced them to shut the servers off was coming from a single individual. He himself had access to their own servers because what he was changing was server messages and other stuff that wasn't localized data, but stuff that was entirely on the company's end. So they treated it very severely because of that. Normally if the servers would go down forever they would have given a 30-90 day's notice. But this was something like an emergency situation.
Think about what you said for a second. One individual was able to brute force his way through a Sony online game and mess with it. Sony basically said they couldn't fix it and just shut it down. How many more Sony games have that same vulnerability? No wonder they axe servers for older titles regularly.
 
A Sony hate thread with half the posts being Sony Defense Force. Can't have shit in Detroit.
 
I think the difficulties have been greatly overstated due to the fact that the PS5 has had more japanese games coming out for it than the PS3 or PS4 did at the same point in time and not only that but the quality is higher too.
There have literally been multiple reports saying otherwise.
 
Back
Top Bottom