regalterry
kiwifarms.net
- Joined
- Sep 17, 2024
I'm not sure how they plan to survive. Corporations this big can't pivot particularly fast, it took them years to set up the current pipeline, and it will take them years more to course correct, even if there is the political will on top to do so.I want to discuss what Sony's long-term plan could possibly be when they allow 6 year dev cycles and $200-400-million budgets for games that instantly flop on release (if they release at all).
They're currently fucked in three big ways:
1. Their hardware is expensive, and is going to only get more expensive since the AI gold rush shows no signs of stopping. What this means in practice is that their previous strategy of selling consoles at a loss, and making their money via game sales, is not going to be sustainable. PS6 is going to cost $1500 at a minimum, how do you even justify selling something like that at a loss and justify it financially?
2. Their two big bets in terms of game development - live service and cinematic slop - didn't pan out. Their live service drive failed to create the kind of moneyprinter the investment needed, and people are increasingly tired of cinematic slop. Doesn't help that all their studious take a whole console generation to release anything, and that the games they do release lack mass market appeal due to the collective political views and mental instability of the developers, yet have the budget of a mass market product.
3. The corporate/developer culture rampant at all levels - the Sony double-whammy or releasing a relatively tolerable first game, and then rugpulling customers with a hyperwoke sequel is by now standard practice, to the point more and more people are catching onto the pattern, and it's not sustainable in any shape or form. They killed Ghost of Tsushima with the sequel, and pride won't allow them to course correct and make a game about Jin, or if they do it will be a passive aggressive product meant to punish the audience for not buying the game with the lesbian goblin. And this applies to all their other franchises - TLOU, Uncharted, Marvelslop, God of War etc.
There's no reason why any of these franchises couldn't have been massive, other than Sony sabotaging their enduring profitability at every step of the way.