Oh god lol the only one around here is one of those shitty Super Pawn chain stores. I don't know how they manage to make them all look identically "dreadful and depressing" inside, but fucking hell there's not a bargain to be found at any one of these chain stores. How they stay in business is beyond me. The prices aren't even remotely good, nor is the selection.
ETA:
I hate that there's seemingly no middle ground between "Hand Holdy Nonsense" and "Souls-Likes" in terms of vidya difficulty anymore.
I've been playing
Enshrouded lately (solo, not with a group). It's toeing the line (thankfully leaning correctly towards "oh just fucking figure it out dude" for the most part) between letting you figure things out (it uses a journal to track quests give hints where to go/what to do instead of just spelling it all out, and shows compass markers but no auto-navigation, no "magic trail sense" to give a line to follow, etc.) and punching you in the face with the answer (e.g. grappling hook points (fixed in the world) do that periodic 'shimmer' thing conspicuously so you'll always notice them).
But it's a huge world to screw around in (and get your ass beat by; even on easy/casual it's not all that hard to kill yourself via enemies, fall damage, "shroud" regions you're not high enough level to withstand yet, or environmental hazards) and there've been a few things I've just had to look up how to find/do because the game
doesn't spell things out and I'm kinda dumb sometimes. Finding ores (before you realize what they look like and where they tend to be) is a pain, since there's no quest like "mine [copper ore] at [x,y,z]" and it doesn't "light them up" magically with any kind of "sixth sense highlight" feature. Instead, you don't even learn the recipe for smelting copper bars until you first get your grubby paws on some ore first, and there's no quest to show you where to look, what it looks like or how to mine it. I like it that way. It's giving
enough information to get you started and essentially saying "oh just go fuck around and try shit, it's not like death is expensive (by default), just get out there and
try!"
It even (mostly) resists the "climb towers to unlock the map" cliché. You
do ascent towers throughout the land as you play, but only to unlock them as fast travel points to use as launchpads to take off from with your glider to go find shit to do. Unlocking a tower does
not automatically unlock new PoI's on the map or give you more information about existing ones, nor does it "unlock" new areas of the map except by virtue of you being able to jump from their peak to glide around and explore. You learn about locations by stumbling upon them, being told about them by NPCs, or by finding information or clues about them by reading letters/posters/notes scattered throughout the world. Nothing reveals terrain on the map except physically going there and seeing it with your own eyes.
Not a bad game IMHO. The only thing I would call excessively hand-holdy is that specific loot in the world (that triggers a new recipe unlock, quest or NPC, advances a questline, or is otherwise "important" tends to have a "glowing aura" around it (or its containing chest, as appropriate) once you get close enough to it, and the game forces you to craft certain things by making them prerequisites to even
learn new recipes that use those items as ingredients (and there's a marker in the UI for each craftable thing that essentially amounts to "craft one of these to unlock a new recipe!"). The world's all hand-built, and
most items are adequately hidden or locked behind "find switches/keys to unlock these doors in sequence and avoid traps first to reach the 'treasure room' or 'boss fight' at the end" walls. But there's a handful (like "find the Blacksmith's old Crucible") where you just walk to an abandoned camp, kill a few monsters, and the big fucker's just sitting there out in the open and you're like "really? C'mon dude ..." And you
have to fetch those to advance the story and tech tree.
Ah well, I still enjoy it. It
can still be done. Very few developers (especially not modern AAA) bother to even try though.