- Joined
- Apr 19, 2019
God of War and Horizon don't have the same gameplay loop. First off God of War doesn't have an open world like Horizon does. Not only that both Aloy and Kratos control very differently. Aloy has more vertical moves while kratos is more grounded. While both God of War and Horizon are still large games, Uncharted 1-4 and TLOU 1 and 2 are not. The whole basis of modern Naughty Dog's games is that they're kept to high detail small areas. The only thing the Naughty Dog games have in common in terms of gameplay is being in third person.They're all mechanically the same gameplay loop. Third person action adventure with a heavy emphasis on cinematography. God of War, Horizon: Zero Dawn, Uncharted, The Last of Us. Put them side by side together and try to differentiate them at a glance.
People (rightfully) give Microsoft shit for their lack of exclusives. Halo, Gears, Forza. However, Sony has several franchises they let go dormant for whatever reason. I especially want to point out SOCOM and Killzone due to Jim Ryan crying about Battlefield not moving units after MS's acquisition of Activision.
Is that why PS+ subscriptions are decreasing? They're good games, don't get me wrong. But, they are sacrificing quality for "accessibility," which means dumbing down your games to have them play themselves.
https://youtube.com/watch?v=CWBJk7gY-eA
Nintendo has brand recognition with their franchises. Mario, Zelda, Kirby have proven that they could branch out into other genres and audiences.
Horizon is also the only RPG out of any of these games. It's world is laid out like an RPG and with Forbidden West it's leveling system is that of a traditional skill tree where you could have variations of builds. It's closer to the Witcher 3 than it is to God of War.
Cinematography has long been a thing in games. Even lower budget games have cutscenes at this point. But you could compare them to something like The order 1886. That's a game that puts a much heavy emphasis on movie QTE's where they would act as a replacement for interactive in game events. It pretty much to force the player down section by section with no real option to turn around or deviate and many times the cutscenes would replace what would normally be a boss battle or some major interactive event in other games. God of War and Horizon don't really do that, they give the player tons of places to explore and during the main quest the cutscenes are usually used to establish an upcoming fight that the player will take part in. Their cutscenes are not used in place of an interactive event.
As far as FPS games go, their previous attempts didn't really do as well as they hoped, but they have an unnamed game in the works by Deviation games.
And the Playstation Subscriber numbers fell before the changes to the subscribing system were made. It was expected to happen because covid restrictions were lifting, so now they're getting more money from their existing user base.
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