Sony hate thread

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They're all mechanically the same gameplay loop. Third person action adventure with a heavy emphasis on cinematography. God of War, Horizon: Zero Dawn, Uncharted, The Last of Us. Put them side by side together and try to differentiate them at a glance.


People (rightfully) give Microsoft shit for their lack of exclusives. Halo, Gears, Forza. However, Sony has several franchises they let go dormant for whatever reason. I especially want to point out SOCOM and Killzone due to Jim Ryan crying about Battlefield not moving units after MS's acquisition of Activision.


Is that why PS+ subscriptions are decreasing? They're good games, don't get me wrong. But, they are sacrificing quality for "accessibility," which means dumbing down your games to have them play themselves.

https://youtube.com/watch?v=CWBJk7gY-eA
Nintendo has brand recognition with their franchises. Mario, Zelda, Kirby have proven that they could branch out into other genres and audiences.
God of War and Horizon don't have the same gameplay loop. First off God of War doesn't have an open world like Horizon does. Not only that both Aloy and Kratos control very differently. Aloy has more vertical moves while kratos is more grounded. While both God of War and Horizon are still large games, Uncharted 1-4 and TLOU 1 and 2 are not. The whole basis of modern Naughty Dog's games is that they're kept to high detail small areas. The only thing the Naughty Dog games have in common in terms of gameplay is being in third person.

Horizon is also the only RPG out of any of these games. It's world is laid out like an RPG and with Forbidden West it's leveling system is that of a traditional skill tree where you could have variations of builds. It's closer to the Witcher 3 than it is to God of War.

Cinematography has long been a thing in games. Even lower budget games have cutscenes at this point. But you could compare them to something like The order 1886. That's a game that puts a much heavy emphasis on movie QTE's where they would act as a replacement for interactive in game events. It pretty much to force the player down section by section with no real option to turn around or deviate and many times the cutscenes would replace what would normally be a boss battle or some major interactive event in other games. God of War and Horizon don't really do that, they give the player tons of places to explore and during the main quest the cutscenes are usually used to establish an upcoming fight that the player will take part in. Their cutscenes are not used in place of an interactive event.

As far as FPS games go, their previous attempts didn't really do as well as they hoped, but they have an unnamed game in the works by Deviation games.

And the Playstation Subscriber numbers fell before the changes to the subscribing system were made. It was expected to happen because covid restrictions were lifting, so now they're getting more money from their existing user base.
 
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Just dawned on me earlier that PS5 is two years old now, and I'm still not even remotely interested in picking it up. I've gotten the new PS within 6-12 months post release and as of right now, I don't think I'm getting this one. I want a reason to upgrade, but modern console gaming in general just doesn't interest me anymore. All new releases all blur together for me as it's the same ground treaded over and over. PS4 was a dud of a system that really didn't have anything worth buying it for and this feels no different.

If the FF7 remake was actually good, I would do it. But that's been sitting unfinished for around 8 months now at the end of the game and I cannot be asked to finish it.
 
No I read it, I just disagree that the people buying the games are going to be Fairweather.

Their management situation doesn't seem to be mismanaged. Are they taking risks with a few of these ventures? Yes, they've changed the direction of many parts of the company to go towards making their own big name franchises and having other arms support it. But it seems to be paying off so far, the next big test is probably going to be the success of the HBO TLOU series. But they've also done it before in a similar vein, just look how many hit shows on crunchyroll are made by studios that are under Sony itself now.

Honestly I feel the people at the top seem to be more competent than their predecessors, they have not made anything that rivals what happened with the PS3, PSP, or Vita. They seem to have a clear goal in mind with building up their repertoire.
Sony's mismanagement is seen clearer if you look at the company as a whole instead of focusing solely on their game division.
Going to their most recent quarterly statement it seems the company is operating at a near loss or break even ATM which is being dragged down by their Gaming division and pictures divisions. The division showing the best results seems to be imaging and sensing solutions. Sony is the primary parts provider for a lot of the megapixel cameras found in some smart phones and dash cameras.
Screenshot_20221204-011125.png

This is always the problem Sony has with competing with Microsoft. Microsoft has a robust company backing the Xbox brand and they can afford for their tiny gaming division to take a few Lumps. https://www.microsoft.com/en-us/Investor/annual-reports.aspx

if I am reading the Microsoft reports right the Xbox division is currently 2% of their total company income. Its a downward departure from 6% the previous year. Both companies are experiencing turbulence in the market ATM.

For Sony the operating cost of the game division is a significant portion of their revenue and other divisions seem to be mismanaged like their pictures division and music division. The best thing Sony could do as a company is start hiring better heads of their other divisions to grow the entire company so they can have growth in every division and have more working revenue to use for investment instead of the financially hobbled state they are in currently.

A console launch this rocky needs a healthy company behind it that can weather the storm until they are ready to be profitable. Sony is holding on for dear life. They may be the current leader ATM in console sales but the attempts to stifle the blizzard Activision deal shows a deeper desperation than merely losing CoD. They are literally on the ropes financially and losing a generation to Microsoft like they did with the 360 may set the company back a decade.
 
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Sony's mismanagement is seen clearer if you look at the company as a whole instead of focusing solely on their game division.
Going to their most recent quarterly statement it seems the company is operating at a near loss or break even ATM which is being dragged down by their Gaming division and pictures divisions. The division showing the best results seems to be imaging and sensing solutions. Sony is the primary parts provider for a lot of the megapixel cameras found in some smart phones and dash cameras.

View attachment 3996243
This is always the problem Sony has with competing with Microsoft. Microsoft has a robust company backing the Xbox brand and they can afford for their tiny gaming division to take a few Lumps. https://www.microsoft.com/en-us/Investor/annual-reports.aspx

if I am reading the Microsoft reports right the Xbox division is currently 2% of their total company income. Its a downward departure from 6% the previous year. Both companies are experiencing turbulence in the market ATM.

For Sony the operating cost of the game division is a significant portion of their revenue and other divisions seem to be mismanaged like their pictures division and music division. The best thing Sony could do as a company is start hiring better heads of their other divisions to grow the entire company so they can have growth in every division and have more working revenue to use for investment instead of the financially hobbled state they are in currently.

A console launch this rocky needs a healthy company behind it that can weather the storm until they are ready to be profitable. Sony is holding on for dear life. They may be the current leader ATM in console sales but the attempts to stifle the blizzard Activision deal shows a deeper desperation than merely losing CoD. They are literally on the ropes financially and losing a generation to Microsoft like they did with the 360 may set the company back a decade.
Not sure where near loss comes from, $20 billion in sales and $2 billion profit seems pretty healthy company wide(conversion from yen estimated). Looks like game sales increased but expenses went up more.

Here's an article on the pictures side, but also company wide: https://variety.com/2022/biz/news/sony-second-quarter-profits-1235419251/
 
A console launch this rocky needs a healthy company behind it that can weather the storm until they are ready to be profitable. Sony is holding on for dear life. They may be the current leader ATM in console sales but the attempts to stifle the blizzard Activision deal shows a deeper desperation than merely losing CoD. They are literally on the ropes financially and losing a generation to Microsoft like they did with the 360 may set the company back a decade.
I think the general consensus of the activision deal is both companies are not being entirely honest. At this point it's not looking like it's going to go through without many concessions which Microsoft wanted to avoid in the first place. While Microsoft has the backing of a much larger company their software output as far as games go doesn't amount to much. They can theoretically outspend everyone, but they're not turning the money they're spending into anything as equally large. Halo infinite for all it's plans had very little come to fruition.

Sony's current expenses are coming from expanding the company by buying studios and now having a presence on PC and Mobile for future FTP games.
 
I think the general consensus of the activision deal is both companies are not being entirely honest. At this point it's not looking like it's going to go through without many concessions which Microsoft wanted to avoid in the first place. While Microsoft has the backing of a much larger company their software output as far as games go doesn't amount to much. They can theoretically outspend everyone, but they're not turning the money they're spending into anything as equally large. Halo infinite for all it's plans had very little come to fruition.

Sony's current expenses are coming from expanding the company by buying studios and now having a presence on PC and Mobile for future FTP games.
Offering a decade deal on top of the ongoing deal to keep CoD on PlayStation shows the Microsoft side is being much more honest about this than Sony. I'd rather Xbox focus more on their current studios/buying additional AA's and futher grow them like they initially did, rather than buying publishers (although I'm fine with Bethesda), but the arguments from Sony and regulators are so stupid and completely retarded that it leads people to defending the deal.
 
@I Love Beef
I'm not defending Sony, but I've kept watch on their business since I could get a subscription to a gaming magazine in the 2000s. Sony's nails in the coffin started when Ken Katsuragi quoted in 2006, and I quote: "The PS3 isn't a video game console, it's a computer".

That seems to have been idea in Kutaragi's mind ever since the PSX. There was some talk about Sony developing a DOS for it that could run productivity software, it was also equipped with ports that were a bit strange for a console and never used(that's why they could remove them in future hardware revisions).

The PS2 shipped with basic on a disc in europe, just plug in any USB keyboard and start programming. The PS2 also had a couple of ports that were removed, like the PCMCIA. It seemed like he had ideas with that one as well.
They also created the GSCube, a high performance system built on the PS2 hardware, not intended for games but to preview CGI in realtime.
games sony gscube FcIuVfC.jpeg games sony gscube 6vTeRi0.jpeg

With the PS3 he outright stated it would also be a computer capable of running Linux, but I don't think it was a new idea of his.
 
No Mario, Zelda or Kirby on that list is pretty surprising. No Bandai Namco/Anime games either.
Bear in mind that games reaching 1 million units on launch week is a rarity in Japan, even if digital sales can help a bit these days. The first game to reach the 1 million milestone on launch week was Enix's Dragon Quest III in 1988, which became an urban legend as a result because of its social impact in the country.
DQ3-1988-01.png DQ3-1988-02.png DQ3-1988-03.jpg DQ3-1988-04.png

Why would you add their sales, they're completely separate systems?
Bullshit, the portable only switch only makes up a tiny percentage of overall switch sales. Why would people pay more money for the dock version if they just want a handheld?
Nevermind the main (V2 & OLED) model itself is marketed as a hybrid system and I don't doubt one second that many japanese households are using the Switch as a primary home console. Switch versions of japanese multiplats (which make up a lot of current game releases in nipponland) also give a lot of value for those who go back&forth between home/portable uses.
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And there is the whole deal of PC gaming rising in Japan or EDF6 that tracked record numbers for its franchise (in spite of being a japanese-only Playstation exclusive) which shits all over the western propaganda narrative of "J-J-Japan only cares about portable/mobile guize". The actual problem is that Playstation doesn't have enough fun games to justify buying a PS5.
 
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No I read it, I just disagree that the people buying the games are going to be Fairweather.

Their management situation doesn't seem to be mismanaged. Are they taking risks with a few of these ventures? Yes, they've changed the direction of many parts of the company to go towards making their own big name franchises and having other arms support it. But it seems to be paying off so far, the next big test is probably going to be the success of the HBO TLOU series. But they've also done it before in a similar vein, just look how many hit shows on crunchyroll are made by studios that are under Sony itself now.

Honestly I feel the people at the top seem to be more competent than their predecessors, they have not made anything that rivals what happened with the PS3, PSP, or Vita. They seem to have a clear goal in mind with building up their repertoire.
You are an autistic fuckhead. Kill yourself.

No one likes you or wants to hear from you.
 
Sony had success with the PS4 because MS dropped the ball with their DRM policy. Sony developers even proved EA wrong with their "single player games are dead" claim by creating objectively good games that people would want to play.

Granted, that happened two years after launch, but everybody wanted to play Spider-Man or God of War. Now, all that goodwill is going down the drain because of being anti-consumer at the expense of short term relevance.

I don't want to celebrate Sony losing space in the gaming industry. We need competition so that they could learn and do better for the consumer. But, Sony does not want to listen. So now, they're playing catchup against a five year old console and a subscription service.
 
Horizon is also the only RPG out of any of these games. It's world is laid out like an RPG and with Forbidden West it's leveling system is that of a traditional skill tree where you could have variations of builds. It's closer to the Witcher 3 than it is to God of War.
And the Witcher is still a better game than anything Sony could shit out these days.
 
I will naked wrestle @Marissa Moira at the Gathering of the Juggalos next year for charity, and I will win, and when I win, I will karate chop a PS5 in half.
I'll agree but only if the mud(I'm assuming it will be mud) that we wrestle upon is blessed beforehand by Blueberry Fanta that contains the backwash of Shaggy 2 Dope himself.

And the Witcher is still a better game than anything Sony could shit out these days.
I'm going to say that's debatable, because Forbidden West's combat has done a lot of things better. Granted they're updating TW3 with a quick cast option to make encounters more dynamic, but Horizon has a plethora of large enemies that have a variety of move sets and keep the player on their toes throughout the encounter.

You're also given far more weapon variety this time around too. Horizon has done a lot more things right than they have wrong in terms of improving the series. The Witcher had two games before TW3 was a huge hit. And looking where it came from with the original Witcher you're seeing similar care taken with how Guerilla handles Horizon.
 
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