Even though that is mostly the case with many Japanese titles and pretty much every indie game, you've still got marquee games from both sides of the ocean missing the Switch because of performance issues. Games like Monster Hunter World, Red Dead Redemption 2, Soul Calibur 6, Tekken 7, Ace Combat 7, Final Fantasy, Elden Ring, Sekiro, Resident Evil Village, any Yakuza game, and even GTA, which has been released on literally everything else. Some of the biggest third party releases of the year are simply skipping the Switch because of its hardware limitations.
Like I said earlier, it's a mere amount of games which keeps on decreasing (the latest ones being Persona, Nier Automata, 13 Sentinels and Demon Slayer) and this doesn't play in favor for the Playstation 5 which is only relying on those big franchises with virtually nothing in-between. There is a reason why the Switch + PC combo makes a lot of sense.
And I know it was from a different era, but the PSP used to have brand-new Ace Combat, Tekken, Soul Calibur, Final Fantasy, GTA, etc. games (even if they were spin-offs for the most part) in spite of the hardware limitations.
Didn't most of the yakuza titles release on ps3 aside from 1+2 being on the ps2 ( heck even 0 and kiwami released first on the ps3 and were ported to the ps4 later ) the only ones that can't run on the switch are the dragon engine ones
There was actually a HD release of RGG 1+2 on the PS3 but it was japanese-only, so technically the entire franchise (including Kenzan, Isshin and Dead Souls/OF THE END) was on the same console before 6 & the birth of the Dragon Engine.
btw the PSP had two spin-offs called Kurohyou (in 2010 and 2012) which were developed by syn Sophia, formerly AKI Corporation (which developed WWF & Def Jam games)
The manga/comicbook cutscenes were pretty cool. It tends to be forgotten a lot these days, but hardware limitations do lead to creative stuff. Only bad artists blame their tools.
Then again, if I were at Sega and making the calls, I'd have a fire under my ass ages ago to at least get Yakuza 0 ported. The older engine games should pretty well run as-is, no throttling necessary
I believe Sega is run by retarded suits, between mismanaging their own IPs (Puyo Puyo stuck in Tetris limbo hell saddens me the most) and completely missing opportunities in the market like this. Even something like Vanquish would run great on the Nintendo handheld compared to its original PS3 release, and I'm surprised Sonic Adventure Battle 2 wasn't ported in for the nostalgia factor either.
Aquaplus is the other game publishing company that seem to completely ignore the Switch despite it's certainly the best platform for their games right now. Dungeon Travelers 2 (developed by Sting and published under Aquaplus) was permanently banned on Steam this year and it's obvious it won't be on modern Playstation under californian rule, at least unscathed. Which is a pity because
Sting has been 100% supporting the Switch so far.