Sony hate thread

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I hope you'll consider playing EDF (Earth Defense Force) at least, with 4.1 which is priced around 15-20 bucks by default on Steam.
It's forever my number #1 game franchise in a similar fashion to what Skies of Arcadia is for our local Vyse. And it's the pure, unadulterated form of fun, either solo or online.

EDF_Deploys.webm
fuck ants.mp4
EDF is great and it is also(unless things have changed) a very casual friendly game in splitscreen multiplayer. And everyone will be intrigued by the giant ants on skyscrapers, UFOs and all the other crap that is going on. It's the perfect shoot the shit game.
 
Didn't most of the yakuza titles release on ps3 aside from 1+2 being on the ps2 ( heck even 0 and kiwami released first on the ps3 and were ported to the ps4 later ) the only ones that can't run on the switch are the dragon engine ones
Yeah, the majority of the series has been on PS3 so far. The Dragon Engine games thus far are:
  • Yakuza 6
  • Yakuza 7/Like a Dragon
  • Yakuza Kiwami 2
  • Judgment
  • Lost Judgment
Though I tried out Like a Dragon on my old 2015 Core i5's integrated GPU, and surprisingly I got an inconsistent-but-playable 30fps at 720p minimum settings. That iGPU should have no business running any games newer than Half Life 2, yet, it actually worked. So I'd imagine Dragon Engine games could work on Switch, as long as they throttled their settings back.

Then again, if I were at Sega and making the calls, I'd have a fire under my ass ages ago to at least get Yakuza 0 ported. The older engine games should pretty well run as-is, no throttling necessary
 
Even though that is mostly the case with many Japanese titles and pretty much every indie game, you've still got marquee games from both sides of the ocean missing the Switch because of performance issues. Games like Monster Hunter World, Red Dead Redemption 2, Soul Calibur 6, Tekken 7, Ace Combat 7, Final Fantasy, Elden Ring, Sekiro, Resident Evil Village, any Yakuza game, and even GTA, which has been released on literally everything else. Some of the biggest third party releases of the year are simply skipping the Switch because of its hardware limitations.
Like I said earlier, it's a mere amount of games which keeps on decreasing (the latest ones being Persona, Nier Automata, 13 Sentinels and Demon Slayer) and this doesn't play in favor for the Playstation 5 which is only relying on those big franchises with virtually nothing in-between. There is a reason why the Switch + PC combo makes a lot of sense.

And I know it was from a different era, but the PSP used to have brand-new Ace Combat, Tekken, Soul Calibur, Final Fantasy, GTA, etc. games (even if they were spin-offs for the most part) in spite of the hardware limitations.

Didn't most of the yakuza titles release on ps3 aside from 1+2 being on the ps2 ( heck even 0 and kiwami released first on the ps3 and were ported to the ps4 later ) the only ones that can't run on the switch are the dragon engine ones
There was actually a HD release of RGG 1+2 on the PS3 but it was japanese-only, so technically the entire franchise (including Kenzan, Isshin and Dead Souls/OF THE END) was on the same console before 6 & the birth of the Dragon Engine.
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btw the PSP had two spin-offs called Kurohyou (in 2010 and 2012) which were developed by syn Sophia, formerly AKI Corporation (which developed WWF & Def Jam games)
Kurohyou Ryu ga Gotoku Shinshou.jpg Kurohyou 2 Ryu ga Gotoku Shinshou.jpg
The manga/comicbook cutscenes were pretty cool. It tends to be forgotten a lot these days, but hardware limitations do lead to creative stuff. Only bad artists blame their tools.

Then again, if I were at Sega and making the calls, I'd have a fire under my ass ages ago to at least get Yakuza 0 ported. The older engine games should pretty well run as-is, no throttling necessary
I believe Sega is run by retarded suits, between mismanaging their own IPs (Puyo Puyo stuck in Tetris limbo hell saddens me the most) and completely missing opportunities in the market like this. Even something like Vanquish would run great on the Nintendo handheld compared to its original PS3 release, and I'm surprised Sonic Adventure Battle 2 wasn't ported in for the nostalgia factor either.

Aquaplus is the other game publishing company that seem to completely ignore the Switch despite it's certainly the best platform for their games right now. Dungeon Travelers 2 (developed by Sting and published under Aquaplus) was permanently banned on Steam this year and it's obvious it won't be on modern Playstation under californian rule, at least unscathed. Which is a pity because Sting has been 100% supporting the Switch so far.
 
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(the latest ones being Persona, Nier Automata, 13 Sentinels and Demon Slayer)
Nier Automata is the only one of those that could possibly push the Switch graphically, and its a PS4/Xbone game. The rest are well within the Switch's established capability. They aren't the big AAA titles I'm talking about.

And I know it was from a different era, but the PSP used to have brand-new Ace Combat, Tekken, Soul Calibur, Final Fantasy, GTA, etc. games (even if they were spin-offs for the most part) in spite of the hardware limitations.
Hell, the Gameboy Advance used to get spinoffs of all those franchises (except Tekken and Soul Calibur) too. But the era of the "inferior portable spinoff" is long over. Switch is a console that is both a home console and a portable, so, for that caveat to actually work, it has to be able to actually compete in the home console space. Nobody's going to go out of their way to make a Switch only spinoff of anything (besides maybe Capcom), because the amount of resources needed to be put into that game makes it not worth the extra effort. Portable Spinoffs of old were cheap to make and didn't require a lot of resources, so they could be churned out easily for a quick buck. The Switch doesn't have that advantage now.
 
Nier Automata is the only one of those that could possibly push the Switch graphically, and its a PS4/Xbone game. The rest are well within the Switch's established capability. They aren't the big AAA titles I'm talking about.


Hell, the Gameboy Advance used to get spinoffs of all those franchises (except Tekken and Soul Calibur) too. But the era of the "inferior portable spinoff" is long over. Switch is a console that is both a home console and a portable, so, for that caveat to actually work, it has to be able to actually compete in the home console space. Nobody's going to go out of their way to make a Switch only spinoff of anything (besides maybe Capcom), because the amount of resources needed to be put into that game makes it not worth the extra effort. Portable Spinoffs of old were cheap to make and didn't require a lot of resources, so they could be churned out easily for a quick buck. The Switch doesn't have that advantage now.
Switch can still get those kinds of spinoffs and not just from Capcom, look at the Final Fantasy and Kingdom Hearts games it gets, for example.

Btw, GBA did have a Tekken spinoff, actually (Tekken Advance).
 
I believe Sega is run by retarded suits, between mismanaging their own IPs (Puyo Puyo stuck in Tetris limbo hell saddens me the most) and completely missing opportunities in the market like this. Even something like Vanquish would run great on the Nintendo handheld compared to its original PS3 release, and I'm surprised Sonic Adventure Battle 2 wasn't ported in for the nostalgia factor either.
They must be. With the crazy runaway success of the Switch, it's total lunacy to hear about a company that isn't scrambling to throw whatever they can onto it. If I inherited the rights to even some completely forgotten trashy Game Boy game, I would not sleep until that shit is published on both Switch and Steam. I would hightail it down to Piss Mart and buy out their stock of B12 and espresso and stay up for a fucking week rigging the game into some FOSS emulator, making an appropriate executable, and slamming it onto those stores for a few bucks. Then I'd scramble to gather keys and sell them to resellers. Maybe even contact Epic and see if I can get some of their chinabux. Every day your game isn't on one of those big platforms is a day it's not making you money, and no matter how insignificant your game is, it'll always at least sell to total hoarders who buy everything on the platform.
 
Btw, GBA did have a Tekken spinoff, actually (Tekken Advance).
Huh, cool.

Switch can still get those kinds of spinoffs and not just from Capcom, look at the Final Fantasy and Kingdom Hearts games it gets, for example.
I don't know if I'd consider Bravely Default a spinoff of Final Fantasy, but maybe it counts.

In all seriousness though, Kingdom Hearts: Melody of Memory is a game nobody really gives a shit about (being a Rhythm Game), and it wasn't even Switch exclusive, but a multiplat, so it wasn't a specially made for Switch spinoff like the old Game Boy exclusive spinoffs (hell, Monster Hunter Rise isn't either, since it came to PC). Though the bigger travesty is that when Kingdom Hearts mainline games finally got released on the Switch, they were released as a shitty cloud versions, and, as Capcom showed with Resident Evil, those always suck.

And the Final Fantasy games getting released on Switch are the remasters and re-releases of the decades old games, which you can already get on PC and other consoles and freaking Chocobo Games, which barely count. Switch didn't even get XV, but the made for mobile phone Pocket Edition. And World of Final Fantasy is multiplat
 
Handheld counterparts and licensed games started transitioning to the smart phones as soon as the market was more profitable for them, you can slowly see the transition from 2008-2009 onwards, with the Vita and 3DS getting not as much support as the DS and PSP.

The vast majority of developers wouldn't even consider the proposition of developing a specific "handheld" game for the Switch because whilst the instal base is very large, they may as well go multiplat or just straight up mobile, because that's where the money is (well if they have some form of microtransactions anyway).
 
Huh, cool.


I don't know if I'd consider Bravely Default a spinoff of Final Fantasy, but maybe it counts.

In all seriousness though, Kingdom Hearts: Melody of Memory is a game nobody really gives a shit about (being a Rhythm Game), and it wasn't even Switch exclusive, but a multiplat, so it wasn't a specially made for Switch spinoff like the old Game Boy exclusive spinoffs (hell, Monster Hunter Rise isn't either, since it came to PC). Though the bigger travesty is that when Kingdom Hearts mainline games finally got released on the Switch, they were released as a shitty cloud versions, and, as Capcom showed with Resident Evil, those always suck.

And the Final Fantasy games getting released on Switch are the remasters and re-releases of the decades old games, which you can already get on PC and other consoles and freaking Chocobo Games, which barely count. Switch didn't even get XV, but the made for mobile phone Pocket Edition. And World of Final Fantasy is multiplat
The spinoffs Nintendo gets aren't as good as they used to be, and are more rarely ever exclusive, but they do get them. And they're not all as bad as Chocobo GP, there's also stuff like SNK Gals' Fighters and the upcoming Dragon Quest Treasures (which I think happens to be an exclusive, I'm interested in it).

And to be fair, it's often the case that most people don't give a shit about spinoffs, especially portable ones. How often do you hear anybody talk about Onimusha Tactics (I love it, but still)?

Plus, the PSP and Vita were already butting in on Nintendo's portable spinoff exclusivity for a while, before you'd have only seen something like GTA: China Wars for Nintendo, but Sony changed that.

Nintendo will never regain that unspoken spinoff exclusivity even though they have no direct competition, times have changed and portable tier spinoffs will often also be on home consoles, PC, and/or mobile. I think a big part of that is thanks to digital downloads and shifted expectations of what a home console game is; this is a point I could elaborate on like an autistic nerd but I'll spare everyone, I think I've rambled enough.
 
And to be fair, it's often the case that most people don't give a shit about spinoffs, especially portable ones. How often do you hear anybody talk about Onimusha Tactics (I love it, but still)?
Depends on if their good or not. Hardly anyone wants to directly acknowledge Dirge of Cerberus, for example, but people still fondly remember Crisis Core, which is why its getting re-released. Nobody talks about Grand Theft Auto Advance, but most people remember and love Vice City Stories and Liberty Cities stories. Final Fantasy Tactics and Crystal Chronicles get far more recognition (and were far more played) than any of that chocobo crap.

Nintendo will never regain that unspoken spinoff exclusivity even though they have no direct competition, times have changed and portable tier spinoffs will often also be on home consoles, PC, and/or mobile. I think a big part of that is thanks to digital downloads and shifted expectations of what a home console game is; this is a point I could elaborate on like an autistic nerd but I'll spare everyone, I think I've rambled enough.
All true, which, as I said before, will weaken the Switch, because its library is squeezed from both ends: the cheaper stuff it would have gotten in earlier generations goes to mobile and PC, while the actual good AAA games never come over in the first place, leaving the console to primarily be a port machine of decades old games (look within your heart, you know it to be true). Nintendo's biggest saving graces are its own trickling first party output (which it refused to improve through mergers and acquisitions until recently, and even then, in only a limited fashion) that leave it with long software droughts, and the fact that Sony and Microsoft are hesitant to abandon the previous generations due to console manufacturing difficulties, thus ensuring that games can't abandon the older hardware and push better graphics, which would leave the Switch at even more of an obvious disadvantage.

Edit: Spelling
 
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Been playing the Spider-Man port for PC. Great game and really good port. I can't shit on Sony for that. All their games so far have been pretty good ports. It's great that the console exclusive faggotry is dead at this point. All the salt from the Sony fan fags is also pretty good.
 
Plus, the PSP and Vita were already butting in on Nintendo's portable spinoff exclusivity for a while, before you'd have only seen something like GTA: China Wars for Nintendo, but Sony changed that.
Sony had nothing to do with that. R* noticed GTA: CW sold poorly on DS, so they ported it to PSP.
 
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