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But in order for a game to appeal to a market first, it has to be translated in it language of the market, it's part of the same process,
Except that's not what you were implying when you said Dragon Quest 12 is trying to appeal to the western market and you know that. If "appealing" to a market is just translating a game, Dragon Quest 12 wouldn't be doing anything different from 11.
 
Except that's not what you were implying when you said Dragon Quest 12 is trying to appeal to the western market and you know that. If "appealing" to a market is just translating a game, Dragon Quest 12 wouldn't be doing anything different from 11.
They would be doing stuff differently from 11. It may be the same procedure but it would just be a larger version of what they did prior. They would be allocating more resources towards 12 and it's promotion than they did with 11 because they got a larger rate of return compared to the previous games in the west.

They would want to grow the audience in comparison to last time.
 
Dragon Quest 12 is most definitely being made with western audiences in mind
They would be doing stuff differently from 11. It may be the same procedure but it would just be a larger version of what they did prior. They would be allocating more resources towards 12 and it's promotion than they did with 11 because they got a larger rate of return compared to the previous games in the west.
You're trying to conflate "made with a western audience in mind" and "allocating more resources towards 12 and it's promotion", those are two very different things.
 
But in order for a game to appeal to a market first, it has to be translated in it language of the market, it's part of the same process, or larger process.
You are aware that every SNES Dragon Quest game skipped the West entirely right? If (Square) Enix had put more effort into translating those games back in the day then DQ would have had considerable more exposure in the West and would've possibly be just as popular as Final Fantasy is over here. It had nothing to do with them not making the DQ games "more appealing" to Westerners.
 
But in order for a game to appeal to a market first, it has to be translated in it language of the market, it's part of the same process, or larger process.
Nope, even untranslated games can have wide appeal. Here's a fun example:
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  • technically only released in Japan, despite over a thousand of these machines being available all over the United States for around a decade
  • easily the most popular version of DDR, as it was released right as it was gaining niche popularity in America and featured 240 songs and a very high difficulty cap for the time
  • All instructions, and some songs, were entirely untranslated
They were incredibly prolific in America despite being Japanese-only due to most machines running bootleg versions. The marquee on the top of the machine gives it away - they're supposed to have a lovely, bright sparkly effect with a somewhat translucent white within the text, rather than the opaque white bootlegs had. Legitimate DDR Extreme machines are pretty rare outside of Japan, but their marquees are beautiful. Bootleg marquees are, well, a sort of thick piece of plastic that looks like it was printed at Kinko's, lol.

In fact, the DDR machines they have at Round 1 nowadays are technically American releases, yet songs with Japanese titles remain untranslated, because Konami is a ridiculous company that doesn't understand that the rest of the world just doesn't know Japanese.
 
You are aware that every SNES Dragon Quest game skipped the West entirely right? If (Square) Enix had put more effort into translating those games back in the day then DQ would have had considerable more exposure in the West and would've possibly be just as popular as Final Fantasy is over here. It had nothing to do with them not making the DQ games "more appealing" to Westerners.
Counterpoint: Every Fami DQ made its way to the NES and that didn't do anything to help the series' popularity.
 
I'm still trying to figure out why I need a "GAMEBOX" or "SOY STATION" at all, considering that I can build a machine for the price of both consoles (or spend a little more and futureproof it), that can practically out power both of them. Every single game that's coming to Xbox is coming to PC, and Microsoft is making sure Game Pass is one of the things to get, while Sony just announced Spider-Man (with Miles Morales coming later in the year) on PC.

Fuck it. I'm saving up to build a 5800X + RX 6800XT system at the end of next year. I already have a R3 3200g + RX 570 and can practically run games on Medium to High settings at 1080p now, but this system's mainly being used as an emulation box (because honestly, fuck AAA gaming), and a media server.
 
I'm still trying to figure out why I need a "GAMEBOX" or "SOY STATION" at all, considering that I can build a machine for the price of both consoles (or spend a little more and futureproof it), that can practically out power both of them. Every single game that's coming to Xbox is coming to PC, and Microsoft is making sure Game Pass is one of the things to get, while Sony just announced Spider-Man (with Miles Morales coming later in the year) on PC.

Fuck it. I'm saving up to build a 5800X + RX 6800XT system at the end of next year. I already have a R3 3200g + RX 570 and can practically run games on Medium to High settings at 1080p now, but this system's mainly being used as an emulation box (because honestly, fuck AAA gaming), and a media server.
Same as it ever was, because a console is cheaper, easier and has a controller bundled in. And for PS5 because a lot of those games either come to PC late or never.
 
Counterpoint: Every Fami DQ made its way to the NES and that didn't do anything to help the series' popularity.
Ff didn't really take off until 2 and 3 (technically 4 and 6) were released in the West either. And 4-6 are regarded much higher for both series. If DQ had released on the SNES in the West, we'd probably look back on them with nostalgia glasses like we do with the SNES FF games.
 
I'm still trying to figure out why I need a "GAMEBOX" or "SOY STATION" at all, considering that I can build a machine for the price of both consoles (or spend a little more and futureproof it), that can practically out power both of them. Every single game that's coming to Xbox is coming to PC, and Microsoft is making sure Game Pass is one of the things to get, while Sony just announced Spider-Man (with Miles Morales coming later in the year) on PC.

Fuck it. I'm saving up to build a 5800X + RX 6800XT system at the end of next year. I already have a R3 3200g + RX 570 and can practically run games on Medium to High settings at 1080p now, but this system's mainly being used as an emulation box (because honestly, fuck AAA gaming), and a media server.
Literally all the advantages of buying consoles nowadays:
  • Discs can be collected on a shelf, bought used and resold, or given as tangible gifts
  • Completely idiot proof, just plug it into your power outlet, run a cord from it to your TV, turn it on, log into your account, and you're up and running
  • All games platform-wide are preconfigured, so no launching a game and by default it starts in 4:3 and you have to fix it in the settings
  • Games can be suspended platform-wide, so you can get up and go at a moment's notice. No rigmarole of having to save, exit the game properly, and then put your computer into sleep mode. PC games tend to crash when you try to put your PC into sleep mode while running the game
  • Easy system-wide way of exiting games: just press Home and close the game
  • Built-in Blu-ray & DVD player (unless you buy a console without a disc drive, lmao)
  • Entire console can be operated with its controller alone -can be turned off & on from the controller, and never needs KB+M to do things like clicking through launchers or closing out error messages. Much more ideal for living room setups
  • You're all but guaranteed your console will be able to run all games that present themselves as for that particular console, and for major brands, this means over 10 years worth of games (albeit, modern consoles tend to wind up with a critical problem long before the 10-year mark)
All the advantages of buying a PC nowadays:
Spongebob long list.gif


like I mean hell at least with Nintendo Switch you get portability built right in, and an assortment of Nintendo's own games that ofc will never, ever come out on another platform. Consoles truly are heavily restricted x64 PCs now, just, designed around a game controller, with a big daddy company standardizing everything they'll allow on the platform. If you don't like the DIY nature of PC gaming, and want daddy Microsoft or Sony to set up everything for you, you'll be happier with a console. I'd say consoles are still better for the kind of person who just wants to relax on the couch after work and play a quick game with no computer nonsense in the way. And, of course, for people who aren't really into video games, but just buy consoles for sports and CoD.

For those of us into the hobby enough to post on forums about games? Yeah, it's PC all the way. You get access to everything old and new, as long as it's not from Nintendo.
 
Literally all the advantages of buying consoles nowadays:
  • Discs can be collected on a shelf, bought used and resold, or given as tangible gifts
  • Completely idiot proof, just plug it into your power outlet, run a cord from it to your TV, turn it on, log into your account, and you're up and running
  • All games platform-wide are preconfigured, so no launching a game and by default it starts in 4:3 and you have to fix it in the settings
  • Games can be suspended platform-wide, so you can get up and go at a moment's notice. No rigmarole of having to save, exit the game properly, and then put your computer into sleep mode. PC games tend to crash when you try to put your PC into sleep mode while running the game
  • Easy system-wide way of exiting games: just press Home and close the game
  • Built-in Blu-ray & DVD player (unless you buy a console without a disc drive, lmao)
  • Entire console can be operated with its controller alone -can be turned off & on from the controller, and never needs KB+M to do things like clicking through launchers or closing out error messages. Much more ideal for living room setups
  • You're all but guaranteed your console will be able to run all games that present themselves as for that particular console, and for major brands, this means over 10 years worth of games (albeit, modern consoles tend to wind up with a critical problem long before the 10-year mark)
All the advantages of buying a PC nowadays:
View attachment 3386028

like I mean hell at least with Nintendo Switch you get portability built right in, and an assortment of Nintendo's own games that ofc will never, ever come out on another platform. Consoles truly are heavily restricted x64 PCs now, just, designed around a game controller, with a big daddy company standardizing everything they'll allow on the platform. If you don't like the DIY nature of PC gaming, and want daddy Microsoft or Sony to set up everything for you, you'll be happier with a console. I'd say consoles are still better for the kind of person who just wants to relax on the couch after work and play a quick game with no computer nonsense in the way. And, of course, for people who aren't really into video games, but just buy consoles for sports and CoD.

For those of us into the hobby enough to post on forums about games? Yeah, it's PC all the way. You get access to everything old and new, as long as it's not from Nintendo.
The biggest problem with PC gaming nowadays is that you have to deal with Microsoft and most online games dont work on linux so you cant really rely on that OS for all games.
 
Counterpoint: Every Fami DQ made its way to the NES and that didn't do anything to help the series' popularity.
Counter-Counterpoint:
Dragon Warrior III and IV came out in 1992, with IV being released over a full year after the snes came out in America. Meanwhile Squaresoft dropped their planned translation of II on the NES and went ahead with IV and it seems like it worked out better for them.

Oddly enough, the only SNES DQ game it seems like they even tried to bring west was Taloon's Mystery Dungeon.
 
Same as it ever was, because a console is cheaper, easier and has a controller bundled in. And for PS5 because a lot of those games either come to PC late or never.
I mean it's cheaper at a entry point, but how much is it is after 5 years of game pass? On top of that you can make money with your computer without the need of being an autistic content creator. Also why just limit yourself to one type of controller? You can use any controller that your heart desire as well. So what if you need to wait for games? Let's be real, every game is buggy at launch so it makes sense to wait these days for them to be patched up.
 
You're trying to conflate "made with a western audience in mind" and "allocating more resources towards 12 and it's promotion", those are two very different things.
They're both separate parts of the same end goal of having the series expand internationally. They're wanting 12 to expand in western markets it's being made with that in mind, the game has to do more than what 11 did.

They've been pushing that 12 will have a darker tone hence the new logo. But that's more of a broader thing that's not specific to any country.

You are aware that every SNES Dragon Quest game skipped the West entirely right? If (Square) Enix had put more effort into translating those games back in the day then DQ would have had considerable more exposure in the West and would've possibly be just as popular as Final Fantasy is over here. It had nothing to do with them not making the DQ games "more appealing" to Westerners.
The enhanced Trilogy versions eventually came to the GBC were based on the SFC versions

But 5 and 6 got their first release with the DS. However when 7 was released in the west it never really caught fire in comparison to Square's(well at this point they were still Enix) other PSX titles, 8 was the title that was what got the series first real foothold in the US. But then that was followed up by 9 and that just wasn't received well in general.

The series doesn't really have to do much mechanically to expand to the wider western RPG audience because the concepts that the series are based around western audiences are already very familiar with. Even if they go as far to change the overall visual style, that's not unfamiliar territory for the series in total because Dragon Quest already did that in Japan.

You could directly draw a comparison to Final Fantasy because it had 2, 3 and 5 never got a release until well after FF7 became popular. Dragon Warrior 7 was also the 7th installment of the series and since both series were mostly based on stand alone titles there was no real hardline continuity. Final Fantasy 7's appeal had it be the more visually impressive game at the time, and the character and world designs were more appealing towards a western audience.
 
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