Sony hate thread

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Did you actually watch Xbox's game conference? Literally every single game shown is coming to Steam, with Steam's name and trademark shown every time they showed what consoles the games were coming to.
Marissa only watches Sony conferences, as he has the glasses from the nerd crew that allows him to see only Sony products in a positive light
 
Marissa only watches Sony conferences, as he has the glasses from the nerd crew that allows him to see only Sony products in a positive light
I don't know why you wouldn't. As someone who has never been a fan of the Xbox brand their conference has always been consistently the shittiest and funniest. Last night I realized how bad shit was going to be when Redfall was their big opener. Nothing beats watching the xbox conference with some friends and laughing at the inevitable 15 minutes spent talking about the weather in Forza and the shitty "epic rap" playing in every other trailer
 
I don't know why you wouldn't. As someone who has never been a fan of the Xbox brand their conference has always been consistently the shittiest and funniest. Last night I realized how bad shit was going to be when Redfall was their big opener. Nothing beats watching the xbox conference with some friends and laughing at the inevitable 15 minutes spent talking about the weather in Forza and the shitty "epic rap" playing in every other trailer
I don't watch conferences as they're fake and gay with hype tbh, at most cuts from crowbcat when he used to do them
 
I don't know why you wouldn't. As someone who has never been a fan of the Xbox brand their conference has always been consistently the shittiest and funniest. Last night I realized how bad shit was going to be when Redfall was their big opener. Nothing beats watching the xbox conference with some friends and laughing at the inevitable 15 minutes spent talking about the weather in Forza and the shitty "epic rap" playing in every other trailer
The only real reason to watch Microsoft's conference is to remind yourself how utterly pointless the Xbox is, as literally everything shown is coming to PC or other consoles and even Game Pass is on PC.
 
Yes I know and I have a problem with this because it means one less company putting out games.

They're a platform provider, but so is Nintendo and Sony and they still put out their own software.

Also I think a bunch of people got confused when I said documentation. I mean the actual scanned documents and paperwork that comes with the game. There is a load of stuff like that that piracy sites just don't bother to cover and it's well....the actual game covers for one thing. There's a bunch of low resolution scans for stuff but it's not something that would be archive worthy or there's debris visible on the scanner bed or there is visible glare since some paper is reflective. Even some of the more complete sites are missing things like the spines to cases, interior tray artwork, or they didn't scan every page in the instruction booklet(this is less of a thing for newer games but the older games this mattered a whole lot more). Nothing is really set up in such a way where you have the whole package and it's contents archived. Yes you have the file, but there's a whole lot more to archiving games than just the game itself.

Most of the stuff that pops up for dreamcast comes from one single site who had the majority of the stuff scanned front and back for example.

Pirates just really don't bother doing stuff like that. There's a good number of games who still don't have any proper scans of their documents at all.
I'm not sure why you seem to harp on that physical is the only way to have a totally complete and working version of a game. I know that others have mentioned DLC and updates, especially day 1 updates, but I'll discuss the preservation side of things.

I've lurked around circles that collect extremely obscure games (such games are ones like the more obscure Osamu Sato games, as well as other generally Japanese releases that are insanely obscure). The main thing conducted within these circles is ripping and dumping the entire thing combined (game files, digital scans of the manual, cover art, etc), having a physical copy and clinging onto it while refusing to dump draws shitloads of ire as it's not considered truly viable in terms of preservation.

This is because of bit rot/disc rot.

On discs especially, of which low quality ones are notorious for this, the chemical treatment degrades to such an extent the disc becomes unreadable, this has in fact become a problem for Sega CD and 3DO games. Rot has also generally fucked up the media used for Amiga as well. Physical is considered completely nonviable in the long terms as a preservation method as a result, and there's often issues in the scene between people focusing on preservation, and spergs who insist they won't dump their game because it'd "reduce the value of the physical media to any other collectors".

While good quality and good preservation methods may lend to a long shelf life, we don't even know when that hard expiry date is because the technology is still that new (current estimates for best case scenario was something like 50-100 years iirc, which is a perfect quality disc, no humidity, great care taken etc). This doesn't even go into the other issue of console hardware eventually failing too, such as lasers, drives, belts and so on, either one bricking means you're out of luck.
Hard drives are very easy to backup, so a failure of one won't have implications in preservation, there can also be other preservation efforts happening in parallel if something catastrophic happened. After an unknown number of years a physical disc becomes nothing more than an expensive coaster.

Of course there needs to be a shift in attitude for dumpers that aren't doing much more obscure games, but some sites are already doing projects in preserving manuals of games as well (Vimm, as the most well known example). There are also in fact publicly-available physical projects and museums dedicated to game and hardware preservation, I know of at least a couple in my country that in fact even preserve discovered beta content and even the original developer work paperwork, it's a matter of looking for them since they aren't that advertised.

You can't even argue that physical is the only way to have true ownership of a game when you can grab a rom and be done with it. DLC and updates means even physical is a slave to the functionality of online services in Current Year. I'll admit even I have that reason stuck in my own head as well, mainly because for anything pre-PS3/X360/Wii era that is generally accurate (you can still argue that the differences in regional releases of old games can make this false, such as the older FFs), but even then a full dump is practically the same just without the plastic, paper and disc.
I've also found roms will tend to also include updates and DLC too, so in fact these dumped roms tend to be technically more complete than their original physical counterparts (as an example, I've come across roms of SMT4 with all DLC included).

So in the modern era, if physical doesn't provide the complete game most of the time (due to updates) nor has true longevity (due to rot), the only thing left is "I like having a physical copy". Which is fine to say! I also prefer physical versions of games just like how I prefer physical versions of books, but all it is in video games is that inner collector sperg who likes seeing lots of entries along a shelf, really, even I'll admit that.

It's the inner desire to consoom a product, and the desire to show how much you consoom with a bunch of plastic cases on shelves, nothing more. Trying to excuse it as "more complete" or "it's more preserved" is basically cope and searching for a reason to excuse your behavior. Behaviour that of course everyone suffers from to some degree, but it's a matter of not being a dumbass about it.

Physical isn't the end-all-be-all of preservation, it suffers from an inevitable shelf-life, encouraging people to make fully complete dumps is.
 
The only real reason to watch Microsoft's conference is to remind yourself how utterly pointless the Xbox is, as literally everything shown is coming to PC or other consoles and even Game Pass is on PC.
Honestly Xbox has been pretty irrelevant since like 2010 when Microshit just kept recycling Halo, Gears of War, Fable and Forza sequels over and over again.
 
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They literally made a petition to cancel a Kojima game because it's coming to Xbox. I'm sure those 2500 people will REALLY make a difference.
 
I don't watch conferences as they're fake and gay with hype tbh, at most cuts from crowbcat when he used to do them
The last, best thing to come out of a game conference is the creator of the game A Way Out. Josef Fares was hilarious and openly said "fuck the Oscars" during one of the interviews. Dude is a real person unlike everyone else at those soulless conferences and award shows.


 
Xbox became completely irrelevant the moment they announced the xbox one with always online kinect plugged in. They backtracked on that, they changed some of their pricing, they shuffled titles around, nothing.
In this day and age of video cards sucking out the same power as an industrial microwave (and using just as much real estate) with just about every conceivable option added, there is no reason besides the compact practicality of owning a stunted miniature living room pc. Sony's PS5 hindenburg is just another reflection of the same phenomenon.
 
Yes, the same Western market that was completely in love with the 360, Gears, and Call of Duty. The same market that was constantly criticising Japan as not being able to cut it any more.

This was in fact the time that Play-Asia started because people were noticing that Japanese games were getting more releases in Japan only/Asia only and not in North America, fucktard.

You are full of shit and have no idea what you're talking about. Square is not changing Dragon Quest to appeal to Western markets. DQ11 was a massive success and the biggest title of the series in the West since DQ8. And they kept they formula.

You are a fucking retard who has no idea what they're talking about, makes shit up on the fly and can prove absolutely nothing of what you're talking about. You make DSP look normal. Fuck off.
Shit has changed greatly within the last ten years. You're also citing stuff during the 360/Ps3 which was really part of a dark age of gaming. It had a lot of anomalies like motion controls which are mostly dead today. Fuck Many asian countries now play shooters like Apex Legends, Fortnite, and PUBG

You're looking at old stuff and think it's still relevant, it's not. Dragon Quest 12 is most definitely being made with western audiences in mind

“We’re still trying! [Laughs] It’s a topic we have been thinking about a lot internally: the question of why Final Fantasy is so much more popular than Dragon Quest in the west. One conclusion that we’ve reached is that it’s a question of historical timing. When the Famicom came out, Dragon Quest was the key game everyone was playing. But when the PlayStation came out, Final Fantasy VII was the game that everyone was playing. So the source of nostalgia is different for both groups: in Japan it’s Dragon Quest while overseas it’s Final Fantasy. The truth is that if we’d put a lot of effort into localising Dragon Quest at the time, we probably wouldn’t be facing this issue today. I probably shouldn’t be saying this, but we kind of messed up in that regard.

They're already making it have a darker tone than the original, that's pretty much what the new logo is intended to reflect. Does it mean new mechanics? They've already said they're keeping the commands. Could they refine the classic mechanics and make them better? Sure Persona 5 did exactly that with many series standard mechanics. Did wetserners like the Persona 5 turn based combat? Yes they did.

Having things appeal to western markets doesn't mean throwing the baby out with the bathwater. It means getting a long standing series in to a larger market so it can propagate. There's always room for some level of change. Monster Hunter World had a huge overhaul in mechanics, but the series turn out for the better and it really took off in western countries outselling all previous installments combined. You just had Elden Ring come out which the souls series has been pretty much been solely supported by the west for it's whole existence and that is now over 12 million copies sold.
 
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Shit has changed greatly within the last ten years. You're also citing stuff during the 360/Ps3 which was really part of a dark age of gaming. It had a lot of anomalies like motion controls which are mostly dead today. Fuck Many asian countries now play shooters like Apex Legends, Fortnite, and PUBG

You're looking at old stuff and think it's still relevant, it's not. Dragon Quest 12 is most definitely being made with western audiences in mind



They're already making it have a darker tone than the original, that's pretty much what the new logo is intended to reflect. Does it mean new mechanics? They've already said they're keeping the commands. Could they refine the classic mechanics and make them better? Sure Persona 5 did exactly that with many series standard mechanics. Did wetserners like the Persona 5 turn based combat? Yes they did.

Having things appeal to western markets doesn't mean throwing the baby out with the bathwater. It means getting a long standing series in to a larger market so it can propagate. There's always room for some level of change. Monster Hunter World had a huge overhaul in mechanics, but the series turn out for the better and it really took off in western countries outselling all previous installments combined. You just had Elden Ring come out which the souls series has been pretty much been solely supported by the west for it's whole existence and that is now over 12 million copies sold.
The interview literally has the dude simply saying that Dragon Quest would be as beloved in the west as Final Fantasy if they had put effort into localizing it for the west, nothing about making the games appeal to the west. Holy shit you're dense.
 
The interview literally has the dude simply saying that Dragon Quest would be as beloved in the west as Final Fantasy if they had put effort into localizing it for the west, nothing about making the games appeal to the west. Holy shit you're dense.
That's literally the same thing.

If they spent the extra effort back then Dragon Quest would have been liked. But they're now putting in the time and effort now so that it will be liked. I think my definition of what constitutes localizing or westernizing isn't as extreme as others. They can be very small things in general.

Is your definition something like a total genre change as a form of westernization? Because that's a not usually a wide spread solution. Westernization can simply mean script changes like 11 did or the game's setting. Dragon Quest itself is very European to begin with so it's not that far off in terms of something like what's the established norms in western nations of what constitutes a fantasy setting.
 
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That's literally the same thing.

If they spent the extra effort back then Dragon Quest would have been liked. But they're now putting in the time and effort now. I think my definition of what constitutes localizing or westernizing isn't as extreme as others. They can be very small things in general.
Translating a game, which is what the interview is specifically referring to, does not equal appealing to a market, holy shit. Once again you are taking an interview where what the dude is saying is pretty obvious, if we had translated Dragon Quest beyond the first three for the west it might be as well known as Final Fantasy, and twisting it to fit an absurd argument.
 
Translating a game, which is what the interview is specifically referring to, does not equal appealing to a market, holy shit. Once again you are taking an interview where what the dude is saying is pretty obvious, if we had translated Dragon Quest beyond the first three for the west it might be as well known as Final Fantasy, and twisting it to fit an absurd argument.
But in order for a game to appeal to a market first, it has to be translated in it language of the market, it's part of the same process, or larger process.
 
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