Sony hate thread

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It has been 5 years, I don't see Nintendo holding onto the exact same hardware without at least a proper revision for 7+.

Shortages are obviously a problem, just look at Steam Deck's delay. But it's still coming out. If Steam can get a new console out now, then I bet Nintendo can get a revision going by holiday season 2023. Absolute latest would be Q1 2024.

Where there's money to be made, they'll find a way.
Nintendo tends to get pretty damn complacent when they're on top, and they're practically unchallenged right now. That's why I'm thinking they'll hold back on a Switch successor for a while - why bother fragmenting their own market when they've got one do-it-all system? And maybe I've just become too terminally online, but it's starting to feel like only Nintendo and PC matter anymore. Like, PlayStation and Xbox are becoming second-class platforms that appeal to people who've been buying them all along, but even PlayStation's exclusives are making it to PC. Not to mention, there's just so much PR0 G4M3R stuff on store shelves nowadays oriented towards PC gaming that younger generations seem more likely than ever to grow up with PCs.

(I am a REAL AMERICAN, please don't correct me on how the rest of the world outside of America & Japan always preferred PC gaming)

ANYWAY, the point I'm trying to make is that there's just not much in the way of competition for the Switch at all, and Nintendo's definitely not an exception to the "Japanese companies make things for Japan" rule. The only feasible competition could be handheld PCs à la Steam Deck, but Japan's just too... uh, autistic, I guess? -to adopt PC gaming as a major platform. I have no idea why.
 
Realistically speaking, 2023 is probably the earliest I would expect a Switch successor. I've about given up on their being a Switch Pro at this point, unless they are making a home console only version as a counterpoint to the Switch Lite, which is a portable only version. As for a successor, I see no reason to release one as long as the Switch is selling as well as it is. But, never say never.

The only feasible competition could be handheld PCs à la Steam Deck, but Japan's just too... uh, autistic, I guess? -to adopt PC gaming as a major platform. I have no idea why.
The main reason the Japanese haven't adopted PC gaming is because the Japanese, in general, have been slow to adopt the personal computer in general. This is an article from Anime New Network, which is shit most of the time (which is why that website has its own thread on here, which I invite everyone here to participate in), but this article is one of their better ones and actually informative:
https://www.animenewsnetwork.com/answerman/2016-05-23/.102406
 
Nintendo tends to get pretty damn complacent when they're on top, and they're practically unchallenged right now. That's why I'm thinking they'll hold back on a Switch successor for a while - why bother fragmenting their own market when they've got one do-it-all system? And maybe I've just become too terminally online, but it's starting to feel like only Nintendo and PC matter anymore. Like, PlayStation and Xbox are becoming second-class platforms that appeal to people who've been buying them all along, but even PlayStation's exclusives are making it to PC. Not to mention, there's just so much PR0 G4M3R stuff on store shelves nowadays oriented towards PC gaming that younger generations seem more likely than ever to grow up with PCs.

(I am a REAL AMERICAN, please don't correct me on how the rest of the world outside of America & Japan always preferred PC gaming)

ANYWAY, the point I'm trying to make is that there's just not much in the way of competition for the Switch at all, and Nintendo's definitely not an exception to the "Japanese companies make things for Japan" rule. The only feasible competition could be handheld PCs à la Steam Deck, but Japan's just too... uh, autistic, I guess? -to adopt PC gaming as a major platform. I have no idea why.
It isnt helped by the fact that console gaming post-7th gen is ridiculously expensive between shit like the fact that playing online requires ps plus or xbox live or how the games never drop in price if your buying phyiscal and its not a surprise that no one wants the NEWEST PLAYSTATION or THE NEWEST XBOX
 
It isnt helped by the fact that console gaming post-7th gen is ridiculously expensive between shit like the fact that playing online requires ps plus or xbox live or how the games never drop in price if your buying phyiscal and its not a surprise that no one wants the NEWEST PLAYSTATION or THE NEWEST XBOX
What the hell are you talking about? Physical games drop in price way faster than digital games.

I picked up quite a few special editions that were under 60 bucks from Amazon Warehouse from games released in 2020 and 2021.
 
PS VITA is still a good handheld to me, mainly for its emulation purposes. Problem is, however, is that the PSP overshadowed it so much that they tried to flash lightning in a bottle twice.

Only in North America did they not realize that the original PSP has more nostalgia and actual credence to it, whereas the Japanese love the VITA because of its design and capabilities that could not even be touched with the original PSP.

Point being, VITA was an underrated handheld. The only problem is that America’s marketing ≠ Japan’s marketing.
 
PS VITA is still a good handheld to me, mainly for its emulation purposes. Problem is, however, is that the PSP overshadowed it so much that they tried to flash lightning in a bottle twice.

Only in North America did they not realize that the original PSP has more nostalgia and actual credence to it, whereas the Japanese love the VITA because of its design and capabilities that could not even be touched with the original PSP.

Point being, VITA was an underrated handheld. The only problem is that America’s marketing ≠ Japan’s marketing.
Vita had a very average library overall compared to the PSP, lots of games just didn't reach a higher quality, you also had the absence of monster hunter which the clone games never really surpassed(and this was very apparent when World came out). Like outside of Tales of Hearts R and Ys Memories of Celceta, none of the RPGs were on par with their console counterparts. Games like Gravity Rush suffered from mechanical problems that even when making the sequel from the ground up on a console showed that the series had issues that really needed to be ironed out.

Stuff like Trails of Cold Steel had console ports on PS3 that were released along side the vita version and they were probably the best games on the system for RPGs. I mean compared to something like the PSVR the vita had weaker exclusives compared to that. The sole Ratchet game for the Vita was a multiplayer game.
 
Y'know I'd say "tell me you're a consoomer without telling me you're a consoomer" but let's be real: you've been having one hell of a time in this thread letting everyone know just how much how suck Sony's corporate cock religiously, endlessly lurking the thread for any naysayers that dare speak against the NoCoomStation so...
I did notice from his posts that he always goes about buying ton of games, but rarely talk about actually playing them, to pretend he's an higher and unquestionable authority on the topic of vidya. I'd see that as nothing more as a lie from an autistic teenager in need for attention, but assuming there is some truth in his claims, that would basically mean he's wasting a lot of money on plastic that is later left in dust in shelves.

PS VITA is still a good handheld to me, mainly for its emulation purposes. Problem is, however, is that the PSP overshadowed it so much that they tried to flash lightning in a bottle twice.

Only in North America did they not realize that the original PSP has more nostalgia and actual credence to it, whereas the Japanese love the VITA because of its design and capabilities that could not even be touched with the original PSP.

Point being, VITA was an underrated handheld. The only problem is that America’s marketing ≠ Japan’s marketing.
Vita was my favorite previous handheld but it also helped that I knew moonrunes to enjoy it to its fullest, either with the physical imports or the PS1 classics/PSP games on the japanese PSN store, giving a lot more game choices (and a system browser that was a lot more clean and organized to browse around) than on the european PSN. Among my favorites Vita games on the system:
IA/VT Colorful
Taiko Tatsujin (V Version + the Idolm@ster spinoffs)
Dragon's Crown
Muramasa Rebirth
Ebikore Amagami
Soul Sacrifice Delta
Deception 4
Persona 4 Dancing All Night
Dungeon Travelers 2 & 2-2
Gravity Rush

I still own a hacked blue Slim model but I haven't really touched it since I bought the Switch in late 2020. I do keep it however because some PSP games have trouble to be emulated on PPSSPP such as Disaster Report 3 which softlock itself on the character selection screen for example.

It was also cool to have the full manuals on purchased PSP and PS1 games from the PSN store.
 

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Vita had a very average library overall compared to the PSP, lots of games just didn't reach a higher quality, you also had the absence of monster hunter which the clone games never really surpassed(and this was very apparent when World came out). Like outside of Tales of Hearts R and Ys Memories of Celceta, none of the RPGs were on par with their console counterparts. Games like Gravity Rush suffered from mechanical problems that even when making the sequel from the ground up on a console showed that the series had issues that really needed to be ironed out.

Stuff like Trails of Cold Steel had console ports on PS3 that were released along side the vita version and they were probably the best games on the system for RPGs. I mean compared to something like the PSVR the vita had weaker exclusives compared to that. The sole Ratchet game for the Vita was a multiplayer game.
Vita had a small library, but what it did have was good considering full support lasted barely a couple years. I think you're exaggerating Gravity Rush's flaws a bit too btw.

Sony had a cool idea, where instead of focusing on exclusives completely, they wanted Vita to tie into an ecosystem (Cross-Buy/Play/Save). They just didn't really go all-in with the idea, nor support Vita generally.

To point out some exclusives, Killzone: Mercenary was good, better than KZ1 and KZ Liberation at least (which were fine themselves). Tearaway was one of the best 3D platformers not on a Nintendo system. There's the Danganronpa series, some of the best adventure/visual novels.

Definitely slim pickings, but it's worth noting that aside from exclusives, most games it shared with 3DS were almost always the superior option. The Zero Escape series was exclusive to them for example, and Vita had a much better version. Games shared between consoles and handhelds like Sonic Racing Transformed were at least better on Vita than 3DS if you wanted portable versions.

Back to the Cross-Play stuff, they usually did an admirable job of making the Vita version. That's especially evident with fighting games like Marvel VS Capcom 3 and PlayStation All-Stars.
 
I did notice from his posts that he always goes about buying ton of games, but rarely talk about actually playing them, to pretend he's an higher and unquestionable authority on the topic of vidya. I'd see that as nothing more as a lie from an autistic teenager in need for attention, but assuming there is some truth in his claims, that would basically mean he's wasting a lot of money on plastic that is later left in dust in shelves.
Oh no a GAMER with a backlog, such treachery.

It can take a good week or two to get through something like a simulation game for example, simply because you're tasked with 500-1000 actions in some of them or gathering items in a similar number. The problem with stuff that I play is that 6 people have only heard of the game and that out of the 4 reviews that exist about said game mine would be probably obvious. All major platforms keep statistics about what people are playing and that's info that can be distilled and singled out online.

Also anyone who knows what Wario64 is, knows that sometimes some deals are too good to pass up.

Vita had a small library, but what it did have was good considering full support lasted barely a couple years. I think you're exaggerating Gravity Rush's flaws a bit too btw.
Nah I did the platinum and DLC, stuff like the Maid Challenges and other side activities did not play to the game's strengths and they didn't really help refine the side activities for the sequel. They honestly needed better game design aspects because everything from the enemies to the quests, there was always something that kind of destroyed the flow of the gameplay. I'd say both games are pretty rough around the edges.
 
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oh no you posted japanese stats again i can hear the autistic screechings of an angered marissa moira from here godfuckingdammit
That doesn't really surprise me. The Switch, OLED or no, simply caters to the Japanese lifestyle better; giving you the choice between sedentary or on-the-go gaming is perfect for a culture that depends on constant movement and travel to survive and thrive. Whereas a PlayStation, you have to have a dedicated setup for and you can't take the PS5 with you anywhere because of how stupidly wide it is in comparison to its competition.

Also:
>PS4 is still somehow doing better than the PS5 despite its highest-sellers on both consoles being multiplat
https://youtube.com/watch?v=j3gDw8tWLyk
In semi-related news, Horizon Forbidden West recently got leaked so watch for spoilers if you give a shit about that.

EDIT: Less than 5 minutes it took for Moira to start on their bullshit, Jesus. That must be a new record.
To be fair you still can’t fucking get them reliably, not that I’m making excuses for the lineup still being mediocre.
 
To be fair you still can’t fucking get them reliably, not that I’m making excuses for the lineup still being mediocre.
It's a vast improvement of what the PS3 and PS4 had within the same timeframe.

Like holy shit we didn't start getting JRPGs for the PS3 that were worthwhile until the last few years. Xbox 360 got Vesperia for most territories and had games like Lost Odyssey. Tales of Xillia wasn't until 2011 and Xillia 2 was 2012 for the PS3 that was 5-6 years in.

Nobody gave a rat's ass over stuff like Genji or Heavenly Sword as far as exclusives went. I think Folklore and Valkyria were the only real worthwhile pickups for a long time because the Disgaea 3 was pretty bad.

If you imported stuff for the PS3 you fared a bit better, but not by much. You can still pick up quite a few Japan/Asia only PS3 titles for cheap.
 
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It's a vast improvement of what the PS3 and PS4 had within the same timeframe.

Like holy shit we didn't start getting JRPGs for the PS3 that were worthwhile until the last few years. Xbox 360 got Vesperia for most territories and had games like Lost Odyssey. Tales of Xillia wasn't until 2011 and Xillia 2 was 2012 for the PS3 that was 5-6 years in.

Nobody gave a rat's ass over stuff like Genji or Heavenly Sword as far as exclusives went. I think Folklore and Valkyria were the only real worthwhile pickups for a long time because the Disgaea 3 was pretty bad.

If you imported stuff for the PS3 you fared a bit better, but not by much. You can still pick up quite a few Japan/Asia only PS3 titles for cheap.
It really isn’t if you mean just being able to get the things.
 
I still haven't seen a PS5 in person, on a store shelf or hooked up to a screen anywhere. I've seen plenty of unsold games and controllers rotting away on shelves, though
I hope in the least Sony understands that their controller design here is pretty top notch, and improve its support on PC (doubt). The only major negative is the cheapness of parts in the motorized triggers, other than that the joystick drift problem is pretty on part with what Microsoft and Nintendo have been churning out. Xbox still doesn't have gyro after nearly a decade of time to add it, and while Nintendo has it their controllers are fairly mediocre in most other ways than general standard build quality, drift not counted for.
 
Nah I did the platinum and DLC, stuff like the Maid Challenges and other side activities did not play to the game's strengths and they didn't really help refine the side activities for the sequel. They honestly needed better game design aspects because everything from the enemies to the quests, there was always something that kind of destroyed the flow of the gameplay. I'd say both games are pretty rough around the edges.
I never got around to the DLC, so I can't speak to that, and I didn't platinum it, but the core game was solid. Art, music, and story was nice, graphics were fine for a launch title, and the gameplay was serviceable.

I'm not arguing that it's a 10/10 game, but I wouldn't understand giving it anything lower than an 8/10. My main complaints were a lack of voice acting and the controls weren't the tightest (but her purposefully clumsy animations like stumbling after landing and stuff like that kind of cover for it, implying that even in-universe it's a bit of a sloppy power, sending stuff and people flying as collateral damage).
 
I still haven't seen a PS5 in person, on a store shelf or hooked up to a screen anywhere. I've seen plenty of unsold games and controllers rotting away on shelves, though
I think I’ve brought it up here or in other threads, but I managed managed to get one with relatively little issue. The first party shit is pretty good, although I needed to replace my decrepitly old monitor to make it play bluray movies.
 
I never got around to the DLC, so I can't speak to that, and I didn't platinum it, but the core game was solid. Art, music, and story was nice, graphics were fine for a launch title, and the gameplay was serviceable.

I'm not arguing that it's a 10/10 game, but I wouldn't understand giving it anything lower than an 8/10. My main complaints were a lack of voice acting and the controls weren't the tightest (but her purposefully clumsy animations like stumbling after landing and stuff like that kind of cover for it, implying that even in-universe it's a bit of a sloppy power, sending stuff and people flying as collateral damage).
That was kind of the issue, many of the time trials required very exact precision for a good lot of them to get the highest ranking. Most of the moves were fairly useless for combat as well and a ton of stuff wasn't worth putting resources into.

It did have voice acting, the quasi-french was intentional because many european countries have developed this anime looking style for their animation. I think the most well known in America would be stuff like Totally Spies, but there's a long history of european stuff that resembles anime. The backgrounds were very much inspired by Moebius who was a french artist as well.

A more recent example would be Haven which is an RPG game made by a french game studio
Haven.png

The reason why European countries wound up developing this style was that they were originally very limited in their access to anime. In america this wasn't the case and starting in the early 1980's stuff was routinely brought over to the US because the turnaround time was much shorter than it was compared to prepping a series for European distribution. This is also why the US funds anime series because the market is much much bigger in the US by orders of magnitude compared to any other western nation.
 
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