Sony hate thread

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because my example was about RDR which is a rockstar game

That was multiplatform from the start, retard. I was talking about porting specifically Sony games designed specifically for the PS3 to PC, not shitty spaghetti code Rockstar games that Rockstar will never care to do any work on because GTA Online is a thing.

For someone who likes to throw around accusations of not knowing anything, you sure did go way off the deep end of not paying attention to what I was actually talking about.

But please, keep getting mad and trying to convince everyone you do any actual coding.
 
>DOS games
>future OS and CPUs
what do you think those where running on genius?

I don't get your point here. I actually don't get any of your points. For someone that is making a big deal about him being an idiot, you don't actually explain anything other than "that's not how it works."
 
Hey, no fair, I deleted that post.
Either way, Shadowgate and the games like it was western developed, Daisenryaku VII is oddly specific and I don't know what Batman Beyond is. Those all seem like childhood games.

A worse example of how the progress of technology hit companies hard is Sunsoft. Yeez, they used to be wizard at 2D and the gameplay associated with it. At least Tecmo shambles on, Xbox Ninja Gaiden was just fantastic.
Kemco is just rather notorious for creating Mobile games made from RPG maker, putting in micro transactions and then porting them to consoles and charging full price.

They will have close to a new RPG every month. That's how frequently they do it.
 
That was multiplatform from the start, retard. I was talking about porting specifically Sony games designed specifically for the PS3 to PC
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lol

I don't get your point here. I actually don't get any of your points. For someone that is making a big deal about him being an idiot, you don't actually explain anything other than "that's not how it works."
my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu, unless you want to include some specific stuff like RTX all that matters is performance the same way you have to address two different ps4 versions (3 if you include ps5), and pc games always come with enough options to depending if you want to prioritize performance or eye candy.
the main reason a specific game gets ported or not is due to business reasons, not technical.

which was then followed by "muh cyberpunk" (which was shit even on consoles), "muh cell" (which wasn't even the target platform) "muh emulation" (which has hardly anything to do with the topic at hand), "muh motion capture" (wat) and other nonsense, all points he conveniently dropped after he brought them up as some form of epic gotcha or whatever.
and then finally "muh DOS games" which always ran on the same platform so there wasn't really anything to "port" to begin with. the amount of DOS games which didn't work out of the box on win95 were minimal at best (and then you could still boot into clean dos since win9x more or less just sat on top of DOS, you know, being the same platform and all) and by the time win2k came out this wasn't really an issue anymore.
and that's if you ignore that DOS games at this point are fucking 26+ years old, so you tell me how that is relevant to porting software to pc in 2021, because I have no idea either.
 
How easy or difficult it is to port from PS3 to PC depends on the engine used, there's stuff that's easy to port and stuff that's harder to port
the argument is irrelevant anyway because it's obvious sony will charge the most money they can wherever they can
you think PS4 couldnt run all those PS1 games you bought on PSN for PS3? lol obviously it could but they just decided to fuck you instead
 
my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu

I thought this whole discussion was about porting Cell processed games to PC, not just porting to PC in general though.

I still don't get what makes it so not hard. If that's the case, why hasn't Sony ported Uncharted to PC along with 4? It's free money if what you say is true, especially since they already ported Uncharted 4.
 
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my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu, unless you want to include some specific stuff like RTX all that matters is performance the same way you have to address two different ps4 versions (3 if you include ps5), and pc games always come with enough options to depending if you want to prioritize performance or eye candy.
the main reason a specific game gets ported or not is due to business reasons, not technical.

which was then followed by "muh cyberpunk" (which was shit even on consoles), "muh cell" (which wasn't even the target platform) "muh emulation" (which has hardly anything to do with the topic at hand), "muh motion capture" (wat) and other nonsense, all points he conveniently dropped after he brought them up as some form of epic gotcha or whatever.
and then finally "muh DOS games" which always ran on the same platform so there wasn't really anything to "port" to begin with. the amount of DOS games which didn't work out of the box on win95 were minimal at best (and then you could still boot into clean dos since win9x more or less just sat on top of DOS, you know, being the same platform and all) and by the time win2k came out this wasn't really an issue anymore.
and that's if you ignore that DOS games at this point are fucking 26+ years old, so you tell me how that is relevant to porting software to pc in 2021, because I have no idea either.

Dude, you're a fucking retard and way to MATI for someone who simply said "It's probably more trouble than it's worth to port cause of Cell Processor jank."

You literally keep missing the point, and talking about porting in general when my point was always about PS3 developed games not games in general.

Cyberpunk was to show how multiple PC configurations "meant nothing" was a bullshit claim, since come mid range configurations ran the game fine while high end configurations ran it like shit. It was so fucking random, but you make it sound like components are so similar it wouldn't be. You can apply this to most games on PC still. Like everything you're dead fucking wrong about, you blew it off instead of actually addressing it.

My cell was the whole fucking point of my original post. Thanks for getting MATI and not even know what you were getting MATI for, retard.

Emulation you made a valid point for.

Dos you absolutely didn't. Once again, if porting over old shit is so easy on modern hardware and OS, why is it an absolute nightmare to port Dos stuff over? While we are going on about it, why don't they port more stuff for Mac and Linux if it is so easy?

Like, you seriously lost the plot. You're whole thing was how easy it would be to port Cell because of modern technology, but then go "Well Dos is old so it's hard."

WTF? You're not a coder and you're not fooling anyone, dude. Please fuck off to reddit if you're going to continue these angry tirades over nothing.

Edit: The funniest thing is, you act like business and technical reasons are in no way intertwined. Protip: the effort it takes to port something directly correlates to how much business since it makes to port it in the first place.
 
The PS3 would be nice from a convenience standpoint, but it would require a shitload of work and there has to be some kind of larger monetary goal to it for it to be worthwhile.

PS3 you're talking about the overall weakest playstation and many of it's exclusives have already been ported to the PS4. Now maybe if they were going to go full BC and have PS1 and PS2 games be able to be played on the PS5 as well as PS3 then that has some more substance. But this doesn't mean anything to people who have digital models since those can't play discs and there's no addon that can make them currently recognize discs(I know there's limited recognition with an exterior drive, but nothing plays on them).

Effectively it's a very big undertaking and any long term success would be questionable. You would probably have a better shot at individual PS5 format physical releases.
 
How easy or difficult it is to port from PS3 to PC depends on the engine used, there's stuff that's easy to port and stuff that's harder to port
the argument is irrelevant anyway because it's obvious sony will charge the most money they can wherever they can
you think PS4 couldnt run all those PS1 games you bought on PSN for PS3? lol obviously it could but they just decided to fuck you instead
the game he was a talking about already had a ps4 port, so...
as for ps1 games, that's just business again. why update the version you already paid money for years ago when they can make you buy the new one (remaster) or have you sub to ps now? same reason I mentioned rdr which rockstar could make a nice profit from (even more now after rdr2 and especially when they can just port the 360 version), but why bother when shark cards cost almost nothing to produce while making more money than rdr ever could? simple cost vs benefit.

I thought this whole discussion was about porting Cell processed games to PC, not just porting to PC in general though.
the difficulty mostly comes from the target platform since that is what's have to make it work on (uncommon hardware, limited performance etc.). making it run is easy, making it run that you can ask money for it less so.

the general argument against pc usual being "b-but all those components and hardware combinations!!!" - directx11 is eleven years old, windows 10 six years (and that's if you want to bother with dx11, directx9 is nineteen years old); this isn't the 90s/00s anymore where like every new hardware generation had new features which you had to specifically support on your own from several different vendors, that's why most companies simply say "install windows 10, install this driver version, that's what we tested for" and if your port isn't a completely technical mess on the level of your average NISA game it will run more or less fine no matter if your components are red/blue/green. however shit devs produce shit games no matter the platform, see cp2077.
"but all those bug reports and issues" - given the size of the install base and how negative criticism gets a bigger boost that's pretty much irrelevant. it's the same with "muh stick drift", there are over 100 million sold ps4s, so the same amount of dualshocks (probably more like 2x-3x), with equal representation that would mean for every "this shit sucks because it breaks constantly" you'd have pages upon pages with worthless "works for me" replies. that's why "but people said" is a fucking retarded argument almost every time which everyone who spend a minimal amount of time on the internet should understand.

of course depending on your engine you have to put in more work, but if you already port to xbox (or vice versa) which uses pretty much same software too it's gets even easier, driving up the benefit vs the cost. also what's usually gets ignored is that pc has less publishing costs (even with steam's 30% cut which in reality is more like 18-20% when you factor in free keys and all the other benefits) and no certification so you can release in whatever state you want (meaning no "you need to hit at least 20 fps on a base ps4/xbone while still looking like the marketing bullshots" gymnastics) and much faster than waiting for sony/ms waiting for the ok - although that certification does help to make sure there are no gamestopping bugs in your logic else sony/ms might be required to refund if it leads to a non-working product, which is something they absolutely do not like to do, especially sony.

TLDR: cell is more work but worth it if you that's what you're after.

I still don't get what makes it so not hard. If that's the case, why hasn't Sony ported Uncharted to PC along with 4? It's free money if what you say is true, especially since they already ported Uncharted 4.
because it's hardly ever technical, they just don't want to. they didn't put horizon on pc for some extra mustard sales, they did it so people play it and then need to buy a playstation to play horizon 2 (and then playstation+, games on psn etc.). the goal is to get people onto their platform. that being said they might still do it for some extra cash now that they've ported it anyway, but that depends how much they want lean into the exclusive angle again: "now that you've played uncharted 4, see how it all began with the nathan drake trilogy - only on playstation!"
 
because it's hardly ever technical, they just don't want to. they didn't put horizon on pc for some extra mustard sales, they did it so people play it and then need to buy a playstation to play horizon 2 (and then playstation+, games on psn etc.). the goal is to get people onto their platform. that being said they might still do it for some extra cash now that they've ported it anyway, but that depends how much they want lean into the exclusive angle again: "now that you've played uncharted 4, see how it all began with the nathan drake trilogy - only on playstation!"

I don't know, I don't see many people buying a PS5 just for the uncharted collection. I think they would have been better off porting TLOU or something if that was the intention.

I also don't see how this system works for games like Days Gone or Death Stranding which weren't even that popular on playstation 4 as it was.
 
I don't know, I don't see many people buying a PS5 just for the uncharted collection. I think they would have been better off porting TLOU or something if that was the intention.

I also don't see how this system works for games like Days Gone or Death Stranding which weren't even that popular on playstation 4 as it was.
Death Standing was an instance of everything being subsidized by sony, from product placement to music. It was stuff that would push sony's brand as a whole and expose more people to it, which was why Cardi B was on the soundtrack.
 
I’m still perturbed that the Little Big Planet servers are still shut down after their announcement of doing it.
 
How many 8 year olds with their parent's credit card exist who bought a game simply because it looked mature because they wanted to pretend to be a big boy?

Call me old fashioned, but do 8 year olds really have gaming PC's while never having played a game before?
 
Yes, but do they have gaming PC's while having never played a game, or in this case even seen a Sony game, before is what I was asking.
 
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