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- Dec 16, 2019
That would be in the timeline where Konami didn't disband Team Silent.The biggest "what if?" with regards to that on my mind is of course what a PS3 Silent Hill by Team Silent could have been like.
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That would be in the timeline where Konami didn't disband Team Silent.The biggest "what if?" with regards to that on my mind is of course what a PS3 Silent Hill by Team Silent could have been like.
because my example was about RDR which is a rockstar game
>DOS games
>future OS and CPUs
what do you think those where running on genius?
Kemco is just rather notorious for creating Mobile games made from RPG maker, putting in micro transactions and then porting them to consoles and charging full price.Hey, no fair, I deleted that post.
Either way, Shadowgate and the games like it was western developed, Daisenryaku VII is oddly specific and I don't know what Batman Beyond is. Those all seem like childhood games.
A worse example of how the progress of technology hit companies hard is Sunsoft. Yeez, they used to be wizard at 2D and the gameplay associated with it. At least Tecmo shambles on, Xbox Ninja Gaiden was just fantastic.
That was multiplatform from the start, retard. I was talking about porting specifically Sony games designed specifically for the PS3 to PC
my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu, unless you want to include some specific stuff like RTX all that matters is performance the same way you have to address two different ps4 versions (3 if you include ps5), and pc games always come with enough options to depending if you want to prioritize performance or eye candy.I don't get your point here. I actually don't get any of your points. For someone that is making a big deal about him being an idiot, you don't actually explain anything other than "that's not how it works."
my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu
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lol
my initial argument was porting to pc isn't that much more difficult these days than ps4 because those "myriad of component combinations" come essentially down to which gpu vendor gives you money to optimize the game for, there's pretty much zero difference if you run an intel or amd cpu, unless you want to include some specific stuff like RTX all that matters is performance the same way you have to address two different ps4 versions (3 if you include ps5), and pc games always come with enough options to depending if you want to prioritize performance or eye candy.
the main reason a specific game gets ported or not is due to business reasons, not technical.
which was then followed by "muh cyberpunk" (which was shit even on consoles), "muh cell" (which wasn't even the target platform) "muh emulation" (which has hardly anything to do with the topic at hand), "muh motion capture" (wat) and other nonsense, all points he conveniently dropped after he brought them up as some form of epic gotcha or whatever.
and then finally "muh DOS games" which always ran on the same platform so there wasn't really anything to "port" to begin with. the amount of DOS games which didn't work out of the box on win95 were minimal at best (and then you could still boot into clean dos since win9x more or less just sat on top of DOS, you know, being the same platform and all) and by the time win2k came out this wasn't really an issue anymore.
and that's if you ignore that DOS games at this point are fucking 26+ years old, so you tell me how that is relevant to porting software to pc in 2021, because I have no idea either.
the game he was a talking about already had a ps4 port, so...How easy or difficult it is to port from PS3 to PC depends on the engine used, there's stuff that's easy to port and stuff that's harder to port
the argument is irrelevant anyway because it's obvious sony will charge the most money they can wherever they can
you think PS4 couldnt run all those PS1 games you bought on PSN for PS3? lol obviously it could but they just decided to fuck you instead
the difficulty mostly comes from the target platform since that is what's have to make it work on (uncommon hardware, limited performance etc.). making it run is easy, making it run that you can ask money for it less so.I thought this whole discussion was about porting Cell processed games to PC, not just porting to PC in general though.
because it's hardly ever technical, they just don't want to. they didn't put horizon on pc for some extra mustard sales, they did it so people play it and then need to buy a playstation to play horizon 2 (and then playstation+, games on psn etc.). the goal is to get people onto their platform. that being said they might still do it for some extra cash now that they've ported it anyway, but that depends how much they want lean into the exclusive angle again: "now that you've played uncharted 4, see how it all began with the nathan drake trilogy - only on playstation!"I still don't get what makes it so not hard. If that's the case, why hasn't Sony ported Uncharted to PC along with 4? It's free money if what you say is true, especially since they already ported Uncharted 4.
because it's hardly ever technical, they just don't want to. they didn't put horizon on pc for some extra mustard sales, they did it so people play it and then need to buy a playstation to play horizon 2 (and then playstation+, games on psn etc.). the goal is to get people onto their platform. that being said they might still do it for some extra cash now that they've ported it anyway, but that depends how much they want lean into the exclusive angle again: "now that you've played uncharted 4, see how it all began with the nathan drake trilogy - only on playstation!"
Death Standing was an instance of everything being subsidized by sony, from product placement to music. It was stuff that would push sony's brand as a whole and expose more people to it, which was why Cardi B was on the soundtrack.I don't know, I don't see many people buying a PS5 just for the uncharted collection. I think they would have been better off porting TLOU or something if that was the intention.
I also don't see how this system works for games like Days Gone or Death Stranding which weren't even that popular on playstation 4 as it was.
It was stuff that would push sony's brand as a whole and expose more people to it
Every game is someone's first gameBut who else could possibly be exposed to Sony at this point?
Every game is someone's first game
How many 8 year olds with their parent's credit card exist who bought a game simply because it looked mature because they wanted to pretend to be a big boy?On PC though?
How many 8 year olds with their parent's credit card exist who bought a game simply because it looked mature because they wanted to pretend to be a big boy?
Preschoolers have smartphones.Call me old fashioned, but do 8 year olds really have gaming PC's while never having played a game before?