Sony hate thread

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I don't know about the older titles, but CoD MW3 on Wii afaik was feature complete, minus DLC, and ran beautifully, at a smooth and consistent 60fps, albeit at 480p. Blops 2 on Wii U was also another great port, just missing DLC. I'm sure even a new CoD could run beautifully on the 2017 Switch.
But did you have to put up with motion controls? I vaguely recall trying WaW (Wii) and it was just off, and I didn't like it. Can't remember why but it wouldn't have been graphical fidelity alone.
 
But did you have to put up with motion controls? I vaguely recall trying WaW (Wii) and it was just off, and I didn't like it. Can't remember why but it wouldn't have been graphical fidelity alone.
I haven't played WaW, just MW3. The controls in that game were very well implemented, with different schemes for all the different ways you'd play Wii games, down to even separate layouts for the Wii Classic Controller and the Classic Controller Pro. Most games didn't differentiate between the two, but MW3 actually did. If you wanted to avoid motion controls, just use one of those. Otherwise, you can use a Wii remote + nunchuk, which works better than you'd think, but you're still at the mercy of that infamous Wii tenet where you drag your cursor to the edge of the screen to look around.
 
Yeah, maybe, though Capcom Vancouver's gone, so maybe it's just in limbo for the time being.
I hope Capcom eventually makes a new entry with Japanese developers, modeled more after 1 than the others. The series shouldn't be seen as belonging to Capcom Vancouver.

Devil May Cry eventually recovered from the AIDS that was DmC: DMC, though that's a series with one stinker game by a western developer, not several of them, so DR's odds probably aren't as good.
 
1) It won't be a gimmicky version with shit graphics like Wii's (at least when Switch 2 inevitably drops in the next couple years).
You're very optimistic about the power of a handheld gaming device. We'll be lucky if Switch Pro/2 (or whatever it ends up being) ccan even match PS4, let alone PS5. It will be a gen behind, just like the regular Switch was. And thats the best case scenario, it might not even be able to compete with whatever Xbox's pro edition was called.
 
Sony wasn’t happy with Microsoft’s commitment to keep CoD on Playstation for 10+ years, so they gave the same offer to Nintendo instead :story:

Sony doesn’t think a 10 year commitment is significant and doesn’t publicly view Nintendo as a real competitor anyway, so surely they’ll have no objections to this at all since it definitely won’t have any impact on their overall business, riiight?
An internal report from MLex apparently says this:
Microsoft's Call of Duty deal with Nintendo is misleading, Sony argues
Sony has criticized Microsoft's deal to make the game Call of Duty available on Nintendo — should its $69 billion acquisition of Activision Blizzard be approved by regulators — as smoke and mirrors, MLex has learned.

Activision Blizzard could supply Call of Duty to Nintendo today, but doesn't, because Nintendo's younger audience is not interested in the first-person shooter and a previous version of the game on its console was a commercial flop, the arch critic of the deal says, MLex understands.

Instead of being a logical business decision, the licensing agreement is a tactic designed to make Microsoft — whose acquisition has drawn concerns in the EU, UK and US — look cooperative with regulators, the argument goes.

Furthermore, Nintendo's Switch could not run Call of Duty easily and may never be able to, Sony argues, MLex understands. Developing a version of the game compatible with the Switch could take years, making a 10-year licensing deal meaningless.

It is easier for Nintendo to enter into such an agreement, Sony says, MLex has learned. Nintendo doesn't need to worry about equal treatment for its subscription service or cloud gaming service as those are not areas where it currently competes aggressively, the argument goes.
Master just like slaves, a bunch of sore losers.
 
a previous version of the game on its console was a commercial flop
And now we’ve hit peak retardation. Ladies and gentlemen, we have hit the point where Sony is unironically trying to argue that the success of a multiplatform game on Nintendo’s worst-selling console, which was also a launch title on the shiny new PS4 and Xbox One - a console marketed exclusively to kids - is comparable to the success of a console that has outsold it ten times over and shows no signs of stopping. A console that is marketed largely to adults and, if current sales numbers are any indication, is set to outsell the PS4’s lifetime sales within the next few months.

If this asinine logic leads to the deal not going through, I’m going to lose the last additional bit of hope I still have in our legal institutions that I didn’t even know I still had.
 
You're very optimistic about the power of a handheld gaming device. We'll be lucky if Switch Pro/2 (or whatever it ends up being) ccan even match PS4, let alone PS5. It will be a gen behind, just like the regular Switch was. And thats the best case scenario, it might not even be able to compete with whatever Xbox's pro edition was called.
Who cares about graphics as long as the game is enjoyable?
 
I hope Capcom eventually makes a new entry with Japanese developers, modeled more after 1 than the others. The series shouldn't be seen as belonging to Capcom Vancouver.

Devil May Cry eventually recovered from the AIDS that was DmC: DMC, though that's a series with one stinker game by a western developer, not several of them, so DR's odds probably aren't as good.
I'm in the minority that thought DMCV stunk. It's the only game of the series I never replayed. Boring level design. Half of it is in that dumb fucking tree. Nauseating fan service. I start to come to like Nero after replaying DMCIV and he's beyond fucking annoying in V and made extra ugly, like everyone in that game.
 
And now we’ve hit peak retardation. Ladies and gentlemen, we have hit the point where Sony is unironically trying to argue that the success of a multiplatform game on Nintendo’s worst-selling console, which was also a launch title on the shiny new PS4 and Xbox One - a console marketed exclusively to kids - is comparable to the success of a console that has outsold it ten times over and shows no signs of stopping. A console that is marketed largely to adults and, if current sales numbers are any indication, is set to outsell the PS4’s lifetime sales within the next few months.

If this asinine logic leads to the deal not going through, I’m going to lose the last additional bit of hope I still have in our legal institutions that I didn’t even know I still had.
Actually, I sort of agree with them. CoD and games like it (realistic, "pleb" yearly release games) have historically not been huge hits on Nintendo systems.
 
Who cares about graphics as long as the game is enjoyable?
Sure, just give me those graphics at a steady high framerate. Having background elements move at the rate of a slideshow while the rest of the world jumps around, with world elements constantly changing because you’re trigging the close-range dynamic resolution, can take away enjoyment from just about any 3D game; and that’s not even getting into bugs.

Just look at any HD mainline Pokemon game. Let’s Go has graphics that are safe and minimalist but serviceable, while everything after it has graphics that are technically more detailed, but a train wreck in terms of framerate, texture quality, and bugs. One is “outdated”, the other is just bad.
 
Actually, I sort of agree with them. CoD and games like it (realistic, "pleb" yearly release games) have historically not been huge hits on Nintendo systems.
So were most japanese third-parties as their home turf was Playstation in the past, but there is enough data coverage with Famitsu/Media Create to show that the trend completely reversed these days. I may recall Fifa Legacy on Switch charting decently on european countries, at least in Spain, enough to be considered a viable platform for development.

Who cares about graphics as long as the game is enjoyable?
A good and appealing art direction is much better than a focus on graphic fidelity as well, games can age like fine wine that way.

And a more powerful hardware is not gonna fix anything if a dev team refuses to learn the art of optimization or if high-budget games are still screwed by extended development times & delays and often not delivering upon release. We're running hard into diminishing returns, where better hardware stops producing significant benefits.
 
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Just look at any HD mainline Pokemon game. Let’s Go has graphics that are safe and minimalist but serviceable, while everything after it has graphics that are technically more detailed, but a train wreck in terms of framerate, texture quality, and bugs. One is “outdated”, the other is just bad.
It doesn't help that the devs are incompetent.

Pokemon Let's Go is basically a copy/paste of the mobile game in gen1's world and story, there's really not a whole lot to fuck up. The mainline games are just building upon the previous titles, and even back then once they made the switch to 3D in X/Y, they had to patch their game up. I remember having the guy at the front counter of GameStop tell me "Dude, don't save in Lumiose City, or else your character will get stuck and you have to start all over again!".

Something about newer technology that isn't 2d just makes their brains melt. Doesn't help the textures look like they came from the Zelda 64 games
 
And a more powerful hardware is not gonna fix anything if a dev team refuses to learn the art of optimization or if high-budget games are still screwed by extended development times & delays and often not delivering upon release. We're running hard into diminishing returns, where better hardware stops producing significant benefits.
We really have not from both the player's perspective and developer's perspective. Final Fantasy 16 by all means has gone from concept to finished product in record time compared to Final Fantasy 10, 12, 13, 13-2, Lightning Returns, 14, and 15.

You had God of War Ragnarok only get delayed by Corona but the game was largely done prior to that. It has nothing to do with the platform or software. 3-4 years for a large title is perfectly fine, because a 1-2 year released schedule can be too short for a large game. And you wind up with stuff that happened with Pokemon and every other yearly released titles where they were largely the same and didn't make any great improvements or fix issues that prior installments had.

Beefier hardware always gives better benefits, like you do not need to compress audio if the system has enough storage space for multiple language tracks. 4k textures can remain uncompressed as well, especially if the player has a 4k comparable display. If you're talking about the switch ports needing optimization, that's not on the developers, that's more or less on Nintendo for making hardware that's not on the levels of PS5, Xbox, and PC because the majority of the market doesn't require special treatment for their ports and can largely port their games without any extra development needed to those three platforms. Handhelds like the switch have always gotten inferior ports since the Gameboy(or the same game title but the gameplay is entirely different), it's really nothing new. People are not expecting Handhelds to have that much power behind them.

Getting a 2-4tb hard drive for your PC is not that much money. People can afford the space. So games take advantage of that. That's enough for around 40 100gb games and not all games reach that size.
 
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And a more powerful hardware is not gonna fix anything if a dev team refuses to learn the art of optimization
I think there's no better testament to this point than the fact that modern CoD titles have been requiring practically their own dedicated SSD's worth of space just to install the damn game.
 
I think there's no better testament to this point than the fact that modern CoD titles have been requiring practically their own dedicated SSD's worth of space just to install the damn game.
I'm not sure, games like Tekken take up around 50-60gb which is usually half the size of a full COD title. The ceiling isn't exactly much lower in many other places. Hard drive space is cheap currently. An extra 50 or so gigs of data is not going to be a deal breaker.


But it's not looking so good for the future of COD if it stayed with activision or with step-daddy Microsoft. Bobby already burned down everything else that activision had in terms of IPs just to support COD. He's doing the same shit he did with Guitar Hero. And Microsoft has really bungled with Halo Infinite as well as previous Halos. Microsoft takes a very hands off approach which has not worked out well for their first party titles, they're hands off to a point where it's closer to being uninvolved or apathetic.

It's almost like arguing over who gets to own the corpse of a decayed monarch. COD is just running on past momentum and as we've seen with other Activision Blizzard games like WoW, the momentum will run out.
 
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@Marissa Moira what is your take?
Gravity Rush 1 + 2 and Bloodborne or GTFO faggots.
 
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