Sony hate thread

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In fairness towards whatever retards were saying that, the Switch shortage there probably has more to do with Splatoon 3 than anything Sony did wrong, aside from not making appealing games for the JP market, I suppose.
It's good to know that, at least in Japan, people still buy out consoles when they have games on them instead of just buying them because they're braindead sheep.
 
The discrepancy in sales numbers between the consoles is staggering. Statement, @Marissa Moira?
It's been mentioned multiple times by multiple people from multiple sources that in japan they just want handhelds/mobile games. Having Dragon Quest and Monster Hunter on the PS4 didn't help it over there because it wasn't a portable. The PS3 sold more than the PS4 despite the PS3 being the overall worse system in total the PS3 sold 10 million systems in Japan and the PS4 sold 9 million systems and the PS5 is averaging around PS4's numbers at current in the Japanese market. Sony's whole idea to spread the branding via mobile is how they're going to profit from the japanese market going forward with their Freemium PC/Console/Mobile games. Everything with the decline of traditional consoles in Japan predates Jim Ryan and the move to California and that has zero to do with anything. It's been quite the opposite in reality in regards to Jim Ryan, he has made some really good decisions for the company in general. Including putting Shuhei Yoshida in charge of indie game development and outreach.
This is a pretty good and recent interview because it goes in depth to why Sony focused on AAA and with the recent performance of God of War Ragnarok it looks like their plan has paid off in spades.


The system isn't in danger of ever losing support from Japanese companies and in many instances the US market is getting PS5 ports first of Japanese titles before other territories get them, Kadokawa is turning Fromsoft into an international publisher for their anime IPs and in order for this to work in the western market they can't leave sony out of the picture because they have nearly the whole western anime market in their grasp. Not only that but Sony made multiple investments with Kadokawa and it's subsidiaries over the years including just a few months ago. This will expand on Sony's and Kadokawa's plans for IP development.
kadokawa.jpg



In fact if you want a decent summery of just how well the PS5 has done, here's a video

The only thing they're not being forward with is GOWR's exact sales numbers and that's probably due to the ongoing Microsoft Activision thing, they probably don't want to put out an official statement that they can make a game that can compete in sheer numbers with some of Activision's titles.

It's good to know that, at least in Japan, people still buy out consoles when they have games on them instead of just buying them because they're braindead sheep.
You say this on the week of the new pokemon release...

brando.jpg
 
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It's been mentioned multiple times by multiple people from multiple sources that in japan they just want handhelds/mobile games. Having Dragon Quest and Monster Hunter on the PS4 didn't help it over there because it wasn't a portable. The PS3 sold more than the PS4 despite the PS3 being the overall worse system in total the PS3 sold 10 million systems in Japan and the PS4 sold 9 million systems and the PS5 is averaging around PS4's numbers at current in the Japanese market. Sony's whole idea to spread the branding via mobile is how they're going to profit from the japanese market going forward with their Freemium PC/Console/Mobile games. Everything with the decline of traditional consoles in Japan predates Jim Ryan and the move to California and that has zero to do with anything. It's been quite the opposite in reality in regards to Jim Ryan, he has made some really good decisions for the company in general. Including putting Shuhei Yoshida in charge of indie game development and outreach.
This is a pretty good and recent interview because it goes in depth to why Sony focused on AAA and with the recent performance of God of War Ragnarok it looks like their plan has paid off in spades.


The system isn't in danger of ever losing support from Japanese companies and in many instances the US market is getting PS5 ports first of Japanese titles before other territories get them, Kadokawa is turning Fromsoft into an international publisher for their anime IPs and in order for this to work in the western market they can't leave sony out of the picture because they have nearly the whole western anime market in their grasp. Not only that but Sony made multiple investments with Kadokawa and it's subsidiaries over the years including just a few months ago. This will expand on Sony's and Kadokawa's plans for IP development.
View attachment 3896553



In fact if you want a decent summery of just how well the PS5 has done, here's a video
https://youtube.com/watch?v=hPN1Jl-0VQU
The only thing they're not being forward with is GOWR's exact sales numbers and that's probably due to the ongoing Microsoft Activision thing, they probably don't want to put out an official statement that they can make a game that can compete in sheer numbers with some of Activision's titles.


You say this on the week of the new pokemon release...

View attachment 3896634
Thanks, i needed this right before i hit the hay.
 
Oh, I was mocking you-know-who for saying that throughout this thread.
I think you misunderstand, switch sales have slowed in terms of hardware and Nintendo already has had job listings for next gen development. Switch charted 3rd on the NPD again behind xbox in terms of hardware. This is pretty telling because the Xbox generally has nothing in terms of big new titles. Switch has reached it's saturation point.

Nintendo has also stated they're not dedicating themselves to anything in terms of software being backwards compatible. So the successor may wind up being a whole new thing.

With the cost of components it could very well be that the next nintendo console isn't a handheld. In terms of raw power something like a steamdeck runs into the low $600's and that's able to handle most multiplats on good settings and that's what many people would have wanted for a switch upgrade. Portability has a price and usually Nintendo would not want to price their systems that high, and it was also noted that Nintendo is making a large expansion into mobile gaming, so it could be theorized that they're making the split again and much like Microsoft and Sony their portable games will be on phones while their other games are segregated to consoles.
 
It's been mentioned multiple times by multiple people from multiple sources that in japan they just want handhelds/mobile games. Having Dragon Quest and Monster Hunter on the PS4 didn't help it over there because it wasn't a portable.
Multiple retards are still retarded. Those did help with PS4 sales, you can directly look at the famitsu or emdia create sales and see this, the week DQ11 came out ps4 sales increased 400%, Monster Hunter World pushed PS4 sales to the highest they had been since launch day.

The massive increase of PC gaming sales in japan and steam in particular doesnt square with "they only want handhelds" either unless you want to try and bullshit everyone is buying steam deck over there. Hint: They arent
 
With the cost of components it could very well be that the next nintendo console isn't a handheld. In terms of raw power something like a steamdeck runs into the low $600's and that's able to handle most multiplats on good settings and that's what many people would have wanted for a switch upgrade. Portability has a price and usually Nintendo would not want to price their systems that high, and it was also noted that Nintendo is making a large expansion into mobile gaming, so it could be theorized that they're making the split again and much like Microsoft and Sony their portable games will be on phones while their other games are segregated to consoles.
Nintendo will never completely abandon the handheld market, which they all but dominate. While they may split their consoles back into a separate handheld and home console, I can't see them abandoning the handheld market for a phone market they don't actually do that well in (they've had only one certified hit in that realm, a few modest to middling successes).
 
Multiple retards are still retarded. Those did help with PS4 sales, you can directly look at the famitsu or emdia create sales and see this, the week DQ11 came out ps4 sales increased 400%, Monster Hunter World pushed PS4 sales to the highest they had been since launch day.

The massive increase of PC gaming sales in japan and steam in particular doesnt square with "they only want handhelds" either unless you want to try and bullshit everyone is buying steam deck over there. Hint: They arent
You can look up the compiled data on PS4 in the long run having titles like Monster Hunter or Dragon Quest did not help it rise above it's predecessor, it provided a short term spike, but not a long term rise in consistent purchasing. PS3 lacked both Monster Hunter and Dragon Quest and still sold more than the PS4. And as far as the PS3 goes that was a system that was for the longest time primarily supported by Sony's western developers. Even games like Demon's Souls was played more in the west than in Japan. Japan Studio's own games had more larger titles on the PS4 than the ps3 and none of them did well in Japan. The place where you had more long term purchasing was always outside of Japan.
PS3sales.png

The PS4 had games like The Last Guardian, both Gravity Rush games, and Knack 1 and 2. This was their entire Japan Studio output when it came to internally developed titles where they were not just a support studio. Titles like Bloodborne didn't even do well inside of Japan because the whole souls series popularity was always western focused.

Squaring it with PC gaming is an entirely different beast because PC and consoles are both different demographics as far as player base goes. Look at the games that the PC player base plays long term and then look at what console players play long term. The entire reason why Sony is doing PC ports is because PC gamers are looking for Multiplayer focused games which is why they're offering freemium games. How many of those Steam Japan users are playing things like Apex Legends? Japan isn't playing things like Elden Ring in any vast numbers as compared to other countries, they're not really buying single player games on PC.

The most popular game being played in Japan on playstation has been Genshin Impact. And in response to this Sony is making multiple freemium games with a similar system to Genshin's console/pc/mobile approach. So their future multiplayer games can be pretty much be played on common devices and generate income through microtransactions through their online store which is tied to their own console. These freemium games are the one area where every platform intersects because they all have some sizable chunk of players who want social games with a low cost of entry. But the majority of the player base who plays genshin probably isn't going to be a routine audience for things like Final Fantasy, Yakuza, or Souls games for example.

In terms of Sony's own first party games performing you just had God of War Ragnarok arguably become possibly the most successful first party launch of a game in Sony's history. Japan only purchased around 30,000 copies while other areas bought the game by the millions. Sony's other previous first party attempts outside of maybe GT never had sales reach that high in a singular week. You can even look farther back on the PS1 where Legend of Dragoon bombed hard in Japan and was needing it's western sales to recoup it's development costs and that game was a traditional turn based RPG. Even back then Japan was not really buying Sony's first party offerings in any large quantities. Globally sony is reaching heights it's previous output didn't reach for the last two to three console generations. It has much more secure and stable IPs now it can draw from for future titles than it has at any other point in it's history.

Usually in the past Sony relied on third party support and did not have very strong first party titles. Titles like Killzone never rose above mediocrity for example. But now their first party games are driving sales towards their systems on a very consistent basis.
 
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You can look up the compiled data on PS4 in the long run having titles like Monster Hunter or Dragon Quest did not help it rise above it's predecessor, it provided a short term spike, but not a long term rise in consistent purchasing. PS3 lacked both Monster Hunter and Dragon Quest and still sold more than the PS4. And as far as the PS3 goes that was a system that was for the longest time primarily supported by Sony's western developers. Even games like Demon's Souls was played more in the west than in Japan. Japan Studio's own games had more larger titles on the PS4 than the ps3 and none of them did well in Japan. The place where you had more long term purchasing was always outside of Japan.
View attachment 3898509

The PS4 had games like The Last Guardian, both Gravity Rush games, and Knack 1 and 2. This was their entire Japan Studio output when it came to internally developed titles where they were not just a support studio. Titles like Bloodborne didn't even do well inside of Japan because the whole souls series popularity was always western focused.

Squaring it with PC gaming is an entirely different beast because PC and consoles are both different demographics as far as player base goes. Look at the games that the PC player base plays long term and then look at what console players play long term. The entire reason why Sony is doing PC ports is because PC gamers are looking for Multiplayer focused games which is why they're offering freemium games. How many of those Steam Japan users are playing things like Apex Legends? Japan isn't playing things like Elden Ring in any vast numbers as compared to other countries, they're not really buying single player games on PC.

The most popular game being played in Japan on playstation has been Genshin Impact. And in response to this Sony is making multiple freemium games with a similar system to Genshin's console/pc/mobile approach. So their future multiplayer games can be pretty much be played on common devices and generate income through microtransactions through their online store which is tied to their own console. These freemium games are the one area where every platform intersects because they all have some sizable chunk of players who want social games with a low cost of entry. But the majority of the player base who plays genshin probably isn't going to be a routine audience for things like Final Fantasy, Yakuza, or Souls games for example.

In terms of Sony's own first party games performing you just had God of War Ragnarok arguably become possibly the most successful first party launch of a game in Sony's history. Japan only purchased around 30,000 copies while other areas bought the game by the millions. Sony's other previous first party attempts outside of maybe GT never had sales reach that high in a singular week. You can even look farther back on the PS1 where Legend of Dragoon bombed hard in Japan and was needing it's western sales to recoup it's development costs and that game was a traditional turn based RPG. Even back then Japan was not really buying Sony's first party offerings in any large quantities. Globally sony is reaching heights it's previous output didn't reach for the last two to three console generations. It has much more secure and stable IPs now it can draw from for future titles than it has at any other point in it's history.

Usually in the past Sony relied on third party support and did not have very strong first party titles. Titles like Killzone never rose above mediocrity for example. But now their first party games are driving sales towards their systems on a very consistent basis.
FFS, what are you even arguing about.
 
FFS, what are you even arguing about.
Playstation hasn't relied on Japan for a very long time and Japanese sales have zero correlation to what games it gets outside of Japan. Japan hasn't been an indicator of Sony's global performance since around the mid 2000's.

It didn't matter that PS4 had major Japanese titles in Japan iteself, it didn't help it push it over it's predecessors sales in Japan. The PS4 sold less than the PS3 in Japan because it wasn't a portable system. That's been the primary reason, nothing else has.
 
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Playstation hasn't relied on Japan for a very long time and Japanese sales have zero correlation to what games it gets outside of Japan. Japan hasn't been an indicator of Sony's global performance since around the mid 2000's.

It didn't matter that PS4 had major Japanese titles in Japan iteself, it didn't help it push it over it's predecessors sales in Japan. The PS4 sold less than the PS3 in Japan because it wasn't a portable system. That's been the primary reason, nothing else has.
No one is disagreeing with you, except maybe on the portability issue.
 
Nintendo will never completely abandon the handheld market, which they all but dominate. While they may split their consoles back into a separate handheld and home console, I can't see them abandoning the handheld market for a phone market they don't actually do that well in (they've had only one certified hit in that realm, a few modest to middling successes).
I do believe the form factor will remain for the Switch's successor (which I don't think it'll come out before late 2024 at the very earliest) because the current hardware has already proved that the mobile tech evolved well enough to be comfortable for a majority of modern games, especially the japanese ones, with the exception of triple A productions. It just needs a small extra bump in power to smooth around some edges, but the hybrid concept itself is solid and very convenient hence its success.

Besides a difference of framerate, non-AAA games between Switch/Playstation/PC look and play very much the same.

FFS, what are you even arguing about.
I swear he's been posting the same exact lines of argument, pictures and game references over and over again like a broken record.

Edit: Just checked right now. He is parroting the same train of thought from earlier this month
 
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No one is disagreeing with you, except maybe on the portability issue.
That's pretty much has been the primary reason why Sony suffered the decline in Japan. The PSVita nd PSP did not do as well as their console counterparts internationally. Their consoles were largely more successful and that's what they went with.

To further add to this Japanese games saw a larger increase in sales on the console internationally than they did prior generations. Games like Monster Hunter World eclipsed the Japanese audience, meanwhile world didn't cause that much of a bump in sales in Japan itself. Just more recently Elden Ring did the same.

The problem with a dedicated sony portable is that it's going to be very expensive for it to be able to run PS5 games. They're not going to want to dedicate resources away from a new unique piece of hardware that plays it's own games when they're already supporting a PS5 and PSVR2, so at most in order to appeal to Japan they need something that runs existing PS5 games.

The price of something like a portable PS5 would be signifgantly more expensive than the base all digital console. It would be a financial impossibility, that's why they're adapting this mobile strategy to bring their multiplayer games to phones because that's what Japan primarily plays on.
 
The price of something like a portable PS5 would be signifgantly more expensive than the base all digital console. It would be a financial impossibility, that's why they're adapting this mobile strategy to bring their multiplayer games to phones because that's what Japan primarily plays on.
Forget the financial angle, do you know how impractical a "portable PS5" would be? Lugging around a bulky device just to natively play Horizon Zero Dawn is ridiculous. Sega did that same strategy with the Game Gear.

Sony already has a portable option with PSNow streaming. That, however, is tentative on your Internet speed.
 
Forget the financial angle, do you know how impractical a "portable PS5" would be? Lugging around a bulky device just to natively play Horizon Zero Dawn is ridiculous. Sega did that same strategy with the Game Gear.

Sony already has a portable option with PSNow streaming. That, however, is tentative on your Internet speed.
Already the switch OLED is larger in size than previous portables, it's not as thick but you can't fit it in your pocket like the Gameboy Pocket, GBC, GBA,DS, and 3ds could.

Theoretically what the PS5 has in terms of hardware and the fact that they've already greatly reduced the internal guts already, a portable PS5 wouldn't be that much bigger or smaller than a Steam Deck. But you can also look at the prices for a Steam Deck they're well over $600 and a portable PS5 would run over that amount.

What many people japan play on PC seems to be stuff that also runs mostly on phone grade hardware. because they're still mobile type games monetization and all. So the strategy to have phones and PC act as a satellite to a console's ecosystem seems to be how both Microsoft and Sony will incorporate it.

Nintendo's whole expansion into mobile games probably won't come to fruition with the switch but it's successor.
 
Already the switch OLED is larger in size than previous portables, it's not as thick but you can't fit it in your pocket like the Gameboy Pocket, GBC, GBA,DS, and 3ds could.
The Switch was designed with portability in mind. Its lower specs was for cost effective reasons.
So the strategy to have phones and PC act as a satellite to a console's ecosystem seems to be how both Microsoft and Sony will incorporate it.
The smart thing would be to create games curated for those platforms. See Diablo: Immortal. Do fans WANT mobile experiences?
 
because they hired journoscum to work on the game
it's a game by journoscum for journoscum
Sony constantly hires game journos for their sheer writing talent you see, definitely not quid pro quo
There's only one case I can think of with a game journo actually being good at making a game and it's Greg Kasavin. I guess you could also say Emil Pagliarulo depending upon your thoughts on Oblivion and Skyrim. SSM not only intentionally hired journos but intentionally hired journos who are known plagiarists because they're that fuckin dumb.
 
They are, these yet to be released Freemium games from sony are being made the same way with PC/Console/Mobile being kept in mind as cross platform multiplayer games.
Sony is in trouble with the PS5, if at all, only because the chip shortage and inflation means they are making less per unit sold when normally they would be making more per unit as time goes on. It's less of a problem for Microsoft because they have their supply chain better nailed down and cloud gaming is basically free because they have an existing cloud for business clients.

Japan isn't an equal market compared to the US anymore but per rata it still was, at least in your PS4 vs PS3 rates (PS4 sold 3 times as many units in a market that is three to four times larger.)
 
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