Sony hate thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
BUTT PISSMASTER!!! LORD SONY HIS HIGHNESS SHALT BE BESTOWING UPON US THY MOBILE GAMES TO ENSURE THE GRATUITIOUS PASSINGS OF THY FIFTH OF PLAYSTATIONS AMONGST THE FORTUITIOUS PUBLIC - marissa moira probably
Playstation is the only way for games to exist forever for these most important disc, box, and instruction articles are made with the strongest titanium laced discs, plastic, and paper in the land. But this material comes at great cost to his lordship, mobile game microtransaction payments are a necessary evil to keep our instruction booklets alive, be grateful for the 12 mobilous labours our most gracious master doth toil for us.

Amen
Why didn't Sony have a second analog nub on their PSP? The only other system I can think that did that is the Nintendo 64.
It couldn't fit alongside the big screen, it is so precious and so clean.

 
Why didn't Sony have a second analog nub on their PSP? The only other system I can think that did that is the Nintendo 64.
Dreamcast only had one stick, and I think Saturn too. 3DS unless you got N3DS. It was not terribly uncommon to just have one.
 
Why didn't Sony have a second analog nub on their PSP? The only other system I can think that did that is the Nintendo 64.
That's a complaint I never remember seeing when the PSP was new, but a lot more as titles like God of War: Chains of Olympus started dropping. What I figure is that at the time the PSP was being designed, the king of portables at the moment was the GBA, which had just a D-pad, two face buttons, and two bumpers:
1656276682868.png
So, to have a handheld with four face buttons and a stick was a big leap. I guess they figured since Nintendo could get along just fine with fewer inputs on their portables, so could Sony - the PSP stick didn't have L3, either.

Speaking of which, there was one portable with a microswitched joystick in place of a D-pad from the late 90s, the Neo Geo Pocket Color:
1656276560847.png
 
That's a complaint I never remember seeing when the PSP was new, but a lot more as titles like God of War: Chains of Olympus started dropping. What I figure is that at the time the PSP was being designed, the king of portables at the moment was the GBA, which had just a D-pad, two face buttons, and two bumpers:
View attachment 3429900
So, to have a handheld with four face buttons and a stick was a big leap. I guess they figured since Nintendo could get along just fine with fewer inputs on their portables, so could Sony - the PSP stick didn't have L3, either.

Speaking of which, there was one portable with a microswitched joystick in place of a D-pad from the late 90s, the Neo Geo Pocket Color:
View attachment 3429896
Handhelds then mainly focused on platformers and conversions of earlier PC games. I guess 3D movement for handhelds wasn't there yet.

Hindsight is 20/20.
 
Speaking of which, there was one portable with a microswitched joystick in place of a D-pad from the late 90s, the Neo Geo Pocket Color:
1656276560847.png
I'm gonna say it: the NGPC deserved better. If you primarily played fighting games, it was the best portable console, hands the fuck down. Unfortunately, SNK didn't import many of their games over here, and its retail presence was shit, so it was yet another Game Boy casualty.
 
Handhelds then mainly focused on platformers and conversions of earlier PC games. I guess 3D movement for handhelds wasn't there yet.

Hindsight is 20/20.
Yeah, more or less - anything that's easy to see on a small screen and is conducive to 10-minute play sessions were generally what the handheld zone encouraged. Liberty City Stories looked amazing when it came out, almost like it shouldn't seem possible that you could have an entire GTA game playable on a handheld, yet here we are. And then we all realized just how much such games need a second stick.

Kinda gives you the impression that Sony really flies by the seats of their pants, doesn't it? The PSP's very comfortable for 2D stuff that sticks to the D-pad + face buttons, but gets clumsy beyond belief when it comes to big console-style 3D.
 
Liberty City Stories looked amazing when it came out, almost like it shouldn't seem possible that you could have an entire GTA game playable on a handheld, yet here we are. And then we all realized just how much such games need a second stick.
Credit to Rockstar Leeds for translating GTA into a handheld. It controlled quite well.

Another limitation with the PSP was its horsepower. It was essentially an overclocked PS1. Early into the PSP lifespan, developers just tried to port PS2 games onto the PSP. They suffered with long load times. Midnight Club 3 being one such example.
 
That's a complaint I never remember seeing when the PSP was new, but a lot more as titles like God of War: Chains of Olympus started dropping. What I figure is that at the time the PSP was being designed, the king of portables at the moment was the GBA, which had just a D-pad, two face buttons, and two bumpers:
View attachment 3429900
So, to have a handheld with four face buttons and a stick was a big leap. I guess they figured since Nintendo could get along just fine with fewer inputs on their portables, so could Sony - the PSP stick didn't have L3, either.
It is a bit of a mystery but iirc it was said to have been down to board complexity/layout, they couldn't fit another one in even if it seems simple enough.
Here's a GIS image of the innards.
games psp_board fig04.jpg

And the logic/mother board itself. Funky shape and allows more space on one side than the other.
games psp_board index.jpg

What bothered people was not only the lack of a second nub but also the lack of R2/L2 buttons. Sony had been presenting it as the mobile Playstation(proto-Switch) and without dual analog and those two buttons then cross-playstation games wouldn't work so well. It didn't have analog buttons either iirc.
 
I'm gonna say it: the NGPC deserved better. If you primarily played fighting games, it was the best portable console, hands the fuck down. Unfortunately, SNK didn't import many of their games over here, and its retail presence was shit, so it was yet another Game Boy casualty.
I mean, honestly, who on earth plays portable fighting games?
 
Last edited:
I mean, honestly, who on earth plays portable fighting games?
Super Street Fighter 4 3D on the 3DS is really good.

Casualized as FUCK though. The "easy" buttons on the touchpad makes charge characters OP as fuck, so online battles become more stressful than usual.

EDIT: There's also Street Fighter Alpha 3 MAX on the PSP which IMO is the definitive version of SFA3
 
Last edited:
I mean, honestly, who on earth plays portable fighting games?
There's good ones, some exclusives too. Soulcalibur: Broken Destiny is quite good, Smash 3DS was fine and (had some exclusive content), then there's everything on Switch including an exclusive version of SF2, etc.

I guess back on Game Boy that question may carry some weight, good luck playing arcade ports on that.
 
The PSP's very comfortable for 2D stuff that sticks to the D-pad + face buttons, but gets clumsy beyond belief when it comes to big console-style 3D.
Every now and then, my hand remembers the odd cramps it used to get adjusting around the "claw" grip for Monster Hunter.

There's good ones, some exclusives too. Soulcalibur: Broken Destiny is quite good, Smash 3DS was fine and (had some exclusive content), then there's everything on Switch including an exclusive version of SF2, etc.

I guess back on Game Boy that question may carry some weight, good luck playing arcade ports on that.
Alpha 3 max, darkstalkers and blaz blue on the psp were pretty great, alpha 3 upper was somehow an amazing port, a lot of neo geo poket fighters are great, there are a lot of great portable fighters
That Guilty Gear Accent Core port on the PSP was also a banger.
 
You sure about Bungie making at least one game on mobile? Not sure how that would go down, considering the type of developer they are and the lack of experience they have on that platform. You aren't seeing many consumers clamouring for full fledged mobile gaming experiences anymore, in fact that hasn't been a thing really for over a decade, when everyone and their dog had an ipod touch in 08/09.

They really needed some sort of successor to the Vita to reintegrate into the mobile gaming "supply" as you said but it looks like that ship has sailed, and Nintendo have completely gobbled up that market for now.
It'll go down the same way as all the other times Bungie tried something new, horrifically. Let's see what kind of development stupidity has happened throughout their history
-Shipped a game with a bug so bad it would basically destroy your computer
-Had to change genres multiple times on a single project
-Spent almost an entire year putting all their work into a demo using tech that was clearly not going to make the final product. Proceeded to cut the game in half and stitch together stuff while hoping it made sense.
-Sent the writer of their previous game to fuck around in New Zealand and write a book, some characters get utterly fucked and the story isn't all that interesting because of this
-Created a really unique world with a fleshed out story, then decided to throw it all in the trash a year before their games release date, launched the game with no story and no content
-Created an engine that is so uniquely shit the devs have removed 1/3rd of the game because the size is making the engine have a stroke

Anyone with hope for nu-Bungie is a fool. Bungie made retard mistakes left and right, and that was when there were competent people at the studio making sure they actually figured shit out in the end. Now with all the diversity hires taking up positions and everyone who was competent leaving it's going to be worse. It wouldn't surprise me if during the development of their next game they accidentally create a hyper-virulant and lethal version of HIV instead of a videogame. They're that incompetent.
 
There's also Pokemon Shuffle, Magikarp Jump, Pokemon Masters EX, Pokemon Quest, Pokemon TCG Online, and Pokemon Cafe Mix.

Only Pokemon mobile game that was retired was Pokemon Duel, otherwise Pokemon has been making their name on the mobile market for a while.
Keep in mind, I think most, if not all of those games were published by The Pokemon Company themselves, not Nintendo. For people who want to understand the difference, here is a primer:

The Pokémon copyright is split three ways between Nintendo, Game Freak, and Creatures. These three companies also split the ownership of the Japanese trademark, but Nintendo has sole ownership of the trademark internationally. The Pokémon brand is managed by The Pokémon Company, which is owned by the three above mentioned companies as a joint venture.
 

How the hell has it been 2 years since launch and Sony still haven't gotten a handle on their stock issues?

At this point, saying that "the console is always sold out" isn't a brag about how well it's doing, it's just straight up saying "Sony doesn't have a fucking clue how to handle stock". I get that COVID and scalping happened, but pretty much everyone else has begun to figure out their supply chain.
 
Possibly artificial scarcity, and nobody can really question it this time. If I were Sony I'd be afraid to see what happens if I have a shelf full of consoles and the only games I have to try to push them are trash.
 
Back
Top Bottom