Sony hate thread

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Well, Nintendo were expecting Rare to have something ready by the Gamecube's launch period, since they were among the first to get system development kits (SDKs), but Rare had nothing. Couple that with the fact that Rare's biggest champions in the company, like Howard Lincoln, were retiring at that point, and Rare's founders, the Stamper Bros., intentionally forcing a bidding war between Nintendo, Microsoft, and Activision, and the rest, as they say, is history.
It seems awfully optimistic to push a game developer to rework a N64 title into another platform, changing the setting, and expecting them to have the game ready less than six months after their last big release. The bidding war shit is another story, but claiming Rare couldn't keep up with the tech is silly
 
I don't buy that, for all of the flaws Starfox Adventures had it was impressive when it came to graphics. The problem was entirely upon Nintendo expecting Rare to release yearly hit after hit. Releasing Goldeneye, both Banjo games, Perfect Dark, Conker's bad fur day, and Starfox Adventures within a 6 year timespan is nuts. Nintendo should have planned better, and instead have allowed Banjo Tooie to stand on its own at the end of the N64 cycle, given Conker's Bad Fur Day another three quarters of development to become a gamecube launch title, then released Starfox Adventures after another 6 months to a year of extra development.
I was wrong, listen to @The Demon Pimp of Razgriz, that user has a better explanation.
 
It seems awfully optimistic to push a game developer to rework a N64 title into another platform, changing the setting, and expecting them to have the game ready less than six months after their last big release. The bidding war shit is another story, but claiming Rare couldn't keep up with the tech is silly
Maybe Nintendo were expecting a little too much, but the point remains that Rare had been one of Nintendo's most consistent studios up to that point and the lack of a game in that crucial launch window really hurt Nintendo, and they weren't afraid to let everyone know it. But ultimately, that wasn't the only reason, or even the main reason Nintendo didn't acquire them; it was mainly the bidding war that kept that from happening. The fraying relationship between the two companies just made the ultimate decision easier for Nintendo to justify.
 
It's due to design of the PS4 (and PS4 Pro no idea about the other one) ventilation systems and I'm including shitty cheapo fans as part of that. I had a brand new PS4 Pro for the RDR2 release and it was incredibly loud, so that probably rules out dust at least.

The PS5 is way better, or at least it was for me with Ghost of Tsushima and Demon's Souls.
 
I also have a jet engine disguised as a PS4, definitely a better experience if I wear headphones, but I've never had any issues caused by overheating, no crashes or freezes etc.
 
Then why is Sony so fucking bad at making the 1up. MS gets the massive cod factory and most of sony's memorable ips while Sony cuckolds itself with the destiny company simply because they made halo at some point.
And its the worst type of Halo that not even the OG devs would even consider as well as being arguably the one that kickstarted GaaS bullshit.
 
My PS4 Pro was loud as fuck for some PSVR games. As in, could hear it whilst wearing headphones with the VR headset loud.
 
My PS4 Pro was loud as fuck for some PSVR games. As in, could hear it whilst wearing headphones with the VR headset loud.
You need to clean it, take off the top cover of the system and use a can of compressed air to clean out all the dust. There's a layer of dust build up that happens between the plastic casing and the internal guts. That's what causes the fan to rev up even if it's not directly blocking the fan.

Well, Square just sold off pretty much it's entire library of western IPs and studios to Embracer for 300 million dollarydoos. Sony wasted 2 billion on Bungie with almost no good IP when they could have just waited and paid 300 million to get Deus Ex, Legacy Of Kain, Thief, and Tomb Raider all of which have a decent association with Playstation. Both MS and Sony are probably kicking themselves in the head right now.
Really just Tomb Raider is the only one of those which is still considered mainstream, Deus Ex and especially Thief would have an uphill battle to get the attention of new audiances. Bungie they bought for their Online Gaming Digeridoos so it's more about their infrastructure than anything. Considering that sony is hiring people to help manage future acquisitions means they're signaling that the buyouts are not over.

You also need to look at Sony's current catalog, how many of those IPs would be redundant? God of War and Horizon would most definitely have Legacy of Kain beat in the action department and they're more well established than LoK at this point. Tomb Raider wouldn't make much sense unless they want to tie her into the Uncharted Universe. If Sony were to buy all those, most of them would wind up being vaulted in favor of their own already established IPs. Having Tomb Raider under playstation would just mean re-releases of old games at most, not a slew of new ones.

You can even compare Thief with Ghosts of Tsushima, both are heavy stealth games. They would have no real new territory to cover.
 
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You need to clean it, take off the top cover of the system and use a can of compressed air to clean out all the dust. There's a layer of dust build up that happens between the plastic casing and the internal guts. That's what causes the fan to rev up even if it's not directly blocking the fan.
He's gonna break it
 
You can even compare Thief with Ghosts of Tsushima, both are heavy stealth games. They would have no real new territory to cover.
Ghost of Tsushima and Thief are literally nothing alike. What in the fuck are you talking about.

Really just Tomb Raider is the only one of those which is still considered mainstream, Deus Ex and especially Thief would have an uphill battle to get the attention of new audiances.
There is plenty of interest in Deus Ex and Thief. The last two Deus Ex games sold well and were incredibly well reviewed. The only reason the last Thief game failed is because it honestly sucked. They, and other acquired franchises by Embracer Group, have built in audiences, compared to a completely new IP like that Babylon's Fall game that Squeenix literally shat out. Thief, Deus Ex, Tomb Raider, and Legacy of Kain have far larger audiences, granted, but lets no sit here and pretend that these games are completely out of the mainstream.
 
Ghost of Tsushima and Thief are literally nothing alike. What in the fuck are you talking about.
They're both games with a heavy focus on stealth mechanics. But tsushima allows you to melee others without heavy penalties unlike Thief where any type of attack was a last ditch effort.

There's different philosophies between both in level design and other mechanics, but it still doesn't take away the fact that they're both heavily invested in stealth mechanics as a primary means of playing.
 
They're both games with a heavy focus on stealth mechanics. But tsushima allows you to melee others without heavy penalties unlike Thief where any type of attack was a last ditch effort.
Ghost of Tsushima is fundamentally an action adventure game. It having some stealth mechanics doesn't make it a stealth game. Its no different from Breath of the Wild in that regard. Thief is, from the ground up, a stealth series, where stealth is literally your only real option and combat the very last resort, or not an option at all.
 
Ghost of Tsushima is fundamentally an action adventure game. It having some stealth mechanics doesn't make it a stealth game. Its no different from Breath of the Wild in that regard. Thief is, from the ground up, a stealth series, where stealth is literally your only real option and combat the very last resort, or not an option at all.
All stealth games are still action adventure. Even right down to Metal Gear. The main part of Tsushima's battle system was that you could change from melee to stealth and both systems were given equal attention, stealth wasn't an afterthought it was it's own mode that the player could choose.

None of the titles that Embracer bought would have given sony an inroad into a genre they don't already have covered in some form.
 
I also have a jet engine disguised as a PS4, definitely a better experience if I wear headphones, but I've never had any issues caused by overheating, no crashes or freezes etc.
My Xbox 360 Elite was louder. My PS4 is relatively quiet.
 
All stealth games are still action adventure. Even right down to Metal Gear. The main part of Tsushima's battle system was that you could change from melee to stealth and both systems were given equal attention, stealth wasn't an afterthought it was it's own mode that the player could choose.

None of the titles that Embracer bought would have given sony an inroad into a genre they don't already have covered in some form.
There is a fundamental difference between a stealth game and an action adventure game. Its literally in the names.

A stealth game focuses on stealth, and only stealth. Action is, at best a last resort, at worst, completely impossible. The only viable route is stealth. The games mechanics are built around stealth. It is literally about stealth and nothing else. Combat is limited to mostly knocking out or assassinating guards without being seen. Open combat is somewhere between being discouraged and outright punished, depending on how unforgiving a game wants to be.

Action Adventure games are built around two thing: action and adventure. They may have stealth mechanics, but that doesn't make them stealth games. They may have driving mechanics, but that doesn't make them a driving/racing sim. Breath of the Wild allowing you to ride a horse doesn't make it a horse racing game. Because those aren't the game's fundamental mechanics, nor how you fundamentally engage with it. These games are built around action (aka combat) and adventure (aka exploration). Not stealth.

The main part of Tsushima's battle system was that you could change from melee to stealth and both systems were given equal attention, stealth wasn't an afterthought it was it's own mode that the player could choose.
Which makes it, fundamentally, not a stealth game, because the combat was just as viable as the stealth. In a stealth game, the stealth the only viable way to proceed. Combat is a last resort and inferior to the stealth. You can go through Ghost of Tsushima without being stealthy even once. It is, fundamentally, not a stealth game.

None of the titles that Embracer bought would have given sony an inroad into a genre they don't already have covered in some form.
Sony doesn't make stealth games like Thief. They did have Sly Cooper, but they haven't made one of those in years, and Sly is not as hardcore as thief, so they have slightly different audiences. Sly is a stealth platformer. Thief is a pure stealth game.

Sony doesn't really make western RPGs like Deus Ex. They made JRPGs, once upon a time, like Wild Arms, but they haven't released one of those in years. The closest they get to those now is Demons Souls and Bloodborne, but FromSoftware is too busy making money on multiplat titles to focus on Sony.

Sony doesn't make anything approaching the dark fantasy action adventure masterpiece of Legacy of Kain.

The only title your statement is true about is Tomb Raider, because Uncharted is basically a Tomb Raider clone (which Tomb Raider itself later lifted gaming concepts from).

And those are just the games we know they are getting from Squeenix. We haven't even gotten to the other 50+ games they are receiving from them. I don't go through them because we don't know what they are.
 
There is a fundamental difference between a stealth game and an action adventure game. Its literally in the names.

A stealth game focuses on stealth, and only stealth. Action is, at best a last resort, at worst, completely impossible. The only viable route is stealth. The games mechanics are built around stealth. It is literally about stealth and nothing else. Combat is limited to mostly knocking out or assassinating guards without being seen. Open combat is somewhere between being discouraged and outright punished, depending on how unforgiving a game wants to be.

Action Adventure games are built around two thing: action and adventure. They may have stealth mechanics, but that doesn't make them stealth games. They may have driving mechanics, but that doesn't make them a driving/racing sim. Breath of the Wild allowing you to ride a horse doesn't make it a horse racing game. Because those aren't the game's fundamental mechanics, nor how you fundamentally engage with it. These games are built around action (aka combat) and adventure (aka exploration). Not stealth.


Which makes it, fundamentally, not a stealth game, because the combat was just as viable as the stealth. In a stealth game, the stealth the only viable way to proceed. Combat is a last resort and inferior to the stealth. You can go through Ghost of Tsushima without being stealthy even once. It is, fundamentally, not a stealth game.
The OG Tenchu was a Stealth game and not an action Adventure game. Would also apply that to the first couple of Hitmans. Not sure about the later iterations of said games due to not playing them.
 
The OG Tenchu was a Stealth game and not an action Adventure game. Would also apply that to the first couple of Hitmans. Not sure about the later iterations of said games due to not playing them.
Tenchu and Hitman were definite early pioneers, alongside Thief and Metal Gear. Metal Gear got more action oriented and less stealthy in later installments, while Tenchu, Hitman, and Thief stayed in that mold.
 
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