Sony hate thread

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There won't be a Switch successor for at least a couple more years, so it'll easily sell another 50 million. There is no competition, and investors are probably happy with NSO + Expansion Pack, so even with it being in its 6th year, it'll keep kicking around for a while.
You forgot to mention that the Switch has yet to receive an official price cut, in spite of being 5 years already in the market.
A feat I don't think any other console system has achieved in the past as far as I do remember correctly.
 
You forgot to mention that the Switch has yet to receive an official price cut, in spite of being 5 years already in the market.
A feat I don't think any other console system has achieved in the past as far as I do remember correctly.
Oh yeah, that's true. And it still doesn't come with a free game, unlike just about everything else that, by year 5, comes with at least two.
 
There won't be a Switch successor for at least a couple more years, so it'll easily sell another 50 million. There is no competition, and investors are probably happy with NSO + Expansion Pack, so even with it being in its 6th year, it'll keep kicking around for a while.
It took 5 years to reach 100 million, usually it reaches a point of saturation and you get hardware drop off like what happened with the Wii, PS3, and Xbox since they went on for so long.

I think a new one is much closer since the nvidia leaks happened. I mean the board they have listed does some variation of 4k which the original has zero capacity to do.

And if it's backwards compatible they can fudge the numbers and group the new Switch with the old one and then claim that the Switch Family™ has sold 150 million units.

I mean it's a pretty big disconnect that it can't play stuff like Elden Ring and there's a good number of games that just can't run on it for technical reasons at this point.
 
You know I find the lack of exclusives since last gen puzzling really, not just for playstation but also xbox. For a long time the ps4 was refered as a "bloodborne machine" becuase there weren't a lot of "worthwhile" exclusives, I am aware what makes a game worthwhile to a given consumer is subjective but even then there weren't a lot of exclusives compared to the previous two gens. I wonder if this is due to ballooning development costs "forcing" studios to go multiplat in hopes of selling more and recoup their losses, while first party studios or those contracted by sony/microsoft opt for very "safe" games to again sell enough.
Right now it appears sony and xbox seem to be competing more on who can offer the best service or "experience" with their subscriptions, speaking of which game pass (and similar services) has me worried since it may lead to a lot of low quality games they can churn out fast, after all microsoft is paying the devs/publishers meaning they don't need to make a good product that will sell.
Slightly related to that: A relative is subscribed to humble bundle and asked me if I wanted any of the games, he proceeded to show me dozens of games he had yet to claim, most which I hadn't ever heard about and needed to look up on steam/google. He told me this was nearly a year worth of games and was thinking about cancelling his sub.
Again, these game subscription services really make me fear for the future of games.
 
And if it's backwards compatible they can fudge the numbers and group the new Switch with the old one and then claim that the Switch Family™ has sold 150 million units.
You're neglecting ONE important point. The Switch has two major things helping its sales: Nintendo and its gimmick. That gimmick being a home console handheld hybrid. Considering its sales, people love it over the tried and true PlayStation brand.

Nintendo knows their market; Sony is stuck trying to appease the Western market while shunning the Japanese market. Their moderate success is due to their developer talent (look at Spider-Man, TLoU, Infamous) but their business decisions are hurting that talent growth.

It's like if Ingrid Bergman sacrifices her country's norms in favor of a niche market of sleaze in the movie industry. Meanwhile, Audrey Hepburn remains consistent which gets her more appropriate roles.
 
You're neglecting ONE important point. The Switch has two major things helping its sales: Nintendo and its gimmick. That gimmick being a home console handheld hybrid. Considering its sales, people love it over the tried and true PlayStation brand.

Nintendo knows their market; Sony is stuck trying to appease the Western market while shunning the Japanese market. Their moderate success is due to their developer talent (look at Spider-Man, TLoU, Infamous) but their business decisions are hurting that talent growth.

It's like if Ingrid Bergman sacrifices her country's norms in favor of a niche market of sleaze in the movie industry. Meanwhile, Audrey Hepburn remains consistent which gets her more appropriate roles.
Sony isn't shunning the Japanese market though, what's happening to the Japanese market is that it's getting eaten up by everything else.

Their whole plan with 10 GAAS titles by 2026 is specifically intended to target the wider asian market because China, Korea, and Japan all play games like Apex Legends and the like.

There's been quite a few suggestions on how to remedy the problems with Japan, because you're not getting any real growth in comparison to their western counterparts. The stagnation problem is a real issue when looking at the wider market and it's why foreign games have started to get serious footholds in there. Some have suggested that Japan being less willing to experiment and embrace new ideas as a whole may be a main issue when it comes to game development, they tend to duplicate what works until it becomes driven into the ground. Rather than trying to put a new spin on it and take risks.

Fighting Games suffer from this largely and are probably exhibit A for this.
 
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Sony isn't shunning the Japanese market though, what's happening to the Japanese market is that it's getting eaten up by everything else.
Why is that? Sony is embracing the Western market, while Nintendo is firing at all cylinders with the Switch. It's to the point where indie developers are making anime games more for the Switch than the PS4.

It's like if Ingrid Bergman sacrifices her country's norms in favor of a niche market of sleaze in the movie industry.
Damn, that actually DID happen.
 
Why is that? Sony is embracing the Western market, while Nintendo is firing at all cylinders with the Switch. It's to the point where indie developers are making anime games more for the Switch than the PS4.
That's a bit too broad, there's a shitload of anime games for the PS5 made by smaller team and larger teams already.

Take for example Atlus, they're putting out Soul Hackers 2 for every system but the switch. Mostly because the demographics of the SMT crowd have not changed and still primarily buy playstation and Sony is still heavily involved with the Persona series in general.

Anime in general is pretty mainstream at this point. You've had Elden Ring and Tales of Arise chart pretty high in western countries that signal this. Not only that Sony itself owns the lion's share of global distribution for anime series themselves.

That's still going to wind up keeping most of the games favoring their platforms. Yoshida is also willing to throw money around in order to do so, they just threw a billion dollars at Epic having to do with using Unreal for VR and Movie/Animation development for future endeavors.

Sony's development pipelines really still allow for one man passion projects, anyone else who thinks otherwise just doesn't know what's out there.

 
For a long time the ps4 was refered as a "bloodborne machine" becuase there weren't a lot of "worthwhile" exclusives, I am aware what makes a game worthwhile to a given consumer is subjective but even then there weren't a lot of exclusives compared to the previous two gens.
Exclusives don't matter as much anymore because the majority of console buyers are not playing them. The typical consoler player just play like 2-3 games a year and usually 2 of them are COD/FIFA. Back when gaming was more niche and the only people playing them were enthusiastic nerds you had to have an edge on the competition. The markets just not the same anymore, the main demographic is normies now and normies care about things like brand recognition over niche titles.

Slightly related to that: A relative is subscribed to humble bundle and asked me if I wanted any of the games, he proceeded to show me dozens of games he had yet to claim, most which I hadn't ever heard about and needed to look up on steam/google. He told me this was nearly a year worth of games and was thinking about cancelling his sub.
The thing with humble bundle is you only really need 2 or 3 games you want to play in a given month to make the $12-15 worth it. I've got like 200 trash keys I don't want just from the months that had a couple games I wanted, and I always pause on months that don't have anything I care about. Humble is honestly a pretty good service if you interested in lesser known indie titles, not really comparable to other game service models.
 
rest in piss you faggot garbage brand of video game machines where at least one of every playstation falls apart before they become obsolete in different ways, all making me have to buy two minimum over their lifespan
I assume you're referring to the PS2 and PS3. Disc read errors, hardware failures. Admittingly, LESS than the Xbox 360. Whether widespread or consistent, I don't know.
 
And if it's backwards compatible they can fudge the numbers and group the new Switch with the old one and then claim that the Switch Family™ has sold 150 million units.
If you are selling the ecosystem maybe, but Nintendo should want people to feel forced to upgrade otherwise, so that they can get the money from that second sale.

Assuming that Switch 2 is coming because the console's age is now a handicap, of course, and that you would thus have new games coming out which either are not compatible or run poorly on the original Switch.
 
I assume you're referring to the PS2 and PS3. Disc read errors, hardware failures. Admittingly, LESS than the Xbox 360. Whether widespread or consistent, I don't know.
PS2: I had to adjust some gear in the DVD drive countless times to try and alleviate disc read errors until I just got fed up and bought a new one. No problems with my slim, though I didn't use it very much
PS3: One of mine got the yellow light of death, another's disc eject button is dead, and a third one is having graphical glitchings all over the place (prob GPU dying). Several controllers also developed problems where they just fire buttons randomly without touching them.
PS4: ejects discs on its own randomly, even without a disc it just beeps randomly all day if I leave it plugged in, so it technically works for anything downloaded but is way too annoying to actually use. Also, my first controller's touch pad just outright died and is beyond repair; touch pad still works as a button though, so it's fine for PC games.

Incidentally, I only lost one 360 due to the infamous RROD, but I got a free replacement for that. That 360 still works, but its power supply developed a high pitched squeal which makes it too unpleasant to use, so I gotta replace that someday. Meanwhile, my 360 S never had any trouble. The controllers on that did seem to just fall apart randomly, though. I've only got one working one left

Never had trouble with an OG Xbox, never had trouble with my Xbone.
 
PS4: ejects discs on its own randomly, even without a disc it just beeps randomly all day if I leave it plugged in, so it technically works for anything downloaded but is way too annoying to actually use. Also, my first controller's touch pad just outright died and is beyond repair
My second-generation PS4 worked fine without a hitch.

PS2: I had to adjust some gear in the DVD drive countless times to try and alleviate disc read errors until I just got fed up and bought a new one. No problems with my slim, though I didn't use it very much
Fat PS2s are notorious for disc drive errors and overheating. I'm surprised that didn't make national news like the 360.

Why is Nintendo the only company that can make consoles built to last?
 
Why is Nintendo the only company that can make consoles built to last?
This hasn't been true for awhile.

Gamecube's disc drives are notorious for shitting out, Wii was a similar deal, the DS would have it's hinges snap, the switch has stick drift.

Their only modern system that had the least reported problems was wii-u and that's because only 3 people bought one, myself included.
 
My second-generation PS4 worked fine without a hitch.
I've got a first gen one, maybe they fixed it for your version

This hasn't been true for awhile.

Gamecube's disc drives are notorious for shitting out, Wii was a similar deal,
I've never heard of either of those having such problems. My launch Wii is probably my most played console of all, and it still works just fine to this day. Its been hooked up consistently since I got it on launch day, and I never bothered loading all my disc games on a hard drive, so I've been using the DVD drive all along, too.
 
I've got a first gen one, maybe they fixed it for your version


I've never heard of either of those having such problems. My launch Wii is probably my most played console of all, and it still works just fine to this day. Its been hooked up consistently since I got it on launch day, and I never bothered loading all my disc games on a hard drive, so I've been using the DVD drive all along, too.
my wii started to act up if the game was pretty taxing. It would freeze, I even tried second copies of discs to see if it was just a bad disc and the problem would still occur.
 
Exclusives don't matter as much anymore because the majority of console buyers are not playing them. The typical consoler player just play like 2-3 games a year and usually 2 of them are COD/FIFA. Back when gaming was more niche and the only people playing them were enthusiastic nerds you had to have an edge on the competition. The markets just not the same anymore, the main demographic is normies now and normies care about things like brand recognition over niche titles.
Nintendo is the exception to this thanks to the brand recognition
You know I find the lack of exclusives since last gen puzzling really, not just for playstation but also xbox. For a long time the ps4 was refered as a "bloodborne machine" becuase there weren't a lot of "worthwhile" exclusives, I am aware what makes a game worthwhile to a given consumer is subjective but even then there weren't a lot of exclusives compared to the previous two gens. I wonder if this is due to ballooning development costs "forcing" studios to go multiplat in hopes of selling more and recoup their losses, while first party studios or those contracted by sony/microsoft opt for very "safe" games to again sell enough.
There were a lot of factors to the lack of exclusives on PS4.

A large one was the departure of Insomniac from Sony in the first half of the PS4's life. Insomniac wanted independence, but after a bout of failing R&C spin-offs, the company had financial trouble and worked on projects with EA and later Microsoft. They wouldn't really become exclusive developers again till the R&C movie and more importantly Spider-Man.

David Jaffe also had a falling out with Sony and basically got kicked out of the industry after the blunders of Twisted Metal (2012) and Drawn to Death, so that likely halted Twisted and God of War.

Media Molecule was developing Tearaway for Vita till 2015, then decided to stack the workload with Dreams, which was an ambitious project that obviously took years to develop.

Naughty Dog just takes a long ass time to make games, plus the company seemed to undergo changes going into TLOU2.

Sucker Punch was also pretty much absent as their last game prior to Ghost of Tsushima was Infamous in 2014

A lot of the other studios just kind of died off

I think the PS4 is the ultimate showcase of how understated the impact of Sony's first party studios have on the company. Seriously, losing Insomniac and Sucker Punch for most of the lifespan was a massive L and it shows as Sony relied on those studios heavily during PS2 and 3. Jaffe was another massive loss.
 
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PS3 is the lowest bar Sony's had for a console.
In terms of quality & quantity of games, no.

No it's not, the Switch can't reach the Original DS numbers given it's current trajectory. And This years sales were down from last years..
It can and easily will, but only if they release a revision. Another few years with a good "pro" model would do it. There might be one coinciding with BotW2.

The only handheld Nintendo system not to get a revised model was the Game Boy Color, but that's debatably the "Game Boy Pro" of its time, Nintendo seems to lump its sales in with Game Boy's.
 
Take for example Atlus, they're putting out Soul Hackers 2 for every system but the switch. Mostly because the demographics of the SMT crowd have not changed and still primarily buy playstation and Sony is still heavily involved with the Persona series in general.
So that's why most non-Persona SMT games are on Nintendo systems.
 
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