Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
However, I have a sneaky suspicion that SEGA forced them to crunch on this one port just to get it out of the door in time. Between that, and point one above, I highly doubt bug fixing and optimization was a high priority point at all.
The Switch has been out for several years, and the game was already made. So there shouldn't be much of an excuse not to start planning early for an anniversary edition.
 
The Switch has been out for several years, and the game was already made. So there shouldn't be much of an excuse not to start planning early for an anniversary edition.
>Sega sitting on their hands doing nothing until the last minute to shit out an anniversary port for a system that's been out for years
Now where have i heard that befo...
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.. oh
 
I actually had that game.

Great way to kill an evening.

Ran kinda slowly, in certain areas, though
It was pretty damn glitchy and the music and sound effects were trash compared to the original game. Here’s some footage of a proof-of-concept polished port of Sonic 1 to the GBA by Stealth, who would go on to help develop the remakes of Sonic 1, 2, and CD, as well as Sonic Mania.
 
I actually had that game.

Great way to kill an evening.

Ran kinda slowly, in certain areas, though
I got it for Christmas. Even as a teen, I could tell it was a botched port, from the sounds, to the physics, to the framerate, to the classic game rules (Charging a Spin Dash doesn't count as an attack, for instance). There is no better way to sour one's Christmas mood than with a piss-poor mockery of a childhood classic.
 
So fans are already starting to work on fixing Sega's broken mess this time.

This is meant to be a "more expressive Sonic" mod and along with the laser Wisp fix seems to be part of a bigger mod.

Also it fixes one of the act's fucked up intro cutscenes.


Now the mouth looks a little bit too cartoony for my liking but still it's a lot better than what was in the final game.
Now these 𝐟𝐚𝐧-𝐦𝐚𝐝𝐞 improvements won't make me want to buy the game, it's kind of the same way I feel about them patching the hell out of the game but unlike the mods they will only be fixing bugs and not actually adding any worthwhile improvements to the base game in the end but I still wouldn't buy if there were good mods out there because I don't want to give Sega money for a remake inferior to the original.

But that's already been said and done so I'll move on from that, I just find it interesting how fast they started on fixing it but at the same time it isn't too surprising because everyone already knew that the game was going to be trash from the start, either way it's still kind of interesting.

Btw talking about fan-made content, supposedly there is more stolen fan art in the game. (Only in the game files though)
bandicam 2021-09-08 09-27-57-485.jpg


Now I'll give them some slack, these could have just placeholders and besides the original game had tons of stolen content in it.
''Sonic sim''.jpg
So it doesn't matter that much but still it's kind of weird to see.

Anyways to close this reply off, I really hope this mock-up image becomes a reality at some point.
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>Tfw your favourite Sonic character is now going to be associated with one of the worst additions to a Sonic game remake ever.

It hurts to be a Metal Sonic fan, lads. :heart-empty:
 
>Tfw your favourite Sonic character is now going to be associated with one of the worst additions to a Sonic game remake ever.

It hurts to be a Metal Sonic fan, lads. :heart-empty:
This reply made me think, who has it worse, Metal Sonic fans or Tails fans?

They both are now associated with awful additions in the shitty Colors remake and both of their characters have been ruined but I have no idea who's worst, that's how bad both of these characters have been treated.
 
This reply made me think, who has it worse, Metal Sonic fans or Tails fans?

They both are now associated with awful additions in the shitty Colors remake and both of their characters have been ruined but I have no idea who's worst, that's how bad both of these characters have been treated.
Call me biased but I'd say Metal Sonic.

Tails has it bad - in fact I'd say a lot of the Sonic characters have it bad thanks to Sega's abysmal treatment of the series - but Metal Sonic has it worse because he happens to be a significant antagonist.

First of all what is Tails supposed to be? A friendly, intelligent and reliable sidekick who compliments Sonic's more snarky and energetic nature. He's remained this way for a long time, and that is generally conveyed throughout most iterations of the franchise regardless of quality.

So what is Metal Sonic supposed to be? Metal Sonic is meant to be everything that Sonic isn't: cold, quiet, ruthless, efficient and is one of the few things that poses a genuine threat to Sonic. This was conveyed extremely well in Sonic CD as well as the OVA (at least until they made him talk), but since then he's been mostly reduced to receiving the same treatment as the likes of Eggman: as a cartoony joke that occasionally shows a glimmer of his former glory.

Most of Metal Sonic's appearances in the games are to do with more benign things like racing or sports, which does nothing to show him as the killing machine he was initially designed as. The one time he was the major antagonist in Sonic Heroes they gave him a dumb redesign and yet another voice to make him look silly, which completely overshadowed his actually interesting character arc. He constantly gets hand-waved by Sonic too - which I suppose I could understand considering Sonic by now has plenty of experience fighting against him - but once again it takes away from Metal Sonic's original purpose.

All I want is to see this guy return to his Sonic CD roots - to have moments where both characters and the audience go "Oh, shit!" whenever he comes into the picture - and not be seen as a character associated with not only some of the worst Sonic games, but also the worst mechanics in any game period.

TL;DR: SCD Metal Sonic is best Metal Sonic and anyone who disagrees with my totally correct opinion is fake and gay.
 
This reply made me think, who has it worse, Metal Sonic fans or Tails fans?

They both are now associated with awful additions in the shitty Colors remake and both of their characters have been ruined but I have no idea who's worst, that's how bad both of these characters have been treated.
Metal sonic. The Tails save mechanic is at least in character for him, even if it makes the game way easier than it already was. Metal, however, was relegated to being a time trial ghost for a pretty lackluster game mode.
All I want is to see this guy return to his Sonic CD roots - to have moments where both characters and the audience go "Oh, shit!" whenever he comes into the picture - and not be seen as a character associated with not only some of the worst Sonic games, but also the worst mechanics in any game period.
I'd say that sonic mania and it's animated series (specifically 4 and 5) did your boy some justice:
 
This reply made me think, who has it worse, Metal Sonic fans or Tails fans?

They both are now associated with awful additions in the shitty Colors remake and both of their characters have been ruined but I have no idea who's worst, that's how bad both of these characters have been treated.
Call me biased but I'd say Metal Sonic.

I'd argue Tails has it just as bad, if not worse. In the classic days, Tails was every bit as fast as Sonic was. In fact, the very reason Sonic even tolerated his presence in the first place is because Tails was as fast as Sonic was. Then Tails had a massive character growth over the Adventure games, learning to become independent from Sonic in SA1 and realizing that growth in SA2. He was friendly to those who mattered to him, but when things hit the fan, he knew exactly how to throw down. He was the perfect foil to Eggman, using technology for good rather than evil, complementing the nuanced view that classic games like CD had regarding environmentalism, that technology wasn't inherently anti-nature, but that it could be used to complement nature's growth and beauty.

Then Sonic '06 decided that Tails was slow for some reason. Then Colors made him a non-action side-kick who does nothing but sit on the side-lines. Then Forces made him into a fucking pussy who cowers in the face of enemies he's fought before. He's been slow-boiled into a mere husk of his former glory. He's no-longer the badass of days gone by, he's just a coward who makes bad, overly-written snarks just like Sonic (who frankly deserves his own analysis on how his character's been butchered, but that's for another time).

Of course, a lot of characters in this franchise need a character rerailment, so this is hardly unique to Tails or Metal Sonic. Trying to turn the main franchise into the old Adventures cartoon, as much as I love Baldry's performance in that show, was a mistake. I want Eggman to be a villain I can take seriously. I want Sonic to be a level-headed freedom-loving hero. I want Knuckles to be a serious guardian of the Master Emerald. I want Amy to be a goofy fangirl. I want this whole franchise to stop being a parody of itself and take its setting and characters seriously.
 
Okay, so I decided to look into the Switch Colors Ultimate's version of Game Land (Sonic Simulator) a tiny bit just so I could see if I was right about suspicions I had with it, that said suspicion was that they probably didn't even bother to add Mii support to it, lo and behold I was right.
Sonic Sim.png

Now of course I'm not going to hard rail on them because of this, the addition was just a glorified novelty in the original game but still, it was in the original game and I don't see any reason why not to add it other than a stupid Smash Brothers 4 reason in the vein of the Ice Climbers.

And on that note, despite the seizure glitches being fixed, the Switch version is still the worst version of the game. I just think it would have been nice if they added Mii support as a nice exclusive thing for Switch players.

Call me biased but I'd say Metal Sonic.

Tails has it bad - in fact I'd say a lot of the Sonic characters have it bad thanks to Sega's abysmal treatment of the series - but Metal Sonic has it worse because he happens to be a significant antagonist.

First of all what is Tails supposed to be? A friendly, intelligent and reliable sidekick who compliments Sonic's more snarky and energetic nature. He's remained this way for a long time, and that is generally conveyed throughout most iterations of the franchise regardless of quality.

So what is Metal Sonic supposed to be? Metal Sonic is meant to be everything that Sonic isn't: cold, quiet, ruthless, efficient and is one of the few things that poses a genuine threat to Sonic. This was conveyed extremely well in Sonic CD as well as the OVA (at least until they made him talk), but since then he's been mostly reduced to receiving the same treatment as the likes of Eggman: as a cartoony joke that occasionally shows a glimmer of his former glory.

Most of Metal Sonic's appearances in the games are to do with more benign things like racing or sports, which does nothing to show him as the killing machine he was initially designed as. The one time he was the major antagonist in Sonic Heroes they gave him a dumb redesign and yet another voice to make him look silly, which completely overshadowed his actually interesting character arc. He constantly gets hand-waved by Sonic too - which I suppose I could understand considering Sonic by now has plenty of experience fighting against him - but once again it takes away from Metal Sonic's original purpose.

All I want is to see this guy return to his Sonic CD roots - to have moments where both characters and the audience go "Oh, shit!" whenever he comes into the picture - and not be seen as a character associated with not only some of the worst Sonic games, but also the worst mechanics in any game period.

TL;DR: SCD Metal Sonic is best Metal Sonic and anyone who disagrees with my totally correct opinion is fake and gay.
Yeah, I see what you're getting at here, Metal has it worse than other characters in the franchise because instead of just being relegated to a background character or have all his development removed. he's just kind of there and every single time he makes an appearance it's always the same thing, it's always just a race.

Now that makes sense and is in line with what he originally was meant to be but at this point, it just doesn't feel special anymore.

And that segways into the next thing I want to talk about, now I noticed that you brought up Sonic Heroes and what they did to Metal Sonic there and I mostly agree with the sentiment you had.

I personally think the concept for Neo Metal Sonic could have been great and would develop the character a lot more but that's just not the case. Throughout the entire game, he's disguised as Eggman for some reason, I guess it was done so he could get all the characters' data but I feel like they could have executed the idea way better than just having him be Eggman all the time.

The only cool idea with the Eggman disguise thing was the concept of how Metal Sonic would suddenly treat the characters differently, this idea was only really done once in the Archie Comics but it's still a neat concept.
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Either way in the end we don't even get to fight Neo Metal Sonic himself and instead we fight the giant Kaiju lizard thing he ends up turning into.
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The only thing I truly actually like about the battle is the back and forth he has with Team Sonic in the final phase but other than that, it's pretty lackluster and it doesn't help that with the context of the games that came before this one, it just ends up feeling like the same final monster battle thing that was starting to get old at that point.

After the battle Metal Sonic is treated as a joke with him turning back to his old form and just passing out (or something) for some reason, they could have made him disappear after the battle and had a cliffhanger at the end teasing that he may come back or better yet they could have just killed him off as a whole because after this game is the point that he becomes a one-note uninteresting villain.

I really wish they did just kill him off because then maybe we could get to see another new Sonic robot, something we haven't gotten in years.
Like don't get me wrong I think Metal Sonic is cool but at the same time, it would be cool to see another Sonic robot other than him, maybe a mix between a battle model and speed model.

What I mean by that last statement for anyone not in the loop, you see there are two kinds of Sonic robots, one that is built as a battling machine that started with Sliver Sonic and ended with Mecha Sonic. (Who are both cyclops which was a genius joke if I may add)

The other type is the speed model which may have started with Proto Sliver Sonic (Game Gear) but mainly is associated with Metal Sonic and possibly Metal Knuckles but in his case he seems to be a lot more battle-oriented than Metal Sonic.

Anyways the difference between the two models is pretty self-explanatory, the battle models are slower and are bigger targets but they have higher defense and are a lot stronger which is evident by their curled-up ball forms alone.
battle bots.jpg


And on the other hand, you have the speed models which you could already guess are the exact opposite of the battle models aka lower defense but higher agility.

With this being best shown in Metal Sonic's Generations battle where when you hit him, he dramatically crashes into the ground.

This scene alone is one of my favorite Metal Sonic moments because it shows that Metal Sonic is not built to be a battle robot, it helps that it doesn't ironically damage his character at all and is in line with his original concept.

Something I forgot to bring up before is that there is technically a third type of Sonic doppelganger robot but we haven't seen it in action for Sonic himself.

This third kind is just a pure copy of the character in question, this has only been done in-canon with two characters with them being Knuckles and Shadow.

Now both of these robots aren't 100% perfect with the Shadow Androids being weaker than Shadow himself and Mecha Knuckles being weirdly missed colored but still they are pretty close nonetheless.

And with that all established I want to bring the severely underused Sliver Sonic 2.0 to close this post off.

For years people were speculating about this random Sonic robot that can be seen in Eggman's base in the Sonic Adventure, in the same area you can also find Metal Sonic so it can be inferred that this robot was not meant to replace Metal but instead was meant to be its own thing.

It's theorized that it was meant to be the next line of Battle Sonic bots with a strong likeness to Sliver Sonic which is the reason why he was dubbed "Sliver Sonic 2.0" by fans.

Interestingly following up on that note, he's a lot slimmer than his predecessors with him looking eerily similar to Sonic himself even more so than Metal Sonic which could possibly mean that he was meant to be an in-between for the two models.

Now, something I should bring up before I go on is how he was created to be a Mechagodzilla reference and that might may have been all that he was ever meant to be.
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Either way, he had a very interesting design that held a lot of potential but sadly he only ever appeared in Sonic Adventure but was used for the already mentioned, Mecha Knuckles.
Metal_Knuckles_1.png


And interestingly his power of disguising himself to appear to be the original Knuckles but still being noticeably not the real deal is something that Mechagodzilla also did with his Fake Godzilla form.

I guess what I'm getting at is that I wish they temporarily retired Metal Sonic for some games (before maybe coming back with an improved model later) and let Sliver Sonic 2.0 have some time to shine, I think they could have saved the whole disguising robot idea for 2.0 and gave Neo something more befitting to Metal Sonic for Neo.

Hell, they could do a "Sonic & Knuckles" thing with 2.0 and Mecha Knux, again there was so much potential here but they decided just to just stick with regular Metals which was a bad decision in my opinion.
 
I picked up the original Sonic Colors on Wii. I figured I might as well since it's still cheap.

It's honestly a little bittersweet playing it because I would have adored it as a kid. The music, the dialogue, the environments, the whole thing would have massively appealed to me during my Sonic autist days. Beyond that though, the gameplay holds up remarkably well. I was never a fan of the boost style of gameplay because Sonic's controls felt unstable, especially during the slower platforming sections (and God help you if you wanted to go backwards), but Colors feels a hell of a lot more responsive. Maybe it's because it's running on a different engine, but Sonic goes where I want him to go besides straight and I don't feel as though he's actively fighting me. The double jump is an especially nice feature; I can more comfortably do the 2D platforming sections than I ever could in Generations. I've only completed the first world, but I'm already impressed.

And all it took was a shitty remaster to convince me to pick it up after all these years.
 
It's the damndest thing. Each time I play Sonic CD, I hate it a little more.


It's pretty much Sonic 1: Hard Type. With the running 'gag' of placing springs/spikes in the final stretch before the goal, like Charlie Brown's football.

Flying enemies that clip through walls. Precision platforming with floaty controls. I tried to use save states to get all the time stones, and I still ate shit. Ironically, Sonic is too slow in these sections, and the UFOs have unclear hitboxes. There is no way to beat those final two sections without brute force and luck.

The zones lack identity. They're all remixes of Sonic 1 levels. Stardust Speedway is the iconic one. But it's the most frustrating level by far. The race with Metal Sonic is cheap as all hell. You find yourself jumping every few feet to avoid oncoming obstacles. This is not a speed or platforming contest.

The best thing I can say about it? Getting all the time stones will cause all enemies (well, most of them.... it's kind of unclear) to turn into flowers as soon as they spawn. But it's not worth the hassle. And you see why future games had multiple entrances to the special stage.
 
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It's the damndest thing. Each time I play Sonic CD, I hate it a little more.

https://youtube.com/watch?v=AQzuCZfSWyk:66s
This is basically Sonic 1: Hard Type. With the running 'gag' of placing springs/spikes in the final stretch before the goal. Flying enemies that clip through walls. Precision platforming with floaty controls. I tried to use save states to get all the time stones, and I still ate shit. Ironically, Sonic is too slow in these sections, and the UFOs have unclear hitboxes. There is no way to beat those final two sections without brute force and luck.

The zones lack identity. They're all remixes of Sonic 1 levels. Starlight Speedway is the iconic one. But it's the most frustrating level by far. The race with Metal Sonic is cheap as all hell. You find yourself jumping every few feet to avoid oncoming obstacles. This is not a speed or platforming contest.

The best thing I can say about it? Getting all the time stones will cause all enemies (well, most of them.... it's kind of unclear) to turn into flowers as soon as they spawn. But it's not worth the hassle. And you see why future games had multiple entrances to the special stage.
The only decent thing about CD was the music, tbh.
 
And that's being generous. Half of the European tracks are good, along with half of the Japanese ones.
But... Europe and Japan use the same soundtracks? It was the US version that changed the Redbook tracks. This lead to an incongruity in melodies any time you traveled into the Past, since the Past themes are played using the Genesis' sound chip, and thus aren't as easy to change as the Present and Future themes which is as simple as changing the MP3s.

In my opinion, both soundtracks are amazing, though I have a slight bias towards the Japanese one, due to the aforementioned incongruity. I consider Sonic CD to be among the greatest game soundtracks of all time.
 
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