Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.6%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 98 15.8%

  • Total voters
    619
The game itself is I've never held it to the extremes that the rest of the internet interesting because while it's full of jank the game is serviceable and has unique qualities like the story. It's crazy don't get me wrong but things happen and there's usually something characters are going to whereas with Frontiers I felt the story was trying to be like the era 06 came from but lacked some of the energy.
Sonic 06's story is kinocringe, whereas Frontier's story is kinoslop.

Sonic 06 is the creators using the full weight of their skills to create kino, but their lack of awareness at how critics would react to their ideas, such as Elise making out with Sonic's corpse, creates an air of cringe. The result is a story that's oscillates between both kino and cringe at the same time. This is not to be confused with cringekino, which is when something embodies the spirit of cringe so hard that it becomes kino among cringe. That would be Shadow the Hedgehog.

Frontiers was created in the hopes of reproducing the kino of cringe-era Sonic, and the creators were able to make full use of many technical skills to do so, but the execution is held back the their fear of being cringe. Missing the soul that comes with putting their all into it without fear of cringe, the result is that despite the shape of kino it has the air of slop to. It's the most kino of slop-era Sonic, but it's still slop among kino, if you will.
 
This is not to be confused with cringekino, which is when something embodies the spirit of cringe so hard that it becomes kino among cringe. That would be Shadow the Hedgehog.
Shadow the Hedgehog was fucking kino, you can't argue your way out of shit like Eggman mindfucking Shadow into thinking that he was one of his shitty androids and got his robot army hijacked by Shadow the Android
 
Sonic 06 is the creators using the full weight of their skills to create kino, but their lack of awareness at how critics would react to their ideas, such as Elise making out with Sonic's corpse, creates an air of cringe. The result is a story that's oscillates between both kino and cringe at the same time. This is not to be confused with cringekino, which is when something embodies the spirit of cringe so hard that it becomes kino among cringe. That would be Shadow the Hedgehog.
Gotta disagree just a little here because I don't think anything in 06's story contextually was any different from other media at the time and before it. Elise is a stylized anime looking human in a world that basically has some magic and advanced technology and there was a story context to why she kissed Sonic which assumes everyone fell asleep at the end of the game and missed the whole reason as to why they were collecting the emeralds. People love to harp on this a lot and opinions vary but to pretend it comes out of nowhere or to pretend there's any sexual connotations for why she kissed him is just missing a very clear point (She did it to bring him back to life lol this was made obvious). Execution is everything as I believe you can tell a story with anything it requires understanding the context and assuming the audience can be engrossed to get what you're doing. Tism incoming but you can tell a story with Sonic, his world and his characters just the same as you can do with Mario but the difference is Nintendo isn't interested in doing that as they focus more on how the games are played and ideas that pertain to gameplay whereas sure late 90s and 2000s sonic is considered "cringe" it's very clear why fans liked these games. It shows what Sonic has over Mario which is the potential for some storytelling and of course nobody is expecting grand epics but what we did get were good to decent attempts even 06 which had several missteps.

Frontiers was created in the hopes of reproducing the kino of cringe-era Sonic, and the creators were able to make full use of many technical skills to do so, but the execution is held back the their fear of being cringe. Missing the soul that comes with putting their all into it without fear of cringe, the result is that despite the shape of kino it has the air of slop to. It's the most kino of slop-era Sonic, but it's still slop among kino, if you will.
Same with Shadow Generations if I am to add. While yeah you can call them cringe i sometimes get annoyed with how people use these terms. Even if it is cringe lay into it and just tell the story you wanna tell which is what Sega did with Sonic. Current Sonic is paying for what the same critics and pretenders claim sonic needed but the thing people ignore is that those things were Sonic's identity and what his creators wanted. They wanted him to be cool regardless if people think it is "cringe" or not it was his edge that he had over Mario. What happened and the reason we got stuff like Frontiers or Shadow Generations is about a decade of Sonic sanding off his identity to appease people that hated who he was in the first place.
Shadow the Hedgehog was fucking kino, you can't argue your way out of shit like Eggman mindfucking Shadow into thinking that he was one of his shitty androids and got his robot army hijacked by Shadow the Android
It's corny lol but as I said that is what Sonic became and clearly saw success with since these games sold very well.
 
Sonic 06 is the creators using the full weight of their skills to create kino, but their lack of awareness at how critics would react to their ideas, such as Elise making out with Sonic's corpse, creates an air of cringe. The result is a story that's oscillates between both kino and cringe at the same time.
Something else I found out about Sonic 06's development, its realistic design approach was two-fold: to emphasize that it was a next generation reboot of Sonic the Hedgehog and it was likely leftover from another game pitch. Sonic Team demanded that whatever game Sega was working on before be a Sonic game instead.

Sonic 06 does look nice for a 360 title. The environments themselves leave a lot to be desired. They look barren.
 
Shadow the Hedgehog was fucking kino, you can't argue your way out of shit like Eggman mindfucking Shadow into thinking that he was one of his shitty androids and got his robot army hijacked by Shadow the Android
Don't forget killing Eggman with a karate chop to the neck in most endings, top kek. Or randomly killing the president of not-America for the lulz.

Tism incoming but you can tell a story with Sonic, his world and his characters just the same as you can do with Mario but the difference is Nintendo isn't interested in doing that as they focus more on how the games are played and ideas that pertain to gameplay whereas sure late 90s and 2000s sonic is considered "cringe" it's very clear why fans liked these games. It shows what Sonic has over Mario which is the potential for some storytelling and of course nobody is expecting grand epics but what we did get were good to decent attempts even 06 which had several missteps.
That reminds me that Sonic could have had one good rpg or two by now, Mario has like 10 of them of variable quality, while Sonic has the Dark Brotherhood one and... That's it. If we're to include IDW's "lore", expect the worst, such as totally not tranny child characters running around, not-lesbian couples forced onto you, and random cruelty employed for shock value.

By the way, the Sonic manga, the one with the sword of light or whatever it was called, has a new chapter! In a few months, humans showed up, an attractive girl becomes part of the protagonist cast (instead of the ugly weirdos of IDW), and Eggman does seem terrifying and competent. Why can't we have that in the allegedly "official" Sonic comic?
 
People love to harp on this a lot and opinions vary but to pretend it comes out of nowhere or to pretend there's any sexual connotations for why she kissed him is just missing a very clear point
People overreacted so hard back then. I can understand people being weirded out, but you'd think it was penetration the way people went on about MUH KISSING A HUMAN GIRL.

Also, Elise giving Sonic this look will always be funny to me:
elise.jpg
 
Shadow the Hedgehog was fucking kino, you can't argue your way out of shit like Eggman mindfucking Shadow into thinking that he was one of his shitty androids and got his robot army hijacked by Shadow the Android
What's funny is that plot point only really makes sense if enter the Neutral Route final level (Lava Shelter) from doing the neutral mission in Iron Jungle right before it, since it's that level that begins with a cutscene of Shadow seeing a bunch of Shadow Androids and wondering if he's one of them. and then the boss fight afterwords has Eggman claiming he made Shadow. If you do either the dark mission in Space Gadget or the hero mission in Air Fleet, then they had to justify it leading into Lava Shelter by giving you a cutscene where Shadow just out of nowhere remembers seeing some Shadow Androids somewhere before and immediately thinks "wait a minute, I must actually be a robot!" and then Chaos Controls to Eggman's base to confront him over it.
Gotta disagree just a little here because I don't think anything in 06's story contextually was any different from other media at the time and before it. Elise is a stylized anime looking human in a world that basically has some magic and advanced technology and there was a story context to why she kissed Sonic which assumes everyone fell asleep at the end of the game and missed the whole reason as to why they were collecting the emeralds. People love to harp on this a lot and opinions vary but to pretend it comes out of nowhere or to pretend there's any sexual connotations for why she kissed him is just missing a very clear point (She did it to bring him back to life lol this was made obvious). Execution is everything as I believe you can tell a story with anything it requires understanding the context and assuming the audience can be engrossed to get what you're doing. Tism incoming but you can tell a story with Sonic, his world and his characters just the same as you can do with Mario but the difference is Nintendo isn't interested in doing that as they focus more on how the games are played and ideas that pertain to gameplay whereas sure late 90s and 2000s sonic is considered "cringe" it's very clear why fans liked these games. It shows what Sonic has over Mario which is the potential for some storytelling and of course nobody is expecting grand epics but what we did get were good to decent attempts even 06 which had several missteps.
I don't really disagree with you over any of that, I'm just using "cringe" in non-serious way to refer to more how a lot of people in general act about it. I'm practically using it in a positive way when talking about Shadow or 06. If you want a more negative usage of it, there's Sonic Forces, which is cringeslop, or Sonic Colors, which is just plain slopcringe.
Only SA1 and SA2, the rest suck. The best of the worst are Sonic Heroes.
Shadow is unironically better than Heroes. The controls/physics are tightened up a little, and while it can get annoying to Westopolis at the start of a playthrough every time it's overall not as repetitive as playing through every team in Heroes. People complain about the missions, but most can be done quickly and smoothly, in fact you're supposed to to get an A rank; there's only like 2 or 3 missions that are straight up bad. And it's not like Heroes didn't have some annoying missions when playing as Team Chaotix.
 
Don't forget killing Eggman with a karate chop to the neck in most endings, top kek. Or randomly killing the president of not-America for the lulz.


That reminds me that Sonic could have had one good rpg or two by now, Mario has like 10 of them of variable quality, while Sonic has the Dark Brotherhood one and... That's it.
Sega had creative people that at least tried to do something and get ideas through. But Sega's habit of dropping things after one outing is one of the many issues. They seem to never try again since if it doesn't work immediately just can it and forget it even happened. There's also the insider things we know from people like Christian Whitehead and companies like Big Red Button that with their concepts you see what happens when Sega doesn't stick their hand in to try and steer the ship. With Nintendo, We got Super Mario Odyssey when Miyamoto steps back and just lets a team make a Mario game without being directly involved but still as a supervisor and Splatoon came from a younger team of developers then became a system seller. Sega refuses to just let groups work on things without feeling the need to tagalong and end up damaging potentially interesting ideas because their ideas just become the same mush of what they have been doing.

If we're to include IDW's "lore", expect the worst, such as totally not tranny child characters running around, not-lesbian couples forced onto you, and random cruelty employed for shock value.
Keep in mind that IDW also doesn't do anything interesting. People can say what they want about Archie even after the corny shit with Penders it had A LOT you can pull from to create some interesting Expanded Universe games but was never allowed to. IDW tries to not only be as strict as game sonic but also doesn't make any sense as a "canon" project as timelines don't make any sense but I digress. It's also how nothing of value really happens in IDW besides maybe the Metal Virus which gets resolved because the concept of a zombie apocalypse only works as a side story or an end game story not something that happens in the middle of what is supposed to be an ongoing book. I could be wrong but it's placement is very jarring especially since this is post Sonic Forces like world where most of the world's population is already decreased.

By the way, the Sonic manga, the one with the sword of light or whatever it was called, has a new chapter! In a few months, humans showed up, an attractive girl becomes part of the protagonist cast (instead of the ugly weirdos of IDW), and Eggman does seem terrifying and competent. Why can't we have that in the allegedly "official" Sonic comic?
I've been reading it with a friend! It's actually proving my point a little on how yeah you can tell a decent story with Sonic if you be mindful it's still Sonic but can bend the rules just a little bit to make things intriguing. IDW doesn't wanna be intriguing it wants to be conformist with random nobody OCs every new arc that get written out of the story or have nothing to do once their role is finished.
 
Keep in mind that IDW also doesn't do anything interesting.
B-but it totally has the lesbian couple, and the bootleg copies of the protagonist duo! And... Nothing else, kek.
Maybe if Dr. Starline showed up in a future game, but he's so clearly a secondary villain, that Sega won't bother much.

I could be wrong but it's placement is very jarring especially since this is post Sonic Forces like world where most of the world's population is already decreased.
IIRC it was done because Ian needed time to expand the worldbuilding, but that arc did fuckall except shock value everywhere and be waay too long. It was blatant filler and too extreme for an all ages comic, especially at the start.

I've been reading it with a friend! It's actually proving my point a little on how yeah you can tell a decent story with Sonic if you be mindful it's still Sonic but can bend the rules just a little bit to make things intriguing.
IT also shows places from the games with humies, not just the random furry.
 
B-but it totally has the lesbian couple, and the bootleg copies of the protagonist duo! And... Nothing else, kek.
Maybe if Dr. Starline showed up in a future game, but he's so clearly a secondary villain, that Sega won't bother much.
Ian himself said they weren't a thing possibly because it is clear they are part of the main cast of the comic and Sega doesn't want that. Not like they need to care about it because they already have plenty of loud LGBTQ types in Sonic and think about it. In another universe Tangle and Whisper are canonically a couple and IDW is part of the games. Any instance where they are not on screen or aren't telling people how heckin wholesome their relationship is you get annoying screeching and accusations of "homophobia". If Sega is aware of IDW they are aware of these people at least one can assume. It's super easy to just make them payable skins in their racing game or have them in a podcast they don't have to monitor because it's the bare minimum.

IIRC it was done because Ian needed time to expand the worldbuilding, but that arc did fuckall except shock value everywhere and be waay too long. It was blatant filler and too extreme for an all ages comic, especially at the start.
It was the opposite since he was told to not be too expansive and he himself said something along the lines of "why bother". Sega according to what he's said is ok with the OCs running around but don't really care about actual locations being used in the comic that are from the games and or references to things they don't want the comics to be using. There's plenty of things to his credit and the rest of the creators on the comic that Sega told him to stop doing. Even with that most of the confusion and writing oddities are purely on him and the writers not really communicating and you can find evidence that while there's multiple people that write storise they really don't talk to each other. I don't read the comics but i am aware of them and how every arc feels like a completely different arc from a different series.

Hell the Metal Virus feels like a footnote despite it being the sonic equal to Walking Dead or something it just feels like a shrug now.

IT also shows places from the games with humies, not just the random furry.
I fail to understand besides them listening to critics for years why humans are not allowed in Sonic. Even if people say it's what Iizuka wants that makes no sense for Shadow Generations because the issue with Shadow is that he was not only created around this era but his backstory is heavily baked into when humans were a thing in sonic lore. Shadow Generations shows what happens when a modern Sega who is too scared to do anything interesting has to make a story from things that were interesting. Half of Shadow's backstory seems missing and the weight of his narrative is gone because it seems like going through the motions with cliff notes. Maria dying is treated the same was as Chemical Plant it's a "remember this fans!!?" thing rather than someone written to be interesting and important regarding who shadow is.
 
You know what's always been a minor but extremely autistic pet peeve of mine? It involves this little bastard right here,
Silver_Sonic.webp
You see that claw extending out of what is clearly meant to be his torso? For some reason, nearly every piece of media and fan art featuring him interprets him as having it be his arm instead. So instead of having rocket boosters where his arms are meant to be, he instead is usually depicted with having two claw arms instead. When i learned about this, it always kind of bugs me now. I blame it entirely on Mania making people aware this thing even existed in the first place and not bothering to play the original game he came from.
 
You know what's always been a minor but extremely autistic pet peeve of mine? It involves this little bastard right here,
Silver_Sonic.webp
You see that claw extending out of what is clearly meant to be his torso? For some reason, nearly every piece of media and fan art featuring him interprets him as having it be his arm instead.
Based on the perspective, it looks easier to draw.

Shadow the Hedgehog was fucking kino, you can't argue your way out of shit like Eggman mindfucking Shadow into thinking that he was one of his shitty androids and got his robot army hijacked by Shadow the Android
 
which I'm willing to do because it's a lesser version of something I like, as opposed to something like Sonic Unleashed, which is a technically better put together game but one I don't enjoy at all because I don't like the intention design decisions they made with it.
I've played Sonic Unleashed. I struggled with the daytime sections as my reflexes are not fast enough with the linear, mach speed gameplay. You freely move around, it's not like moving from side to side. The warthog sections were fine until the frame rates dropped to a slug.

I will try it again on my Series X someday; I heard that the frame rate is improved thanks to the console's power.
 
I've played Sonic Unleashed. I struggled with the daytime sections as my reflexes are not fast enough with the linear, mach speed gameplay. You freely move around, it's not like moving from side to side. The warthog sections were fine until the frame rates dropped to a slug.

I will try it again on my Series X someday; I heard that the frame rate is improved thanks to the console's power.
If your PC is good enough to run on the farms, then you can also just get Unleashed Recompiled set up and play it that way. You get the higher framerate benefits and a bunch of other cool features like being able to filter out the werehog battle theme, choosing whether you want the warmer color tone of the 360 version or the lack of one on PS3, etc.
 
I've played Sonic Unleashed. I struggled with the daytime sections as my reflexes are not fast enough with the linear, mach speed gameplay. You freely move around, it's not like moving from side to side. The warthog sections were fine until the frame rates dropped to a slug.

I will try it again on my Series X someday; I heard that the frame rate is improved thanks to the console's power.
Definitely play the game on a Series X or the PC recompilation. It's definitely better when the game runs at 60 FPS instead of the silky smooth 20 FPS you'll get half the time on original hardware. But yeah, I'm not much into it either way though. Unleashed focuses on speeding forward so much that it stops feeling like a platformer at times, and is just a game of memorizing a combination of button presses to clear the obstacles coming up. I hate how Sonic feels like he barely accelerates unless your boosting, how he drifts when he turns like he's a car, and how slow and awkward he is to control when your in hub areas.
 
Sonic 06's story is kinocringe, whereas Frontier's story is kinoslop.

Sonic 06 is the creators using the full weight of their skills to create kino, but their lack of awareness at how critics would react to their ideas, such as Elise making out with Sonic's corpse, creates an air of cringe. The result is a story that's oscillates between both kino and cringe at the same time. This is not to be confused with cringekino, which is when something embodies the spirit of cringe so hard that it becomes kino among cringe. That would be Shadow the Hedgehog.

Frontiers was created in the hopes of reproducing the kino of cringe-era Sonic, and the creators were able to make full use of many technical skills to do so, but the execution is held back the their fear of being cringe. Missing the soul that comes with putting their all into it without fear of cringe, the result is that despite the shape of kino it has the air of slop to. It's the most kino of slop-era Sonic, but it's still slop among kino, if you will.
That’s a profoundly autistic way of saying “06 is the worst good story and Frontiers is the best bad story”.
 
That’s a profoundly autistic way of saying “06 is the worst good story and Frontiers is the best bad story”.
Since we're talking about stories, the worst story in Sonic lore has to be Sonic Forces. Sonic Team wanted Sonic Forces to be "darker" than Sonic Boom, so they had a story where Eggman takes over the world and sets it on fire. However, the execution falls flat because Sonic and friends still say sarcastic quips as if they're just hanging out.

I take it they wanted to avoid serious stories like Shadow the Hedgehog and Sonic Adventure to cater to a wider audience. Now with Shadow the Hedgehog, they failed in that regard with the multiple endings tree but invalidates it with a TRUE AND HONEST ending anyway.
 
If they could have had more time to work on it, Sonic 06 could have been a genuinely good game. Not like the best Sonic game because it still has cringe but had things been properly fixed and ESPECIALLY the loading it would have been serviceable at best. I still maintain the Kingdom levels have some of the greatest music in the franchise to date.
 
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