Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
Chao Garden would be an easy money maker as an app, I'd think. For branding purposes, call it something like Sonic's Chao Garden.
I literally saw an ad a while ago for some bootleg Chao garden mobile game I wish I could remember the name of but the gameplay was a carbon copy of the chao race and some tainted microtransaction laden version of the garden but without the little sonic guys running around.
 
Chao Garden would be an easy money maker as an app, I'd think. For branding purposes, call it something like Sonic's Chao Garden.
Since Chao Garden was a side-game from Sonic, why not make it a side-game from ALL SEGA games? Chao Garden integration in the new Yakuza, Persona, Puyo Puyo, Aliens, even Bug! Infinite money for infinite games!
 
Since Chao Garden was a side-game from Sonic, why not make it a side-game from ALL SEGA games? Chao Garden integration in the new Yakuza, Persona, Puyo Puyo, Aliens, even Bug! Infinite money for infinite games!
It'd be a better IP-crossover "Supergame" than shit like Hyenas, that's for sure. I'm sure they could throw some live-service microtransaction stuff in there.
 
speaking of Sonic Adventure, Satoshi Okano, one of SEGA's former artists, revealed a bunch of concept art for it, primarily of the Egg Carrier and his entry for the competition to modernize Sonic:
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also this weird ass bat character:
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Now see, THIS I don't mind because it doesn't deviate too far from the classic look... specifically, the quills aren't "floppy-donkey dicks" long
It's a great Sonic, though the feet are weird, but I suppose it's just stylistically exaggerated and wouldn't represent a finalized design.
 
speaking of Sonic Adventure, Satoshi Okano, one of SEGA's former artists, revealed a bunch of concept art for it, primarily of the Egg Carrier and his entry for the competition to modernize Sonic:
Reminds me of the pseudo-Modern Sonic design used on the Japanese 3D Blast packaging:
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Funnily enough, that game released after Adventure in Japan.
 
Looking at that modernized Sonic design entry and 3D Blast's Japanese art, it reminds me I'll always have a soft spot for Sonic Adventure 1 because it really felt like an actual modernization of Sonic not just at the time, but especially in retrospect.

So like... how to explain... anyone with half a brain knows Classic Sonic always had real life-looking areas in the games like cities, arcades, stuff like that right alongside the fantasy-looking zones? Star Light Zone vs Labyrinth Zone, official art from Sonic Jam (the kind Mania copied, in fact), etc. Not to mention the specific look and animation style Sonic CD and the OVA had, yes? Adventure 1 to my teenaged American ass at the time just saw all of that as finally being fleshed out into a coherent whole, the Japanese influence in the games and the official Japanese art (such as that aformentioned Sonic Jam art) being brought over fully for American Sonic's media. Sonic himself in the game, even with his redesign, still felt very much in continuity to Classic Sonic in personality. He still saved little animals and smashed badniks, still went through bright and colorful zones urban and natural, Eggman was still being an insane scientist ready to take over the world. While even then I preferred Classic Sonic's world that felt like a cross (to me) between the stereotypical Studio Ghibli nature/rural living and urban facades looking like colorful arcades, Adventure 1 was as good a "maturing" or "deconstruction" of that aesthetic as you could ask for. Especially if we'd go back to Classic Sonic afterwards.

Of course, that never happened till Mania.

Adventure 2 really began the push to the legendary Sonic 'tism via Shadow essentially canonizing the OCDonutsteel design concept and going way harder on the drama and "realism" than Adventure 1 ever did. It began to feel less like Sonic in the first place. The Classic Sonic aesthetic and gameplay points like springs, badniks, etc. felt less and less inherent and more like tacked-on stuff because they had to put it in because that's what Sonic was "supposed" to have. It's why I checked out of Sonic for ages until Mania suddenly brought back everything everyone loved about Classic Sonic in gameplay AND how his world looked and felt like - an "arcade Ghibli" is how I describe it.

I wonder how it'd be if we had Sonic Team stick to a "Modern" Sonic that hewed much closer to Classic, IE one that looks like the 3D Blast's packaging and gameplay also similarly evolved but not radically changed up. No doubt much healthier for the brand and fanbase than what happened in reality.
 
Launching in the same week as Mario and Spider-Man definitely didn't help. Why they didn't wait for November, a prime month for Sonic games, is beyond me.
Yet Nintendo's funny yahoo Italian plumber still managed to beat both Sega's sad pathetic milked blue blur and Sony's soy-filled niggerfied Marvel property worldwide
 
I've played Sonic Dream Team for like an hour and I've been enjoying myself quite a bit. Voice acting is absolutely horrid, I don't know what the fuck is wrong with Cream's and Rouge's voices in particular, but they sound awful. Fun game though, especially for what's meant to be a mobile title.
 
I feel like that's a staple in Sonic games though, so it's par for the course.
It started out with Adventure, and then hired a few 4Kids actors and such during the 2000s when Sonic X was in its prime. Bad VAing has been a prime staple for the games since then. We're not expecting the works of either Shakespeare or Orson Welles or anything.
 
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