Sonic The Hedgehog Games

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620

Sega And Uncanny Brands Team Up To Reveal A Sonic Waffle Maker

1681759068551.png

 
This. Sonic is no longer "too cool for school" or ",hedeghog with an additude"

Funny how mario has been the same for 40 years and still more popular.
Sonic is sorta relevant, but has no attitude as back in between the early-90s to mid-2000s. Sonic is just self-aware Family Guy-tier humor (even going as far as to poke fun at its fanbase).
 
Sonic is sorta relevant, but has no attitude as back in between the early-90s to mid-2000s. Sonic is just self-aware Family Guy-tier humor (even going as far as to poke fun at its fanbase).
I think that has a lot more to do with Aaron Webber specifically, given he really leaned hard into it during his tenure as social media manager, permanently ruining social media through other companies copying his strategy. It was a noticeable shift from the social media [presence pre-Webber, which it's largely returned to after he moved on.
 
I think that has a lot more to do with Aaron Webber specifically, given he really leaned hard into it during his tenure as social media manager, permanently ruining social media through other companies copying his strategy. It was a noticeable shift from the social media [presence pre-Webber, which it's largely returned to after he moved on.
It's also before that, you know, something like the Sonic Boom show among other things.
 
Too bad the same couldn't be said for the tie-in games.
Yeah. Especially the actual Sonic Boom game which was plagued with troubled production and was rushed to the public with horrifying reviews.
 
Yeah. Especially the actual Sonic Boom game which was plagued with troubled production and was rushed to the public with horrifying reviews.
Tbf, if they had the time I am pretty sure the game wouldn't have been more than a kind of mediocre kiddy platformer, like those disney movie games.
 
I liked the VN. Don't care about what you retards are sperging about. It was cute and the dialogue was very funny. I felt bad for the main character though, almost every single Sonic character absolutely shits on him, and he doesn't even get invited to the birthday party at the end.
 
Tbf, if they had the time I am pretty sure the game wouldn't have been more than a kind of mediocre kiddy platformer, like those disney movie games.
Even then, they were forced to make this thing on the WiiU when the CryEngine didn't even support it. And the only reason why CryEngine was even considered was because the WiiU wasn't even on the table at the time.

basically Sega fucked up their own game, because Sega.
 
Even then, they were forced to make this thing on the WiiU when the CryEngine didn't even support it. And the only reason why CryEngine was even considered was because the WiiU wasn't even on the table at the time.

basically Sega fucked up their own game, because Sega.
Yeah I know, it happened because of a contract sega did with Nintendo, they had to release 3 exclusive sonic games on the wii u.
 
Even then, they were forced to make this thing on the WiiU when the CryEngine didn't even support it. And the only reason why CryEngine was even considered was because the WiiU wasn't even on the table at the time.

basically Sega fucked up their own game, because Sega.
The whole story is insane

Here's the text for the lazy fucks who wont even click a link:
So, Sega/Nintendo. Somehow they saw fit to hire newly founded studio Big Red Button to create their game. Never heard of Big Red Button? No surprise, they never existed up until the development of this game.
I once looked up the wikipedia page of Big Red Button to find this out but they have since deleted their own wikipedia page to disable any crowd documentation of their studio. Strange right? I do know a bit of their pedigree and could talk on them by hearsay but I’m going to come here with evidence and trufax.
From the Big Red Button Entertainment website: http://brbent.com/
After 13 years of art directing original IP titles at Naughty Dog, Bob Rafei founded BRB in 2009 with Jeff Lander for the mission of creating great character action games. We have brought together a collection of talented veterans from Naughty Dog, Heavy Iron, Luxo Flux and High Impact Games to develop engaging games through addictive gameplay, responsive controls, fluid character performance, highly polished art direction and strong narrative.
So right off the bat we have a couple of nobodies’ names who say they have some claim to fame. Lets find out who they are
  • Bob Rafei
  • Jeff Lander
  • “talented” veterans from Naughty Dog
  • Heavy Iron
  • Luxo Flux
  • High Impact Games
Well, about one big studio name that has since fallen from grace Naughty Dog.
Bob Rafei
Co-founder of BRBE
Art director, Concept Artist, Character Animator
Rafei is also an advisory board member for Game Developers Conference and Game Developers Choice Awards, as well as panel leader of Academy of Interactive Arts and Sciences’s achievement awards category on art Direction and contributing writer of Animation Magazine and Animation World Network.
A graduate of Parson’s School of Design, Rafei was an employee of Naughty Dog, joining them in early 1995 to work on Crash Bandicoot. Other notable works include Jak and Daxter, Uncharted: Drake’s Fortune, and Sonic Boom: Rise of Lyric.
Crash Bandicoot, the competitor platformer from Naughty Dog in their attempt to cash in on the platformer craze late-game in the PS1 era. In terms of art direction it was nothing special with a couple of good designs, but a dearly unoriginal design for protagonist of the game clearly intended to compete with the likes of many anthropomorphic animal protags of the time.
Jeff Lander
This guy is harder to find documentation of. Possibly another case of intentionally hiding his tracks. With some more googling I found this.
http://www.giantbomb.com/jeff-lander/3040-52006/
It credits him with 4 games but fails to mention his latest fuck up officially.
  • Dark Reign: The Future of War — Additional Programming
  • Supercar Street Challenge — Lead Programmer
  • Anachronox — Programmer
  • True Crime: New York City — Player Programming Lead
Games not exactly known for their functionality, or their code.
Now the rest of the pieces of the puzzle before we try to put it all together.
Heavy Iron Studios
A company for licensed videogames that never made it big, were known for anything good, and generally made a load of shit, for example Epic Mickey 2, that one was a disaster for Disney in economic, quality and advertising senses.
With the exceptions of:
  • SpongeBob SquarePants: Battle for Bikini Bottom (PlayStation 2/Gamecube/Xbox — 2003)
  • Family Guy: Back to the Multiverse (PlayStation 3/Xbox 360/PC — 2012)
Which can be argued are games with merit, but those are just two games among 14 shit titles of which only 2 others sold well, or not completely horribly.
Luxo Flux
http://en.wikipedia.org/wiki/Luxoflux
Another licensed game company. See a pattern yet? Of which only made 2 games worth any merit
  • True Crime
  • Transformers Revenge of the Fallen
But otherwise have the same trappings of Heavy Iron.
High Impact Games
A company that helped on some good games like Ratchet & Clank get on PSP, but ultimately also became a company for licensed games. With a stain of a cancelled Crash Team Racing 2010 title, but this also facilitated their meeting with Naughty Dog for people from there to be drawn in to Big Red Button.
Now the puzzle pieces are all there, and together they form Big Red Button. A mix of shitty studios that never made it big, with two guys who barely have a claim to fame. How did this spell disaster for Sonic Boom: Rise of Lyric?
Not sure if it’s of any consequence considering the end result is the same, but the brbent.com website had Jeff Lander’s game credits and a quick bio for your enjoyment:
Jeff is founder of Darwin 3D, a company geared toward a higher adaptation of real-time 3D Graphics. Jeff has worked as a programmer for over 20 years in the video game, television, and film arenas. He has worked on many interactive 3D projects for a variety of clients including nVidia, Rhythm & Hues Studios, Sony, Ion Storm, Exakt Entertainment, EA, and Activision. Jeff has developed game engines designed for first person shooters, third person character driven action titles, outdoor based terrain systems, and continuously streaming open world game engines. He has specialized in advanced graphic engines emphasizing real-time character animation, physics and dynamic simulation, as well as custom tools for audio and video processing. He also wrote the monthly Graphic Content column for Game Developer Magazine from 1998–2001, co-founded the Game Technology Seminars, and has edited several game programmer books.
Game Credits:
True Crime: New York City (2005), Activision Publishing, Inc. Shrek 2 (2004), Activision Publishing, Inc. True Crime: Streets of LA (2003), Activision Publishing, Inc. Anachronox (2001), Eidos Interactive Ltd. Bait (2001), Crystal Interactive, Inc. Supercar Street Challenge (2001), Activision Publishing, Inc. Dark Reign: The Future of War (1997), Activision, Inc.
So we have
  • Uninspired art director
  • Programmer who barely ever made a splash on the scene despite his insistence on his work
  • Modern Naughty Dog ex-devs
  • Three companies for mostly licensed shit games, ports, and games that never sold well
What did it mean for Sonic Boom?
  • Animation glitches & fuck ups
  • Camera glitches & fuck ups
  • Character control glitches
  • Lighting glitches
  • Horrible game design
  • Horrible disjointed story
  • Horrible art direction
  • Game not being able to decide what it wants to be
  • Bad marketing
  • Rushed development
  • Horrible practices between the developer, publisher, and reviewers
Don’t believe me? Never checked this game out?
I’m about to give you the proof in the pudding.
(Note: I think GameGrumps its total shit but these videos do show the problem)


They couldn’t even settle on a design for fucking sonic. This is proof of the fact that they couldn’t settle on a design for fucking anything. The symptoms resulted in a world that never decided on a color palette, a style, a core gameplay to work itself around, and was generally schizophrenic.
Development for Sonic’s redesign went through a long process before the developers decided to stick with the “Scarf Sonic” design.[7] In an interview with JamesGames with Stephen Frost, he revealed that both versions will have a separate story and hopes that some characters may come to the game.[10]
Scrapped content that were supposed to be components to the game
Voice clips of Amy interacting with Perci during gameplay could mean that Perci was going to be a playable character, but was scrapped as a playable character for unknown reasons.[32]
In addition, there was a Tornado level during development, but was also scrapped for unknown reasons. Voice clips were also used.[33]
Combined with Shattered Crystal, Sega confirmed that the games sold a total of 490,000 copies as of February 2015, placing them as the lowest-selling major Sonic launches in the history of the franchise.[23]
So how did this happen? Well we can only dig further to find more development information.
Taken from a forum when searching development news of the game
What we know:
*Sonic Boom spent years in development.
*Big Red Button fired a large number of employees.
*Big Red Button was incompetent, not having key developers and programmers during development.
*Sega made the Wii U exclusive deal with Nintendo, when the game was likely supposed to be developed on other platforms or be multiplatform.
*The engine being used in Rise of Lyric had never been used on the Wii U before.
I believe this lead to Sonic 06 being the way it is. Sega knew they were producing another game that was very similar to Shadow the Hedgehog. Expecting this game to do badly, Sega decided to not invest anymore money in the development of Sonic 06. But they couldn’t just throw away all the money they already spent developing the game. So they just released an unfinished, untested version of the game, and hoped to break even. There is further evidence that this is the case, because the next games, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Lost world, all are completely different from Sonic 06 in gameplay and style.
I believe this is also what happened to Rise of Lyric, sort of. First, Big Red Button were clearly incompetent developers. Secondly, Sega invested a total of $20 million in Sonic Boom, they invested 20 million in a game that wasn’t even finished! Thirdly, Sonic Boom Rise of Lyric had been in development hell for years.
20 Motherfucking million dollars invested in the game. And BRBE blew it all during development, ending with nothing but a shit game, and had the gall to ask for more.
You wanna know how? Here’s how. The game was left under supervision of the Sonic Team. And Takashi Iizuka
Los Angeles based game studio Big Red Button developed the game under supervision by Sonic Team[17] and long-time Sonic game designer Takashi Iizuka.[18] The game was built on CryEngine and is centered on “combat and exploration”.[17] Sega outsourced the game to Western developers in order to increase the game’s appeal in Western markets, culminating in a separate westernized Sonic franchise.[18] The video game concept came after the television series plan. Big Red Button was chosen due to the studio’s adventure game portfolio and leader, Bob Rafei of the Crash Bandicoot, Uncharted, and Jak and Daxter series.[18] The game remains a separate continuity to the main series, and was originally not intended to be released in Japan.[19] However, it was later revealed that the games would be released in Japan, under the name Sonic Toon (ソニックトゥーン Sonikku Tūn?).[20]
What else did Takashi Iizuka and Team Sonic do?
  • Sonic ‘06
  • Shadow the Hedgehog
  • Sonic Jam
  • Sonic Unleashed
Clearly they will allow any and all fuck ups to go through their production line. Why is this? I don’t know, probably incompetency or negligence or both.
Then I stumbled onto something that went even deeper down the rabbit hole…

Part 1: Cut Content​

River of Sticks
Sticks is a new character introduced to the universe and was intended to be part of the new gang. Here’s a piece of PR that reports on her before the release of Sonic Boom hyping her up as part of the game, show, and franchise.
http://blogs.sega.com/2014/05/29/introducing-sticks-to-the-sonic-boom-franchise/
In advance of the highly-anticipated launch of Sonic Boom, the newest branch of the Sonic the Hedgehog universe announced earlier this year, SEGA is pleased to unveil Sticks, a brand-new character that will play an integral role across all Sonic Boom platforms. Sticks, a jungle badger who has spent most of her life living alone in the wilderness, will appear in the Sonic Boom TV series, Wii U and Nintendo 3DS video games, and merchandise, forming a common thread across all iterations of the new Sonic Boom world. Sticks joins Sonic, Tails, Knuckles, and Amy to form the core ensemble featured throughout the Sonic Boom franchise.
>Amy, who helps Sticks adapt to civilization. Sticks and Amy quickly become best friends, with Sticks willing to go to extremes to protect her new pal.
From a Sonic fan website:
When is this explained? Because it doesn’t happen at all in Rise of Lyric, nor does it happen in Shattered Crystal, a game which many have now decided is a spinoff since there’s no way it can relate to Rise of Lyric due to how nobody in the game knows who Lyric is
The TV show? Possibly.. but don’t forget, Rise of Lyric is the first time Sonic and co meet Sticks, the TV show is set long after it. So where does any of this happen?
So what happened to this? Was it cut content? Or were we all mislead by PR announcements? For such a build up and so many times we were told how Sticks & Amy are best friends and how Amy helps sticks, neither game shows any of this.
In fact in Rise of Lyric, Sticks is just an NPC, she’s in a town full of people, there’s barely any interaction with her at all, yet she certainly doesn’t come across as a character needs help adapting to civilisation? She’s standing right there in a town. So where does this anti social stuff come from?
Stick’s inclusion in Rise of Lyric is so poor and minor, that there does exist the question “Should she even be in here?” As we’ll explain in a second article next week, there is some evidence to suggest that she was never supposed to be in Rise of Lyric, but added as a last minuet inclusion in order to tie in with the TV show and Shattered Crystal.
The Destruction of All Worlds
Here’s a video of a level that was supposed to be in the game, was advertised, and fully playable.

Shown years before the game was complete. And then again in 2014. This means that it was developed for YEARS, then cut out RIGHT BEFORE RELEASE. Although running on Windows 7 PC hardware, the WiiU version was never able to reach that graphical fidelity.
This image shows what it ended up looking like in the final version of the game. Stripped down, the level design is different now, and generally shittier in terms of art design.
1*l7IXW_q6DQGLOPgGY3pVUg.png

Actual game on the WiiU
Death of the Ancients
1*YjJgzeXwWLzWmAn6WzScOg.jpeg

Perci, a character cut from the final game
This is the biggest head scratcher on the whole ancient land plot point. Sonic & Co. go back in time and encounter Lyric, and that’s it. They don’t encounter ‘the ancients,’ nor do they have any meaningful encounters with any NPC in the past, so why and how do they have carvings on the walls when nobody saw them or interacted with them in any meaningful way.
Which brings me onto the Echidna statues. Why doesn’t anyone comment on them? In the whole game neither Sonic or any of his friends comment on them, I think there is one comment in the whole game which is a random piece of single line dialogue which isn’t in a cut scene which draws attention to it. But nothing more.
So where are they? They’re nowhere in the game, yet they had concept art made of them, they’re mentioned plenty of times, but we never see them.
There you go, there’s your ancients, not once are they shown in Sonic Boom. Are the statues supposed to be these guys? If so, why don’t they look anything like them?
So why does the game not explain or show a reason for these things to exist? Yes they go back in time, but nobody encounters them, certainly not anyone significant enough to explain the architecture and the carvings.
So from what we can gather another plot arc was taken out of the game mid-development with portions of it still in the game, assets made for it, dialogue voiced for it, but ripped out for some reason.
Unplayable Character
Remember how at the start of this I said “I’m shocked at how we found out about one particular aspect of Boom’s cut content.” This is that particular bit. Perci wasn’t just an NPC who you talk to, at one point she was playable, or if not playable she at least joined you on a mission. How do we know this?
Because Amy tells you so in a stage in the final retail release of the game!
I was shocked at this, there’s a mission where if you play as Amy she will actually say “Good job Perci!” Yet the only other character in the stage is Knuckles! Perci isn’t even in the area, she’s back in the Hub town, so how is Amy saying this? Unless it’s left over dialogue from when Perci was in this stage?
Just think about this for a moment, here is a game in which a playable character is able to reference another who is not even in the stage or in any playable role other than an NPC. This is downright amateurish, this should have been spotted and removed months ago, how is it in the final release? Inexcusable.
I agree completely with this obsessed Sonic fan. And only further serves to prove how much was ripped from this game, without any care as to what would happen, or to clean it up.
This also goes with
  • Cut Lyric content
  • Cut 4 player campaign mode
  • Rushed inclusion of Shadow the Hedgehog
1*eCBVkJoE-_LUED7pANzNFQ.jpeg

The Big Red Button team
So how long has this giant pile of shit been daunting the Sonic Franchise, before it was ready to fall like it did?

PART 2: THE BEGINNING OF THE END

Let’s see, according to Sega’s official word, when the entire Boom franchise was announced back in February, it was 2011.
That is not true.
Because based on evidence uncovered, it was being worked on during June 2010, nearly a year before Sega said so, here is that evidence.
Mr Villarreal is a concept artist for Big Red Button who posted a bunch of early concept art images on his Facebook profile before they got mysteriously pulled. What’s interesting though is this post, particularly with regards to Eytan Zana. Mr Zana does not work at Big Red Button any more, however he was an employee there, during June 2010 according to his LinkedIn profile. What did he do? “Concept artist for several unannounced projects.”
However, it may in fact be even longer than that. TSS staffer Shadzter managed to find another concept artist who worked at Big Red Button from 2009, whilst the page has been pulled from his website, it was full of concept art for Sonic Boom Rise of Lyric.
Big Red Button has been around since 2009 and finding out exactly what they have done is not an easy task. However based on personal websites of former staff and LinkedIn profiles we do have an idea.
Big Red Button were a small development studio, how small? About 14 people. According to a former producer and project manager at Big Red Button who worked on delivering Nintendo software during his time, there were only 14 members of it, this manager expanded that number to 65 during his time there. But think about this, if the information found regarding when work on Boom started, there were only 14 people working on Rise of Lyric!
Whilst in terms of total people who reported to him ended up being over 2000, in house staff at BRB for a number of years was only 14 people before expanding to 65.
What Have Big Red Button produced?
Virtually nothing, well that’s not true, based on a number of personal websites and LinkedIn profiles, there have been some unannounced projects that they have worked on, however none of them have seen a release. Boom is their first completed project.
The Sonic Exodus
The story here comes from multiple sources, the claim is that at some point around June/July, there was a mass ‘exodus’ from Big Red Button in which staff were either let go or left. The biggest piece of evidence comes from Christian Senn, who stated he did not leave willingly…
1*ncVrHv4krRbN_AnpQ90uTg.png

This was a man who was putting in 14 hours a day in the studio, who was fired. Jesus christ I can see why people say the game industry is harsh.
Now, according to a developer who posted at NeoGaf, Boom went gold in July of this year and a lot of staff left/were let go. However we have found evidence to suggest not only the claim of an exodus, but that there were major problems at BRB spanning back a period of months.
Where is this evidence? It’s on Big Red Buttons own website. Job listings were posted which we’ve been able to view thanks to the wayback machine show that as late as February 2014 Big Red Button were looking to fill a position for a ‘senior combat designer’, however they were still looking for one as late as July 2014. Alarm bells should be ringing, for three reasons.
  • This matches up to the time period of the so called exodus.
  • They didn’t have a senior combat designer in July of this year, for a game which main focus is combat
  • Based on the job listing, for a period of 6 months, there was no senior combat designer working on Boom.
  • You might be thinking ‘it could be another game,’ that’s unlikely, because we found someone who potentially got this job, Mark Vernon, in his LinkedIn profile he lists a role at BRB from February of this year as combat designer. This strongly suggests that BRB not only didn’t have a senior combat designer, but also lacked combat designers in general.
  • This is crazy, you have a game which is mainly combat, yet you have one senior role and an unknown number of minor roles which are for designing the combat vacant with less than a year to go? Might explain why the combat has been heavily criticised.
However it doesn’t end there. Because we were also able to find the job advert for Senior Level Designer too, as late as February 2014. You might be thinking ‘are you sure this is for Boom?’ Look at the job details.
Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective experience creating levels; with a strong preference for 3rd person action or character platformer titles
Passion for knowledge of co-op gaming
It certainly sounds like they’re describing Boom doesn’t it? Also look at the other listings, all of them mention the CryEngine, and various future job listings put strong emphasis on experience with that engine, the same one Boom uses.
The CryingEngine 3
But let’s put this into perspective, no other development studio has released a game on the Wii U using this particular engine that’s in Boom. Think about that for a moment and everything it means.
  • Only 1 team has produced any documentation about putting this engine on the Wii U, the developers of the engine
  • There is little to no community support for using this engine on this particular hardware.
  • There are no case studies to look at in order to learn and predict problems with using the engine on this hardware.
Previously, the developers of CryEngine 3 did get a build of it running ‘successfully’ on the Wii U, however due to speculative reasons around the whole EA thing, nothing has come of it.
Do I need to go on here? You have a team who are using someone else’s engine on someone else’s hardware with virtually no help or documentation to support them. That team ranges from 14–65 in house staff… There is no way you can do this without problems occurring.
So what does this mean with regards to the CryEngine 3 working on the Wii U? Can it run it? Probably, BRB have ironically proved it can run. But will it be any good? I don’t know, more developers need to use it and learn from it.
The problem here is that BRB were the first to use it with little to no support, there was no way there wouldn’t be problems, hoping for a flawless implementation and outcome was a doomed hope from the start.
In fact according to the LinkedIn Profile of the Senior Programmer Carl-Henrik Skårstedt he had to make major modifications from scratch just to get the game working, there was nothing pre-existing to assist with this work.
Now this might be fine if you were working on a FPS, but Sonic Boom is a platformer with a split screen mechanic and is on the WiiU, a platform woefully lacking in WiiU CE3 engine documentation. There’s been no game that involves any combination of these 3 things on the CryEngine 3 so in almost every aspect of actually building the game with code was from scratch.
Why the fuck was this game put on the WiiU in the first place?
Well look back at my first post. The Nintendo-Sega publishing deal, during part of the development cycle they ended up taking an exclusivity contract with Nintendo to release this solely on the WiiU. Maybe in an attempt to get enough funding to finish the game, maybe to run away with a bit more cash when everyone found out it was shit, or to try and bail a sinking ship. Either way it happened. This deal was struck 2013, well into the game’s development as we know now. Meaning that this game may have once worked well on other consoles, and the PC before but putting it on the WiiU meant a lot of optimization and cutting away content that would strain the system and the engine.
Problems upon problems
However, there are one or two things that suggest development was not smooth and that there might have been some problems internally, we have no way of verifying this, but there does exist some evidence to suggest all was not well.
If you take a look in the credits for the game, specifically the rather large ‘special thanks’ section, you can find a lot of now ex Big Red Button staff, I’d like to highlight one in particular. Rob Flaska, Mr Flaska used to work as a producer at Big Red Button, he was there for just under 2 years and left the company around the time of the so called exodus.
On his LinkedIn profile, he lists a lot of jobs, he’s also quite professional about his roles at his other jobs too. But when it comes to Big Red Button, he lists his job details as “Working my tail off.”
This stands out like a sore thumb, what happened at BRB to make this guy put that for his duties?
Probably getting screwed by the studio for 2 years, but I digress.

PART 3: THE FALL OF SONIC’S BOOM, DESCENT INTO LYRIC

Now lets look at how BRB acted once this game was rushed out the fucking door, went gold in July, and was an affront to all reviews, the world, the sonic fanbase, and god himself.
If we pretend it never happened, we might get to keep our jobs!
From the Big Red Button site, the last update is from E3, in which they show their Windows 7 build that has content clearly not in the current game, better graphics, an entirely different design, and is seemingly devoid of so many glitches that are in the final build.
Not to mention that all the images used on the site are cut from the final game, the graphical representation is completely wrong too. Can you say false advertising? Their site is full of cut content and false images which they claim is in the game.
Big Red Button still have this image on their website, they are still trying to claim that Sonic Boom looks like this!
Well how about their Facebook page. Oh… no update since E3
How about their twitter page? Well it’s a little better, they certainly promoted their product for a while after E3… however something is missing I can’t put my finger on… OH! Wait I know… They’ve not even acknowledged that the game is out!
This is pathetic. Even Ken Balough was still promoting Sonic 4 Episode 1 & 2 long after reviews had come out utterly slating the game. He was still tweeting about it, making blog posts, engaging in fan and official forums, even doing interviews with the fans about the game.
Big Red Button are frankly cowards. You have made this game, this is your first game that your employees have worked on, at least tell people that it’s out! How bad does it get? Well, so far there’s been at least two cancelled interviews, reasons are for the lack of a better phrase, completely pathetic.
You said it obsessive Sonic fan. You said it.
What of all their contact with their fanbase they had scheduled? Let’s see. Oh wait they cancelled them as shown in the pictures above. They weren’t even willing to talk to their fans. This was a blatant bait and switch, hype up the game as much as possible before release, and then fade into the darkness to strike again, no goodbyes, no thank yous, nothing. Just radio silence.
Even if these people did care about their game, if that’s truly the case, then frankly they lack the talent to make the game to expectations. A fun put down amongst the gaming community has been ‘They’re Ex-Naughty Dog developers for a reason,[TOP ZUZ]’ I did once defend and dispute this, only it’s becoming increasing hard to do so when so much of this game is a failure when you take out the poorly optimisation.
You have Stephen Frost on record for promoting the game by saying “We have ex-Naughty Dog devs! People who worked on God of War, working on this game” as if to say ‘Naughty Dog & God of War are high quality games and studios’ (and they are[Except they’re not]) ‘And we’re got their staff working on this game! You know it’ll be good!’ That is what you are saying with this, else, why else would you say it? Don’t blame people for now turning this line back at you given the utter shambles that the game turned out to be.
There’s not just that but the game released with accessible test, and debug levels without the use of any hack, glitch, or save file edit.
1*gOHGM_1I4wzpB_vKVOofzw.jpeg

One of the debug levels
1*V2CUX0k946GcktZaw5Tigg.jpeg

Another debug level left in the final game
Hell the game didn’t even have proofread subtitles.
All these things, all these bad decisions from design to business to art. They culminated in this game.
AFTERMATH
Big Red Button has made no news since the release of Sonic Boom ROL. They are likely to go under, SEGA will likely never hire them again, and their names are now tarnished for their incompetence, negligence and DELIBIRATE LIES. Everyone involved will feel it in their wallets, and
their reputation. Those involved in this project all have bad things to say about their experience there, their leaving, and some won’t even mention the game nor the studio on their LinkedIn profiles anymore.
SEGA blew 20 million dollars minimum, Nintendo a less untold amount, and BRB sucked it all up and shat out this gem.
This game was one of the biggest fuck ups of our time. Nothing from the Game Industry Crash of the generation past will ever compare.

ADDENDUM, SONIC BOOM IN ALL ITS FLAILINGS

Some of Sonic Boom’s many many glitches




Sonic is fighting Eggman in their world, chasing him down for his latest transgression(never specified). Eggman breaks the road underneath them and they begin fighting his newfound robot army that he says he reactivated after finding them somewhere. The combat tutorial begins. Then a cutscene activates in which Sonic & pals are underwhelmed and have their backs to a giant door with hieroglyphics of what looks like Sonic & Pals with a button on the door shaped to Sonic’s hand. He goes in to escape from Eggman, Robot Sanic, and company. They go deeper into this tomb, and begin reactivating it to go out (this makes no sense). They keep going until the tomb is operational again and they are able to reach the centre, in which Lyric has been trapped. Lyric gives a “We meet again Sonic, you trapped me here 1000 years ago!” kind of villain speech, and traps sonic and pals with his robot minons. He leaves them trapped in energy beams, which Tails hacks and they introduce the Enerbeam mechanic, in which they are able to lasso objects with an energy beam from their hacked energy beam handcuffs. They begin to try and escape the tomb with their new tech. Meanwhile, Lyric takes control back from Robotniks hacked robots. It’s then revealed to the gang once they escape that Lyric is an enemy of nature and wishes to create a world of robot technology to eclipse all life on their planet, and that he was defeated by THE ANCIENTS 1000 years ago, all this told to them by Tail’s dad/uncle/granpa? He needs the 7 crystals of power to power his robot army and they must all race against him to collect them before he can.
So you do all that shit, Shadow comes in and starts being edgy to Sanic about him having friends and they start fighting through time portals, they end up 1000 years in the past after sonic beats him and they go to beat up Lyric and lock him in his tomb. They then go back to the present and continue collecting the crystals. Meanwhile Robotnik goes to Lyric and offers his services. When all the crystals are collected Lyric ambushes them and takes all the crystals for themselves. He then goes off to power his robot shit, they chase after him through a few levels, fight robotnik in a suit Lyric had made, go on to Lyric’s hideout where he’s powered up his robot earth fucker. You must then fight a robot lyric while Robotnik comes back with his suit and helps you. You defeat Lyric and you all live happily ever after.
The end. Tons of plot holes I didn’t mention, or didn’t point out in this summary because fuck me if I’m going to put more effort into the story than the developers did.
WHERE ARE THEY NOW?
Big Red Button Entertainment’s Twitter page, https://twitter.com/bigredbuttonent Last activity: November 4th, still haven’t acknowledged the release of their game
Website http://brbent.com/ No activity since the E3 2014 update
Staff losses http://nintendoeverything.com/big-r...d-from-staff-losses-before-sonic-boom-launch/ the studio shrunk back down from its engorged state of 60+ people, back down to likely its original 14 man team, although the real number might be much lower or higher.

Sonic Boom Sales Lowest in Franchise History

The masses didn't take kindly to the revamped looks the Blue Blue and the gang got in Sonic Boom, resulting in the…

arcadesushi.com
This one offers a neat piece of info:
Eurogamer reports that the combined sales of the Wii U’s Sonic Boom: Rise of Lyric and the 3DS’ Sonic Boom: Shattered Crystal barely reached 490,000 units. This number is extremely disappointing for Sega. While Sega has yet to distinct whether the 490,000 figure pertains to actual number of games sold or number of copies shipped, this is still extremely disappointing for the publisher and a bad sign for the future of the franchise.
Sega has yet to distinct whether the 490,000 figure pertains to actual number of games sold or number of copies shipped
Meaning the game may have actually sold less, than the dissapointing 490,000.

Friendly reminder that the 490,000 number includes the 3DS game Shattered Crystal​

People still believe Sonic can be saved
http://www.sportskeeda.com/gaming/w...oes-not-mean-the-death-of-the-sonic-franchise
1*hc2Pgdle4jxHjcFu5F1mCw.png

Also this picture made me laugh, never trust a BEST OF E3 award, and never trust Destructoid for objective opinions.
What about the co-founders of Big Red Button?
Well their twitters are either deleted, or inactive since march, meaning they are also in the radio silence plan. Their profiles still say they work at Big Red Button Entertainment, but no citations of this post-release. Jeff Lander on the other hand has his Facebook set to private now, his twitter is gone, and his LinkedIn doesn’t state whether or not he’s still working at BRB although he’s still living in the LA area of the studio.
Overall though I can’t seem to find any more news of Big Red Button post 2015 or post-release of Sonic Boom: ROL. I looked through job listings to see if they happen to be hiring anyone, usually a good way to tell if a company has started a new project, but no job listings from them after the Sonic Boom project.
My guess? This company has 14 people TOPS, may have dissolved already or is about to, and key members like Jeff Lander may have already left it behind. They are all likely shifting around in the decks of other companies right now, if you went to the GDC I imagine you could probably find some of them there, especially Jeff Landers with his GDC advisory board member position.

“I AM A MONUMENT TO ALL YOUR SINS”

Is what Sonic Boom would say if it could talk to its creators​

But yeah they’ve all left and gone back into the shadows as they have before. To strike again and kill another franchise. They’ve cleared their trail to try and wash the blood from their hands. The incompetence by all parties was really bad. I only wish I could be given a 20 million dollar budget to make one of my own games as I’d actually end up with something substantial by the end of it and still have enough leftover for a “Yay, we didn’t fuck it up” party after.
 
Yeah I know, it happened because of a contract sega did with Nintendo, they had to release 3 exclusive sonic games on the wii u.
You'd think they could've found some other project in the works at the time to use over Boom if they took a moment to ask BigRedButton what engine they would use and subsequently ask Nintendo about CryEngine's compatibility with the Wii U if BRB Stuck with CryEngine, but alas, this is Sega, which can't do anything right with the IP that brought them this far on a daily basis.
 
A new early build of Sonic Adventure has been found, this one being a "tournament edition".

Mostly dropping this here for posterity sake. I'm all for preservation, but after looking at everything it has to offer, it's definitely a case of "who fucking cares?". It's little more than a 2 minute demo of the first level with the majority of the finished game in the files. That's it.
1681934892408.png

Never thought I would see a pic that so succinctly resumes the state of the classic sonic fanbase.

BTW is that on the left the fat cunt who made the ouya?
1681935034094.png
 
Back
Top Bottom