Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
For me it's why I consider Sonic CD the black sheep of the family and rank it below titles like Sonic 3D Blast or even Sonic R.
What it lacks in gameplay, it makes up with the best aesthetic/ost in the entire classic era. But that's just me
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I find it annoying how people don't consider Sonic 2's ending and Sonic 3 & Knuckles into, ending and etc cutscenes for Origins, I presume that's something the game does as well.

Funny how there's a new cutscene for the transition between Sonic 3 and S&K but all of these are just left out of "all cutscene" videos which sucks, I get that they are in-game cutscenes but it's not like the game is already consistent with cutscenes.


The only good reason why I think is to leave them out other than that is S3&K has a fuck ton of cutscenes and it would break the "intro, ending" thing the game was going for but yet again that points to how few cutscenes there are for Sonic 2 and 3 because the new ones were meant to fill in for the old.
 
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Always have been mixed about Sonic Runners Reloaded and this event looks pretty shitty ngl.
https://youtube.com/watch?v=KOuOdJzGQ4U
I tried the android version. Jumps have a VERY noticeable delay, as the game pauses for a split second the instant you touch the screen to jump.

This thing needs to go back in the oven for a few more minutes, as it seems to be undercooked.
 
CD is okay. It's better with the Jap soundtrack. It's better than 1 but not as good as the rest of the Genesis series (excluding 3D Blast of course).
I do agree that CD's Japanese/European soundtrack is better overall than the US soundtrack, with a few exceptions.

Tidal Tempest Present US:

Somehow fits the "aquatic ruin" archetype in its own funky way. And Pastiche singing in the background....mmmmmm. Sexy as hell.

Special Stage US:

I like this one better than the JP Special Stage. The perfect combination of "mythical, mysterious place" and "let's blast through this place to get the Time Stone, Sonic!", whereas the JP Special Stage leans a bit too heavily on the latter, which, TBH, gets tiresome after a little while.

And of course, no discussion of the American CD soundtrack would be complete without Sonic Boom.

The ending version, in this particular case. Why? 3 words. DAT. ACOUSTIC. GUITAR. Especially towards the end. Activates my musical neurons something fierce.
 
I do agree that CD's Japanese/European soundtrack is better overall than the US soundtrack, with a few exceptions.

Tidal Tempest Present US:
sexy tidal tempest.mp3
Somehow fits the "aquatic ruin" archetype in its own funky way. And Pastiche singing in the background....mmmmmm. Sexy as hell.

Special Stage US:
cool special stage.mp3
I like this one better than the JP Special Stage. The perfect combination of "mythical, mysterious place" and "let's blast through this place to get the Time Stone, Sonic!", whereas the JP Special Stage leans a bit too heavily on the latter, which, TBH, gets tiresome after a little while.

And of course, no discussion of the American CD soundtrack would be complete without Sonic Boom.
sonic booming on acoustic.mp3
The ending version, in this particular case. Why? 3 words. DAT. ACOUSTIC. GUITAR. Especially towards the end. Activates my musical neurons something fierce.
And not one mention about Stardust Speedway? Both Present and both futures hit a very different vibe to the JP House mix, but very good regardless.
 
Ryan Bloom of video game website/YouTube show Better Late than Never gives us his thoughts on possibly making Sonic's stories more simple and character-focused, with the asker in question bringing up Gamma from Sonic Adventure 1 as an example:
Isn’t that how we got Sonic Colors, Sonic Generations, and Sonic Lost World? Those are very simple stories, and in some cases, simple to a fault. Like, let’s go over it again: in Sonic Lost World, the main villains are “The Deadly Six.” Formally, they are six creatures known as “The Zeti.” What are they? Where did they come from? We know absolutely nothing about them. All we know is that they exist on some weird sky-planet called “The Lost Hex.” They have the power to control robots, apparently, and their one weakness is the tone emanated from some kind of magical conch shell.

The story is that Eggman uses the magic conch to enslave the Deadly Six in order to do… something? I mean, Eggman already controls robots pretty well, given he’s the one that builds them. It’s never clear why he needed to enslave them, outside of hassling Sonic. Sonic trashes the conch and Eggman loses control of The Deadly Six, after which they immediately double cross Eggman and assume control of his factory, which has a machine that begins sucking the life out of the planet below them. They then spend the rest of the game doing absolutely nothing of value while Sonic and Eggman team up against them. Eggman also largely does nothing of value, but Sonic systematically defeats all the Deadly Six one by one.

Then Tails gets kidnapped and Eggman supposedly dies during the final assault on his stolen factory. Sonic defeats the Deadly Six one last time, possibly even killing them, and rescues Tails. Eggman returns to reveal this was his plot all along and you re-fight the final boss of Sonic Colors again, but worse this time. The End. To this day nothing has been revealed about who the Deadly Six were, what their purpose in life was, or even if there are more than just six zeti (one of them mentions having a mom, so probably). We don’t even know if they lived peacefully or if they were imprisoned on the Lost Hex planet. Are they just intrinsically evil? If so, why? Nobody knows. They also all seem to have powers besides controlling magnets, but nothing is ever said about those, either.

We don’t even know what happened to them after Sonic beat them the final time. They have never actually returned in any official, canonical capacity – Zavok turns up in Sonic Forces as part of the returning rogues gallery, but he’s a holographic copy created by the Phantom Ruby. It’s not the real Zavok. The real Zavok, along with the rest of the Deadly Six, might actually just be dead for all we know (which, let’s be honest: that’s fine.) They were super super nothing villains in a nothing story that whiplashes between obnoxious Saturday Morning Cartoon vibes and being weirdly serious for no reason. And whereas some other Sonic games can have over an hour and a half of cutscenes, Sonic Lost World barely manages 30 minutes of (incredibly disjointed) story.

When you say “Sonic should stop trying to be epic” all I hear is Sonic Lost World. I know you said character-focused, but I’m not entirely sure what that means, and your example of Gamma is forgetting that Gamma’s Story in Sonic Adventure was part of the larger “epic narrative.” Gamma tied in to the idea that redemption is always possible in some form or another, and that’s what saves Chaos in the end. But there’s still a whole stretch of Sonic games that tried to focus on smaller amounts of narrative with less heavy drama regardless. Even The Time Eater was treated as decidedly non-important in the end. Again, sort of like The Deadly Six, it was just something Eggman found out in space, apparently. No back story, no personality, no drama, just a big weird clockwork monster that eats time somehow, apparently.

I dunno. Sonic’s always touched on ancient mysteries and epic narratives ever since Sonic 3. The Japanese instruction manual for that game literally sets up the core of what became Sonic Adventure’s whole narrative. It’s been there since the Genesis games. The Archie Sonic comics, for all of their soap opera drama, set a record for the longest running continuous licensed book in the entire comics industry. There was a time where it was outselling everything Marvel and DC were putting on shelves. Archie’s book continued a legacy from the Saturday Morning Cartoon, about a grim dictator struggling against a small band of rebels living in the forest.

Like it or not, but “big epic” stories have been a significant, notable part of this franchise, and is something people come to Sonic specifically to experience. They tried to simplify things and it ended up turning to crap, so now they’re going back in the other direction again. Hopefully Ian Flynn can make something out of it, but it’s important to note that Sonic Team themselves still came up with the story, and Flynn is just… adapting it, I guess? As part of the localization process.
TL;DR: The "grandiose" nature of Sonic's stories have been there since the beginning, and whenever they try to simplify it, it always ends up too simple.
 
In response to @Vyse Inglebard's post:

The recent IDW comics actually does bring back The Deadly Six. Granted, they were brought in near the end of the comic's saga at the time and the second time they were back it was only Zavok.
 
Sonic Retro now has its own thread on Kiwi Farms.

Technically it's sharing it with The Cutting Room Floor, but there's been info thats come up that some of it ties to Sonic Retro

Sadly, it seems like the connections to SR are ancient, at least from my skimming. I only lurk there to snicker at the heavily autistic userbase while they fight over the most insignificant, retarded things imaginable, but I've yet to see anything to imply they'd need a general thread. There are the obvious trannies and the occasional bitchfit, but even the Transgender General is infrequently updated with limp-wristed whining and whimpering rather than unhinged rambling.

There are a couple poster to look out for that are usually good for a laugh, though. Frostav is an extremely opinionated furfag (one of many, I'm sure) that has an "anxiety disorder" that causes him to shriek at others from time to time that often draws the ire of the older members. Don't worry, he has an out.
1658196027918.png

Blackhole is by far the most autistic Sonic lorefag on the forum (at least the one that posts the most often) who gets into fights with other members about whether or not some birds catch Sonic offscreen during the credits of some obscure game or if he fell to the ground on his own. Basically every post he makes is some headcanon that draws conclusions from the scantest implications, much to the chagrin or longtime members who have obsessively pored over Sonic canon and lore for the past thirty years.

Retro's good for a few laughs but it's mostly just insight into the insanity and desperation of late-stage Sonic fans.
 
Yeah but thats fan made stuff. We are talking about the maintream appeal.

What is ''cute'' with a girl may not be cute with a boy, with the former being fantasized a lot while the latter is rarely done so (and when they do it, its mostly because he is hot).
Are we going to pretend male simp culture don't exist?

Besides, they've toned down her lovey dovey antics a lot these days in the modern sonic games (generations and onwards) and other forms of media (mostly the comics).
 
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wtf are you talking about? People have been calling Amy a creepy stalker psycho for years:
https://youtube.com/watch?v=VUQCuacKsGkhttps://youtube.com/watch?v=F3Vtuo5KGLkView attachment 3505118
Like I've seen both of those but making them the examples (and the old examples at that) was a strange move.

Also, he is right if Sonic switched roles with Amys or if there was a gender-bent then it comes off as "nice guy" or simp behavior.

I don't even know why this is an argument, it's Amy's one defining character trait and without it her character becomes "girl" which is how she's been in the new games and comics, the extra stuff they try to do with her like being a leader just feels out of place.
 
And that's Amy's one defining character trait without it, her character becomes "girl" which is how she's been in the new games and comics, the extra stuff they try to do with her like being a leader just feels out of place.
I don't mind it personally. Like you said, "Loves Sonic" was her main character trait and she's pretty much nothing without it.

All this new stuff they're doing with her is them trying to flesh out her character and I'm all for it.
 
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Wanted to share this with you people since I thought it was cool



It's was created for the SA2 reanimated MV project, you can watch it here
This animation was done by @thp_chimera on twitter
 
I've been replaying the whole sonic series, I am currently playing sonic heroes, I have to say that it is a far less polished game than I remembered, but I like the level design a lot, the biggest problem I have with it is that you pretty much have to play the levels 4 times to finish the game.
Other than that I quite like it, not as much as sonic 2 to adventure 2, but it is a fun game, tho the special stages are terrible, probably the worst in the series.
 
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I've been replaying the whole sonic series, I am currently playing sonic heroes, I have to say that it is a far less polished game than I remembered, but I like the level design a lot, the biggest problem I have with it is that you pretty much have to play the levels 4 times to finish the game.
Other than that I quite like it, not as much as sonic 2 to adventure 2, but it is a fun game, tho the special stages are terrible, probably the worst in the series.

The problem with replaying a lot of these older games is that your mind has changed a lot since then. There are flaws with the game that your mind could ignore as a child or not even notice at all but after maturing and playing better games, these flaws are just difficult to ignore now.
 
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