- Joined
- Apr 27, 2015
I think it's more supposed to be a stylized representation condensed in a way to convey the zones in a small space and not a literal recreation.Funny... Mania had something similar, but all you had to do was spin dash, get to a point where you have an up-curve and then just activate glide if you wanted to.
CD does have a spindash (a very gimped one, but it exists). If CD is the Whitehead version that has a proper spindash, Knuckles wouldn't have any issues with the Metal Sonic battle.
Excuse my autism, but that video is inconsistant as fuck
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So according to SEGA in regards to Sonic 1, you start at one end of the island, go to the other end of the island, then go BACK the same way you came from to go to a stage that was RIGHT NEXT to the first stage you entered?
If they made the islands accurate to the games you'd lose all the details and it wouldn't be visually appealing.