Slay the Princess - A love story

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Best Princess

  • Spectre

    Votes: 3 8.8%
  • Adversary

    Votes: 5 14.7%
  • Witch

    Votes: 7 20.6%
  • Damsel

    Votes: 6 17.6%
  • Prisoner

    Votes: 3 8.8%
  • Tower

    Votes: 2 5.9%
  • Razor

    Votes: 2 5.9%
  • Beast

    Votes: 1 2.9%
  • Nightmare

    Votes: 2 5.9%
  • Stranger

    Votes: 3 8.8%

  • Total voters
    34
By Allah this is worse than Andy and Leyley
You guys are about to make me start collecting 'tism stickers right and left. I will die in defense of this game (Slay the Princess, not Andy & Leyley) being an absolute gem in a sea of dogshit. It's incredibly heartwarming and shockingly genuine in a genre that feels absolutely overwhelmed by cynicism and irreverence.
 
it's better than the stanley parable because it gives you an actual reason to complete other endings but i didnt understand the cosmic goddess shit at all
the music is good
Calling the princess BPD is just incorrect, flat out.
depends which path you're taking
the hunted path makes her a generic demoness
 
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I would vote for Wilds if I could. I know becoming a Tree is something like at the end of Rewrite, but when she describes how connected you feel, enough to push against the prison and finally banish the narrator. It feels like this is what she should be.
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Plus the fight card when talking with the Mound matches Specter's one.
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To get on the path you either need to be vored by Beast and kill her Ahab style or be crushed by the roots of a tree with Witch. Listening to the Narrator, you abandon the knife, promise to rescue her, then stab, fight and eventually she kills you which gets you Witch. Then you either fight again or leave her down there to get squished by the roots to get on Wilds. Then if you listen to the narrator again, he makes you remember who you are, places the knife in your hands and presents the princess to you with an open heart.

Listening to the narrator tortures both you and the princess. If you show her some basic kindness and cut her out of the tree, all you're left with is a torso.
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That's what makes Thorn so special, is that you manage to break the violence against each other to escape but with Wilds here, it's only at the end when you've lost everything do you actually get her and she's ruined. Wild cut is just the end point of what would continue if you stabbed Thorn again. The narrator does this and it's why I don't like him. I know he has his purpose to serve but to it's too much sometimes, especially when he can possess the body to force the Princess to kill you earlier.

The strengths of this are the artstyle which for simple pencil drawings have alot of personality and the actual story text, which borrowing the schizo text from Disco Elysium make for an interesting playing experience.
The devs made this in just 18 months while working on another project. They do have pronouns in bio but they seem competent enough to not let that leak through to their work.

Specter is a cutie and also mirrors Thorn with trusting each other. If you don't, she crushes your heart and goes to Wraith, so it's better to just let her in, what's one more voice in you head.
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Tower and Adversary were made to appeal to the monsterfuckers, as one dev put it.
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Best personality is Smitten. He truly does love the Princess.
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Funny enough, if you follow the Narrator again and stab Damsel, Smitten will hijack the body and kill yourself, forcing you onto Burned Grey.
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Overall I really enjoyed this. Something unique to end the year with.
 
Someone uploaded a whole lets play of it already and I'm ashamed to admit I watched most of it due to the off-kilter story and weird art style. It's definitely a thing.
The art is what puts me off. Maybe I'll look up a playthrough. Any good ones?
Can you atleast explain what you find offputting about the artstyle? I know I might've been desensitized after seeing fucking moe abominations, deviantart tartlet's first ever drawing, tumblrite shit and furry shit, but I literally try to understand what you find wrong with it and I just can't. This unironically looks very professional, the landscape is the game's strongest suit too.
Play the game.

Calling the princess BPD is just incorrect, flat out.
Don't tell me what to do little boy.
idk if it's an exclusively Zoomer thing but I see this all the time on /v/. Some bitchy Tsundere-actin woman is discovered in a video game and immediately people go "but i can fix her!!!".

For example, when HuniPop was released, a LOT of people were going ga-ga over the red-headed (well, multi-colored depending on the costume) flat-chested pot-smoking cunt calling her "best girl" because she was pure (a.k.a. a virgin)
I'd say it's offtopic. "Tsundere" from what I understand just means a woman acting like a dick to get your attention. Osana from Yandere Sim comes to mind. Also staying on the topic of visual novels I'm pretty sure atleast 1 of the characters from Literature Club is a Tsundere and these games were made by turbo spergs who got their whole personality from watching anime (read: weeaboo.)

I don't think a moody character that gets angry and wants to murder you because you kill her first is Tsundere.

You're right about the zoomer thing tho, I think zoomers just find strong manly women sexy for whatever reason, there's even a whole ass new fetish about being overpowered or raped by a woman.
You guys are about to make me start collecting 'tism stickers right and left. I will die in defense of this game (Slay the Princess, not Andy & Leyley) being an absolute gem in a sea of dogshit. It's incredibly heartwarming and shockingly genuine in a genre that feels absolutely overwhelmed by cynicism and irreverence.
Based, fucking based take.
Cooking-Companions-Appetizer-Edition.jpg doki_doki_literature_club-6-1024x576.png
Not even counting the 6 millions of furry sex games and SJW/antifa visual novels.
 
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it's better than the stanley parable because it gives you an actual reason to complete other endings but i didnt understand the cosmic goddess shit at all
the music is good

depends which path you're taking
the hunted path makes her a generic demoness
She can't be BPD, because each route's princess is
essentially a different person.

As for the
cosmic goddess stuff, you are The Long Quiet, which represents stagnation/stasis, and the Shifting Mound is Entropy. You and the Shifting Mound used to be what was essentially one being before the Narrator split you in two in order to stop anything from ending, essentially keeping everything locked in time. If you kill the Princess and wait in the cabin forever, the ending is exactly what the Narrator wants. If, on the other hand, you don't do what the Narrator wants, you start to help the Shifting Mound find her true nature again. From there, once you feed her enough perspectives/princesses, she's reborn. You can then either decide you want to become capital G Gods with her again, or you can decide "fuck that, I want to just be a normal person with the first Princess I met" and go into the Shifting Mound's "heart" to find the first Princess you interacted with and leave together as normal people.
 
Best personality is Smitten. He truly does love the Princess.
wrong
hes one of the most annoying voices and the princess is dumb
Not even counting the 6 millions of furry sex games and SJW/antifa visual novels.
is Cooking Companions another original game where it looks like something innocent but IT'S ACTUALLY SCARY!!!
 
She can't be BPD, because each route's princess is
essentially a different person.

As for the
cosmic goddess stuff, you are The Long Quiet, which represents stagnation/stasis, and the Shifting Mound is Entropy. You and the Shifting Mound used to be what was essentially one being before the Narrator split you in two in order to stop anything from ending, essentially keeping everything locked in time. If you kill the Princess and wait in the cabin forever, the ending is exactly what the Narrator wants. If, on the other hand, you don't do what the Narrator wants, you start to help the Shifting Mound find her true nature again. From there, once you feed her enough perspectives/princesses, she's reborn. You can then either decide you want to become capital G Gods with her again, or you can decide "fuck that, I want to just be a normal person with the first Princess I met" and go into the Shifting Mound's "heart" to find the first Princess you interacted with and leave together as normal people.
Or just stab the bitch and be done with it.
 
It's incredibly heartwarming and shockingly genuine in a genre that feels absolutely overwhelmed by cynicism and irreverence.
I think this is the difference between Slay and DDLC. In that Slay has the meta aspects, like choosing to wait with the Mound and her closing the application window. But then she is simply waiting for you to reappear or how the narrator catches on quickly during most second chapters to the fact you've been around before. But it's all played "straight".
Where as DDLC has the wink wink nudge nudge approach to meta, with Monica even telling the player where the save files are for you to delete and having a whole sort of "I know we're characters in a story" type vibe. Like they're in on the joke and don't take it seriously.

And Thorn as just a single route would make for an excellent story. There's no need to even extend it because it's already beautifully told. Her walking under the stars is wallpaper worthy. Plus it causes pain to the Narrator which is a plus.
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Short note, do you notice how you start normally she's human, she bites you to become Witch, her teeth and hair grow out, she has a tail and her ears change. Then she stabs you to get Thorn and she looks more human except her ears which are still pointed? Just a small thing.

>A rasict vessel
>She will nya she will nyaga and she will do everything in her power to stop you from Dori Dori. Don't believe the nya she says.
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I think this is the difference between Slay and DDLC. In that Slay has the meta aspects, like choosing to wait with the Mound and her closing the application window. But then she is simply waiting for you to reappear or how the narrator catches on quickly during most second chapters to the fact you've been around before. But it's all played "straight".
Where as DDLC has the wink wink nudge nudge approach to meta, with Monica even telling the player where the save files are for you to delete and having a whole sort of "I know we're characters in a story" type vibe. Like they're in on the joke and don't take it seriously.
Methinks you kinda missed the point. The difference is Slay tells a story or "multiple stories" and DDLC is just Omegle simulator, except you speak to fake characters inside an executable and then they break the fourth wall out of nowhere. For fuck's sake Sonic.exe and Luna game and MOTHERFUCKING UNDERTALE did that way before this game, you're not going to see anything new by playing this.

TL;DR: Slay is interesting and unique, DDLC is just moeblob sludge in the generic school setting we see in literally every slice of life animes ever and with some creepypasta-esque bullshit thrown in.

I haven't played either of them, but I know from watching somedude online play them which one is objectively by every metric ever better.
 
I got it on sale and played it a couple weeks ago to get into the spirit of Halloween and was pleasantly surprised with it. It's major themes on the necessity of change/death to give life purpose, and the dangers of worrying about or trying to wrangle forces beyond your control were entertaining. I especially liked the way the Voice of the Hero (your conscience and basically an audience surrogate that struggles to make sense of the unfolding chaos around them) butts heads with the Narrator, especially when it becomes clear just how different and nonmutual the Narrator's motives are from your own as a player.

It's a story that both expects and encourages you to push the story and its characters to their limits with your decisions and rewards you for experimenting with different combinations of choices with a wide variety of different princesses to meet throughout all the paths. The art and VA are also top notch and compliment the setting perfectly.

If you're the type of VN player that saves at every branch just to check what all of the other options do after you've finished the first path you found then you'll love it.
 
Can you atleast explain what you find offputting about the artstyle? I know I might've been desensitized after seeing fucking moe abominations, deviantart tartlet's first ever drawing, tumblrite shit and furry shit, but I literally try to understand what you find wrong with it and I just can't. This unironically looks very professional, the landscape is the game's strongest suit too.
I'm not really good at critiquing art, I just know what I think looks good or not. It looks like a DeviantArt Americanime take on classic children's fairy tale storybook art. It's not the worst but it's not my thing.
 
I played and finished it after 90 minutes, I'm kinda torn on whether it merits keeping or refunding.

The best part of the game is fucking around with the choices and seeing what crazy shit you are going to come up with. There's the general (old) McDonald's grade humour that's inoffensive but can get the occasional chuckle.

The part that makes me lose patience with the game is the meta subtext. The whole Distressed Damsel trope is already one of the most poisoned well trope in existence, and the meta of "infinite possibilities" sounds like intellectual bullshit than any actual say on reality.
 
Just finished watching a playthrough of this. The plot got a little too meta for my taste at the end but I really enjoyed the voice acting and seeing all the different variations of the Princess. It's a sweet, albeit extremely abstract, love story.
 
I really enjoyed this game far more than I thought I would. Initially I didn't care for it because I thought it was coomer bait for degenerates that ""play"" (read: jerk off to) visual novels, but a friend of mine insisted that it wasn't and I had try it and I really loved it.

Its cute, its clever, its well writen (altought not everyone may be a fan of how abstract the game can be), the art is gorgerous, it has amazing voice acting and the interactions between the characters feel truly genuine. I would highly recommended it.
 
An amazing game. Glad I bought this. Insightful. Thought provoking. Ruminating.

'Heart, lungs, liver, nerves' is a hardcore chant. Paranoia over stubbornness.
 
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