Obligatory thread theme:
What's the world come to - Sin Episodes [kFEXNKplqVU].webm
- Money. Making games is expensive.
- Lack of relevance. Sin is niche these days. Good luck getting a Publisher and Studio to go for it.
- A product of a different era. Today's mainstream media moralfags about hot chicks in scantily clothing unless they're tranny-looking uggos or men. A lot of today's devs are also trannies and/or trannylovers who hate the 00s aesthetics or regret working on games that promoted that kind of content.
- Lack of interest even from fans. Emergence/Episode 1 barely made money on release and there's no real large demand for it.
Making games is hard, and most fan projects take years if not decades to make a competent release on par with a funded AAA equivalent.
Also whoever owns the IP can just come and sue the pants off you and/or make a legal nightmare for you.
Sin overall was mediocre. It's a cool idea but it's been done better by other games.
It can be a great game for you on a personal level, but objectively, there's nothing here Half-Life, Unreal, Deus-Ex, and other Sin contemporaries didn't do many times better.