Oh. Mortars, artillery, snipers probably. If you can afford to, maybe proactively destroying cover. Grenade in the door. I still play on Standard (I get my ass stomped on Hard) so it's cheesy in how the AI will do stupid things over and over, not bring combined arms to back each other up, or use the very useful but technically difficult (age old RTS AI problem) stuff like the mines. It's the same way when I play Steel Division 2: on one difficulty level you just have to set up an adequate defensive line and it does 90% of the work, while on a level higher the AI is suddenly utterly ruthless with perfect micro and combined arms tactics.
The main use I've found for snipers after the vehicles start coming out is making several (expensive) and basically one-shotting gun crews.
It sucks that the snipers can't ride in transports for as much time as I have them spend hard-retreating.
This game is so ugly. I played the Free Weekend once and wish I could erase that from my memory. I can't believe they're actually still investing into this garbage.
I didn't see it mentioned so just wanted to give a shout out to the Lord of the Rings Battle for Middle Earth. Very comfy RTS games from the mid 2000s. I really like the way the units work, instead of producing a single soldier you pump out whole little squads so even a small scale battle feels impactful.
Sadly don't think its available digitally anywhere and the games are basically abandonware.
DORF RTS - Okay, now we are talking about some thing that looks cool as shit. It looks like Red Alert 2 and Tiberian Sun, with a big focus on explosions and ridiculous units.
yeah i saw that too and it pretty cool
i know that c&c had that pretty much since teberian sun i think but its still fun to see units flail around at high speeds especially
speaking about does anyone know anything about tempest rising dlc?
its been a while since they announced it
Actually excited for the indie RTS scene with these two games:
Starcraft clone called ZeroSpace:
Warcraft 1 clone called The Scouring:
The Scouring's art style turns me off instantly. Comes across as mobile game graphics, too bright, but at least it's something. ZeroSpace looks a lot more promising and "finished", it's downloadable for free I think up to today or tomorrow as a demo.
Some mad bastard took ALL the assets Westwood released (I think I see sandworms from Dune in there) and stuck them all into an RTS. It's like when I used to play with Lego as a kid and we'd build a doom fortress with bits from all the sets put together, whether it made any sense at all.
It's janky and the reviews say the balance is terrible, but bless them, they tried. The FMV cutscenes are like if a community college did an amateur production of the C&C cutscenes.
I started playing Company of Heroes 2 on Hard difficulty finally and I had come to appreciate the concept of micro already (why I love it in CoH2, the purpose it serves, why it's garbage in Age of Empires) but now I finally experienced it as an actual action game.