- Joined
- Mar 12, 2025
I have once read a story about an interesting archeological discovery. A viking longship, complete with dead Vikings, found somewhere in iirc Norther Europe, but at the bottom of a lake, quite far away from the sea. Loads of steel and other valuables buried alongside it, but all of them completely trashed: swords broken into pieces, the longship itself just wrecked, not scrapped or anything like that. And a village nearby.Reduce raid sizes, give a +1 to happiness, set colony death and enemy death on downed to 0.8 so its not every time, disable unwavering prisoners. etc whatever, it's your game, the way default rimworld plays with killboxes, killzones is frankly embaressing and I got bored of that quickly after my first two full runs. Imagine playing diablo but every time a unique or good rare dropped you had to trash it because oh no the game will get hard. Please, wealth management sucks its the oblivion/skyim level scaling of difficulty there's a better middleground.
The best theory the archeologists had is that the villagers got lucky (or prepared well) and beat the vikings. And then proceeded to hide all evidence of their victory out of fear of reprisal or further raids.
I'm with you on all of your points, the whole "wealth management" thing you need to do just reminds me of that story every time.