Started a new, moderately-modded play-through. So far the funniest moment occurred fairly early on: two of my original three ended up hooking up and then getting engaged in fairly short order. The woman ended up breaking things off with the guy, who that afternoon hooked up with the other original colonist and that evening got her pregnant. They've since stayed together and gotten married.
Random observations in no particular order:
- I actually like the Royalty "entertain the Stellarch" win condition more than the default "build a spaceship" one.
- Ideoligeons always seem to be more of a pain in the ass than they're worth; I keep giving them a chance and they keep disappointing me.
- Shit like sanguinophages, mechanitors and some of the transhumanist equipment are too expensive/pain-in-the-ass to be worth it, but most of the other xenotypes aren't too bad.
- Raising kids is interesting in that if you put the not-too-expensive resources and pawn time in, you can create very powerful customized pawns, but it *is* a little tedious. Also having to save kids from wild animals is funny, but only the first couple times.
- Tilled fields mod is great but OP; it'd be nice if there was a more balanced version of it.
- Medieval Times is similarly OP, but things like the corpse bonfire and the tailor station allowing you to disassemble clothes to get some material back are just too useful to give up.