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Just wait until you find about mods.I've owned Rimworld since before it was even on Steam and I've enjoyed it a lot, but I never kept up with the expansions. I finally got all the expansions and have been addicted to it for like the past 2 weeks. I can't even imagine playing without them now they just add so much to what makes me hooked on games. The expansions more or less make the game easier because of all the new options but hooking up my pawns with new cybernetics, psychic powers and bio-engineering to make them perfect is just so damn fun to me. I do wish the bio-engineering worked different so I could add genes as I got them instead of having to wait until I had every one to avoid the 2 year death-penalty to upgrade, but I'm sure a mod exists for that.
The Vanilla Expanded series is pretty good, but I'd be careful about just tossing all of them in at once without checking out what each does. Some of them are a bit of a mixed bag, like I enjoy some additions of the Roman one like concrete, but having actual Rome LARPers running around on the planet feels silly, so I turn that off. Similarly with the Ideology Expanded one, some are neat, but a whole ideology about eating sugary foods feels a little weird to see.I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
I liked dwarf fortress, rimworld, factorio, and all those types of games but I absolutely hated oxygen not included. ONI felt like it was convoluted purely for the sake of claiming its convoluted instead of there being a purpose to the complexity, and the fact that renewable resources are so hard to get just makes it frustrating to get a colony up and running. It has a million systems to manage with very little onramping.Great game. Personally I prefer Oxygen Not Included as a modern colony sim but it's kind of apples to oranges. The appeal of Rimworld to me is that I care about each and every colonist and they feel like they have a personality. Oxygen Not Included is more about designing complex systems. I enjoy having a notebook full of designs for my colonies so that when I revisit these kinds of games I can see what I was thinking and how it turned out, creating more and more refined designs.
I played a lot of Dwarf Fortress growing up but when I go back to it now it just doesn't hit the same. It was probably one of the first games I really felt I played too much. I think a big part of it is really enjoying that "intimacy" from my rimworld colonists. Might revisit it after reading this thread.
I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
Dub's mods are pretty good. They're well balanced and add a lot of depth to the game. Rimefeller and Rimatomics are great mods for late game power generation and materials and are pretty well balanced. Vehicle Framework is great and works surprisingly well for vehicles, but the vehicle packs you need for it range from balanced to wildly overpowered. I recommend XML extensions for ingame editing of those values if you feel like using the unbalanced ones. Hospitality is another fun mod that allows you to host guests and run an inn. With Gastronomy and Storefront submods for Hospitality you can run a frontier store and saloon. Empire is fun in that you can make your own faction, but it's too easy to get a stable faction established and there's not enough negative events or long term consequences. If you get past the first couple settlements you'll functionally have infinite silver. Go Explore adds a couple new events if you like caravanning and pairs well with Set Up Camp. Real Ruins is another fun mod where periodically you'll discover the remnants of other player's bases. There will be a big rush from the other factions to grab whatever they can from the base and you'll have to fight off large raids to get your loot.Great game. Personally I prefer Oxygen Not Included as a modern colony sim but it's kind of apples to oranges. The appeal of Rimworld to me is that I care about each and every colonist and they feel like they have a personality. Oxygen Not Included is more about designing complex systems. I enjoy having a notebook full of designs for my colonies so that when I revisit these kinds of games I can see what I was thinking and how it turned out, creating more and more refined designs.
I played a lot of Dwarf Fortress growing up but when I go back to it now it just doesn't hit the same. It was probably one of the first games I really felt I played too much. I think a big part of it is really enjoying that "intimacy" from my rimworld colonists. Might revisit it after reading this thread.
I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
Seems like the 1.5 update is incorporating a lot of QoL changes from mods, which is nice to see. I'm hoping the Anomaly content is pretty well-integrated with the base game and other DLCs. Be a shame if it was something closer to Royalty and you could just ignore the whole thing for the most part.View attachment 5813069
New Rimworld update upcoming, space-horror themed.
If you wanna count simulator games (Train sims, Plane sims, etc) then no, not even close. I think one of the bigger train sims has nearly 2 thousand bucks worth of DLC. Thats still a lot of money though, good god.Rimworld with all DLC packs costs over $120.00 USD now. Is that a record for non big studio AAA games?
I heard it's very hard so I'm holding off on going too into it yet.Has anyone delved deeply into Anomaly yet? I haven't had time but I plan to get into it this week. What do you think of it so far?