RimWorld - a game about worlds on the rim of the galaxy, not licking buttholes

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I've owned Rimworld since before it was even on Steam and I've enjoyed it a lot, but I never kept up with the expansions. I finally got all the expansions and have been addicted to it for like the past 2 weeks. I can't even imagine playing without them now they just add so much to what makes me hooked on games. The expansions more or less make the game easier because of all the new options but hooking up my pawns with new cybernetics, psychic powers and bio-engineering to make them perfect is just so damn fun to me. I do wish the bio-engineering worked different so I could add genes as I got them instead of having to wait until I had every one to avoid the 2 year death-penalty to upgrade, but I'm sure a mod exists for that.
 
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I've owned Rimworld since before it was even on Steam and I've enjoyed it a lot, but I never kept up with the expansions. I finally got all the expansions and have been addicted to it for like the past 2 weeks. I can't even imagine playing without them now they just add so much to what makes me hooked on games. The expansions more or less make the game easier because of all the new options but hooking up my pawns with new cybernetics, psychic powers and bio-engineering to make them perfect is just so damn fun to me. I do wish the bio-engineering worked different so I could add genes as I got them instead of having to wait until I had every one to avoid the 2 year death-penalty to upgrade, but I'm sure a mod exists for that.
Just wait until you find about mods.
 
Great game. Personally I prefer Oxygen Not Included as a modern colony sim but it's kind of apples to oranges. The appeal of Rimworld to me is that I care about each and every colonist and they feel like they have a personality. Oxygen Not Included is more about designing complex systems. I enjoy having a notebook full of designs for my colonies so that when I revisit these kinds of games I can see what I was thinking and how it turned out, creating more and more refined designs.

I played a lot of Dwarf Fortress growing up but when I go back to it now it just doesn't hit the same. It was probably one of the first games I really felt I played too much. I think a big part of it is really enjoying that "intimacy" from my rimworld colonists. Might revisit it after reading this thread.

I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
 
I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
The Vanilla Expanded series is pretty good, but I'd be careful about just tossing all of them in at once without checking out what each does. Some of them are a bit of a mixed bag, like I enjoy some additions of the Roman one like concrete, but having actual Rome LARPers running around on the planet feels silly, so I turn that off. Similarly with the Ideology Expanded one, some are neat, but a whole ideology about eating sugary foods feels a little weird to see.

Dub's Bad Hygiene is also one I like. Early on, you can mostly just ignore it with just a washtub and well and latrine. But later on, setting up internal plumbing for the colony makes it feel like you're making real progress. And even later, giving your pawns individual bathrooms with hot baths and all really shows off how far you've gone from just struggling to survive at the start. Having setups that use things like solar heaters to heat water that's pumped into radiators is also a nice alternative to always just slapping heaters into every room on cold maps.

I've seen some speculation that we might be getting news on a new DLC in the next couple months, given the timespan from the last one and some SteamDB updates, so that'll be interesting to see if it's true.
 
Great game. Personally I prefer Oxygen Not Included as a modern colony sim but it's kind of apples to oranges. The appeal of Rimworld to me is that I care about each and every colonist and they feel like they have a personality. Oxygen Not Included is more about designing complex systems. I enjoy having a notebook full of designs for my colonies so that when I revisit these kinds of games I can see what I was thinking and how it turned out, creating more and more refined designs.

I played a lot of Dwarf Fortress growing up but when I go back to it now it just doesn't hit the same. It was probably one of the first games I really felt I played too much. I think a big part of it is really enjoying that "intimacy" from my rimworld colonists. Might revisit it after reading this thread.

I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
I liked dwarf fortress, rimworld, factorio, and all those types of games but I absolutely hated oxygen not included. ONI felt like it was convoluted purely for the sake of claiming its convoluted instead of there being a purpose to the complexity, and the fact that renewable resources are so hard to get just makes it frustrating to get a colony up and running. It has a million systems to manage with very little onramping.

Playing factorio/rimworld/etc it feels like the complexity organically emerges as systems interact, with simple things early that naturally ramp up as time goes on, playing ONI felt like the devs looked at DF/RW/Factorio and went "Complex good? Good complex? Me make complex, because complex good. Game complex, good game yes?"

With having to manage 30 different gasses alongside atmospheric pressure and shit like that from minute one that feels like it only exists to fuck with your infastructure instead of providing any benefit.

Its like how in factorio how U238 only exists to force you to learn how to use circuits, but at least you can use it to make ammo and fuel and shit.

Every production line in ONI feels like it has a U238-esque byproduct that serves no purpose other than to force you to manage it except you also can't do anything with it.

I remember trying to find a foundation to set up my colony looking for 1 renewable resource that I could base my infastructure around and it took me like an hour of looking online only to find that you only unlock renewable resources like 50 hours into a run.
 
Great game. Personally I prefer Oxygen Not Included as a modern colony sim but it's kind of apples to oranges. The appeal of Rimworld to me is that I care about each and every colonist and they feel like they have a personality. Oxygen Not Included is more about designing complex systems. I enjoy having a notebook full of designs for my colonies so that when I revisit these kinds of games I can see what I was thinking and how it turned out, creating more and more refined designs.

I played a lot of Dwarf Fortress growing up but when I go back to it now it just doesn't hit the same. It was probably one of the first games I really felt I played too much. I think a big part of it is really enjoying that "intimacy" from my rimworld colonists. Might revisit it after reading this thread.

I've wanted to get into gameplay mods but I've never been sure where to start. So if anyone has any recommendations on gameplay mods/packs I'd love to see em.
Dub's mods are pretty good. They're well balanced and add a lot of depth to the game. Rimefeller and Rimatomics are great mods for late game power generation and materials and are pretty well balanced. Vehicle Framework is great and works surprisingly well for vehicles, but the vehicle packs you need for it range from balanced to wildly overpowered. I recommend XML extensions for ingame editing of those values if you feel like using the unbalanced ones. Hospitality is another fun mod that allows you to host guests and run an inn. With Gastronomy and Storefront submods for Hospitality you can run a frontier store and saloon. Empire is fun in that you can make your own faction, but it's too easy to get a stable faction established and there's not enough negative events or long term consequences. If you get past the first couple settlements you'll functionally have infinite silver. Go Explore adds a couple new events if you like caravanning and pairs well with Set Up Camp. Real Ruins is another fun mod where periodically you'll discover the remnants of other player's bases. There will be a big rush from the other factions to grab whatever they can from the base and you'll have to fight off large raids to get your loot.
 
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Anomaly.jpg
New Rimworld update upcoming, space-horror themed.
 
Seems like the 1.5 update is incorporating a lot of QoL changes from mods, which is nice to see. I'm hoping the Anomaly content is pretty well-integrated with the base game and other DLCs. Be a shame if it was something closer to Royalty and you could just ignore the whole thing for the most part.
 
I wanna see how magic mod interacts with this shit.

Also I hope cthulutech gets mentioned I fucking love me some fucked up cthulu mythos
 
My only gripe is that they announced this DLC the moment I start looking into Rimworld mods again, and they buff mechanoids even further by letting them come out of the water. Coincidentally, the mods I was looking for were those that capped raid spawn sizes.
 
The rimworld discord made a bunch of AI generated songs which I thought were neat and discord is gay and obscured from search engines so I'm archiving them here

Cube_I fought the Hive and the Hive won


Cube_I Fought the Hive Extended


Cube_PraiseCube


Cube_PraiseCubeGrass


Cube_PraiseCubeHard
 
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Anomaly is out now, alongside 1.5. Base game's 20% off, other DLCs 10% off.
Here's the list of all the 1.5 changes.

Updating mods/waiting for updates might be a pain, so I'll probably try a vanilla playthrough and see how the new content is, always good for appreciating the QoL mods more when you don't have them. There's still a bunch of stuff from Biotech I haven't really messed around with either, probably do a big mad science colony.
Here's hoping for an eventual Dead Space mod that incorporates the DLC's content, would love to have some necromorphs running around that your pawns have to dismember.
 
Screenshot 2024-04-13 232448.png

Send help.
Anyway, don't have nearly as many mods as I did in 1.4 but the performance is significantly worse. I can barely play the game without it freezing for about a minute or two every few seconds, I'm going to assume it's improper mod updating and hopefully narrow this down. I've never once got Dubs Performance Analyzer to help me since it's an enigma to use to find out what is causing me grief. And good luck trying to get anyone on Dicksword or Plebbit to help since barely anyone has a damn clue, those that do are incredibly passive aggressive or just outright dickish. One wrong step and they'll probably add you to some "don't help this person" blacklist, or you'll get immediately downvoted on plebbit.
 
Waiting for grimworld to update so I can do grey knights SCP or night lords warcrimes dunno.
The eternal cycle of wait for [cool mod update] followed by waiting for cool mod with cool update to patch to latest edition.
 
Rimworld with all DLC packs costs over $120.00 USD now. Is that a record for non big studio AAA games?
 
Rimworld with all DLC packs costs over $120.00 USD now. Is that a record for non big studio AAA games?
If you wanna count simulator games (Train sims, Plane sims, etc) then no, not even close. I think one of the bigger train sims has nearly 2 thousand bucks worth of DLC. Thats still a lot of money though, good god.
 
Has anyone delved deeply into Anomaly yet? I haven't had time but I plan to get into it this week. What do you think of it so far?
 
Has anyone delved deeply into Anomaly yet? I haven't had time but I plan to get into it this week. What do you think of it so far?
I heard it's very hard so I'm holding off on going too into it yet.

Had swarmer migrations and a swarmer assault. You can keep your colonists inside during the migration for 2-3 days and they'll all die; the assault means you have to fight them but they aren't hard. Not at a stage where I can contain and study them yet - I hope you can extract genes from swarmers/ghouls, the hordes tend to be pretty diverse in regard to xenotypes.

Also had a recruit specializing in void research (with a mysterious background) join. They had odd surgery scars that you can do a med check on, and every so often they break down into mad ramblings and release psychic agony. Otherwise a very good pawn.

Books are a great addition: free research points with schematics, skill learning with textbooks, and high recreation gains with novels.

Downed pawns crawling is fucking awesome (they'll try to get into the nearest hospital bed by themselves).

Wall lights now being vanilla was long overdue but welcome. Hidden conduits apparently don't experience the short circuit event.
 
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