- Joined
- Mar 24, 2019
There actually is; ISPs don't really track direct downloads.There's genuinely no reason why it wasn't like this in the first place.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
There actually is; ISPs don't really track direct downloads.There's genuinely no reason why it wasn't like this in the first place.
I feel like you are misunderstanding me on purpose, there are demos from scene groups on the commodore 64 that make some realistic looking graphics, it doesnt mean the C64 isnt retro cause of it. What I'm saying is the PS1, N64, blah are really the last home consoles where graphically, games be considered antiquated for lack of a better term, and "retro."If I were to find pixel art of an apple with realistic lighting, IE: it has a cast shadow, it has reflective light, it even has a highlight, but it's all hand painted in.
how is that less realistic than a photo that has these same concepts? which again still uses pixels to show that same information.
a stick is capable of producing something graphically realistic.
This is what I mean by antiquated. How is having to buy a guide in any way retro? Its more relating to bad game design and or lack of technology of the era (ie storage on cartridges.) It'd be like me saying cause of the internet, magazines are retro, even though magazines have been around for a long ass time.game design is what determines what's Retro, shit like having to read the manual to get what's happening in the game. keyboard aiming.
the 90's point and click adventure trope of "buy our guide" no longer being a thing due to the internet. menu's having uninterrupted FMV cutscenes.
not requiring to connect to a server to play a game, that's going to be a retro aspect pretty soon
Mags used to be a fast way to spread information, now they're not compared to social media or blogs capable of live updates.It'd be like me saying cause of the internet, magazines are retro, even though magazines have been around for a long ass time.
it was a legitimate way to make money, games were designed in a way that we just don't see anymore, this idea of: "ok you had your fun, buy the guide"How is having to buy a guide in any way retro?
the point I'm making is realism is subjected in a graphic medium, let alone a interactive medium.What I'm saying is the PS1, N64, blah are really the last home consoles where graphically, games be considered antiquated for lack of a better term, and "retro."
https://github.com/stenzek/duckstation -- following the build instructions from here builds fine on gentoo, try it with your distroDoes anybody know if there's any way to get Duckstation working on linux after stenzek chimped out or do I have to use the Retroarch core?
To answer your question cause you really didn't answer any of mine in a sufficient way, it just depends. Ray tracing is not needed to make a graphically "realistic" game and theres plenty of games from well before ray tracing was common that still hold up. But, I suppose I did start this off as something relating to graphics, but retro can also be something gameplay wise, audio wise and whatever might make it "retro" as well. Essentially my point is that the PS1 generation and before were more "products of their time" as it were. the Xbox, Ps2, and Gamecube generation and beyond all have games that whether gameplay wise, graphics wise, audio wise, (hell even fucking controller wise) are modern enough that if they were released today besides the fact they use physical media which isn't as common, they would not be considered retro. At least in my mind something that is retro is graphically, aurally, gameplay and further extending into input wise is foreign or distinctly from a past generation. I guess my definition of "retro" doesnt help that for the longest time everything "retro" was 8bit and 16bit related so having sprites, chip tunes, and having cartridges really feels maximally "retro."I could point to a game 15 years ago that has a lower polygon count over a game now, but has working real time reflections, NPC's
actually responding to shit you do. would a game with all these aspects feel less real compared to a game with none of these details, but had ray tracing?
there are straight up better designed shots that evoked a better feeling in the OG over the HD remake.The game graphically is outdated
I didnt mention the HD rerelease on purpose, cause it is the same game but with a graphical "update", Ie higher poly models and supposed better looking textures blah. But the new artstyle does not match Halo at all.there are straight up better designed shots that evoked a better feeling in the OG over the HD remake.
I fully agreeThe only Retro aspect behind good shit is the hardware, the shit inside is still fresh if it's well made.][
We don't all agree...Not sure who defined it this way but I prefer "retro" being defined as something having reached 20-25 years old.
Makes it simpler for everyone since we can all agree on a hard figure to point to,
If you asked this guy how a six year old game could be "retro", he wouldn't go on a spiel about TV outputs or monetization trends or argue about whether six years is "old enough" or whatever. He'd just say dude, fucking look at it, Imagine trying to explain to this guy that Space Invaders wouldn't count as retro for another year.All this talk about what consoles are considered retro reminded me of a gaming magazine that I found a couple of years ago that was calling Super Mario Kart a retro game in 1997.
Retronauts (hold the laughs) had a 10 year back rule. A lot of places I've seen refer to two generations back. I'd err closer to a combo of the two but I don't think there's any one perfect rule.afaik the "20 year rule" itself has only been around for like five years (probably invented by reddit or something)... much older than that and it would've made no sense to anyone. It's already showing its age, since as of 2026 it gives us galaxy brain takes like:
that's straight up a better system to determine if something's retro compared to anything reddit can come up with.dude, fucking look at it
Kind of an odd case because it was the start of Sony's boring uncreative phase, and The Sony Formula games aren't even making money any more because budgets have skyrocketed. The release cadence has slowed down and they won't exist very soon.we STILL have games TODAY with that same cinematic framework, and people are ok with it.
), but if you output the game in 4K and didn't show any humans on screen, there's probably a lot of gamers that couldn't tell the difference (especially since a lot of textures these days look terrible). The difference gets even smaller with cartoony games, Mario Wonder doesn't look any better than Mario Sunshine.Didn't say we did. I figured context would supplement my opinion, but to more clearly explain myself: It would make it simpler for everyone since we could agree on a hard figure to point to.We don't all agree...
While I could potentially see your argument, I'd say your examples are cherry picked and frankly don't make much sense (at least to me):afaik the "20 year rule" itself has only been around for like five years (probably invented by reddit or something)... much older than that and it would've made no sense to anyone. It's already showing its age, since as of 2026 it gives us galaxy brain takes like:
Retro games: Metroid Prime, Resident Evil 4, Roblox
Mainstream modern games: Metroid Prime 4, Resident Evil 4 Remake, Roblox
I agree this is the immediate thought that would pop up in the average person's head, but I believe this is more due to how often the term "retro" has been used to describe only games from that era rather than naturally moving the term forward in its use as we advance in years.Yeah okay. Luckily, this is purely academic. If you say "retro video games" to any person of any age irl, they are going to assume you're talking about pixel graphics and bleep-bloop sounds, not "Call of Duty but only the older ones". Unless you're debating proposed subreddit rules with a tranny moderator, it's not worth worrying about.
This is the crux of the issue here and where we seem to be disagreeing. I'm on the side of applying retro to a set number of years because it removes subjectivity in the vein of "dude, fucking look at it" and instead gives people a more clearly (though still admittedly roughly) defined measurement for the label.If you asked this guy how a six year old game could be "retro", he wouldn't go on a spiel about TV outputs or monetization trends or argue about whether six years is "old enough" or whatever. He'd just say dude, fucking look at it, Imagine trying to explain to this guy that Space Invaders wouldn't count as retro for another year.
when DLSS 19 comes out, and it's capable of fully making any game look like you hired Blue point to personally remake your old ass gameask yourself this question: if you were to release this for full price on the current normie console (PS5), would you need to remake it?
My entire point was that it's not about technical limitations. The entire reason why we mark out something as retro, whether in video games or any other thing, is that it doesn't appeal to normal people because it is old. Not because it is bad, or even because it is "outdated" in a strict sense, but simply because it is old. Old games get remade, not because there was anything wrong with them, but because people want new things, and therefore the old things need to be made new to conform with current fashions. The same happens to movies, Karate Kid got remade in 2010 because there was an opportunity to make it about a black kid, not because there was any technological advancement in movie making (and, at least as far as that movie is concerned, technology has not meaningfully improved since the invention of technicolor). The disconnect here comes partly from the fact that video games were so heavily affected by technical limitations for so long. If you want to quibble about how "erm, these games are really different" then feel free to call them "vintage" because "erm actually Mario World is more retro than Dark Souls" and feel free to forget that Pacman is much more retro than Mario World. Just don't call them classics, most old games are shit, even if the proportion was much better.when DLSS 19 comes out, and it's capable of fully making any game look like you hired Blue point to personally remake your old ass game
no one cares about in UE9, would it still be considered retro? what aspect beyond the old hardware makes something like the last of us retro?
when you put the word "retro" next to mechanics like on the fly crafting, cover based shooting, cinematic walky-talky bits you can't skip, tacked online multiplayer. the word starts to feel pointless if fucking Potty pigeon on the commodore 64 is also "retro"
Why?you need to remake PS3 games, but not PS4 games
No chance on the arcade version. I just tried, died for the first time on 9, game overed on 14.If you booted up Bubble Bobble on MAME, or any of its many ports, you think you'd be able to access at least the first Secret door?
(requires reaching stage 20 without dying)
