Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Same. I finished it on standard and then started a new run to just kill things and I... just don't give a shit? It's not boring, but it's really hard to explain that I just don't care? Maybe I'm just old now. I played the original to death so maybe it's so close to that I'm getting an uncanny valley feeling and it's making me feel like something's off.
I know what you mean there. There’s just something about it that I have no desire to replay. I think it has to do a lot with how clunky the combat feels with RE2R gameplay being in an action game. I can’t really bring myself to play more of this game unless it’s mercenaries.
 
Meanwhile I've beaten it five times with my upcoming run being knife only. It's pretty much as addicting as the original for me. I beat it and then pretty much immediately start a new playthrough.
 
Hmm. Coming up to the Krauser fight on professional, but the frame perfect timing needed for parries has me on edge. Does the game fudge it for you a bit here, or am I in for a major road block?
 
Hmm. Coming up to the Krauser fight on professional, but the frame perfect timing needed for parries has me on edge. Does the game fudge it for you a bit here, or am I in for a major road block?
His attacks are pretty lenient. I beat him knife only on hardcore so parries weren't required to be perfect but I was still consistently getting the counter. If you're that concerned I'd learn the wind up for his various attacks and dodge everything but his various slashes. Those are decently easy to perfect parry.
 
Same. I finished it on standard and then started a new run to just kill things and I... just don't give a shit? It's not boring, but it's really hard to explain that I just don't care? Maybe I'm just old now. I played the original to death so maybe it's so close to that I'm getting an uncanny valley feeling and it's making me feel like something's off.
After several playthroughs, the most glaring problem with the game above all is there's not enough incentive to kill enemies. The original was constantly supplying you with ammo for your kills and as long as you're good, you always had a well stocked inventory.

In this, they give you just enough to stay alive. The common complaint in regards to that is how rare shotgun ammo is. Sure you can make it yourself, but most people don't do that until you absolutely need it. And if you make it, you're definitely not going to find ammo in the wild outside of a few barrels or boxes that always have them since the game knows you have some. There was never an instance of me playing it where I had 20 shells stocked beyond what was in my gun.

Professional just isn't fun casually. Supplies are so limited half the time that the game wants you to run rather than fight. Hardcore is a lot more palatable.
 
Same. I finished it on standard and then started a new run to just kill things and I... just don't give a shit? It's not boring, but it's really hard to explain that I just don't care? Maybe I'm just old now. I played the original to death so maybe it's so close to that I'm getting an uncanny valley feeling and it's making me feel like something's off.
I know what you mean there. There’s just something about it that I have no desire to replay. I think it has to do a lot with how clunky the combat feels with RE2R gameplay being in an action game. I can’t really bring myself to play more of this game unless it’s mercenaries.

And this is exactly what I was saying was probably going to happen. Another example of that is me with Black Mesa and HL1, I played the former once and I still replay the latter to this day. Both RE4make and Black Mesa are competently made by people I can tell legit grew up with the originals, but I think both serve as almost a confession that you cant really "replicate" what made them so good. Its the little things that the originals had that are hard if not impossible to "remake". Its difficult to put exactly into words, for me anyway, but games like HL1,RE4 and Dead Space just had a charm to them that even a more technical superior version cant surpass it.

There is a reason RE4 was ported in nearly almost every console since the gamecube, there is just something in it that just "works" extremely well that its a fun experience no matter what.

There is just something in these games that were able to engage us that keep the experience fun even after multiple playthroughs.

Remaking this game was like remaking John Carpenter's The Thing, even if you are able to make a movie that is somehow superior in every way, it will still always live in the shadow of the original (and no, its not wrong calling it "the original" since its more of a new adaptation of the novel instead of a remake of the 50's movie) over how much it was able to achieve with so much less.

After several playthroughs, the most glaring problem with the game above all is there's not enough incentive to kill enemies. The original was constantly supplying you with ammo for your kills and as long as you're good, you always had a well stocked inventory.

In this, they give you just enough to stay alive. The common complaint in regards to that is how rare shotgun ammo is. Sure you can make it yourself, but most people don't do that until you absolutely need it. And if you make it, you're definitely not going to find ammo in the wild outside of a few barrels or boxes that always have them since the game knows you have some. There was never an instance of me playing it where I had 20 shells stocked beyond what was in my gun.

Professional just isn't fun casually. Supplies are so limited half the time that the game wants you to run rather than fight. Hardcore is a lot more palatable.

I think these issues kind are a result of an identity crisis with the remake. What it does is good but it struggles between the identity of RE4 and the identity that it adopted post RE7 (or RE2 remake is you want to be more specific). Maybe you can say that cutscene wise they tried to keep the charm of the original (if they pulled it off or not is rather subjective) but gameplay wise its where things differ. This plays ironically enough more survival horror ish, despite the fact that RE4 built itself on the foundation that it was a fresh new start for the series and that mean new gameplay style that focused less on conservation and preservation and more on style and aggressive tactics.

The original almost plays arcade-ish ...(?) I guess you could say? Clearly they had a great formula here that they tried to build upon in 5 and 6 but the RE engine hasnt been truly tested for this sort of gameplay so it still plays like a middle child between RE2 and RE4's styles and thus it comes at the risk of having an identity crisis on the gameplay level.
 
The original almost plays arcade-ish ...(?) I guess you could say? Clearly they had a great formula here that they tried to build upon in 5 and 6 but the RE engine hasnt been truly tested for this sort of gameplay so it still plays like a middle child between RE2 and RE4's styles and thus it comes at the risk of having an identity crisis on the gameplay level.
The original does have an arcady feel to it but it just brushes up upon that.

The problem is, as you've pointed out, that this sorta play style of strained supplies and realism has been the byproduct of RE7 and it hasn't changed since. 2make has the same problem.

The original RE2 bathed you in ammo and encouraged you to kill everything. In the remake, there's limited supplies, but then there's not enough enemies in the game. You can kill everything in that, but it's just not fun with how stupid the enemies are programmed to handle damage for the most part.

RE4 original incentivizes killing everything since there's a reward for it. In 4make, you'll pretty much get a spare mag's worth of ammo for clearing a room. It's almost always a net negative to kill everything. Although if you're doing a speedrun strat, and run from everything, you could potentially have 100+ handgun ammo by Castle... but who wants to play like that when you're always running away?

One thing that isn't pointed out is how little enemies are on the screen in 4make compared to the original. There's at most, 6 at once on the screen the majority of the dense areas. I don't believe I've seen anything beyond that really. They're always staggered out. Water Hall in the original could have 8 and above IIRC, especially when turning the crank and covering Ashley.
 
Jack doing donuts in the garage while funny just isn't RE,
I don't know how you can possibly argue that a redneck bio mutant doing donuts in his garage 'isn't RE' when this is the same franchise with midget villain Napoleon and, well, the entirety of RE6 exists.

The issue is that the series has a very stick in the mud style of 'old' fans of two entirely different varieties. Now it's three. What people need to realize is that Resident Evil is a franchise that wears a shitton of hats and if you get super bent out of shape when the next game is different from what came before you're getting way too worked up.
Meanwhile I've beaten it five times with my upcoming run being knife only. It's pretty much as addicting as the original for me. I beat it and then pretty much immediately start a new playthrough.
On Hardcore new game plus right now, using a different weapon set. I find it more enjoyable to replay than the original honestly. The more hectic combat adds a lot of new flavor.
 
despise the originals with tank controls because reasons.
The only reason RE1make ended up selling well was because it was released on modern systems a couple of years ago.
Resident Evil fan base is forever divided
Fanbases are largely retarded and should be ignored at all times. The worst thing that can happen to a sequel is letting the most vocal people from the fanbase design it because it is almost guaranteed that it will end up being the equivalent of dumb fan fiction except in the form of a game. That's why shit like ME: Andromeda exists.
Well, while it could be atmospheric it never really hit that feeling of dread that the RE series used to pull off,
RE was never scary and it turned into an action game after the first one. It could be tense at times but that can also be said about the original RE4 and RE5.
 
Is it correct to say the honeymoon period with this game ended quickly?
I think so. It's still very good but it doesn't have the longevity the original has.

Over the weekend I went back and gave 2make another shot, and it's just as bad, if not worse than I remember. Over 90% of the RPD being in the dark is fucking stupid.
 
maintain fear and terror.
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I don't know how you can possibly argue that a redneck bio mutant doing donuts in his garage 'isn't RE' when this is the same franchise with midget villain Napoleon and, well, the entirety of RE6 exists.

The issue is that the series has a very stick in the mud style of 'old' fans of two entirely different varieties. Now it's three. What people need to realize is that Resident Evil is a franchise that wears a shitton of hats and if you get super bent out of shape when the next game is different from what came before you're getting way too worked up.
People also thought RE4 wasn't RE. Too 'B' movie and too action-y, even for the series.

So wait, you think midgets and moldy rednecks is perfectly Resident Evil, but RE6 is a bridge too far? I mean if it's a series of different hats then RE6 should perfectly fine, right?

RE was never scary and it turned into an action game after the first one. It could be tense at times but that can also be said about the original RE4 and RE5.
Hence why I said 'atmospheric' and not 'scary'.
 
People also thought RE4 wasn't RE. Too 'B' movie and too action-y, even for the series.

So wait, you think midgets and moldy rednecks is perfectly Resident Evil, but RE6 is a bridge too far? I mean if it's a series of different hats then RE6 should perfectly fine, right?

I guess the problem is that they kept pushing the suspension of disbelief because RE4 was still relatively grounded (ALL THINGS CONSIDERED). RE6 felt too big and unfocused and with setpieces that make even those of 4 and 5 seem oddly exaggerated.

thats like saying Die Hard 5 is fine because the previous ones had silly unrealistic shit, even the very first one. Clearly there is the matter of execution and style.
 
How quick people are to forget that the die hards hated RE4 for not being Resident Evil. It became wildly popular because of the normies and casuals, not the seething fandom that only wanted zombies.

It's funny seeing that cycle with 7, 8 and the remake.
 
So wait, you think midgets and moldy rednecks is perfectly Resident Evil, but RE6 is a bridge too far?
No? I said that it's retarded to say Jack spinning his wheels is 'not RE' when RE runs the gamut from tense survival horror and bioterrorism to superman jumping snow mobiles over avalanche explosions with his big titty blonde GF.
RE6 felt too big and unfocused and with setpieces that make even those of 4 and 5 seem oddly exaggerated.
The only reason I don't like RE6 is because it's shitty and unfun. Mercenaries is the best part, the rest of the game is a shitty slog.
 
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