Remnant 2 - Looter Shooter with many influences like Dark Souls, Hells Gate London etc

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What kind of amulets + rings are you using? Did you guys all at least have a second Archtype going with your primary? I mean it sounds like you guys pumped up your weapons a bit to hard to try to out race the content.
I can't speak for the others as I've not played with them. They do have the achievement for second archtype though.

I'm using a few of the dozen rings I've found so far, and two amulets. No second archtype yet. I'm not trying to rush through the game or anything. There was a teleporting manta ray sub boss I had to leave because it would teleport away when damaged, and the health bar would stay on screen until I left the area.

It just seems like hard swings in terms of play time. I don't know if I got a weird roll, or they did, or what.

The cube boss was frustrating because when I had the idea of crouching in the holes, it didn't work. Then it did work. Then it worked once but I took damage. Then it worked but I clipped inside the cube and was stuck for a few seconds.


EDIT: I'm up to Losoum (the bloodbourne style city of cultists that's on fire), and I have to stop playing. The stuttering is ridiculous, especially since I'm on a 5600x and a 6600 gpu and running the game off a M.2. I'm on a horde boss where a man is hanging over a pyre and you have to stop the enemies burning him and it's become straight up unplayable. quarter second pause every few seconds, sometimes more if there's a lot of enemies. Only advice I've found is to drop the settings (I'm currently on medium 1080p) and limit the frame rate to well below what the GPU can handle. I don't know if it's just this zone, or a consequence of the recent patch.

If it wasn't for my friends wanting to co-op through the campaign while it's new, I'd uninstall this game and either never play it again, or maybe come back to it in a year once they fix it.


EDIT 2: Another thing. It might be just me playing solo, but I'm a challenger in heavy armour, and a lot of stuff staggers my character to the point where I'm starting to think solo was an afterthought.
 
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I'm up to Losoum (the bloodbourne style city of cultists that's on fire), and I have to stop playing. The stuttering is ridiculous, especially since I'm on a 5600x and a 6600 gpu and running the game off a M.2.

I don't know if it's just this zone, or a consequence of the recent patch.
The areas that fuck me the most are the N'Erud dungeons. I'm getting ~100 fps normally but those tank it into the 40s and in one of the boss encounters, into the 20s. Im not getting any stutters though. That's rough man.
Another thing. It might be just me playing solo, but I'm a challenger in heavy armour, and a lot of stuff staggers my character to the point where I'm starting to think solo was an afterthought.
Maybe someone can correct me if I'm wrong but I don't think armor has anything to do with stagger resistance. Rings/amulets and skills are the only things that can affect that. Armor should affect it at least somewhat tho and I really don't like how gutted armor is coming from the first game. Get rid of set bonuses fine whatever but at least add something to make them interesting.
 
@Judge Dredd Reply bug, but you really really need to have a second archtype equipped to at least have a second set of skills to help along with the perks (Even at level 1). Keep the Challenger, (but only equip enough heavy armor to still medium roll) and equip the Medic Archtype at least to give you some more active healing while dealing with mobs or use the Handler to get the dog to help you out. Are you playing on Veteran or Survivor? Cause I beat the game as 100% solo and then went on to beat all the worlds in Adventure Mod on Veteran starting out as Challenger. The big thing will be to get to N'Erud to unlock the Engineers cause not only do you get a kickass turret that will attack while you focus on staying alive it's archetype skill, Fortify, perfectly synergizes with the Challenger.

Yeah, the GPU stuff does suck. I guess getting a 3080 allows me to brute force to not have any of these issues.
 
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you really really need to have a second archtype equipped
I haven't found a second yet. There might be a vendor that sells them? I assume that because I only recently learned there's a vendor for upgrading you estus heart. I know you can get starting weapons and armours that way.

Im not getting any stutters though. That's rough man.
Thanks.

I have a few ideas of what it could be and what to do. My first idea is it could be a heat problem. The drive my games are on is right under the GPU, and the CPU is on a stock cooler. I'd need to look at the metrics for that.

Second idea is to wait a week then update my drivers.

Third is to do what the internet says and cap the framerate to 60, turn on v-sync, make the upscaller more aggressive or even drop resolution. Kind of sucks for a computer less than a year old, especially since the first game ran on a 1060, but I might have to.
 
There might be a vendor that sells them?
The vendors in Ward 13 sell the items you take to Wallace to turn into archetypes. The doctor sells medic, the guns merchant has hunter, the pegleg black guy sells challenger and Mudtooth sells handler. Once you are 2 worlds in Mudtooth will give you Gunslinger if you listen to 20 stories. Since you got Losomn first you'll get Alchemist. I won't spoil it but make sure to walk near the large sewer grates on the walls, even in the dungeons.
 
So, which Archetypes do you guys prefer? Which ones do you think are the strongest, or the ones you enjoy the most?
 
I personally really have hand it to the Engineer. The turret is powerful on its own in handing mobs, provides a damage reduction buff when active, and can melt elites/boss when its overlocked. Being able to damage a boss while I'm just focusing on just trying to survive through the bosses gimmick has been a godsend on my first play through.

I also really loved the Challenger when I first started playing. Having that extra chance against boss and in the open world really helped push through the content. War stomp also does a amazing jump on clearing out mobs and anything that doesn't die outright flinch's for a follow up shotgun to the face.
 
I personally really have hand it to the Engineer. The turret is powerful on its own in handing mobs, provides a damage reduction buff when active, and can melt elites/boss when its overlocked. Being able to damage a boss while I'm just focusing on just trying to survive through the bosses gimmick has been a godsend on my first play through.

I also really loved the Challenger when I first started playing. Having that extra chance against boss and in the open world really helped push through the content. War stomp also does a amazing jump on clearing out mobs and anything that doesn't die outright flinch's for a follow up shotgun to the face.

Quick question; what about the Gunslinger Archetype? I just unlocked it myself, so I can't really comment on it, but I think the extra ammo and reload speed might be helpful.

Also, did you guys happen to unlock the hidden Archetype that you can get in the... final world (not wanting to spoil in case anyone hasn't gotten there as of yet)? It's a really dodge-heavy Archetype that, among other things, gives bonuses for avoiding attacks, gives an auto-dodge mechanic, and has a bunch of other abilities.

I also know you can get an Archetype that increases mod power and damage in the post-game; it's really, really complicated to get though, and can only be gotten in a hidden part of the Labyrinth. Doesn't help that the area that it takes you to is... a bit odd.

Also, little stuck on what armor I should really be trying to go for. On one hand, the heavier armor sets have more defense, but the lack of mobility hurts in some areas. Meanwhile, lighter armors have more mobility, but you die faster than a fly with a smoking habit in a tobacco factory. There is the Bark Skin trait you can get in Yaesha to increase the effectiveness of armor, but... again, you still feel really fragile. Anyone have any suggestions?
 
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I finally got to co-op with friends today, and answered the strange 25 hour tutorial question I asked earlier.

In short, they restarted and kept the good stuff. They are now level 12 while my co-op guy is level 1 and only does chip damage to anything that isn't trash. They're using a spoiler free walkthrough to make sure they get 100%, which I'm not a fan of. Though it's needed as some of the puzzles are bullshit. There was one pressure plate with sawblade puzzle that opens a door on the other side of the map. I don't seem how you're supposed to find it without a guide or spending hours on trial and error. Also, the introduction of illusionary walls meant we had to keep going back bumping into every wall just to make sure we didn't miss one. Yeah, not doing that.

I left the session after they spent 10 minutes loading in and out of a zone to trigger a blood moon. Again, I'm not doing that. If it means I'll never 100% the game, so be it. I'm not wasting my time on bullshit like that.


I also tried the "limit the game to 60fps" trick, and it kind of worked. I still get stuttering, but now only a tenth of a second a few times a minute. I looked at some metrics, and found the 0.1% frame time of around 100ms. In keeping with what I felt.
 
Quick question; what about the Gunslinger Archetype? I just unlocked it myself, so I can't really comment on it, but I think the extra ammo and reload speed might be helpful.

Also, did you guys happen to unlock the hidden Archetype that you can get in the... final world (not wanting to spoil in case anyone hasn't gotten there as of yet)? It's a really dodge-heavy Archetype that, among other things, gives bonuses for avoiding attacks, gives an auto-dodge mechanic, and has a bunch of other abilities.

I also know you can get an Archetype that increases mod power and damage in the post-game; it's really, really complicated to get though, and can only be gotten in a hidden part of the Labyrinth. Doesn't help that the area that it takes you to is... a bit odd.

Also, little stuck on what armor I should really be trying to go for. On one hand, the heavier armor sets have more defense, but the lack of mobility hurts in some areas. Meanwhile, lighter armors have more mobility, but you die faster than a fly with a smoking habit in a tobacco factory. There is the Bark Skin trait you can get in Yaesha to increase the effectiveness of armor, but... again, you still feel really fragile. Anyone have any suggestions?
Gunslinger works great if you want to throw a shittoneof ammo downrange and use a weapon with a high reload time. Its prime perk is amazing if you end up using weapons that have a high reload time and/or high rate of fire.

This is a decent build if you want a burst style "Kill it NOW NOW NOW" type of build

 
In short, they restarted and kept the good stuff.
Gay. At least keep the first seed.
They're using a spoiler free walkthrough to make sure they get 100%, which I'm not a fan of.
Double gay.
Also, the introduction of illusionary walls meant we had to keep going back bumping into every wall just to make sure we didn't miss one.
They make noise although it is faint. It can sound like some of the Root glowing shit things and of course the illusory walls are primarily in Root dungeons.
So, which Archetypes do you guys prefer? Which ones do you think are the strongest, or the ones you enjoy the most?
I've been doing my best to avoid spoilers and meta shit but even my sheltered ass can tell you that Hunter/Gunslinger slaps. Even post nerf, Nightfall + Faerin's Sigil has carried me through most of nightmare, although I'm collecting ideas for a Merciless bleed build that I don't want to reveal quite yet in case I end up being a brainlet.
My actual favorite is
Also, did you guys happen to unlock the hidden Archetype
This. My goal is to make a Hunter/Invader elusive cdr build but s.h.a.r.k. isn't working properly and the damage is bad. Also I need more rings.
Also, little stuck on what armor I should really be trying to go for. On one hand, the heavier armor sets have more defense, but the lack of mobility hurts in some areas. Meanwhile, lighter armors have more mobility, but you die faster than a fly with a smoking habit in a tobacco factory. There is the Bark Skin trait you can get in Yaesha to increase the effectiveness of armor, but... again, you still feel really fragile. Anyone have any suggestions?
I think tanky builds are dependent on dr rings, skills, and passives, not so much armor, although armor is still important. I think every tanky build I've seen people use are using some combination of alchemist, summoner, and engineer. Also, there's a ring that lets you fast roll no matter what your encumbrance is, although I don't know how you get it.
 
@Asian tech support: I think there's an update coming out soon on console - that's actually apparently out on PC, mind - that makes S.H.A.R.K. work properly, among other things. I think the update got delayed for PS/Xbox because of the companies behind them needing to "review" them, or something. Still, it does mean we get to play unpatched for just a bit longer, I think; not necessarily a great thing, but it's something.

But yeah, the hidden Archetype does look really good. Right now, I'm just looking for more DPS, though having some extra survivability is also nice, and I'll certainly be giving it a shot once I unlock it... which might be a bit, frankly, as I'm a bit stuck in the first boss of the final area, currently. Going to be doing a LOT more grinding to try and get more scrap and iron for upgrades and such.

Anyone have any current tips for which areas to grind for scrap? And maybe EXP, if possible.
 
Didn't realize that was patched in the last update. Tbh I haven't used the archetype since I got it last week and I assumed it was still broken. Good to know. Anyway, my plan is to use Deceit for big burst but I might switch it to invader/gunslinger just so I can use bulletstorm to get the charge time down. Probably going to be worse than hunter/gunslinger.

Anyone have any current tips for which areas to grind for scrap? And maybe EXP, if possible.
The Chimney final event for xp and using Scavenger's Bauble + Sagestone if you've got 'em. Dumb advice but I'm scrap fucked too. :( I'm sure there are xp/scrap glitches as jewtube keeps recommending clickbait videos but I've not watched any.
 
I have a few ideas of what it could be and what to do. My first idea is it could be a heat problem. The drive my games are on is right under the GPU, and the CPU is on a stock cooler. I'd need to look at the metrics for that.

Second idea is to wait a week then update my drivers.

Third is to do what the internet says and cap the framerate to 60, turn on v-sync, make the upscaller more aggressive or even drop resolution. Kind of sucks for a computer less than a year old, especially since the first game ran on a 1060, but I might have to.

Bloodborne area gave me some stuttering on my 6650 XT but turning down the effects quality and view distance quality down a little worked for me. I figured it was all the fire since it didn't seem to be an issue in other areas
 
@Scream Aim Fire

I got the hidden mage archetype before my save got corrupted, yeah. It's not really worth it. it's like a ranged version of challenger. Except it's duration skill is insanely low (it tics faster if you use a "spell" so it's less 25 seconds every 120 seconds and more 12 seconds every 120 seconds), you'll need skill CD reductions for it to be useful, and it's still a skill so it will never be on cooldown while you're using it.

What IS worth it, however is how fast you get some insane weapons when you choose mage as your starting class. And also the mod buffs it has.
 
@Scream Aim Fire

I got the hidden mage archetype before my save got corrupted, yeah. It's not really worth it. it's like a ranged version of challenger. Except it's duration skill is insanely low (it tics faster if you use a "spell" so it's less 25 seconds every 120 seconds and more 12 seconds every 120 seconds), you'll need skill CD reductions for it to be useful, and it's still a skill so it will never be on cooldown while you're using it.

What IS worth it, however is how fast you get some insane weapons when you choose mage as your starting class. And also the mod buffs it has.
Don't people use the double skill amulet, the "crits have a chance to refund cds" ring, and just stack crit chance? I dunno, I'd rather just shoot shit too.
 
Ha ha, Remnant 2 Developers actually have a backbone about the hardest mode with complaining in the discord.

"That's because you probably play on Apoc and used Fortify to tank hits you shouldn't have," said Tragic. "Apoc isn't meant to be a free pass to ignore damage. It's called Apocalypse. It's not called 'I get 3 orange slices and a medal for participation.' We will adjust some values if they need to be adjusted."

 
Played a bunch more. I'll start with the part you want might want to read.

Scrap continues to be the main bottleneck for me, and smashing furniture is tedious. I'm not sure, but if you're at full ammo, the game seems to spawn scrap instead of ammo. Giving me a reason to use melee as much as I can. I'm told higher difficulties increases the amount of scrap and exp, so might have to try that in adventure mode.

In the Bloodbourne zone, the sewer grates that lead to a secret wererat area with Alchemist. Turns out that multiple zones in that tileset have them, each with rare loot, or at least that's what we got.

Replacing my CPU cooler fixed my stutter issues.

The FSR scaling does nothing really at 1080p. Turning it off went from 80fps to ...80fps.

My friends continue to use a walkthrough, which kills much of the mystery and fun of the game. That said, some of the stuff is quite esoteric. Supposedly this is give data miners something to work towards, but I hate that kind of stuff. Killing bosses a specific way to get unique drops makes sense, if it's possible to figure out, but there's so much that is kind of dumb or unexpected.

I was surprised how easy Gunslinger is to get. Turns out you just exhaust a NPCs dialogue. I don't know if there are other requirements, but that was trivial.

I don't know if this is spoilers, but will spoiler just in case. From my co-op play, pet classes seem to be extremely powerful. I'm currently a medic gunslinger, but with a mix of engineer, summoner, handler and various weapon minion based mods in the party, we have a small army with us at all times that sweeps up the trash almost on their own.
 
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