Don't know if it's been discussed,
or if this is even the right thread, but Redemption 1 emulation seems to be working pretty well so far. Looks like total shit though.
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Yes, it works really well, assuming you're emulating it on Xenia since on RPCS3 not only does it run worse, it also looks worse due to the internal resolution of the PS3 being lower than on Xbox 360, and due to the fact that the X360 version simply had more in-game detail over all.
As for it looking like shit, Xenia has an option to enable AMD FSR. If you press F6 you will bring up a menu where you can adjust post-processing settings. While it is FSR 1.0 and it makes everything very blotchy, it does a decent enough job that if you move away from the screen it's not that jarring as the default settings. And I do hope you're actually playing with a controller so you'll do that anyway.
Another option is to set the rendered to 2x, but now you have a bigger problem. Xenia is still a very rudimentary emulator, and 2x scaling can cause a lot of problems that don't happen on a native renderer. Not only that, Xenia on 1x rendering is resource intensive already, with my 1060 running at 100% and failing to even hit 60FPS, and bringing it up to 2x just makes the game unplayable. Oh yeah, and there are a few minor visual glitches like the sheriff badge shine and sun flare always appearing on top, but those are minor glitches.
So unless you have a really really beefy GPU your best bet for a good looking playable Xbox 360 emulation is to use FSR post-processing.
Also as a side note, Xenia is capable of emulating Saints Row 1 and Saints Row 2 with great stability and performance, so you can experience the OG Row on PC, and also play SR2 with DLC's and better stability than the PC port.
I'm not kidding, emulated SR2 only crashed twice when going through story missions, while the PC port constantly crashes at random even after adding all the possible tweaks to make it run better. Emulated Saints Row 2 AND Saints Row 1 are still more stable than the SR2 PC port.
