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Just started Red Dead Redemption 2's single player. Onto Chapter 2 now. I hope the rest of the game isn't like Chapter 1. It's quite linear in every sense. I remember Red Dead Redemption being less restrictive in establishing its world, even in its beginning. One mission I'm driving a wagon, RDR2 decides to control my speed mid path.
the game significantly opens up once you get past colter. missions are still pretty linear, but you still have the open sandbox of the game's world to explore, barring new austin but that becomes open lter and you can mod the game into letting you explore those regions anyway with like a trainer or something
 
Just started Red Dead Redemption 2's single player. Onto Chapter 2 now. I hope the rest of the game isn't like Chapter 1. It's quite linear in every sense. I remember Red Dead Redemption being less restrictive in establishing its world, even in its beginning.
Unfortunately, it's gonna be like that for the entire time. The game is very scripted, to the point where even the overworld suffers from it, and missions can fail, or otherwise become unwinnable by not doing things exactly how the game wants you to.

You're actually in one of the chapters that can demonstrate this the best. For example, instead of walking into the saloon to start the mission Americans at Rest, trying climbing onto the porch roof of the general store, and then jumping through the bar window.

The results are hilarious.
 
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Unfortunately, it's gonna be like that for the entire time. The game is very scripted, to the point where even the overworld suffers from it, and missions can fail, or otherwise become unwinnable by not doing things exactly how the game wants you to.
You know that first mission where you rob a train in the first chapter? The game gives you a choice to spear or kill the guards. I bumped into ONE of them, it triggers them to flee. I'm thinking the game wants me to kill them now; I ran too far from the train and failed the mission.

Also, I hate how missions have optional time requirements for Gold. The game encourages you to watch its cutscenes, pace at its own terms AND loot enemies.
 
You know that first mission where you rob a train in the first chapter? The game gives you a choice to spare or kill the guards. I bumped into ONE of them, it triggers them to flee. I'm thinking the game wants me to kill them now; I ran too far from the train and failed the mission.
Yeah, for some reason bumping into people in this game just utterly shatters their AI, so be careful about that, especially during this chapter, and the last one.

Let's just say one particular gang member sometimes isn't a very good rider, and has the tendency to crash into things, and break their AI by getting too close to the player, and other objects.

In fact, you might have already seen this happen in Chapter One if you were unlucky enough.
Also, I hate how missions have optional time requirements for Gold. The game encourages you to watch its cutscenes, pace at its own terms AND loot enemies.
Just to let you know, you're not gonna be looting nearly as much in this game as the first one. Witnesses, and law enforcement show up way too fast, and depending on who you loot, you lose honor.
 
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The first chapter plays like a very long mission. It even transitions between missions after another.
Just to let you know, you're not gonna be looting nearly as much in this game as the first one. Witnesses, and law enforcement show up way too fast, and depending on who you loot, you lose honor.
I hear that honor doesn't drastically alter Arthur's character beyond strangers and some dialogue choices. Arthur doesn't seem as much as a dick as John could be.
 
I hear that honor doesn't drastically alter Arthur's character beyond strangers and some dialogue choices. Arthur doesn't seem as much as a dick as John could be.
It effects things like prices at stores, and stables as well as more plot-related things as time goes on, especially towards the end of the game. Same goes for Arthur's dickishness. He'll get meaner as time goes on if you choose to play him like that iirc.
 
Red Dead Redemption has not been on sale since April of 2022. More speculation of a possible remake/remaster of the original. Of course it's still on sale digitally for now. Just in case, obtain a copy if you can with DLC.
 
Red Dead Redemption has not been on sale since April of 2022. More speculation of a possible remake/remaster of the original. Of course it's still on sale digitally for now. Just in case, obtain a copy if you can with DLC.
I doubt it. R* remastered GTA III, VC and SA with the dumbass Definitive Edition and look how that turned out.
 
I doubt it. R* remastered GTA III, VC and SA with the dumbass Definitive Edition and look how that turned out.
Fair enough, but Grove Street Games is not involved with R*/T2 anymore. I do hope that R* would not go the DE route with Red Dead Redemption. We'll have to wait and see. Red Dead Redemption should not need much rework with its gameplay mechanics or engine overhaul.

Back to RDR2, I'm beginning to grow tired of RDO. Other than completing daily challenges, replaying missions and doing hardcore PvP, there's not much to sink my teeth in without Gold or grinding.
 
Red Dead Redemption should not need much rework with its gameplay mechanics or engine overhaul.
Red Dead Redemption was notoriously one of the most spaghetti code ridden games ever if Rockstar themselves are to be believed, to the point that they didn't think it was worth it to even try to port it to PC.

I hear that honor doesn't drastically alter Arthur's character beyond strangers and some dialogue choices. Arthur doesn't seem as much as a dick as John could be.
A lot of his combat dialogue changes if you have low honor and his outlook at the end is, funny enough, more hopeful of survival in some dialogue encounters, mostly because he's so hell bent on getting his moneh

I don't recall John changing at all depending on high or low honor in RDR1, but it's been so damn long I probably just don't remember.
 
Low honor actually changes a lot of dialogue and small cutscenes in RDR2, in addition to some superfluous changes here and there. NPCs are supposed to be easier to persuade with high honor and shit like that too but good luck getting the hyper aggressive lawman AI to do anything other than blast you for the most minor infractions.

It doesn't vastly alter the experience but it is kind of cool.
 
Low honor actually changes a lot of dialogue and small cutscenes in RDR2, in addition to some superfluous changes here and there. NPCs are supposed to be easier to persuade with high honor and shit like that too but good luck getting the hyper aggressive lawman AI to do anything other than blast you for the most minor infractions.

It doesn't vastly alter the experience but it is kind of cool.
I've heard this myself and I gotta tell you I've never gotten the NPCs to not be hard-coded to goddamned everything. Even a max honor Arthur barely getting near some hunter's camp makes them go full schizo and threaten to slaughter you. If you give them a friendly response they'll warn you a couple of times, that's it.

If you call them a fuckstain they'll just draw and start emptying into you. Never noticed a difference no matter how honorable Arthur is. It's always felt like a binary response.

Lawmen always go full kill-dozer or tackle you on the spot even if its a tiny infraction that you could easily pay off. Shot a gun in town? Brace your anus, here comes the posse who will dump the entirety of their revolver, rifle, and harsh language on you.
 
Red Dead Redemption was notoriously one of the most spaghetti code ridden games ever if Rockstar themselves are to be believed, to the point that they didn't think it was worth it to even try to port it to PC.
Correct. Let me rephrase that. Theoretically, all they should do is "remake" Red Dead Redemption with the RDR2 engine since most, if not everything, from Red Dead Redemption 1 is already into 2. I'm not a game developer, so don't quote me on that. Maybe even go the Halo 2: Anniversary route and develop new cutscenes with the updated RAGE engine.

Actually, I believe the Undead Nightmare DLC actually broke the online component. Of course, that explains the number of glitches RDR suffered with since launch.

If you call them a fuckstain they'll just draw and start emptying into you. Never noticed a difference no matter how honorable Arthur is. It's always felt like a binary response.

Lawmen always go full kill-dozer or tackle you on the spot even if its a tiny infraction that you could easily pay off. Shot a gun in town? Brace your anus, here comes the posse who will dump the entirety of their revolver, rifle, and harsh language on you.
Is it true that NPCs can remember Arthur's behavior in the game world?
 
Don't know if it's been discussed, or if this is even the right thread, but Redemption 1 emulation seems to be working pretty well so far. Looks like total shit though.View attachment 5211768
Yes, it works really well, assuming you're emulating it on Xenia since on RPCS3 not only does it run worse, it also looks worse due to the internal resolution of the PS3 being lower than on Xbox 360, and due to the fact that the X360 version simply had more in-game detail over all.

As for it looking like shit, Xenia has an option to enable AMD FSR. If you press F6 you will bring up a menu where you can adjust post-processing settings. While it is FSR 1.0 and it makes everything very blotchy, it does a decent enough job that if you move away from the screen it's not that jarring as the default settings. And I do hope you're actually playing with a controller so you'll do that anyway.

Another option is to set the rendered to 2x, but now you have a bigger problem. Xenia is still a very rudimentary emulator, and 2x scaling can cause a lot of problems that don't happen on a native renderer. Not only that, Xenia on 1x rendering is resource intensive already, with my 1060 running at 100% and failing to even hit 60FPS, and bringing it up to 2x just makes the game unplayable. Oh yeah, and there are a few minor visual glitches like the sheriff badge shine and sun flare always appearing on top, but those are minor glitches.

So unless you have a really really beefy GPU your best bet for a good looking playable Xbox 360 emulation is to use FSR post-processing.

Also as a side note, Xenia is capable of emulating Saints Row 1 and Saints Row 2 with great stability and performance, so you can experience the OG Row on PC, and also play SR2 with DLC's and better stability than the PC port.
I'm not kidding, emulated SR2 only crashed twice when going through story missions, while the PC port constantly crashes at random even after adding all the possible tweaks to make it run better. Emulated Saints Row 2 AND Saints Row 1 are still more stable than the SR2 PC port. :story:
 
Hunting in RDR2 is overly complicated. It plays like a hunting simulator with bad spawning. Even if you have the correct weapon, the skin would be of "poor quality."
You usually need to specifically aim for the head, neck, or other vital areas, and only hit it once for the pelt to remain perfect.

I say "usually" because small animals you can kill with the varmint rifle without worrying about where to hit.
Same. I'd rather replay Red Dead Redemption than RDR2.
Me too.
 
Lawmen always go full kill-dozer or tackle you on the spot even if its a tiny infraction that you could easily pay off
I've had a few instances where they let me off but the response usually means you're meant to leave the area and if you linger at all they go full hostile. If they see you actively committing the crime they enter arrest mode and the only result from that is combat or jail.

The lawmen aggression wouldn't even be a terrible thing if the cops worked like in RDR1 where you could wipe them out.
Is it true that NPCs can remember Arthur's behavior in the game world?
They can but the problem is that the story will have you tearing through almost every major population center at some point or another. Certain NPCs like clerks will remember if you rob them and be pissed off the next time you shop.

Regular NPCs will chastise you for being violent and occasionally mention story events. They forget over time, though.
I say "usually" because small animals you can kill with the varmint rifle without worrying about where to hit.
A bolt action rifle to the head will prevent most pelts from losing quality regardless of the 'proper' weapon you're supposed to use.

I actually don't mind the hunting being more involved but I think spawn rates for certain creatures is way way too fucking low. I saw ONE panther across 400 hours of playtime on multiple playthroughs.

I'd love to have the first game easily available on PC or current gen consoles without it needing to be shit streaming or emulating. A remake using RDR2 mechanics and graphics as a base would be cool, because I do love stuff like the combat and interaction system, but I'd hope they would faithfully recreate stuff like the endless bounty system for the remake and not try to make everything too cinematic.
 
I actually don't mind the hunting being more involved but I think spawn rates for certain creatures is way way too fucking low. I saw ONE panther across 400 hours of playtime on multiple playthroughs.
This 100%.

Some animals like moose, and panthers like you said have ridiculously abysmal spawn-rates. What's worse is that even some you'd think would be abundant like robins are some of the rarest ones to find, let alone get perfect versions of.
 
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